As the Shinra Building is under attack, you are tasked with protecting Hojo, the scientist who is likely the target of the attack. Upon entering Hojo's Lab, you will find various machines with buttons. Interacting with these allows you to push the buttons, but you may wonder if you should push the buttons and what these will do in Final Fantasy VII Crisis Core.
Should you touch the machines in Hojo's Lab in FF7 Crisis Core?
Yes, you should interact with Hojo's machines in Final Fantasy VII Crisis Core. Each will provide a different mini-game or event, allowing you to get various rewards. Here are all the effects of the machines, starting with the one closest to the elevator, in Hojo's Lab in Final Fantasy VII Crisis Core.
All machines in Hojo's Lab mini-games in FF7 Crisis Core
- West Computer - Experimental Materia Test
- Fight battles with the Cura, Proto Spellblade, HP Turbo, MP Turbo, and AP Turbo Materia. You do not need to defeat the enemies and can lose. Your HP, MP, and AP will be fully restored after the mini-game.
- Central Computer - Mako Recovery Prototype
- Count down from five to zero and try to press the button at zero. Doing so will reward you 100 SP, with smaller amounts being awarded if you are close to zero and not directly on it. Failure to press the button or to press it too late will make you lose 50 SP.
- East Computer - Fight Experimental Monsters
- You will open the doors to various cells on the Shinra Building's 67th Floor. Hojo tasks you with defeating them. Each monster will drop a key, which you can use to open the cells and claim the chests inside. There is a time limit for this test.
- Central Tube - SOLDIER Questionaire/Enhancement
- You will answer various questions for Hojo. Depending on what answers you give, you will gain SP. There are no wrong answers, but some are better than others.
For more information on Final Fantasy, check out What to do with the Boiler Handle in Modeoheim in Crisis Core and All voice actors in Crisis Core Reunion on Pro Game Guides.