Updated on August 23, 2026: Evomon Season 2 is now in full swing, so I've given our Evomon Tier List another complete pass based on the latest balance changes, new Evomon, and current PvP meta trends. I've also added newer Season 2 options such as Celesthorn, Frostclaw, Ignifist, and Magmaxor, reassessed several older favorites whose value shifted after the update, and refreshed our best Evomon team comps to better reflect the current meta.
If you want to know which Evomon is best in Roblox Evomon S2 AFK, we've got you covered. Like Pokémon, the creature-capture (monster-taming) game Evomon is inspired by, team building is all about finding the right combination to cover all lanes (or, in this case, elements). In this Roblox Evomon Tier List, you'll learn which Evomon is best for each element.
Best Roblox Evomon Tier List (Season 2)
⇓ META EVOMON ⇓

Cyanknight

Arcapex

Sundercrene

Mirefish

Clanxor

Volcrest

Lavarock

Frostseer

Pummash
⇓ VERY GOOD EVOMON ⇓

Celesthorn

Frostclaw

Ignifist

Tarragon

Frostelle

Wispreign

Clipexor

Wisphex

Coulomtis

Chitaladin

Datunymph

Goliath

Astraknight

Boltonia

Bubblade

Empixy

Blazmane

Fluffastar

Spikumane

Starmuse

Viparch
⇓ DECENT EVOMON ⇓

Thordlord

Leafblade

Glacitadel

Gempress

Pebgolem

Tinkore

Silvanarch

Clamspire
⇓ MID EVOMON ⇓

Mopillow

Twirlby

Chirphantom
While it might seem complicated on the surface, at its core, Roblox Evomon is essentially a rock-paper-scissors game. At the end of the day, your Evomon's element matters most when building a team comp, since each element has clear counters and weaknesses. With that in mind, when thinking about the Roblox Evomon Tier List, the first question you should ask yourself is whether a specific Evomon is the best in its type, and then what type of enemy you're dealing with.
Quick Overview: The safest Evomon to build around right now are Lavarock, Volcrest, Wisphex, Tarragon, Arcapex, Pummash, and Frostelle. Season 2 adds a serious new watchlist led by Magmaxor, while Frostclaw and Ignifist are useful but more specialized.
This ranking uses final evolutions and weighs PvP, bosses, Tower/farming, typing, base stats, moves, status/weather synergy, accessibility, and the post-Season-2 balance changes together rather than sorting by raw BST alone.
| Evomon | Why We Rank It Here |
|---|---|
| S Tier — Meta CoreThe best all-around investments: proven across multiple end-game modes with few team-building drawbacks. | |
Lavarock S TierFireRock Evo Path: Lavite → Lavarock | Best for: Best overall • Bosses • PvP Pros: Season 2 is a net win for this durable Fire/Rock bruiser. Volcanic Eruption now applies two Burn stacks per turn to non-Fire targets, giving Lavarock faster passive pressure on top of its bulk and counterplay. Cons: Water, Ground, and Fighting matchups remain severe, and faster attackers can exploit it before the weather damage takes over. |
Volcrest S TierElectric Evo Path: Bluebird → Volcrest | Best for: Farming • Cleaner • Boss DPS Pros: The fastest documented regular-form Evomon at 120 Speed remains an outstanding cleaner and farmer. Bleed pressure checks sustain teams, and a +2 SpA Court of the High Sky opener gives special builds a much sharper PvP entry. Cons: Rock, Ice, and Electric attacks punish it quickly; off-type coverage also hits less hard in Season 2, so correct positioning matters more. |
Wisphex S TierPoisonPsychic Evo Path: Wispuff → Wispshade → Wisphex | Best for: PvP • Status • Utility Pros: One of the most complete status attackers in the live meta. Poison/Psychic coverage, speed, disruption, and strong matchup pressure into Grass cores let Wisphex contribute in PvP, bosses, and general progression without demanding a weather team. Cons: Its ceiling is build-sensitive, and Dark pressure plus faster Psychic threats can expose its merely average bulk. |
Tarragon S TierGrassDragon Evo Path: Tarro → Tarragon | Best for: Tank • Endgame • Bosses Pros: Season 2 weakened the old Grass sustain loop, but Tarragon is still one of the safest end-game anchors thanks to its 515 BST, balanced offenses, 100 Speed, Grass/Dragon coverage, and ability to compress tanking and damage into one slot. Cons: Seed Bomb/Leech Seed PP cuts, weaker Growth healing, and the Blossomsea PvP nerf mean it can no longer win long games on sustain alone; Ice pressure is especially dangerous. |
