A bard that seems to have arrived on some unknown wind - sometimes sings songs as old as the hills and sings poems fresh and new. Likes apples and lively places but is not a fan of cheese or anything sticky. When using his Anemo power to control the wind, it often appears as feathers, as he's fond of that which appears light and breezy.
One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
Details | |
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Rarity | 5 |
Role | Sub DPS |
Element | Anemo |
Weapon | Bow |
Tier | S |
Gender | Male |
Voice Actor | Erika Harlacher (English) |
Strength and Weaknesses | |
---|---|
DPS | F |
Support | S |
Exploration | S |
Bosses | A |
Abyss | S |
Skills Talent
Divine Marksmanship
Divine Marksmanship (Normal Attack)
Perform up to six consecutive shots with a bow.
Divine Marksmanship (Charged Attack)
Perform a more precise Aimed Shot with increased Damage. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo Damage.
Divine Marksmanship (Plunging Attack)
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing Area of Effect Damage upon impact.
Elemental Skill
Skyward Sonnet
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!
Press
Summons a Wind Domain at the opponent’s location, dealing Area of Effect Anemo Damage and launching opponents into the air.
Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing Area of Effect Anemo Damage and launching affected opponents into the air.
- After unleashing the Hold version of this ability, Venti rides the wind into the air.
- Opponents hit by Skyward Sonnet will fall to the ground slowly.
Elemental Burst
Wind’s Grande Ode
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in objects and opponents and deals continuous Anemo Damage.
Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro elements, it will deal additional elemental Damage of that type.
Elemental Absorption may only occur once per use.
Passive Talents
Windrider | Unlocked Automatically
- Decreases gliding Stamina consumption for your own party members by 20 percent.
- Not stackable with other Passives that provide the same benefit.
Embrace of Winds | Unlocked at Ascension 1
- Holding Skyward Sonnet creates an upcurrent that lasts for 20 seconds.
Stormeye | Unlocked at Ascension 4
- Regenerates 15 Energy for Venti after the effects of Wind’s Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element.
Constellations
Each Constellation activation requires a Stella Fortuna.
Splitting Gales | Constellation Lv. 1
- Fires two additional split arrows per Aimed Shot, each dealing 33 percent of the original arrow’s Damage.
Breeze of Reminiscence | Constellation Lv. 2
- Skyward Sonnet decreases opponents’ Anemo Resistance and Physical Resistance by 12 percent for 10 seconds.
- Opponents launched by Skyward Sonnet suffer an additional 12 percent Anemo Resistance and Physical Resistance decrease while airborne.
Ode to Thousand Winds | Constellation Lv. 3
- Increases the Level of Wind’s Grade Ode by 3. Maximum upgrade level is 15.
Hurricane of Freedom | Constellation Lv. 4
- When Venti picks up an Elemental Orb or Particle, he receives a 25 percent Anemo Damage Bonus for 10 seconds.
Concerto dal Cielo | Constellation Lv. 5
- Increases the Level of Skyward Sonnet by 3. Maximum upgrade level is 15.
Storm of Defiance | Constellation Lv. 6
- Targets who take Damage from Wind’s Grand Ode have their Anemo Resistance decreased by 20 percent. If an Elemental Absorption occurred, their Resistance towards the corresponding Element is also decreased by 20 percent.
Ascension
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Get to Level 20 and Adventure Rank 15 to make your first Ascension.
Ascension Phase 1
Adventure Rank 15 | Level 20>40
Ascension Phase 2
Adventure Rank 25 | Level 40>50
Ascension Phase 3
Adventure Rank 30 | Level 50>60
Ascension Phase 4
Adventure Rank 35 | Level 60>70
Ascension Phase 5
Adventure Rank 40 | Level 70>80
Ascension Phase 6
Adventure Rank 45 | Level 80>90
Talent Upgrade
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Talent Level Ascension requires your character to be at Ascension Phase 2
Talent Level 1>2
Talent Level 2>3
Talent Level 3>4
Talent Level 4>5
Talent Level 5>6
Talent Level 6>7
Talent Level 7>8
Talent Level 8>9
Talent Level 9>10