All Ghost Types in Phasmophobia | Strengths and Weaknesses

There are many ghosts types in Phasmophobia, and this guide will tell you what they all are!

Collecting evidence can be a lengthy process, as you'll have to bring out your Ouija boards, your cameras, thermometers, and a plethora of other equipment. You and your other investigators will slowly find this evidence and come to a sound conclusion of what ghost type it is; however, if you are wrong, prepare to die.

There are 15 unique ghost types in Phasmophobia, and not a single one acts the same; each has its own strengths and weaknesses.

Update: Dec 10, 09:45 am

With the latest update Cursed Possessions. A few ghosts have a new ability or a new passive, to help you tell them apart, instead of randomly guessing and hoping for the best with only two pieces of evidence. We've added the new abilities/passives below.

  • Ghosts will now only use their physical form during hunts, instead of shadow or translucent forms.
  • All ghost abilities have been adjusted to make them happen more often and more consistently.

All Phasmophobia Ghost Types

Cursed Possessions Update

Mimic

  • Strengths: We're unsure what this ghost is capable of. Be careful.
  • Weaknesses: Several reports have noted ghost orb sightings near mimics.

Nightmare Update

Onyro

  • Strengths: Extinguishing a flame can cause an Onyro to attack.
  • Weaknesses: When threatened, this ghost will be less likely to hunt.

Obake

  • Strengths: When interacting with the environment, an Obake will rarely leave a trace.
  • Weaknesses: Sometimes this ghost will shapeshift behind unique eveidence.

Raiju

  • Strengths: A Raiju can siphon power from nearby electrical devices, making it faster.
  • Weaknesses: Raiju are constantly distrupting electronic equipment, making it easier to track when attacking.

The Twins

  • Strengths: Either Twin can be angered and initiate an attack on their prey.
  • Weaknesses: The Twins will often interact with the environment at the same time.

Exposition Update

Goryo

  • Strengths: A Goryo will usually onlu show itself on camera if there are no people nearby.
  • Weaknesses: They are rarely seen far from their place of death.

Myling

  • Strengths: A Myling is known to be quieter when hunting.
  • Weaknesses: Mylings more frequently make paranormal sounds.

Base Game

Banshee

  • Strength: A Bandhsee will only raget one person at a time.
  • Weakness: Banshees fear the crucific and will be less aggressive near one.
  • New Cursed Possession ability/passive: The singing siren, luring ghost hunters near and far.

Demon

  • Strength: Demons will initiate hunts more often than other ghosts.
  • Weakness: Demons will take less sanity when answering through a Ouija Board.
  • New Cursed Possession ability/passive: The most aggressive and dangerous ghost we’ve ever witnessed.

Hantu

  • Strengths: Lower temperaturs allow the Hantu to move at faster speeds.
  • Weaknesses: Hantus move slower in warmer areas.
  • New Cursed Possession ability/passive: The cold has empowered these ghosts so much, it’s starting to show.

Jinn

  • Strength: A Jinn will travel at a faster speed if its victim is far away.
  • Weakness: Turning off the location's power source will prevent the Jinn from using its ability.
  • New Cursed Possession ability/passive: These ghosts love to chase, hide before they see you.

Mare

  • Strength: A Mare will have an increased chance to attack in the dark.
  • Weakness: Turning the lights on around the Mare will lower its chance of attack.
  • New Cursed Possession ability/passive: The thing that goes bump in the night, thriving in darkness.

Oni

  • Strength: Onis are more active when people are nearby and have been seen moving objects at great speed.
  • Weakness: Onis are very active making them easier to find.
  • New Cursed Possession ability/passive: New reports show many more sightings, maybe these ghosts enjoy the fear in people’s eyes.

Phantom

  • Strength: Looking at a Phantom will drop your sanity considerably faster.
  • Weakness: Taking a photo of the Phantom will make is temporarily disappear.

Poltergeist

  • Strength: Poltergeists can throw multiple objects at once.
  • Weakness: With nothing to throw, Poltergeists become powerless.
  • New Cursed Possession ability/passive: The ghost that loves to throw things, watch out!

Revenant

  • Strength: A Revenant will travel at a signficantly faster speed when hunting their prey.
  • Weakness: Hiding from the Revenanty will cause ot to move very slowly.

Shade

  • Strength: Shades are much harder to find
  • Weakness: The Ghost will not enter a hunt if there are multiple people nearby.
  • New Cursed Possession ability/passive: The shy ghost, often hiding in plain sight, only showing itself when truly necessary.

Spirit

  • Strength: Doesn't have one
  • Weakness: A Spirit can be temporarily stopped by burning Smudge Sticks near them.

Wraith

  • Strength: Wraiths almost never touch the ground, meaning it can't be tracked by footsteps.
  • Weakness: It reacts salt.

Yokai

  • Strength: Talking near a Yokai will anger it, increasing the chance of attack.
  • Weakness: When hunting, a Yokai can only hear voices close to it.
  • New Cursed Possession ability/passive: Be quiet, you wouldn’t want to wake it up.

Yurei

  • Strength: Players Sanity is affected more than usual.
  • Weakness: Smudging the Yurei's place of death will trap it temporarily reducing how much it wanders.
  • New Cursed Possession ability/passive: Masters of insanity, making anyone crazy who comes into contact with them.

For more Phasmophobia content, check out Phasmophobia: Future Update Plans – Roadmap.

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About the Author

Hey, my name is Mark, and I'm a video game enthusiast! My earliest memory was playing Worms on the Amiga against my Godmother, yes the Amiga, massive box type thing, needed eighty-five thousand floppy disks to play one game, maybe a slight exaggeration. Ah, those were the days! I love RPG’s, and The Legend of Zelda series. Dogs are pretty awesome.
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