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Dredge Humming Stones, Explained

The mystery of the stones.

Cthulhu-tinged fishing RPG Dredge since like a gentle tour around some nicely drawn islands by day. But when the skies darken, all manner of unlikely things emerge from the depths to keep you company. Other things change, too, including rock formations variously known to dredgers as Obelisks, Vision Rocks, or Humming Stones. If you’re curious about such mysteries, we’ll explain Dredge’s humming stones below.

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Dredge Humming Stones Guide: Obelisks, Vision Rocks

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There are 11 Humming Stones on the map in Dredge, all accessible from the water while you sail around the islands. During the daytime, they are inactive, and all give the same response if you click the ? next to them.

The stone hums quietly, sending ripples through the air around it. Faint shapes dance upon its surface, vanishing before your eyes can focus on them.

However, if approached at night, they are active. Then, if your Stress Meter is high enough, you gain a different response from them. However, these Obelisks have no tangible in-game effect beyond adding lore.

Related: Dredge Hooded Figure Guide & Locations

To activate one of these Vision Rocks, your Stress Meter needs to have reached the correct panic level. Once it has, the Stress Meter’s eye will turn pink and look around furiously. If you’re near one of these Obelisks, you’ll see sections of it turn red. At this point, you can approach it and receive a different message. Each one talks about the area it is placed, often about the creature you’ll find terrorizing the area.

How to safely raise your Panic Level to get the messages in Dredge

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While there is no genuinely safe way to raise your panic level, the easiest way to do it so that you’re at least in control is by using Haste. Once it is night-time and you’re within close range of your chosen Humming Stone, choose haste from your wheel and sail in circles until your panic level reaches the requirement for the stone to activate. Just be careful if you're a new player, as you'll be very vulnerable at night. Make sure your boat is fully repaired before you go looking for them.

Obelisks, Humming Stones: All Locations and Messages

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As mentioned above, the obelisks have no purpose on release beyond filling in interesting sections of the game lore. Many players predict they may have more significance within any possible DLC released later, but nothing has been confirmed.

Related: How to make money fast in Dredge

E5 Stellar Basin: A spore floats in the water, adrift in the current. Fish feast in a frenzy above, devouring its kin. The spore lands in the thick silt of the sea floor. Its roots stretch down into the seabed, growing - extending towards what lies beneath.

E14 Twisted Strand: A man flees through the trees, bloodshot eyes wide with terror. He runs into a dead end; cornered by the murky waters and his pursuer, he turns. A wooden spear flies and finds its mark.

F2 Stellar Basin: The green glimmer of an aurora blooms in the night sky above the resort. A distant boom shakes the thatched rooves and rouses dreamers from their sleep. The waters withdraw, exposing the coral to the warm air. Confused creatures chitter and seek out their hiding places. Moments later the waters return; crashing, seething, sweeping souls out to sea.

F12 Twisted Strand: A parasite burrows into a large snakelike carcass. It feeds, growing fat and multiplying. Tendrils sprout from the head of the body and sense the water around it. The host corpse shudders reluctantly. With a cry that resounds through the forest, it rises once again.

K7 Blackstone Isle: Dark rocks erupt from the earth, piercing through buildings and trees. Through sand and crashing waves. Through the basalt pillars of this island. The newborn structures crackle with an unknown energy, crimson lightning arcing between them. The earth shifts once more, and the stones lie still.

Related: How to get Research Parts in Dredge

I8 Greater Marrow: The town of Greater Marrow burns. The lighthouse lies collapsed; its light extinguished. A red glow fills the sky behind a cyclone that drains the world.

M3 Gale Cliffs: A heart of stone wrapped in a twisting tail. A serpentine body uncoils, teeth rasping at its earthen shell. Larger now. Bursting through the cliffs, sending rocks tumbling into the water. An eye opens to this new world.

M10 Steel Point Islands: A ship, tossed by waves in the night. Fog unfolds like a blanket from the deck, spilling across the ocean and crashing against the land. A distant lighthouse flickers a signal.

N15 Devil's Spine: A leviathan raises its vast grey head, stretching up, up until it sits level with a bright flame cradled at the top of the ancient lighthouse. It watches the fire for a while, tilting its head and calling softly to it with a guttural song. Appearing satisfied, the beast slinks down into the water, gliding back to the depths.

P2 Gale Cliffs: A blustery wind screams through the cliffs, diving and turning. It passes over a large wooden ship at anchor, all flags filling suddenly. A skinless face appears on the fluttering fabric. A wail of terror rises from the crew.

P14 Devil's Spine: Blackness. A crimson rift opens in the void. Dreadful silhouettes drift through in a procession of teeth and tentacles. After the last grotesque figure emerges, a membrane spreads over the fissure. A distant groan emanates from the space beyond.

Looking for more Dedge guides? Check out Dredge: How to get Explosives and Dredge: All boat upgrades and how to get them here at Pro Game Guides!


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Author
Image of Chris Marling
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.