Phasmophobia: Update roadmap, Apocalypse details, new maps, and more!

Information on the Phasmophobia roadmap.

Phasmophobia is a co-op horror game where you or your friends become paranormal investigators and try to solve haunted locations' issues. Kinetic Games have done a stellar job with Phasmophobia, and people are screaming for more updates and content. What does Phasmophobia have in mind for future updates? Does it have any kind of future roadmap for content?

Future Roadmap for Phasmophobia

Kinectic Games has released a new future roadmap for Phasmophobia of what they had planned to hit in 2022 and what they have done. A lot has been pushed back into 2023, and more minor updates will be released instead of waiting six months for big ones to occur.

What is the Apocalypse update in Phasmophobia?

The next update planned for Phasmophobia is called Apocolypse, coming on September 27. The update intends to add a new main menu board and other additions such as custom options players can select such as how much evidence ghosts give during matches. The full list can be found below.

  • New Features
    • Custom Difficulty - A fully customizable difficulty that can change the player and Ghost stats as well as the details of the Contract for each investigation.
    • New Main Menu
    • New Lobby Room
    • New Shop
    • Equipment Loadouts
    • Ghost Changes/Adjustments
    • ID Cards
    • Collectables
    • Report System
    • New Fuse Box
    • Player Stats
    • New Interactables
    • New Sounds

Related: How to identify a Shade in Phasmophobia – All Evidence and Tips

When are new maps coming to Phasmophobia?

New maps are coming to Phasmophobia in the Apocalypse update. There are eight coming in total, but five of those are smaller segments of the bigger maps released Sunny Meadows.

  • New Maps
    • Sunny Meadows - A mental institution expected to work similarly to the Asylum map.
    • Sunny Meadows Restricted - A division of the Sunny Meadows map cut up into five small maps.
    • Camp Woodwind - A small variation of the Campsite map.

New places will be worked on alongside this update and released when they are finished instead of released alongside substantial updates.

The Small House map is the latest release, leaving two more in the pipeline.

  • The Mansion, which by the sounds of things, could be massive.
  • The Apartment Building, so we think it'll be a smaller map for newer players to the game, or it might be based over in a complex, meaning it could ultimately become the biggest map in the game.

Progression update in Phasmophobia

The Progression update has been split into a few smaller parts, and a lot of it has been pushed back into 2023. The first part, however, is turning into a separate update called the URP upgrade. The accurate Progression updates focus on overhauling Phasmophobia at its core and creating new animations, models, and more from scratch.

This update will be released in many smaller parts throughout the year, in four to five smaller updates.

Objectives Rework

  • Optional objectives will be reworked to be more interesting, with varying rewards

Leveling Rework

  • Leveling will be completely reworked, with additional XP needed to reach higher levels
  • Once at the level cap, you will have the option to reset your rank in favor of gaining visual additions to your account (not decided as of yet)
  • Old save file conversion will be removed

Equipment Rework

  • All equipment will have new visuals
  • Most of the equipment is being rebalanced
  • Most equipment will be upgradeable, adding new gameplay features and visuals
  • Upgrades will only cost money to unlock, each "level" of equipment will cost the same (this means you can still use level 1 camera if you prefer the challenge or visuals)
  • Some equipment will become consumable (similar to sanity pills), upgrades increase "uses" so you have to buy them less (matches > cheap lighter > Zippo)
  • One new equipment item will now be used to find extra physical evidence for extra rewards

Money/Rewards Rework

  • No one should risk their life for $10
  • All money and rewards will be updated to accommodate for the new equipment reworks
  • Finding the ghost type will reward the most money as it takes the longest
  • More dangerous optional objectives will reward more money / XP

What is the URP Upgrade in Phasmophobia?

The URP Upgrade in Phasmophobia focuses on various aspects, including new weather effects, lighting, and more. Expect a complete overhaul of these areas in this update.

Horror 2.0 in Phasmophobia

Once the Progression update is fully completed, Kinetic Games will be focusing on the horror element of Phasmophobia. They will redo all ghost models, adding new sounds, effects, and more important interactions to focus on players feeling utmost horror. Here is what Kinectic Games have planned:

  • New Ghost Events
  • Ghost Events Overhaul
  • Hallucinations
  • New Death Rooms
  • New Death animations
  • Sound Overhaul/additions
  • New Ghost Models

Related: All Ghost Types in Phasmophobia – Strengths and Weaknesses

Truck Overhaul in Phasmophobia

Phasmophobia's Truck overhaul was released on June 10, 2022. The Truck overhaul focuses on adding new ghost types, improving voice recognition, and improving the truck in many forms. The patch notes can be found here: Phasmophobia: Patch Notes.

