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How to identify the Wraith in Phasmophobia – All Strengths and Weaknesses

It can teleport?!

The Wraith is a Ghost Type in Phasmophobia that can be tricky to identify initially. The Ghost can teleport to players, and it can be challenging to determine what room the Ghost is in because of it. There are many clues aside from its evidence that will give this Ghost away that can be helpful for Nightmare Investigations or if it is stubborn about giving a piece of particular evidence. This is everything players need to know about the Wraith in Phasmophobia.

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All Wraith Evidence in Phasmophobia

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The Wraith's three pieces of evidence are the Spirit Box, EMF 5, and D.O.T.S Projector. When trying to pinpoint the Wraith's location, it's important to know that although it will interact with things near it, it can also teleport to a random player's location and give off an EMF reading. This can be confusing on bigger maps as seeing any EMF reading is usually a clear indication that the Ghost is nearby, but the Wraith can do this and then resume its normal behavior. However, it will not happen at the same time, giving it a clear distinction from The Twins.

Wraith Strengths and Weaknesses and what they mean in Phasmophobia

The Wraith's Strengths and Weaknesses are written in the journal as follows:

  • Strength - Wraiths almost never touch the ground, meaning footsteps can't track them.
  • Weakness - Wraiths are afraid of salt and will actively avoid it.

The Wraith's Strength and Weakness refer to its inability to leave UV Footprints because it will never walk into Salt piles on the ground. Apart from testing out its teleport ability, players can easily tell a Ghost is a Wraith if it never interacts with the Salt on the floor.

Related: All hiding spots for Camp Woodwind in Phasmophobia

Tips for identifying a Wraith in Phasmophobia

On Nightmare difficulty, where there are only two pieces of evidence, or when dealing with a stubborn Ghost, it can be easier to identify the Wraith through other means than finding the third piece of evidence. Its ability to teleport and leave an EMF reading can be confusing as both the Banshee and Phantom will also walk outside of their Ghost Rooms. The Phantom will leave an EMF reading where it starts to roam, while the Banshee will not but stalks the player it is obsessed with.

A good strategy for determining whether the Ghost is a Wraith is taking an EMF Reader into a faraway room, preferably near a hiding spot. The Wraith will eventually teleport to the player's location, giving off either an EMF 2 or 5 reading, instantly giving it away. Keeping either a Crucifix or Smudge Sticks and Lighter will keep players safe if the Wraith also decides to hunt after its teleport. Alternatively, if there is a Summoning Circle on the map, players can put Salt over it and then light it. If there are no footsteps in it, it's safe to assume it is not a Wraith.

For more information on other Ghost Types in Phasmophobia, check out How to identify a Myling in Phasmophobia – All Evidence and Tips on Pro Game Guides.


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Author
Image of Andrew Vaughan
Andrew Vaughan
Andrew Vaughan is a Contributing Writer at Pro Game Guides that has written guides on popular RPGs and FPS survival titles for several years. Andrew Vaughan specializes in survival and roleplaying games and has been a lifelong gamer.
Author
Image of Adam Aguilar
Adam Aguilar
Adam Aguilar has been playing a variety of genres since childhood but gravitates towards story driven RPGs like the Final Fantasy series or horror games like the Resident Evil and Silent Hill series. He enjoys analyzing themes found within video games and has been writing about them for over 5 years now. As a Contributing Writer for PGG, Adam has been known to cover anything from Phasmophobia to Genshin Impact!