Clover RPG Weapon Tier List – Best Light, Medium & Heavy Weapons

“Legendary” sounds impressive until you check the damage. That's why you need to check my Clover RPG Weapon Tier List.

Updated on November 9: Split Elkstrider and Wanderer's Edge into separate evaluations, updated the combat advice, and added Halloween weapon upgrades and farming considerations. Existing tiers remain provisional; event weapons need confirmed stats at each upgrade level before they can be ranked fairly.

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The best weapons in Clover RPG offer more than a big number on the first swing. You need to consider reach, proficiency scaling, attack speed, and how well a weapon fits your build. Some early weapons also hold up surprisingly well, so a higher proficiency requirement does not automatically mean you have found an upgrade. This Clover RPG weapons tier list compares Light, Medium, and Heavy weapons, with the latest balance changes and Halloween upgrade rules covered below.

Clover RPG Weapons Tier List

Light
Medium
Heavy
S
Clover Gauntlets game image

Clover Gauntlets

Bloodthorne game image

Bloodthorne

Luminous Thorn game image

Luminous Thorn

Balmung game image

Balmung

Purple Widowbane game image

Purple Widowbane

Red Widowbane game image

Red Widowbane

Mournblade game image

Mournblade

Ceremonial Greataxe game image

Ceremonial Greataxe

Bone Reaper game image

Bone Reaper

A
Elderthorne game image

Elderthorne

Blue Mystbloom Staff game image

Blue Mystbloom Staff

Pink Mystbloom Staff game image

Pink Mystbloom Staff

Dragnipur game image

Dragnipur

Skullspire Blade game image

Skullspire Blade

Wayfarer's Scimitar game image

Wayfarer's Scimitar

Cinderblade game image

Cinderblade

Purple Hachiman game image

Purple Hachiman

Red Hachiman game image

Red Hachiman

Elkstrider game image

Elkstrider

Wanderer's Edge game image

Wanderer's Edge

Primeval Battleaxe game image

Primeval Battleaxe

Executioner's Axe game image

Executioner's Axe

Highland Axe game image

Highland Axe

B
Arachne's Venom Fang game image

Arachne's Venom Fang

Skullsplitter game image

Skullsplitter

Winding Thorn game image

Winding Thorn

Bronze Ironclad Gauntlets game image

Bronze Ironclad Gauntlets

Rose Ironclad Gauntlets game image

Rose Ironclad Gauntlets

Eldrean Sickle game image

Eldrean Sickle

Katana game image

Katana

Gold Trishula game image

Gold Trishula

Silver Trishula game image

Silver Trishula

Vulcan's Spear game image

Vulcan's Spear

Kamo Spear game image

Kamo Spear

Vulcan's Cutlass game image

Vulcan's Cutlass

Assembly Blade game image

Assembly Blade

Eldritch Staff game image

Eldritch Staff

Carnage Cleaver game image

Carnage Cleaver

Splinterspike game image

Splinterspike

Buster Sword game image

Buster Sword

Vulcan's Greatsword game image

Vulcan's Greatsword

Mourning Edge game image

Mourning Edge

Claymore game image

Claymore

C
Assembly Fang game image

Assembly Fang

Vulcan's Knife game image

Vulcan's Knife

Vulcan's Rapier game image

Vulcan's Rapier

Dull Dagger game image

Dull Dagger

Dull Gauntlets game image

Dull Gauntlets

Dull Rapier game image

Dull Rapier

Legendary Kata game image

Legendary Kata

Novice Blade game image

Novice Blade

Rustic Spear game image

Rustic Spear

Dull Longsword game image

Dull Longsword

Clover Gauntlets, Bloodthorne, and Luminous Thorn lead my Light shortlist. Balmung and the Widowbane variants stand out among Medium weapons, while Mournblade, Ceremonial Greataxe, and Bone Reaper are my leading Heavy picks.

RELATED: Clover RPG Race Tier List - Best Races Ranked

Weapons are ranked primarily against alternatives within their category. An S-tier dagger and an S-tier greataxe serve different builds, and sharing a tier does not make them interchangeable.