Known Bugs in Phasmophobia

These are all the known bugs that will be fixed.

  • Can't connect to servers if you are on a US University internet (VPN is the only fix)
  • Microphone audio input volume is being forced to 100% when Phasmophobia is focused.

For more Phasmophobia content Pro Game Guides has you covered. Check out All hiding spots for the Prison in Phasmophobia and How to identify a Myling in Phasmophobia – All Evidence and Tips.

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About the Author

My name is Mark Carpenter, Assigning Editor of Pro Game Guides. I've been covering games media for over three years, and my work has been published in Metro UK, Game Rant, and other smaller publications. I love playing D&D, guitar, and reading when I'm not gaming, which I've been gaming since the Amiga days. I love RPGs, Final Fantasy, and The Legend of Zelda series. Plus, dogs are pretty awesome.
Find Mark Carpenter On: Twitter

61 Comments

Phasmophobia: Update roadmap, Apocalypse details, new maps, and more!

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  1. It would be cool if you had to do a check box of how it died and when or where they were, it would make it so that you have to find out more about the ghost and stay in its room longer while making prompts like “How did you die?” more useful.

  2. Would it be fun to focus as well in leveling system. Make it worth our time, just leveling and earning $$$ doesn’t mean anything. Yeah the experience is way more fun, and more challenging, but gives us more reason to stay in the game. Yeah new stuff has been added, new maps, ghost, evidence and equipment. But would it be better to focus now on something that will give us more reason to play, because the game is becoming more repetitive. PS: I do love the updates that you guys are releasing and I am enjoying it. Keep up the good work. I hope you are preparing something for us when it comes to leveling system. 😀

  3. A hardcore mode would be awesome. Things such as more hunts or requiring more evidence to distinguish the ghost type could be in hardcore mode.

  4. Hey guys i love the game, Massive fan of Ghost Adventures so you know what im gonna say, add EVP, REM PODs, SLS CAMs, FSC (full spectrum cams) thermal cams, if you asks the ghost to knock the knock and add a mode the dead crew members can come back a speical back up charecter mayle like a medien or a preist or some to give you a second shot i hope this helped yall prob thought of some of the things i said.

  5. I only play the game in VR. Even though I am always scared, but I love this game. I see lots of potential in the game and replayability. I wish ghost can interact with house more violently sometimes. Makes me wanna leave the house asap. I enjoys maps more when it is somewhere relatable ( street house for example, makes me feel something like this can happen for real.) That being said I want some more maps like restaurants, small motel. Also with some Asian vibe! Japanese house for example.

  6. They should add a (selectable) multi-ghost mode.

    1. Maybe for bigger maps so there’s not like 2 ghosts in a one story house lol

  7. They need to add shadows that loom around, roof crawlers, more creepy stuff that happens outside of hunts and evidence things.

    1. Ooooo shadows are definitely a cool concept. I know they are wanting to make the houses around the haunt look all spooky like etc

  8. A backpack but it costs like 10 grand just to not make it to op it can hold 4 items.

    1. But if your team dies wouldn’t you lose it?

  9. a wrist watch that displays your sanity and emf readings and sound system an just stuff like that/ something close to a watch that displays stuff like that

    1. That’s not a bad idea, but then they would have to have an option to limit equipment in the truck, as there should a lot of the time be a truck guy to keep track of everything.

  10. How about catacombs as a level with a certain number of burial chambers within, or even an ancient Egyptian pyramid or similar tomb structure from across the globe, medical hospital perhaps, or even an abandoned village…………

    1. There’s tons of stuff they can add. But all the levels at the moment are all City-based, so an abandoned hospital would work even better if it was a mental facility. A massive Burial Crypt would be cool, underneath a Church or something, to keep it in the City.

      1. we have the asylum already so that would be the medical facility but a hospital in general would be awesome . all the souls that have died there before there time . catacombs would be a cool idea also

  11. Allows Ghosts to speak during Hunts, would be very creepy.

    1. yo that would be the best idea ever totally agree

  12. Would be be possible to have a 6 to 8 person team and then you could have multiple hauntings in one places.
    My friends and I love this game, just stinks there are so many of us its hard for all of us to play together. One of us has to sit out and watch on discord. It just a thought or an idea. I also love the idea of a map maker. I love designing levels for game. These are just Idea i have and we talk about but otherwise I really enjoy this game.

    1. That would be awesome, especially on the bigger levels, like the Prison and the School. Maybe they’ll implement that in the future!

