If you're a fan of tower defense mobile games and you like monkeys, your dream is to play the Bloons Tower Defense 6. If you're new to the game, this would be a great time to jump in, as BTD6 update 36.0 introduces many changes, including a new map and tower. Here are the full patch notes for Bloons TD6 update 36.0 and a summary so you know what to expect when you log into the game.
Key New Features in BTD6 Update 36.0
New Tower – The Beast Handler in BTD6 Update 36.0
- To maximize the effect of the Beast Handler tower you must choose the right time to Merge beasts.
- The Beast Handler is a Support class tower.
Introduction of Quests in Bloons Tower Defense 6
- Quests system in BTD 6 update 36.0 introduces three beginner-level quests.
- Expert-level quests with more complex challenges are planned for future updates.
Beast Handler Quest
To unlock the Beast Handler with BTD6 update 36.0, you have to be rank 40+ and take on a short adventure using the lower tiers of this tower.
Race Introduction Quest
Rank 20+ players can access their first persistent race from the Quest menu. This quest is an introduction aimed at new players, or players new to Races. More difficult Race Quests will be added in next updates.
Quincy’s Trial Quest
From the Quest menu or from Quincy's profile on the Hero menu, you'll be able to engage in a short mission showcasing his strengths.
New Map – Polyphemus in Bloons TD6 Update 36.0
- Polyphemus map in BTD6 offers new challenges giving you more content, as Lotus Island is not the only playable area.
Other Changes introduced in BTD6 Update 36.0 – Patch Notes
- New achievements
- New Trophy Store items
- Monkeys: Tack Shooter Hedgehog pet
- Bloons: Lobster BFB skin
- Game & UI
- Avatar73 - Necromancer
- Avatar74 - Darts
- Avatar75 - Gravelord Lych
- Avatar76 - Sun Hat Adora
- Competition Winning items (Banner29 - Avatar of Darkness)
- New CT Team Store items:
- Base Props: Dino Spring Egg, Cake Baker Monkey
- Icons: Overclocked Icon, Choc Bunny icon
- Frames: Bloon From The Dead frame, Flower Burst frame
- Reworked towers with secondary attack target options to use a smaller icon for this target that is no longer linked to the target priority display.
- Reworked towers with secondary attack target options to use a smaller icon for this target that is no longer linked to the target priority display. We apologize to the players who were comfortable with the “buttonized” target priorities, but many players were confused by that implementation, so we’re hoping this is a better, clearer UI for all.
Bug Fixes in BTD6 Patch 36.0
- Resolved an issue with Boss Checkpoints not being offered if taking 20 rounds to lose to a boss
- Resolved an issue with Boss co-op lobbies not respecting main boss menu ranked checkbox option
- Resolved an issue that could allow guest accounts to load into co-op event lobbies
- Resolved an issue with Bosses scaling their health both from Boss & MOAB multipliers
- Added Retry Last Round functionality to co-op Boss events
- Resolved a number of Boss HP scaling inconsistencies
- Resolved an issue where T5 bosses would defeat the player earlier than intended
- Corrected the format of CT Time Attack score display
- Resolved an issue that could prevent claiming prime gaming rewards
- Resolved an issue where CT Team tickets may not refresh as often as they should
- Resolved an issue with Odyssey extreme overlay being cropped on wide devices
- Banned accounts will now restore their captured CT tiles to the previous owner
Tower Specific Fixes
- Tack Shooter - 5xx Inferno Ring targeting priority inconsistency resolved
- Glue Gunner - 5xx Bloon Solver no longer incorrectly applies a pink asset below the green one
- Heli Pilot - Resolved a crash that occured often
- Super Monkey - 050 The Anti-Bloon projectile color for main plasma attack corrected
Hero Specific Fixes
- Ezili - Resolved incorrect portrait levels for Galaxili
- Pat Fusty - Resolved an issue with Pat’s height not being set correctly after the chinook movement
- Admiral Brickell - Resolved wrong portrait levels for Dread Pirate Brickell hero in Bloons TD 6
Platform Specific fixes
- Android - Resolved an issue with slow first time map navigation performance
Balance Changes in BTD6 Update 36.0
Dart Monkey
- xx4 Sharpshooter range increased 56 -> 60 (+25% over xx2)
- xx5 Crossbow Master range increased 76 -> 80 (+33% over T4)
- xx5 Crossbow Master price reduced from $23,500 to $21,500
Boomerang Monkey
- 3xx Glaive Ricochet now ignores obstacles
- 3xx Glaive Ricochet price reduced from $1300 > 1200
- 3xx Glaive Ricochet pierce increased from 50 > 60 (4xx same)
- 3xx Glaive Ricochet jump distance increased from 62.5 > 90
- 4xx MOAR Glaives jump distance reduced from 187.5 > 180
- 5xx Glaive Lord price reduced from $32,400 to $29,400
