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How to build a Marvel Snap Cerebro deck

I've got the Power.

While you can put down some of the success of Marvel Snap to the franchise, its continued high play figures pay testament to the quality and variety of the gameplay. A deck of just 12 cards sounds restrictive, and playing just six short turns can appear trivial. But in reality, it packs a lot of tactical punch into a small package. There are so many heroes to build interesting decks around. Here we’ll talk about how to build a Marvel Snap Cerebro deck.

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How to get Cerebro in Marvel Snap

Cerebro is a Pool Three card, which means you can only get Cerebro when you have a Marvel Snap collection level of 486 or higher. But once you get Cerebro, you can make some really fun, if often a little fragile, decks. Cerebro is a three-cost card with zero Power. But it has an Ongoing ability that gives your highest Power cards plus two Power.

Related: How to get Viper in Marvel Snap

The key word here is cards, in the plural. So, if you can get a lot of your played cards having the same ‘high’ Power, Cerebro can give you a huge Power boost. Here are some Cerebro deck ideas to work on.

  • Cerebro and Mystique: Mystique is another three-cost, zero-Power card that copies the Ongoing effect of the last card you played. So, if you can play her after Cerebro, you’re giving all your cards of the highest Power plus four.
  • Iron Man and Mister Fantastic: Cards such as Iron Man and Mister Fantastic increase Power in locations without affecting the Power of individual cards, so won’t disrupt your Cerebro plans by altering the Power of individual cards.
  • Storm and Scarlet Witch: As you’re relying on the stability of Power numbers, location issues can ruin your day. Storm can lock a location down fast, while Scarlet Witch can change a location completely.
  • Going for three Power: Bast sets the Power of all cards in your hand to three, while Valkyrie sets the Power of all cards at a location to three.
  • Going for two Power: Flooding the board with cheap two-Power cards can work well, using the likes of Brood (adds two two-Power Broodlings to the location) and Mister Sinister (adds a two-Power Sinister clone to its location).

Looking for more Marvel Snap deck suggestions? Check out How to use Lady Sif in Marvel Snap and How to use Enchantress in Marvel Snap here at Pro Game Guides!


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Author
Image of Chris Marling
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.