  13. I wish while playing the ghost would whisper. Would be very creepy with headphones.

    1. But wouldn’t that make it easier to locate? If def would make it creepier though!

  14. Im not sure if im supposed to be giving ideas so be free to delete. You should make it to where when someone dies ,they immeditely become on the ghosts team instead of players team. Make it to where the dead player can hunt at the same time as the other ghost. Make sure the dead player cant see the players so its not too easy. Make cars go down the road with scary people inside staring at the player as it goes down the road. Make more children ghosts. Make more jumpscares. Make ghosts that crawl on ceilings and walls. Id think it would be cool if you could use my name as a ghost name update. My nickname is Micky Swindle

    1. You can give me all of your ideas; I love to hear them, but I’m not part of Kinetic Games. I’m just a writer that writes about the game!

      Hmm, some interesting ideas in there! I think they are implementing the more scary people, but around the houses instead, I believe. I think; personally, jumpscares would cheapen the game. The game is going down the route of pure horror for some; having a more intense atmosphere trumps jumpscares any day, ya know.

      We’ve had many people comment about ghosts on walls and ceiling. It would be interesting! And sadly, I do not have the power to make Micky Swindle a ghost name. However, if I could hypothetically, what type of ghost would you want to be?

      1. id like to be a jinn

        1. and is there a way that kinetic games could see my comment about my nickname being a ghost name?

          1. like i mean more than one facial expression

          2. oh what about the ghosts making “evil” facial expressions

          3. like to where there body is hidden behind the wall but u can just see a head poking aroudn the corner

          4. thats weird lol i play phasmophobia every day but i have never seen that lol i guess im too paranoid that im looking everywhere else instead lol

          5. Oh really? It popped up in front of me a few times. I hated it haha

          6. ok thats fine. oh and would ghosts peaking around corners be too scary?

          7. Potentially, but they do appear suddenly which is far more terrifying ha, but they do that quite often.

          8. Not that I’m aware of sadly.

  15. I think the following would be really great:

    1. Have the ghosts mimic the player’s voices. The mechanic could be that the game records a short sound bite of something you’ve said, and then has a chance to play it when you’re not around to lure players into a location (this would be great on larger maps).
    2. Have ghosts take the form of players to lure them to a location.

    1. That would be epic and horrifying. With the size of the dev team unlikely but would be awesome. In the future, this game is going to be the most horrifying game in existence.

  16. These are things that the people I play with and myself would like to see:
    – ability to buy a second monitor to see the headcams and cameras that we place in the map for easier viewing on bigger maps
    – be able to see the cameras that we place on the floor map in the van so we know what camera we’re looking at
    – be able to move back and forth on the cams in the van to save cycling back through
    – adding fingerprints to the objects that have been thrown
    – potentially add “take a picture of footprints” as an optional objective
    – add voices for the ghost to whisper in a harsh, crackly voice just like when it “haa”‘s in your ear (i.e. “i’m right behind you”, “you can’t leave now”, “you shouldn’t have come here”)
    – be more flexible with the ghost event (we’ve had it play the piano, slam doors in our face, or sing to us and it’s weird that it doesn’t count towards a ghost event)
    – have items that you’ve touched reappear randomly in the house (if you touched a teddy bear in one room, and then it appeared in a different room that you walked into staring at you in the center of the next room, or having a room full of toys/bear turn and face you)
    – allow the spirit ghost to say more things, or even be able to communicate with dead teammates
    – have EMF have a different pitch in sound for each level of activity

    we’ve all banked 100+ hours on this game, and are enjoying the creepy aspect of it!

  17. it is an amazing game i cant wait to see the future of it some things i really hope to see are ghost voices or even the ghost talking or crying in another room (almost like the child giggles or music) or even saying things like “you cant hide” while hunting to add some more scare factor. also i think a cool idea would be adding different kill animations when you die depending on the model or type of ghost it is i know this is a lot but I just really love the game and wanna help with ideas 🙂

  18. Good game, I think they should add more killing “effects” besides just ripping your face

    1. That’s a decent idea!

  19. they should add a monster that repeats things you have said to confuse teammates but during hunting it becomes muffled and or distorted.

  20. some sort of phone item to text teammates for those without mics or if you forget a walkie talkie but has a cooldown to be used

  21. I personally would like to see some more ways of dealing with a ghost in a hunt besides just running or crucifix or smudge sticks.

  22. Love this game, but several ideas that could take it to the next level.

    1. Nerf Thermometer, it’s broken.

    2. Add more maps! Yes I know it takes time.

    3. Add another Difficulty where your Sanity is nerfed and you can be hunted immediately, or add a ghost that ignores sanity completely.

    4. Add a ghost that can multiple it’s form, but only the original form is deadly.

    5. Add distraction noises during a hunt where it’s hard to pinpoint the ghosts location.

    6. Increase player and ghost movement speed on larger maps, namely asylum.

    7. Add more Jump Scares.

    8. Add a Ghost that can spawn creatures or insects that help the ghost locate a players location. Maybe they can behave like a wraith and ignore walls / doors.