- Boomerang Paragon grants *0.9 rate to other primary towers including paragons
Tack Shooter
- 2xx Even Faster Shooting attack cooldown bonus 40% > 25%
- 3xx Hot Shots gains attack cooldown bonus 20% (0.63 rate)
Ice Monkey
- x3x Arctic Wind slow area 60% > 50%
- x5x Absolute Zero remains at 60%
- xx3 Icicles pierce increased from 20 > 30 (the same as base ice)
Glue Gunner
- 4xx Bloon Liquifier rate 1 > 0.75 (T5 unchanged)
- 5xx Bloon Solver glue puddles duration increased from 5 > 7.7
- 502 Bloon Solver glue puddles duration increased from 5 > 16.8
- 5xx Bloon Solver glue puddles pierce increased from 1 > 3
- 510 Bloon Solver glue puddles pierce increased from 1 > 4
- 5xx Bloon Solver puddles no longer filter out glued targets
- xx4 Relentless Glue on-pop stun pierce increased from 3 > 6
- 014 Relentless Glue on-pop stun pierce increased from 3 > 7
- 024 Relentless Glue on-pop stun pierce increased from 3 > 9
- xx4 Relentless Glue on-pop stun duration increased from 0.5 > 1
Sniper Monkey
- xx5 Elite Defender MOAB Damage increased from 2 > 4
- 105 Elite Defender no longer increases MOAB Damage 1 > 0
- 205 Elite Defender no longer increases MOAB Damage 1 > 0
Monkey Buccaneer
- 1xx Faster Shooting price reduced $350 > $275
- 2xx Double Shot price reduced $550 > $425
- xx1 Long Range price increased from $180 > $200
- xx2 Crow's Nest price reduced from $400 > $350
- x2x Hot Shot burn DoT damage increased from 1 > 2
- 130 Cannon Ship now reduces attack cooldown of the cannon
- x4x Monkey Pirates cannonball bonus to MOABs 6 -> 3
- x5x Pirate Lord cannon-ball damage decreased 5 > 3
- x5x Pirate Lord cannon-ball MOAB bonus decreased 10 > 6
- x5x Pirate Lord cannon frags damage decreased 10 > 6
- x5x Pirate Lord cannon frags MOAB bonus decreased 5 > 4
Heli Pilot
- x3x Downdraft can now remove ice & glue mutators from blown Bloons
- x4x Heli redeploy ability cooldown reduced from 60 > 45s
Wizard Monkey
Dragon’s Breath will still be great, just a little less excessively so
- x3x Dragons Breath attack rate 0.1 > 0.125
- x3x Dragon's Breath ceramic damage bonus 1 > 0
Super Monkey
- xx4 Dark Champion projectiles bounce (like quincy) 0.1s delay
- xx4 Dark Champion cost 60,000 > 55,555
- xx4 Dark Champion camo bonus increased 1 > 2
- xx5 Legend of the Night camo bonus increased 1 > 4
- xx5 Legend of the Night moab bonus increased 8 > 13
Ninja Monkey
- 502 Caltrops pierce increased from 5 > 6
- xx2 Caltrops lifespan reduced from 70 > 35
- xx5 Master Bomber's Caltrops damage increased 1 > 5
- xx5 Master Bomber's Caltrops gain ceramic bonus +5
- Ninja Paragon cost reduced from $600k > 500krelated
Druid
- x3x Druid of the Jungle price increased from $950 > 1050
- x4x Jungle's Bounty price reduced from $5000 > 4900
- x4x Jungle’s bounty ability base $240 -> $320
Spike Factory
- 3xx Spike Factory pierce reduced from 14 > 12
- xx5 Permaspike pierce reduced 50 > 25
- 105 Permaspike pierce reduced 90 > 45
- xx5 Permaspike damage increased 10 > 15
Monkey Village
- xx4 village buff to cash producers increased from 15% > 20%
Engineer
- 024 Bloontrap de-fortifies anything that it consumes
- 005 Bloontrap deploy rate reduced from *2.8 > 5.8
- 205 'should now work' and actually make Bloontrap’s cooldown faster
Adora
- Lv9 Adora bonus damage to fortified Bloons reduced from 2 > 1
Geraldo
- Lv1 Pickle rate reduction increased from 1.25 > 1.33
- Lv1 Stack of Nails rounds to replenish 5 > 1
- Lv1 Stack of Nails amount replenished 2 > 1
- Lv16 Stack of Nails pierce increased 14 > 24
- Lv16 Stack of Nails damage type Sharp > normal
- Lv9 Fertilizer duration reduced from 5 > 4 rounds
- Lv10 Rabbit pierce increased from 10 > 15
- Lv10 Rabbit max damage boosts increased 30 > 40
- Lv10 Rabbit boost threshold requirement reduced 3000 > 2,250
- Lv17 Tube of Amaz-o-Glue MOAB class extra pierce taken reduced MOAB 9 > 4, DDT 19 > 9, BFB 19 > 9, ZOMG 49 > 24
Dark Dungeons balance changes in BTD6 Update 36.0
- Spike Traps stun lifespan reduced 6 > 1
- Dungeon Statue ball v2 projectile speed 24 > 30
- Dungeon Statue ball v2 damage 50 > 100
- Dungeon Statue ball v2 moab bonus 200 > 150
- Dungeon Statue ball v2 cost $150,000 > 100,000
- Dungeon Statue ball v3 projectile speed 24 > 36
- Dungeon Statue ball v2 damage 100 > 150
- Dungeon Statue ball v3 moab bonus 400 > 350
- Dungeon Statue ball v3 cost $300,000 > 200,000
Related: 3 Best Paragon Towers in Bloons TD 6
Bloons Tower Defense 6 Update 36.0 Patch Notes Summary
Bloons TD6 Update 36.0 has brought many quality-of-life improvements to this tower defense game. It seems that the most significant focus was on gameplay balance which is why so many characters' stats got modified. For more exciting tidbits, check out the official BTD6 update 36.0 video below:
For more information on tower defense games, check out How to beat Vortex in BTD6 on Pro Game Guides.
Published: Apr 5, 2023 03:39 am