Arcapex S TierElectric Evo Path: Arcub → Arcapex | Best for: Burst • PvP • Wave clear Pros: Its 560 base-stat total, 115 Attack, and 108 Speed keep it among the best all-purpose carries. Deepsea Lost Dream now opening at +2 Atk in PvP makes a clean first switch especially threatening. Cons: Ground walls still interrupt its main plan, and weaker off-type scaling means it has to respect those bad matchups instead of covering everything itself. |
Pummash S TierFighting Evo Path: Pummpaw → Pummash | Best for: F2P carry • Priority • Cleanup Pros: A class-leading 117 Attack and Combo Punch priority give it reliable cleanup that raw stat totals cannot replace. It stays an excellent F2P investment for story, bosses, and ranked PvP. Cons: Average special bulk and clear Flying and Psychic checks make blind entries risky; it also gets less value from off-type coverage after the multiplier reduction. |
Frostelle S TierGrassIce Evo Path: Stardrift → Frostelle | Best for: PvP control • Snow • Speed Pros: 113 Speed, sleep access, Grass/Ice coverage, and Snow synergy keep Frostelle among the most oppressive control picks. Season 2 Snow applying Frostbite faster gives it another way to force progress even after its sustain tools were trimmed. Cons: Seed Bomb, Leech Seed, Growth, Recover I, and Blossomsea all lost efficiency, and its long weakness list means careless switches get punished hard. |
| A Tier — ExcellentHigh-end picks that can look S-tier in the right mode, matchup, trait, or team shell. | |
Cyanknight A TierElectricRock Evo Path: Cyanie → Cyanknight | Best for: PvP • Tempo • Water/Flying counter Pros: Electric/Rock pressure, strong tempo, and excellent Water/Flying matchups still make Cyanknight a premium ranked-PvP option, especially for players who already own the event line. Cons: Ground remains a hard stop, its rarity depresses practical team access, and Season 2's 0.7 off-type multiplier makes generic coverage less effective when both STAB elements are checked. |
Mirefish A TierWaterGround Evo Path: Gulpfish → Mirefish | Best for: Sustain • Bosses • Rain Pros: Aqua Heal III still restores 80% HP for 8 Ultimate Energy, giving Mirefish elite boss and PvP sustain. Rain also feeds Water Evomon a Soak stack while preserving its Speed bonus, so it remains one of the most useful defensive Water picks. Cons: The heal no longer erases every bad trade, Mirefish is slow, and the 4x Grass weakness is one of the easiest punish windows in the game. |
Clanxor A TierSteelDark Evo Path: Clanx → Clanxor | Best for: Defensive anchor • PvP • Bosses Pros: Steel/Dark typing, excellent defensive utility, and its effective second-health-bar play pattern make Clanxor a dependable anchor for bosses and slower PvP teams. It also avoids most of the direct Grass-sustain nerfs. Cons: Its pressure is gradual, Fighting can force it out, and Protect losing Ultimate-Energy removal reduced the reward for purely defensive turns. |
Frostseer A TierIce Evo Path: Frostlet → Frostseer | Best for: Farming • Frostbite • Bosses Pros: Snow now applies two Frostbite stacks per turn to non-Ice targets, which improves Frostseer's already excellent boss damage and repeat-farming AoE. A 528 BST with 102 SpA and 98 Speed is still a very strong PvE profile. Cons: Freeze is no longer a full action lock, while Fire, Rock, Steel, and Fighting answers keep Frostseer more mode-dependent than the universal S-tier picks. |
Sundercrene A Tier Evo Path: Graycrene → Sundercrene | Best for: Physical carry • Farming • Priority Pros: A 560 BST, 114 Attack, 107 Speed, Quick Strike priority, Recover II, and AoE pressure give Sundercrene real end-game substance instead of making it merely a transitional Flying line. It is excellent for farming and aggressive physical teams. Cons: Electric, Ice, Poison, and Psychic weaknesses create obvious revenge-kill windows, and Volcrest is still the easier all-purpose Flying slot to justify. |
| Magmaxor A TierFireFighting Evo Path: Magma → Magmaxor | Best for: Season 2 • Ice boss • Special DPS Pros: One of the most interesting Season 2 additions: 525 BST, 105 SpA, 100 Speed, and Fire/Fighting coverage make Magmaxor a natural Polar Rift and Ice-boss breaker. Its dual typing hits Normal, Grass, Ice, Bug, Rock, and Steel super effectively. Cons: It is still a very new event line, so its long-term PvP position is less proven than the established S tier; Water, Ground, Flying, and Psychic are clean answers. |