    9. Add either a Ghost or the ability for current ghosts to manipulate players randomly during a hunt. Example, one players screen becomes darker or that player experiences a hallucinations of sort.

    10. Add a Ghost that has a chance to lock random doors during a hunt, not just the exit doors.

    11. Adding Ghosts that would be harder to distinguish which is which. Example, you can outrun every ghost in the game with the exception of revenant. Granted a Jinn’s ability causes a large increase in speed, but only for closing distance, you can still outrun it. It’s a little too easy to tell which ghost is which, so more player punishment would be nice.

    1. I love these ideas! The crew I run with came up with these ideas while we’ve been playing:
      – ability to buy a second monitor to see the headcams and cameras that we place in the map for easier viewing on bigger maps
      – be able to see the cameras that we place on the floor map in the van so we know what camera we’re looking at
      – be able to move back and forth on the cams in the van to save cycling back through
      – adding fingerprints to the objects that have been thrown
      – potentially add “take a picture of footprints” as an optional objective
      – add voices for the ghost to whisper in a harsh, crackly voice just like when it “haa”‘s in your ear (i.e. “i’m right behind you”, “you can’t leave now”, “you shouldn’t have come here”)
      – be more flexible with the ghost event (we’ve had it play the piano, slam doors in our face, or sing to us and it’s weird that it doesn’t count towards a ghost event)
      – have items that you’ve touched reappear randomly in the house (if you touched a teddy bear in one room, and then it appeared in a different room that you walked into staring at you in the center of the next room, or having a room full of toys/bear turn and face you)
      – allow the spirit ghost to say more things, or even be able to communicate with dead teammates
      – have EMF have a different pitch in sound for each level of activity

  23. I’d like to see a outdoor map like a Carnival or a large Strip Mall. Carnival would rock as things suddenly operate or light up! lol

    1. That would be interesting, but then ghost suddenly appearing will be more visible, less terrifying. They’ll have to work something out that works nicely!

  24. We need random ghost footsteps, talking, screams and possibly projections only certain players can see. I kinda want them to get rid of the whole 1 ghost room thing and rather we explore the whole house for clues.

    1. I agree with you on all counts. I would like the Spirit box to be more one-room allocated, as sometimes you walk about everywhere and the ghost just doesn’t reply to you, anywhere. Yes, it’s moving but ya know.

      The ghost whispering in my ear is the worst part about the game, so yes I want more of it. The animations for the ghosts, I quite like how frigid they are. But the game terrifies me to no end so.

    2. While we are at it, I hope they add some animations for the ghosts.

  25. I have a couple of ideas.
    1- For the ghost that crawls on the ground, would be cool if she can crawl on the ceiling too.
    2- When the ghost gets more aggressive, the ghost should be able to lift you up to the ceiling and then drop you to the floor.
    3- Throw you across to the other side of the room.
    4- Other ways ghost can kill you like having a health bar when that reaches 0 you die.
    5- Losing health by throwing you across the room or lifting you up to the ceiling and dropping you to the floor, getting hit by throwing objects.
    6- Maybe first-aid kits for your health bar.

    1. Those are nice ideas! Personally, I think the game needs to up the psychologic horror factor even more than it currently does first. Having people stress over health might take away from the horror, in some way or another.

  26. Hi I think it would be an idea for some of the items we use.the batteries drain.when near a ghost presence.which means we would need to replace them.also how about a castle and hospital map.

    1. That’s a good idea. With a game like Phasmophobia, the ideas and maps really are truly endless. It’s terrifying in its current state, but give it half a year to a year, and it’ll become something nightmares are made of. I’m really looking forward to its future.

  27. I think new ghost characters should be add ie clown, dolls chainsaws and dolls that laugh

    1. And you had me up until clowns xD And yes, i would like the ghosts to be more interactive in general like speaking/whispering in every area of the map, being more aggressive. And, the most important point imo, you should not be able to outrun any of the ghosts. That would make the hunts and the game overall much more thrilling.
      (Sorry, for grammar or spelling mistakes. English is not my mother tongue :D)

    2. You had me up until dolls… If a doll ever spoke to me I would nope out of the game so fast!

  28. this game just needs, more maps, a harder hard level, like adding a fourth uniec evidence

    1. More evidence would be nice, as a lot of people do tend to guess the third one. With a fourth piece, they can’t!

  29. i would love that you had to find out more about the ghost-like how it died and find objects in cupboards before you could leave

    1. That would be a really cool idea to add! I’m down for that!