The recent combat changes make missed commitments more expensive. Failed parries briefly lock out attacks and abilities, although rolling remains available. Getting parried cancels your slide and prevents an immediate slide afterward. Running attacks only apply knockback when using Heavy weapons, while Heavy Axe criticals no longer receive hyper armor on their first frame. Keep those differences in mind when comparing pressure, recovery, and spacing; they do not add up to a blanket buff for one weapon class.

  • S Tier: Leading options in their category, with standout damage, scaling, reach, or a particularly strong combination.
  • A Tier: Strong alternatives with a meaningful trade-off against the top picks.
  • B Tier: Usable weapons and worthwhile progression options that face stronger competition.
  • C Tier: Mostly starter equipment or weapons with limited long-term appeal from the available stats.

Acquisition difficulty and selling price do not determine placement. Weapons with matching combat stats are grouped together unless their movesets give us a reason to separate them. Elkstrider and Wanderer's Edge now have different stats and recipes, so they no longer share an evaluation.

DISCLAIMER: These are provisional rankings based on the weapon stats available through the community wiki and subsequent balance changes. Critical attacks, recovery, and complete movesets can change a weapon's value considerably. The chart covers the established roster below; Halloween weapons, Earthshaker, and Greenbone Reaver still need fuller comparisons before receiving a tier. A new release does not get a free ticket to S.

Tier Weapons and Ranking Explanation
S
Light Weapons
Clover Gauntlets

The biggest Light-weapon damage outlier: 18 damage, 7 scaling, and an accessible proficiency requirement of 5. They substantially improve on the Ironclad Gauntlets while matching their range and Speed.

Bloodthorne

Combines 13 damage and 7 scaling with a 0.925 Speed value. A leading candidate for close pressure, although its 7.75 range gives up reach to the rapiers.

Luminous Thorn

A strong reach-focused option with 15 damage, 9 range, and 6 scaling. The rapier critical endlag reduction improves its appeal for recovering after a committed attack. That supports its spacing role without making the critical unpunishable or guaranteeing a follow-up.

Medium Weapons
Balmung

Leads the Medium category with 17 damage, backed by 6 scaling. A strong damage benchmark, though its 8.5 range and 0.7 Speed leave room for alternatives.

Purple Widowbane / Red Widowbane

Both combine 9.5 range with 7 scaling and 14 damage. That gives them the reach of most Heavy weapons and a strong scaling profile, making them promising spacing-focused picks.

Heavy Weapons
Mournblade

An excellent damage package with 22 damage, 7 scaling, and 9.5 range. Its 0.55 Speed value is higher than Ceremonial Greataxe's, while sacrificing only one point of listed damage.

Ceremonial Greataxe

A hard-hitting Heavy option with 23 damage and 7 scaling. Wanderer's Edge now matches that base damage and reaches farther, so Ceremonial no longer has a unique raw-damage lead. Its scaling still makes it a strong benchmark, with critical timing and recovery deciding the practical comparison.

Bone Reaper

Trades some damage for 10 range and a leading Heavy Speed value of 0.625 among these ranked weapons. Its 19 damage and 6 scaling remain competitive, giving it one of the most interesting overall profiles in the category.

A
Light Weapons
Elderthorne

A close alternative to Luminous Thorn: 14 damage, the same 9 range and 6 scaling, and a higher 0.835 Speed value. It could move into S if that Speed difference meaningfully improves its attack timing. It is also craftable.

Medium Weapons
Blue Mystbloom Staff / Pink Mystbloom Staff

Strong 16 damage and 6 scaling, with slightly more range than Balmung at 8.75. Their 0.67 Speed value is at the bottom of the Medium category, making attack timing an important comparison.

Dragnipur / Skullspire Blade

Promising alternatives for their higher Speed values. Dragnipur has 15 damage, 5 scaling, and 0.765 Speed; Skullspire Blade trades one damage for 6 scaling and 0.775 Speed. Both have 8.5 range.

Wayfarer's Scimitar

Its 13 damage is modest, but 7 scaling gives it a reason to stay on your radar. A worthwhile option from proficiency 4, with its long-term position depending on how strongly proficiency affects damage.

