Legendary weapons are some of the most sought-after loot in Baldur's Gate 3, and for good reason: nearly all of them have some effect that can dramatically alter how you approach your build. However, the best ones are so ridiculous they even outclass other weapons in their own tier. Trying to make a build and looking for which legendary weapon you should use? Then, you've come to the right place. Here are the best legendary weapons in Baldur's Gate 3.
BG3 Best Legendary Weapons, Ranked
The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties.
|Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael
|Seline's Spear of Night, Shar's Spear of Evening
Related: BG3 Full Helldusk Armor Set Guide
Markoheskir has two factors that make the weapon. The first is called Arcane Battery, which allows you to freely cast any spell in the game once per Long Rest. The second (and most important) is Kereska's Favor. This spell imbues you with an element of your choice, granting significant resistance to that element and the ability to invoke two high-level spells of that element, once per turn. Being able to cast Chain Lightning once every turn alone is ridiculous, making this staff the best in the legendary business.
Markoheskir is found in Ramzazith's Tower, located within the lower sanctum of Lorroskan's domain, all within Act 3.
A unique trident high on this list due to the extreme versatility it offers the wielder. Its unique mechanic — Zephyr Connection — gives the wielder immunity to being Disarmed and causes the weapon to automatically return upon being thrown. Additionally, anytime Nyrulna is thrown at a location, a 6m Thunder blast will be generated at that location, dealing moderate damage and allowing for melee-focused builds to have significant ranged power on hand.
To add a bit of spice, Zephyr Break deals decent damage, pushes enemies back, and potentially knocks struck targets Off Balance. Zephyr Flash, on the other hand, functions like a unique charge that rushes the wielder forward, knocking away enemies while also inflicting the Bleed status.
Nyrulna is found as a reward for winning Akabi's Jackpot in Act 3.
A simple Shortsword that offers two different core effects depending on which hand is used to wield it. If used in the Main Hand, you'll get access to Redvein Savagery, which causes successful Advantage attacks to deal an additional seven Piercing damage. The type of attack doesn't matter, which means even spells will take advantage of this raw damage increase. Raw damage boots like this are incredibly rare in Dungeons and Dragons, and in BG3, this is no exception.
If wielded in the Off-Hand, Crimsom Weapon instead takes effect. When making an attack with the Off-Hand weapon, the wielder can add their Ability Modifier to the damage of the attack. Doing so significantly boosts the power of Off-Hand attacks, but I find this effect ultimately inferior to the main hand's effect. Only one of the effects can ever be active.
Crimson Mischief is found on the corpse of Orin in Act 3.
The Duelist's Prerogative serves to massively boost the power of your attacks when wielding just this weapon, which is achieved in multiple ways:
- Elegant Duellist - When your Off-Hand is empty, increases your Critical Hit chance by 5%. A nice bonus, but not the main course.
- Withering Cut: - Allows you to use a Reaction to deal additional Necrotic Damage equal to your Proficiency Bonus. An enormous damage increase, it's one of the main reasons this weapon is included on this list.
Beyond these two passives, Duelist's Prerogative also offers two unique abilities of note:
- Dueller's Enthusiasm - Once per Long Rest, allows the wielder to make an additional attack.
- Challenge to Duel - Effectively, this is a taunt that also inflicts the Bleeding status on the target. Very useful.
If Dueller's Enthusiasm was not limited to once per Long Rest, it would have been easy to place Duelist's Prerogative in S Tier. Still, even with the limitations, it is one of the best legendary weapons in the game.
Duelist's Prerogative is found in Lora's House after rescuing Vanra, in Act 3.
As the name suggests, this legendary is about slaying the giant enemies that roam Baldur's Gate 3. Despite this focus, however, the weapon's core strength comes from the Giantslayer ability, which allows for the wielder to double their damage from their Strength modifier. Very strong, if not a bit simple. In any case, there's no need to complicate 'hit big things real hard'.
Balduran's Giantslayer is found from the corpse of the dragon, Ansur, in Act 3.
Radiant damage is a fairly rare damage type in BG3, but Gontre Mael wields the holy element in spades. Promised Victory is its main mechanic and grants hits a high chance to inflict Guiding Bolt on the target; Guiding Bolt is what deals the additional Radiant damage, but it also gives the wielder Advantage against the target on their very next Attack roll. The final icing on the cake is the bow has access to the Haste spell through its Celestial Haste ability.
Gontr Mael offers a lot of utility but ultimately falls short on damage when compared to other weapons on this list. Still, if you've got an open bow slot, or bows are paramount to your build, you can't go wrong with Gontr Mael.
Gontr Mael can be found from the corpse of the Steel Watcher Titan, at the Steel Watch Foundry in Act 3.
Seline's Spear of Night
Seline's Spear of Night will be obtained if you force Shadowheart to spare Nightsong in Act 2.
Shar's Spear of Evening
This spear grants the wielder Advantage and a solid damage bonus against targets Lightly or Heavily Obscured. Additionally, and most importantly, it grants the wielder total immunity to the Blindness status effect. Like with the previously mentioned weapon, it is solid for what it does, and its simplistic nature allows it to fit right into any build.
Shar's Spear of Evening will be obtained if you force Shadowheart to kill Nightsong in Act 2.
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