Celesthorn A TierPsychic Evo Path: Unikid → Celesthorn | Best for: PvP control • Speed • Anti-setup Pros: 117 Speed gives Celesthorn immediate PvP relevance. Encore punishes predictable turns, Star Meteor strips enemy boosts, Psymark supports burst, and Psycho Overload gives it a genuine finisher instead of pure utility. Cons: Bug, Dark, and Light checks are straightforward, and Psycho Overload drops its own Def and SpD by three stages after use. |
Clipexor A TierDark Evo Path: Clipdow → Cliphas → Clipexor | Best for: PvP • Dark pressure • Energy Pros: A high-upside Dark attacker with excellent ranked potential and strong synergy with energy-focused traits. Dark coverage is especially welcome into the growing Psychic field around Celesthorn and Starmuse. Cons: It remains trait-, nature-, and equipment-sensitive; the 0.7 off-type multiplier also makes a mediocre coverage build easier to wall. |
Boltonia A TierElectric Evo Path: Boltonia | Best for: Speed • Electric DPS Pros: With a 516 base-stat total and 111 Speed, Boltonia remains a legitimate fast Electric attacker for PvE and PvP. It can pressure Water and Flying teams before slower carries get moving. Cons: Arcapex, Cyanknight, and Coulomtis crowd the role, and Season 2's lower off-type multiplier gives Boltonia fewer ways around Ground. |
Gempress A TierBug Evo Path: Gempillar → Gempress | Best for: 1v1 control • Special DPS Pros: A 104-SpA Bug attacker with good Psychic and Dark matchups still has a valid damage role, especially when a team supplies safe setup turns. Cons: Swarm Assault now costs 7 Ultimate Energy instead of 6, slowing its main payoff. Chitaladin is safer in long fights, and Fire, Flying, Rock, or Steel can halt the sweep. |
Goliath A TierGroundLight Evo Path: Glowy → Glowres → Goliath | Best for: Tank • Electric counter • Bosses Pros: Ground/Light role compression, bulk, and Electric immunity value keep Goliath relevant for bosses and balanced PvP. It is particularly useful when a team needs one slot to absorb pressure and cover Electric threats. Cons: Its slower pace can concede tempo, and Water, Grass, or Ice coverage punishes the Ground half before it can establish control. |
Astraknight A TierFighting Evo Path: Astraknight | Best for: Physical breaker • Rock/Steel counter Pros: A 510 base-stat total with 108 Attack and 94 Defense makes this a durable physical Fighting breaker rather than a collector-only premium. It remains excellent into Normal, Ice, Rock, and Steel. Cons: Pummash offers better priority and easier access, while Psychic and Flying attackers can still force Astraknight out before it cashes in its bulk. |
Chitaladin A TierBugPoison Evo Path: Chitmite → Chitgladi → Chitaladin | Best for: Coverage • Utility • Long fights Pros: Good speed, Bug/Poison coverage, and useful long-fight tools make Chitaladin a dependable answer to Grass, Psychic, and Dark targets. It stays valuable in both PvE and balanced PvP teams. Cons: The evolution line is slow to finish, and Fire, Flying, and Rock pressure limits how freely it can remain on the field. |
Empixy A TierFire Evo Path: Sparkit → Emfox → Empixy | Best for: Fast Fire DPS • Farming Pros: Blaze Storm now has a 75% critical rate, a major direct buff for this fast 100-SpA attacker. Volcanic Eruption's doubled Burn stacking gives Empixy another strong Season 2 route for PvE clears and aggressive PvP. Cons: Its defenses remain thin, and Lavarock is more forgiving when Water, Ground, or Rock pressure is likely to survive the first hit. |
Wispreign A TierLight Evo Path: Wispark → Wisflare → Wispreign | Best for: Light DPS • PvP flex Pros: A proven Light attacker that rewards teams able to create a safe entry and snowball window. It remains a flexible PvP and boss-damage slot without depending on the nerfed Grass sustain package. Cons: Acquisition and build quality matter, and the Season 2 roster gives players more fast offensive options competing for the same premium gear. |
| B Tier — Strong / SituationalGood final evolutions with clear jobs, but more replaceable or matchup-dependent than the tiers above. | |
Frostclaw B TierIceBug Evo Path: Frostin → Frostclaw | Best for: Snow teams • Debuffs • Bosses Pros: 513 BST, 115 SpD, Snowfall, Inversion, Silkburst debuffs, and scaling Ice tools give Frostclaw a coherent Season 2 Snow niche. Snow's faster Frostbite stacking improves its boss value further. Cons: 72 Speed is exploitable and the 4x Fire weakness is severe. Early post-release usage is also still too low to justify placing it beside the proven A/S cores. |