Cinderblade

Offers 15 damage and 6 scaling at proficiency 5. It shares Balmung's range and Speed but loses two damage. A solid craftable alternative while working toward stronger options.

Purple Hachiman / Red Hachiman

Both provide 14 damage and 0.75 Speed at proficiency 4. Their 5 scaling trails several competitors, but they offer a useful balance of starting damage and Speed.

Heavy Weapons
Elkstrider

Now the faster of the pair: 19 damage, 0.6 Speed, and 9.5 range. It gives up two base damage from its old profile for a quicker weapon, making it more appealing when shorter openings matter. Bone Reaper still has the edge in the three directly comparable values: equal damage, 0.625 Speed, and 10 range. Elkstrider stays in A pending a fuller moveset comparison.

Wanderer's Edge

Now has 23 damage, 0.48 Speed, and 10.5 range, with its own recipe. That matches Ceremonial Greataxe's base damage and beats the reach of the Heavy weapons ranked here, at the cost of slower attacks. It is a stronger candidate for punishing from range, but damage and reach alone do not settle its recovery or critical-attack matchup. A tier for now, with a clear case for an S-tier retest.

Primeval Battleaxe

Combines 20 damage with 10 range and a 0.5 Speed value. That gives it reach, but Wanderer's Edge now reaches farther and Bone Reaper offers a faster alternative. Its critical hyper armor no longer starts as early as it did before the October fix, so do not treat the opening frames as a safe trade.

Executioner's Axe / Highland Axe

Both combine 9.5 range, 6 scaling, and 0.575 Speed. Executioner's Axe has 20 damage; Highland Axe has 19 and is usable at proficiency 3. Highland is particularly impressive as an early upgrade.

B
Light Weapons
Arachne's Venom Fang

A usable craftable option with 12 damage, 5 scaling, and 7.75 range. Bloodthorne has better damage, scaling, and Speed. No poison effect is established by these stats, despite the name.

Skullsplitter / Winding Thorn

Both offer 9 range, 5 scaling, and 0.8 Speed. Skullsplitter has 11 damage against Winding Thorn's 10. Useful reach-focused upgrades, but Elderthorne and Luminous Thorn have stronger damage profiles.

Bronze Ironclad Gauntlets / Rose Ironclad Gauntlets

Perfectly usable at 11 damage, but Clover Gauntlets are a major numerical upgrade at the same proficiency requirement. Both Ironclad versions share identical supplied stats.

Eldrean Sickle

A tentative lower-B placement. Its 9 damage and 0.925 Speed give it some appeal, but the listed range of 4 is a major concern. That unusual value and its moveset need checking before a firm verdict.

Medium Weapons
Katana

The standout scaling gamble among early weapons: 7 scaling at proficiency requirement 2. Its 9 starting damage holds it back here, but it could deserve a higher position once the scaling formula is understood.

Gold Trishula / Silver Trishula

Both have 12 damage, 9.5 range, and 5 scaling. Solid reach for a developing build, with Widowbane offering a stronger damage and scaling combination.

Vulcan's Spear / Kamo Spear

Their 9.5 range is the main attraction. Vulcan's Spear has 11 damage and 0.725 Speed; Kamo Spear has 9 damage and 0.7 Speed. Both are reasonable stepping stones beyond Rustic Spear.

Vulcan's Cutlass / Assembly Blade

Both have 10 damage and 8.5 range. Vulcan's Cutlass has the better scaling and slightly higher Speed, while Assembly Blade has a lower proficiency requirement. Useful upgrades rather than final targets.

Eldritch Staff

A lower-B progression pick with 9 damage, 4 scaling, and 8.75 range. The Mystbloom Staves retain its range and Speed while substantially improving damage and scaling.

Heavy Weapons
Carnage Cleaver / Splinterspike

Identical combat stats, including 18 damage, 7 scaling, and 9.5 range. Their scaling is appealing, but Mournblade and Ceremonial Greataxe pair that same scaling with substantially higher damage.

