Borderlands 3 Operative Zane Guide – Leaks, Skills List, & More!

We're taking a detailed look at Zane from Borderlands 3!

Our Borderlands 3 Operative Zane Guide will walk you through all of the current leaks and information we know about this class! While all of the information is still currently being released, we've gotten a chance to take a look at his full skill tree!

Zane has the potential to be a strong support class with his Under Cover tree that features the Barrier Action Skill that can help buff and protect your allies. He can potentially pair that with the Hitman tree and unlock the SNTNL Action Skill which will deploy an automated drone. However, if you are looking for a stealthier and sneakier approach, you can go with the Doubled Agent tree that allows Zane to spawn a clone that will soak up damage and can be modified to dish out some of its own!

Operative Zane Skills List

Here's a full list of the skills you'll be able to put points in for Zane in Borderlands 3. I've included an image of each of the skill trees, and I will be writing out each of the skills from the top and going left to right.

Under Cover Skill Tree

Barrier - Action Skill

Drop a deployable Barrier that block incoming projectiles. Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.

Pressing the Action Skill button or the Grenade button while Barrier is active pick up and holds the Barrier, but the size and bonuses are decreased.

Adrenaline (0/5) - Passive Ability

Zane gains increased Action Skill Cooldown Rate. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.

Hearth Stock (0/3) - Passive Ability

Zane gains increased Maximum Shield Capacity.

Ready for Action (0/5) - Passive Ability

Zane gains improved Shield Recharge Rate and Shield Recharge Delay.

Charged Relay - Augment

Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate for a few seconds.

THIS MUST BE EQUIPPED TO USE

Brainfreeze - Passive Ability

Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.

Stiff Upper Lip - Passive Ability

Whenever Zane is damaged, he gains Damage Resistance against that damage type.

Rise to the Occasion - Passive Ability

Zane gains Health Regeneration. The lower his shield is, the higher the bonus. While Zane's shields are full, he does not receive any health regeneration.

Nanites or Some Shite - Augment

Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier.

The lower their health, the more health is regenerated.

THIS MUST BE EQUIPPED TO USE

Confident Competence - Passive Ability

While Zane's shields are active, he gains increased Gun Damage and Accuracy. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.

All-rounder - Augment

Zane's Barrier becomes a dome, covering all sides.

THIS MUST BE EQUIPPED TO USE

Redistribution - Augment

Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage.

THIS MUST BE EQUIPPED TO USE

Really Expensive Jacket - Passive Ability

Elemental damage over time effects applied to Zane have reduced duration.

Best Served Cold - Passive Ability

Kill Skill. Whenever Zane kills an enemy, they create a Cryo Nova, dealing damage to all nearby enemies. This skill has a short cooldown.

Futility Belt - Passive Ability

Zane gains resistance to non-elemental damage.

Kill Skill. All elemental damage Zane takes is converted to non-elemental damage.

Deterrence Field - Augment

Enemies that touch the Barrier take Shock Damage and are staggered.

THIS MUST BE EQUIPPED TO USE

Refreshment - Passive Ability

Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.

Calm, Cool, Collected - Passive Ability

Whenever Zane Freezes an enemy, his shield instantly begins recharging.

If Zane's shields are already full, he regenerates health for a few seconds.

If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.

Nerves of Steel - Passive Ability

Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonus.

Distributed Denial - Augment

Zane's barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects are applied to all allies near the barrier. Bonuses to Zane are reduced.

THIS MUST BE EQUIPPED TO USE

Hitman Skill Tree

SNTNL - Action Skill

Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns.

Pressing the Action Skill button or the Grenade button while SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any.

Violent Speed (0/5) - Passive Ability

Kill Skill. After killing an enemy, Zane gains increased Movement Speed for a few seconds.

Cold Bore (0/5) - Passive Ability

Zane gains increased Weapon Swap Speed. The next shot fired with swapping weapons deals Bonus Cryo Damage.

Violent Momentum (0/5) - Passive Ability

Zane's Gun Damage is increased while moving. The quicker he moves, the greater the Gun Damage bonus.

Winter's Drone - Augment

Converts SNTNL's primary weapons to Cryo Damage.

THIS MUST BE EQUIPPED TO USE

Cool Hand - Passive Ability

Zane gains increased Reload Speed.

Kill Skill. After killing an enemy, Zane's Reload Speed is increased for a few seconds.

Drone Delivery - Augment

SNTRY will occasionally drop a free grenade based on your current grenade mod while attacking enemies.

