Armored Core 6 has two regular endings and a secret climax to the game. To get each of these endings, you must choose missions associated with these endings and branch out the core storyline. While the initial two chapters in the game do not have any optional quests, the game starts providing such alternate objectives […]
Chapter 3 is a gold mine for players collecting combat logs in Armored Core 6. Almost every mission in the chapter (e.g. Eliminate V.VII Swinburne or Eliminate Honest Brute), has multiple Combat Logs for gathering. But, out of all the levels, the easiest one is the Attack the Old Spaceport, as the three logs are near […]
Armored Core 6 provides its players with a plethora of customization options featured in the Garage menu. Aside from building a mech to suit any combat situation, you can also apply paint jobs to fit any occasion (it wouldn’t do good to come to the Student Pilot’s callsign awarding ceremony in a plain grey mech, […]
After finishing the campaign, almost every Armored Core 6 player tends to play a lot of Arena or PVP mode to test their skills against challenging A. I boss and real-life players. To consistently emerge victorious in these game modes, you must build the most powerful mech using the best parts. While most of the […]
Besides fancy paint jobs, one of the best ways to show your personality in Armored Core 6 is to use custom decals and emblems on your Mechs. While you can design these features yourself, the learning curve is pretty steep. Instead of designing a logo from scratch, you can always copy one of the codes […]