MultiVersus Morty Guide – Moves, Perks, Tips, & Strategies

Oh geez, Morty is here!

Many characters from iconic franchises are found in MultiVersus, including DC, Looney Toons, Scooby DooRick and Morty, and more. Morty is a unique character, playing like a combination of Bruiser and Mage. This may leave you wondering how to play Morty and what the best perks are in MultiVersus.

How to play Morty in MultiVersus

Morty is a Bruiser character with numerous cooldown attacks and moves fitting for a Mage. This makes him earn the expert tag as he is quite complicated to learn and play. Here is how to play Morty in MultiVersus.

Related: MultiVersus Patch Notes (August 2022) – Characters, Buffs, Nerfs, and more!

All Morty Moves in MultiVersus

Grounded

  • Aw Geez, Snakes! (Neutral)
    • If Morty has an active grenade out, he fires a laser projectile at the grenade, detonating it on collision. Without an active grenade, Morty fires a snake summoning projectile. The projectile splits into two snakes after a delay. On cooldown, Morty fires a laser instead. These can be combo into a whip attack.
  • Unresolved Anger Issues (Side)
    • Pummels the opponent with a series of strikes from Armothy and Hammer Morty.
  • Aw Geez, More Snakes! (Up)
    • Similar to Aw Geez, Snakes!, but lasers are fired upward, projectiles move horizontally, and Morty cannot combo into the whip.
  • Plumbus Time! (Down)
    • Morty runs his Plumbus along the ground, hitting enemies. Holding the input keeps the Plumbus out. It can cleanse allies and weakened enemies.
  • It's a Grenade, I Think (Neutral Special)
    • Throws a grenade projectile until out of ammo.
  • Power of Earth! (Side Special)
    • Summons an earth pillar in front of Morty. Charging it increases how far front it appears. A grenade that strikes the pillar splits into two.
  • Uh, Auto-Pilot? (Up Special)
    • Summons a spaceship that acts as a platform and moves up.
  • Temporal Back-Up (Down Special)
    • Creates a save point at Morty's position. After enough time passes, Morty will return to this point, or you can press the input again to return immediately, leaving a grenade behind. If Morty's ally is about to be rung out while the save point is active, they instead warp back to the point.

Aerial

  • Aw Geez, Air Snakes! (Neutral)
    • If Morty has an active grenade, he fires a laser projectile at the grenade, detonating it on collision. Without an active grenade, Morty fires a snake summoning projectile. The projectile splits into two snakes after a delay. On cooldown, Morty fires a laser instead. These can be combo into a whip attack.
  • Barbarian Instincts (Side)
    • Delivers a 2-hit combo with an axe.
  • Power of Fire! (Up)
    • Strikes opponents with an elemental ring, launching them upward and igniting them.
  • Armothy Assualt (Down)
    • Performs a downward pound.
  • Yep, That's a Grenade (Neutral Special)
    • If Morty has an active grenade, he fires a laser projectile at the grenade, detonating it on collision. Without an active grenade, Morty fires a snake summoning projectile. The projectile splits into two snakes after a delay. On cooldown, Morty fires a laser instead. These can be combo into a whip attack.
  • Another Portal? (Side Special)
    • Morty gains armor and peeks into a portal before hopping in. Holding input can aim where Morty appears. The portal is left behind and increases the speed of allied projectiles that pass through it.
  • Uh, Auto-Pilot? (Up Special)
    • Summons a spaceship that acts as a platform and moves up.
  • Temporal Back-Up (Down Special)
    • Creates a save point at Morty's position. After enough time passes, Morty will return to this point, or you can press the input again to return immediately, leaving a grenade behind. If Morty's ally is about to be rung out while the save point is active, they instead warp back to the point.

Passive Ability

  • Sci-fi Explosive Technology
    • Morty's attacks that utilize Grenades, Grenades will detonate shortly after being thrown. If Morty passes an ally, he gives them an idle grenade. Allies with idle grenades gain Gray Health and will throw the grenade in the direction of their next attack.

Related: How to turn off Offline Mode in MultiVersus

Best perks for Morty in MultiVersus

  • Oh That's Still a Grenade
    • The explosive radius of Morty's grenades increased based on their cook duration. Grenades thrown by allies have a maximum explosive radius.
  • Coffezilla
    • Gives your team 10% reduced cooldown.
  • Make It Rain, Dog!
    • Your team receives 20% increased projectile speed.
  • Deadshot
    • Increases your team's projectile damage by 5%.

Tips and Strategies for Morty in MultiVersus

Morty is a unique character due to his varied kit. Morty performs best at a mid-range, littering the ground and giving his allies grenades. The rest of his kit provides options for various situations, giving him aspects of a Mage or Support.

Use It's a Grenade, I Think, and Aw Geez, Snakes! to set up grenades and put pressure on your opponents. This lets you set them up for kills and control the battlefield. Morty's Uh, Auto-Pilot? is great for getting cheeky kills off the top or providing a platform to recover. His Temporal Back-Up is excellent for saving teammates or escaping tricky situations.

For more information on MultiVersus, check out Is The Matrix coming to MultiVersus? – Matrix character and ability speculation and MultiVersus leak reveals Black Adam and Gremlin may be coming on Pro Game Guides.

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About the Author

Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and eating as much food as humanly possible. You can typically find him taking shelter from the sun playing video games or braving the elements in order to walk his two adorable Australian Shepherds.
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MultiVersus Morty Guide – Moves, Perks, Tips, & Strategies

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