THIS MUST BE EQUIPPED TO USE

Salvation - Passive Ability

Kill Skill. After killing an enemy, Zane's weapons gain Life Steal for a few seconds.

Bad Dose - Augment

SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane.

For every weakened enemy, Zane's Movement Speed and Fire Rate are increased.

Weakened Enemies have decreased Movement Speed and Attack Speed.

THIS MUST BE EQUIPPED TO USE

Seein' Red - Passive Ability

Activating an Action Skill automatically activates all of Zane's kill skills.

Static Field - Augment

SNTNL emits a static field that sends a Shock beam to nearby enemies, draining their shields and replenishing Zane's.

THIS MUST BE EQUIPPED TO USE

Boomsday - Augment

SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.

THIS MUST BE EQUIPPED TO USE

Violent Violence - Passive Ability

Kill Skill. After killing an enemy, Zane gains increased Fire Rate for a few seconds.

Playing Dirty - Passive Ability

Kill Skill. After killing an enemy, Zane's next five shots all have a chance to fire an additional projectile.

Almighty Ordinance - Augment

Hold down the Action Skill button or the Grenade button while SNTNL is deployed to paint a target area.

SNTNL fires a missile barrage at that area, and if an enemy is killed, Almighty Ordinance's duration is reset.

This can only be used once per Action Skill use.

THIS MUST BE EQUIPPED TO USE

Good Misfortune - Passive Ability

Kill Skill. Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns.

Death Follows Close - Passive Ability

All of Zane's kill skills gain increased effect and duration.

Double Agent Skill Tree

Digi-Clone - Action Skill

Spawn a Digi-Clone of Zane. This clone stays in place, but distracts and fires at enemies.

Pressing the Action Skill button or the Grenade button while the Clone is active causes Zane and the Clone to swap places.

Synchronicity (0/5) - Passive Ability

Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.

Praemunitus (0/3) - Passive Ability

Zane and his Digi-Clone gain increased Magazine Size.

Borrowed Time (0/5) - Passive Ability

Zane gains increased Action Skill Duration for every active action skill.

Binary System - Augment

Whenever Zane swaps places with his Clone, a Cryo Nova is triggered around Zane and his Clone.

THIS MUST BE EQUIPPED TO USE

Donnybrook - Passive Ability

Kill Skill. Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.

Fractal Frags - Passive Ability

The Digi-Clone throws a copy of Zane's current grenade mod when it is first activated. If the Digi-Clone is killed, it drops a free grenade.

Kill Skill. Killing an enemy while the Digi-Clone is active gives the Clone a chance to throw a grenade.

Duct Tape Mod - Passive Ability

The first shot fired from Zane's gun has a chance to also fire a grenade. The more grenades in his capacity, the higher the chance.

Schadenfreude - Augment

Whenever the Clone takes damage, Zane's shield is restored by a portion of that damage.

THIS MUST BE EQUIPPED TO USE

Quick Breather - Augment

Whenever Zane swaps places with his Clone, his shield immediately begins recharging.

THIS MUST BE EQUIPPED TO USE

Which One's Real? - Augment

Enemies are more likely to target the Clone for a few seconds after it's summoned and after swapping places.

THIS MUST BE EQUIPPED TO USE

Doppelbanger - Augment

Hold down the Action Skill button or the Grenade button to end the action skill early.

When Zane's Action Skill is ended, the Clone explodes, dealing Fire Damage to all nearby enemies.

The more Action Skill time remaining, the greater the damage.

THIS MUST BE EQUIPPED TO USE

Pocket Full of Grenades - Passive Ability

Kill Skill. After killing an enemy, Zane gains Grenade Regeneration for a few seconds.

Old-U - Augment

Press the Action Skill button or the Grenade button during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.

THIS MUST BE EQUIPPED TO USE

Supersonic Man - Passive Ability

Whenever one or more of Zane's action skills are active, he gains increased Movement Speed for each active action skill.

Digital Distribution - Augment

If Zane takes health damage while the Clone is active, a portion of that damage is shared to his Clone instead.

THIS MUST BE EQUIPPED TO USE

Like a Ghost - Passive Ability

Zane and his Digi-Clone gain a chance to ignore bullets. This chance is increased for a few seconds after activating an action skill. This effect stacks.

Boom. Enhance. - Passive Ability

Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades. For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, and Reload Speed.

Trick of the Light - Passive Ability

Zane deals Bonus Shock Damage to enemies that aren't targeting him.

Double Barrel - Augment

The Clone is equipped with a copy of Zane's Current Weapon when activated.

Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.

THIS MUST BE EQUIPPED TO USE

About the Author

Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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