As BlazBlue Entropy Effect continues its run as one of the most dynamic combat roguelikes players can enjoy, the addition of The Prisoner from Dead Cells as a free DLC collaboration breathes even more life into the game’s already strong roster. Here’s our BlazBlue Entropy Effect tier list for every prototype released in the game so far.
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BlazBlue Entropy Effect tier list

Tier | Character |
---|---|
S-tier | Rachel Alucard, Ragna the Bloodedge, Jin Kisaragi, The Prisoner |
A-tier | Hakumen, Mai Natsume, Bullet, Es |
B-tier | Taokaka, Kokonoe, Noel Vermillion, Lambda-11 |
C-tier | ICEY, Hazama, Hibiki Kohaku |
Considering how dynamic each character’s kit is, our BlazBlue prototype tier list is mainly based on two deciding factors: how versatile a character is and how easy they make it for you to dominate enemies.
S Tier - Pick ASAP
Characters | Pros & Cons |
---|---|
![]() Rachel Alucard | + Excellent at managing waves of enemies from a safe distance using her familiars and her AoE attacks based on various types of lightning strikes + Ability to drain enemy health + She can deflect enemy projectiles and even negate some attacks, making her just as defensively sound as she is offensively |
![]() Ragna the Bloodedge | + Possesses moves with very high AoE damage, which also give him super armor, allowing him to hack and slash through enemy teams + Skills like Demon Wave allow him to recover health, making him a self-sustaining juggernaut - High risk, high reward, as he is difficult to master |
![]() Jin Kisaragi | + Sheathing allows him to get progressively stronger as the fight goes on + Ability to freeze and slow enemies makes him a beginner-friendly prototype to pick up - Truly mastering the timing of his sheathing mechanics requires a lot of time investment |
![]() The Prisoner | + Extremely combo-heavy with arguably the most versatile moveset and kit in the game, can switch three whole loadout (backpacks) on the fly + His unique critical, enhanced critical, and devastating critical hit mechanics help him melt through all sorts of enemies with ease - Much of his kit is locked behind the Enhances Starting Weapons potential, and for optimal use further along your run, you’ll also need to acquire the Various Weapon Enhancements potential |
A Tier - Great Units
Characters | Pros & Cons |
---|---|
![]() Hakumen | + Amazing crowd control potential owing to his various super armor charge attacks, as well as his grab-based attacks. + Blocking and countering abilities give Hakumen players room for error when charging into a battle, depending on how well they can time them. - Noticeably slower movement speed than other high-tier prototypes. |
![]() Mai Natsume | + Her spear-based attacks are pleasantly versatile, allowing her to jab, lunge, and even throw out tornadoes for crowd control. + Her javelin throw ability allows her to recover MP based on the number of enemies she pierces, and she gains increased damage after using a skill. - Her movement can be a bit clunkier than the game’s undisputed top tiers. |
![]() Bullet | + Explosive burst damage, lighting the screen up with highly damaging grab attacks, which cause AoE explosions upon impact. + Grabs increase her damage on all attacks, making her progressively more dangerous. - Her damage dependence on throws makes it difficult to perform with prototypes that don’t have a grabbing potential and bosses that cannot be grabbed. |
![]() Es | + The crests she leaves behind are great for offense and defense both. + Her attacks will have her zipping across the screen, making her an unpredictable force with great damage and mobility. - She requires a lot of skill and precision to keep a good balance between defense and offense. |
B Tier - So and So
Characters | Pros & Cons |
---|---|
![]() Taokaka | + Excellent mobility and one of the best dashes in the game, with high i-frames. + Unpredictable attack patterns, including one to two shadow clones, which allow her to perform well even against crowds. - The majority of her damage comes from heavy strikes and clones, making it hard to manage SP against bosses. |
![]() Kokonoe | + Her various missiles, electricity strikes, rays, and lasers make her one of the best crowd control characters in the game. - Her killstreak mechanic is rendered obsolete in long fights against single-target bosses. |
![]() Noel Vermillion | + Her dual guns are great for range and positioning. - Little to no defensive tools, especially in close-quarters, leaving her vulnerable in most combat situations. |
![]() Lambda-11 | + Her portal attacks, which provide zoning options, and her ability to break super-armor gives her utility. - Requires careful setup due to her low mobility, which hinders her in fast-paced fights. |
C Tier - Only Use if You Have To
Characters | Pros & Cons |
---|---|
![]() ICEY | + Infinite dash in any direction gives her some of the best mobility in the game. - Her kit focuses mainly on single-target damage, leaving her very far behind most other prototypes in team fight situations. |
![]() Hazama | + Has a lot of versatility in combat owing to his range-switching damage amplification mechanics. - Lacks the same burst-potential and crowd control that higher tiers enjoy. - Requires a lot of mechanical skill to manage combat ranges and execute optimal combo chains. |
![]() Hibiki Kohaku | - Lacks the right defensive and offensive tools for team fights. - Requires an inconvenient amount of positional awareness of both yourself and your target to land back-stab attacks for optimal damage. |
If you're interested in other tier lists, make sure to check out our The King of Fighters AFK tier list here on PGG.