Buster Sword / Vulcan's Greatsword

Usable early Heavy options. Buster Sword has 17 damage and 6 scaling; Vulcan's Greatsword has 16 damage, 5 scaling, and a slightly higher Speed value. Highland Axe is the stronger statistical comparison at the same requirement.

Mourning Edge / Claymore

Both retain the category's useful 9.5 range. Mourning Edge has 15 damage and 6 scaling; Claymore has 13 damage and 5 scaling. Fine progression weapons, but their damage falls behind the stronger Heavy options.

C
Light Weapons
Assembly Fang / Vulcan's Knife / Vulcan's Rapier

Early upgrades with limited long-term damage and scaling. Vulcan's Rapier at least offers 9 range, but all three face much stronger options as proficiency increases.

Dull Dagger / Dull Gauntlets / Dull Rapier

Proficiency-1 equipment with only 5-6 damage and 3 scaling. Use them to get started, then upgrade when a suitable replacement becomes available.

Medium Weapons
Legendary Kata / Novice Blade / Rustic Spear

All three have 6 damage and 3 scaling. Rustic Spear stands out for its 9.5 range, but these remain starter-level damage profiles. Legendary Kata's name does not give it an endgame stat line.

Heavy Weapons
Dull Longsword

Its 9 damage and 9.5 range are respectable for starting out, but 3 scaling and the damage gap to later Heavy weapons make it an early replacement.

Halloween weapons are pending placement: Leechthorn, Nightclaw Gauntlets, the Hollow Horseman's Greatsword, Nightrider's Fang, Nightrider's Lance, and Harvest Reaper. The event ends on November 28. Halloween gear is stronger against Halloween enemies, the Headless Horseman, and corrupted Blood Moon monsters, so event performance alone cannot establish an overall PvE or PvP tier. Custom criticals for the event weapons were announced as coming next on November 8; they are not treated as live changes in this update.

Compare Halloween weapons at the same upgrade level. Mortimer the Gravesmith on Gravelight Isle upgrades Halloween weapons to Lv. 8 using Candy Corn and a spare copy. Each level increases damage and the proficiency requirement, and these weapons cannot be enchanted. Check the next requirement before spending your materials. Their event bonus must be weighed against an ordinary weapon's enchantment options outside the event. Halloween weapons are bankable and tradable, and the bug that removed reforged levels when traded, dropped, or lost on death has been fixed.

For the Horseman weapons, participation earns your own loot chest. The boss spawns at a quarter past each hour and can be summoned early with a Horseman's Effigy. His weapon drop rates were increased on November 8, but no exact percentages were given. Horseman's Hoard costs 40,000 Candy Corn, is now an inventory item, and displays its unique reward odds in the shop tooltip. Check those odds before spending upgrade currency on a chest. The boss takes half damage during Pumpkin Summon, so save big hits for openings outside that animation. Against Headless Thralls, parrying to break their guard matters far more than trying to brute-force them with a higher weapon stat.

RELATED: Best Clover RPG Traits For Every Build

Which Starting Weapon Should You Choose in Clover RPG?

Speak to Chief Farris in Kamo Village, then visit Vulcan, the blacksmith, to choose one starting reward:

  • Gauntlets: The Light option for a punching-focused moveset.
  • Novice Blade: A Medium sword.
  • Longsword: The Heavy starting option.
  • Rustic Spear: A Medium weapon focused on thrusts and jabs.

Rustic Spear is my current Medium recommendation for its reach. Its 9.5 range exceeds Novice Blade’s 8.5, while both have 6 damage and 3 scaling. Choose Longsword if you want to pursue Heavy weapons, or Gauntlets if the Light punching moveset appeals to you. Also, keep in mind that the tutorial labels its rewards “Gauntlets” and “Longsword.” They appear to correspond to Dull Gauntlets and Dull Longsword, but I still need to confirm this.

