Every car has its own quirks; however, when you are driving through the Olympic zone, these can get quite dangerous. Learn how to fix car quirks with the Tinker Station in Pacific Drive and live to drive another day.
How to deal with car quirks in Pacific Drive - Tinker Station Guide
I found it funny how my horn honked every time I closed my trunk, but it started to get old pretty quickly. It can get very confusing when you try to deal with car quirks in Pacific Drive, but this Tinker Station guide will help you.
When you open the Tinker Station for the first time, there is a lot of information that you have to figure out. It took me a while to figure out it wasn't asking me to describe two separate quirks. I was unlucky to have two active at the same time. Any part of your car can be affected: your doors, car battery, headlights, etc.
The Tinker Station will help you fix car quirks, but you have to be the one to figure out the cause and the effect. In the image below, you'll see that the first two columns (1) are the cause, and the second two columns (2) are the effect.
You can also see my correct guess of the quirk that was affecting my car in the image. Whenever I switched the wipers on, the rear right door would open. You have eight guesses to figure out a quirk on the Tinker Station. If you find the correct diagnosis, your guesses will be refunded.
Once you have correctly guessed what the issue with your car is, press the Fixes button in the top right corner to find the solution, usually some repair kit. Once you repair it, you won't have to worry about the quirk until new ones show up.
Pacific Drive Tinker Station Upgrades
It will probably take you a while to figure out what quirk is affecting your car. The Tinker Station upgrades should provide you with some help. Before you can get to the upgrades, you have to unlock the Matter Deconstructer and Matter Regenerator. Once you have those, work on upgrading the Tinker Station.
Upgrade | Pre-requisite | Crafting Materials |
---|---|---|
Investigator Module | - Craft Mat - Research Circuit Board | - Circuit Board x1 - Copper Wire x4 - Scrap Metal x10 - Glass Shards x2 |
Analysis Module | - Craft Mat - Research Circuit Board | - Plasma x10 - Circuit Board x1 - Copper Wire x8 - Scrap Metal x10 |
The Investigator Module will let you know which elements of a diagnosis are correct, while the original Tinker Station just had you guessing. You can also scan for abnormalities by using Anchor energy, and the Station will give you hints on which parts to focus on.
The Analysis Module lets you use Anchor Energy to diagnose a part of the quirk, revealing to you one of the factors while you have to figure out the second one on your own.
If you want to make more upgrades to the garage, check out How to get Energy for the Fabricator in Pacific Drive on Pro Game Guides.
Published: Feb 21, 2024 10:27 pm