Marvel Snap pools, explained – How do Card Pools work?

It's time to pool our resources.

Marvel Snap is a fast-paced card battle game where players construct their own decks of 12 cards. The more you play and win, the more cards become available. This allows you to tune your deck and find those killer combos that will devastate your opponents. But while you may see some awesome cards in other players’ decks, you might not be able to get them yet. Here we’ll explain why, as well as what Marvel Snap card pools are.

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How to get Marvel Snap Pool 3 cards

When you start, you’ll potentially have access to all the cards in Marvel Snap Pool 1. Some of these cards will be given to you at set times, while others will be available to buy or given randomly as you advance. The key to moving to the higher card pools is increasing your Collection Level, which you do by improving the rarity of cards in your collection. This is done via gaining card Boosters through the Shop (spending Credits) and battle rewards. To get Marvel Snap Pool 3 cards, you’ll have to upgrade many of your Pool 1 and Pool 2 cards and raise the Collection Levels ranks.

Related: How does Destroy ability work in Marvel Snap

You will continue to gain Marvel Snap Pool 1 cards until you reach Collection Level 214. At that point, you’ll have all the Pool 1 cards. From Collection Level 222 to 474, you’ll receive Pool 2 cards. And after that, Pool 3. Upgrading is easy at first, as upgrading to Uncommon only costs 25 Credits. But each card can go then through Rare (100 Credits), Epic (200), Legendary (300), and Ultra Legendary (400), right up to Infinity (500). You can buy some Credits with Gold, Marvel Snap’s largely real-cash currency. But it will still take a lot of work to make it to Pool 3.

Looking for more on Marvel Snap? Check out How to get Gold in Marvel Snap and How do On Reveal and Ongoing abilities work in Marvel Snap here at Pro Game Guides!

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About the Author

Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.