RELATED: Best Clover RPG Magic Tier List

Best Light Weapons in Clover RPG

Clover Gauntlets

Clover Gauntlets are the first Light weapon I would consider for a serious melee build. They have 18 damage and 7 proficiency scaling, while requiring only proficiency 5. The comparison with Bronze and Rose Ironclad Gauntlets is particularly favorable. Both Ironclad versions have 11 damage and 5 scaling, but share Clover Gauntlets’ range, Speed, and proficiency requirement. That is a substantial upgrade without needing to reach a higher requirement.

Their main stat limitation is, of course, reach. 8.25 range is shorter than the rapiers’ 9, so they do not win every comparison. Their unusual strength also makes confirming the stats and acquisition method a priority.

Bloodthorne

Bloodthorne is the more interesting pick if you want a high Speed value alongside strong scaling. It combines 13 damage, 7 scaling, and 0.925 Speed. It sacrifices damage and reach to Clover Gauntlets, so its value depends on how effectively its attacks use that Speed advantage.

Faster, reliable strings could be valuable for applying pressure and building Lesser Demon’s melee stacks, but the actual hit timing needs testing. One thing I want to note: Do not assume Bloodthorne applies bleed. The name is doing plenty of work already; it does not need an invented passive.

Luminous Thorn and Elderthorne

These are the closest Light-weapon comparisons near the top of the list. Luminous Thorn has 15 damage, while Elderthorne has 14. Both have 9 range and 6 scaling. Elderthorne has higher Speed (0.835 vs 0.8) and requires proficiency 6 instead of 7. I gave Luminous Thorn the narrow edge in damage, but attack-timing tests could easily change that. Elderthorne is worth keeping on your shortlist, especially since it is craftable. Rapier criticals now have less endlag, which benefits both options rather than settling the contest between them. A quicker recovery helps, but it does not remove the need to land the attack.

RELATED: Ultimate Clover RPG Tier List - Best Grimoire & More

Best Medium Weapons in Clover RPG

Balmung

Balmung leads the Medium category with 17 damage, backed by 6 scaling. It is the clearest benchmark if you want to compare how hard a Medium weapon hits. It does not lead the category in range, scaling, or Speed, though. Its proficiency requirement of 8 also means you will need something else along the way. Cinderblade is a reasonable earlier comparison: it has the same 8.5 range, 6 scaling, and 0.7 Speed, with 15 damage at proficiency 5.

Purple Widowbane and Red Widowbane

Widowbane’s combination of 9.5 range and 7 scaling earns its place near the top. That range matches most Heavy weapons. For a Medium build, it makes Widowbane worth investigating if you care about spacing and reaching an opponent without moving as close. The important follow-up is whether its attacks consistently make use of that reach. A range value alone cannot tell us how forgiving the hitbox is or how easily a moving target escapes the swing.

Dragnipur and Skullspire Blade

These deserve attention if Balmung’s stat profile does not suit your preferred pace. Dragnipur has 15 damage and 0.765 Speed. Skullspire Blade has 14 damage and 0.775 Speed, with Skullspire also gaining a scaling point over Dragnipur. They sacrifice some starting damage for higher Speed values. Whether that trade produces safer pressure or better damage during short openings comes down to their actual attack animations.

RELATED: Clover RPG Codes

Best Heavy Weapons in Clover RPG

Mournblade and Ceremonial Greataxe

Mournblade and Ceremonial Greataxe are my leading Heavy damage picks. Ceremonial Greataxe has 23 damage, now matched by Wanderer's Edge. Mournblade sits just behind at 22. Both have 7 scaling, 9.5 range, and 7 weight.

Mournblade’s higher Speed value and lower proficiency requirement make the comparison close. You are giving up one damage for a potentially more useful attack tempo, rather than accepting a major damage loss. For now, both belong in S tier. Their critical attacks and recovery windows should decide which one fits your build better.

Bone Reaper

Bone Reaper offers the most interesting alternative to the biggest damage numbers. It has 19 damage, 10 range, and a leading Heavy Speed value of 0.625 among the weapons compared here. Primeval Battleaxe shares its range, scaling, weight, and proficiency requirement, but has 20 damage and 0.5 Speed. Bone Reaper gives up only one damage in that comparison while gaining a much higher Speed value.

