Depending on who you ask, the Druid in Diablo 4 is still considered a weak class. Some swear that it's much stronger with certain builds or that it gets much stronger later in its level lifespan, but I have to question: why play a class that doesn't 'get gud' until later? The Sorcerer starts the game out swinging, so why tolerate such weakness when the Sorc exists? Either way, I'd like to share my thoughts on whether is Druid still bad in Diablo 4.
How powerful is the Druid in Diablo 4?
In my opinion, I think the class is much better than where it was in the beta, but still a far cry from my top three classes in the game. The Druid suffers heavily in dealing single-target damage still, in my opinion. While it has builds, like Pulverize, that are fairly efficient at clearing groups of mobs, bosses are a true struggle for the class still. I think my biggest criticism of the class is the amount of work and effort you have to put into it before it becomes tolerable to play.
It is true that the Druid gets much more powerful at higher levels, especially going into endgame, but you have to put with an extremely mediocre class for quite sometime before that happens. I think part of the reason for this is how ridiculously build-defining legendary and unique items are in Diablo 4. Some of them add significant buffs to the Druid's abilities that I feel should practically be the baseline. The same can be said about Aspects, as they also add mechanics to the class that is godsent for it.
While I don't think Druid is unplayable by any means, the fact that other classes have to do much less work for better results seems very off to me. I think Druid will be buffed once Season 1 of Diablo 4 starts. I don't think there's a chance at all that Blizzard will ignore the Druid or Necromaner's current state of mediocrity. The community remains in outcry, and it would be completely backward if Blizzard ignores it.
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Published: Jun 3, 2023 01:47 am