Elkstrider now makes a closer comparison: both have 19 damage, but Bone Reaper retains slightly more reach and a higher Speed value (10 vs 9.5 range, 0.625 vs 0.6 Speed). Wanderer's Edge goes the other way with 23 damage and 10.5 range at 0.48 Speed. Bone Reaper remains the more balanced S-tier pick on these values, while Wanderer's Edge deserves a fresh look for slower, longer-reaching punish builds.

Best Early Weapon Upgrades

Highland Axe is the standout early Heavy option on the supplied stats. At proficiency requirement 3, it offers 19 damage, 6 scaling, and 9.5 range. It is just one damage behind Executioner’s Axe, which requires proficiency 5 and otherwise matches those combat values.

Greenbone Reaver now requires Heavy Proficiency 6, up from 4. It no longer fits a proficiency-4 upgrade route. Earthshaker also received a major reach increase, from 8 to 25 studs. That deserves testing, but the patch does not establish that every normal swing has 25-stud reach, so it is not a like-for-like comparison with the range values in the table. Neither change supplies enough of a complete weapon profile to assign a defensible tier.

Crafting quality now depends much more on material stars. Stars roll in order from 3★ to 2★ to 1★. Even the best stated setup, Crafting 30, Perfectionist, and all 3★ materials, only has about a 14% chance of a 3★ craft. Compare weapons at equivalent quality instead of treating a perfect craft as the default. Material stars now survive banking, trading, dropping, and death-bag pickups, and smelting only returns ores from the item's recipe.

For Medium weapons, Katana and the Hachiman variants deserve a look. Katana has only 9 damage, but its 7 scaling at proficiency requirement 2 is unusually high. The Hachiman variants offer a more immediate 14 damage at proficiency 4.

For a Light build, Winding Thorn offers 9 range at proficiency 3, while Clover Gauntlets become a major target at proficiency 5. These are upgrade candidates, not confirmed farming routes. We still need reliable acquisition details before deciding which is fastest or cheapest to obtain.

RELATED: Clover RPG Discord, Wiki & Trello Links

Best Races and Traits for Weapon Builds

Lesser Demon has the strongest stated physical-damage ceiling among the races we have covered. Wrath Unbound adds 2.5% physical damage per melee hit landed without being hit, up to 10 stacks.

That rewards reliable attacks and clean defense. It does not automatically make the fastest-looking weapon the best choice: reach, recovery, and your ability to avoid retaliation also determine whether you can maintain pressure.

Eldritch offers a smaller, unconditional 2.5% physical-damage bonus, alongside extra Health and Resolve. It is a more straightforward option if you do not want your racial damage benefit tied to a melee streak.

For weapon traits, prioritize the attacks you actually use:

  • Weapons Expert: Grants 50% faster weapon proficiency gain, useful while progressing toward equipment requirements.
  • Liver Shot: Increases Misdirect damage by 20%.
  • Follow Through: Grants a brief speed boost after landing Misdirect.
  • Deceptive Momentum: Allows another roll after landing Misdirect.
  • Critical Aerial: Makes aerial M2 block-break.
  • Graceful Escape: Increases dodge frames by 10%, supporting the defense needed to stay aggressive.

Misdirect now carries a clearer defensive commitment: you cannot block or parry during it, and rolling during Misdirect has no invulnerability frames. Do not treat Deceptive Momentum or a general dodge-frame bonus as proof that you can ignore that restriction. Blunt Alignment also had its proc chance reduced, so older proc-heavy evaluations need retesting. Mob Slayer appearing as PvE Damage in character stats is a display change, not an additional damage buff.

Flame also has a direct connection to weapon pressure: Amplified Wrath increases M1 damage against burning targets. That makes landing weapon attacks after applying fire worth exploring, although the bonus amount and damage-stacking rules remain unclear.

And that's about all I have to say in this Clover RPG weapons tier list after the November balance changes. Thanks for reading, and be sure to bookmark this page, as I will keep updating the rankings as new weapons, balance changes, and reliable comparisons become available. And I almost forgot: be sure to check out our other Clover RPG walkthroughs and Roblox tier list for more great content!


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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