Ignifist B TierFire Evo Path: Ignibud → Ignifist | Best for: Fire bruiser • Polar Rift Pros: The full Season 2 data now confirms a 501 BST with 103 Attack and 103 SpD, giving Ignifist a clear bulky physical-Fire identity. Its native Fire typing also benefits from the stronger Volcanic Eruption Burn environment. Cons: 70 Speed and 70 SpA limit flexibility, while Water, Ground, and Rock are simple counters. Compared with Magmaxor and Lavarock, it needs a more specific team job to justify the slot. |
Coulomtis B TierElectric Evo Path: Coulomb → Coultron → Coulomtis | Best for: Electric flex • Progression Pros: A strong Electric option with enough speed and pressure for progression, bosses, and matchup-based PvP. It remains a credible end-game build when Arcapex or Cyanknight is unavailable. Cons: The Electric slot is extremely crowded, and reduced off-type power makes it harder to compensate for Ground answers with generic coverage. |
Datunymph B TierGrassPsychic Evo Path: Datubud → Datunymph | Best for: Progression • Mixed coverage Pros: Its 107 SpA, mixed Grass/Psychic coverage, debuffs, and accessibility still make it one of the best progression-to-end-game bridges. It can run offense or utility without becoming dead weight in either PvE or PvP. Cons: Season 2 trims its Grass sustain options, Bug remains a dangerous matchup, and the off-type reduction rewards more specialized builds over catch-all coverage. |
Bubblade B TierWater Evo Path: Bubble → Bubboxer → Bubblade | Best for: Rain • Water offense • Progression Pros: A 521 BST, 100 SpA, native Rain/Soak tools, and the stronger Tidal Surge III give Bubblade much more end-game relevance than its early-game starter label suggests. It is one of the better offensive Water investments. Cons: Electric and Grass remain clean checks, while Mirefish offers safer sustain and boss stability when you only have room for one Water slot. |
Blazmane B TierFire Evo Path: Blazpup → Blazgrowl → Blazmane | Best for: Starter • Physical Fire Pros: The Fire starter ends on a legitimate 520 BST with 105 Attack, 93 Defense, and 93 Speed, so it can remain useful well beyond story progression. Faster Burn pressure in Season 2 helps physical Fire builds. Cons: Lavarock, Magmaxor, and Empixy all offer stronger specialized end-game reasons to occupy a Fire slot, and Water/Ground/Rock remain obvious punishers. |
Fluffastar B TierRock Evo Path: Fluffet → Fluffastar | Best for: Rock wall • Special damage Pros: A 520 base-stat total, 102 SpA, 98 Defense, self-cleansing Rock damage, and defensive scaling make Fluffastar a real late-game special bruiser. Sandstorm and AoE access add useful PvE flexibility. Cons: Water, Grass, Fighting, and Steel weaknesses are all common, and it needs deliberate setup to get full value from its bulk-scaling damage. |
Spikumane B TierGround Evo Path: Spikub → Spikumane | Best for: Ground specialist • Electric counter Pros: This is not merely a transitional Ground pick: 519 total stats, 101 SpD, 97 Speed, Earth Pulse, AoE Ground attacks, and debuffing Ultimate pressure make it an excellent Electric counter and PvE wave clearer. Cons: Flying, Grass, Ice, and Water all hit it super effectively, and the 0.7 off-type multiplier makes those resisted Ground matchups harder to patch with generic coverage. |
Starmuse B TierPsychic Evo Path: Starloop → Starmuse | Best for: Special burst • Psychic control Pros: The documented 115 SpA is the highest regular-form special-attack baseline, and Psymark, boost removal, Torment, and a scaling Ultimate give Starmuse real burst and control. Court of the High Sky's +2 SpA PvP opener is especially potent here. Cons: Base 75 Speed means it usually needs gear or team support to move first, and Bug, Dark, and Light attackers can exploit its single-type defenses. |
Viparch B TierPoison Evo Path: Vipip → Vipour → Viparch | Best for: Physical sweeper • Poison Pros: A 114 Attack and 106 Speed profile gives Viparch genuine physical-sweeper credentials. Poison pressure, Speed setup, and Energy Absorb let it threaten Grass teams while maintaining momentum. Cons: Wisphex and Chitaladin offer broader utility, and Ground, Dark, or Steel answers can expose how much Viparch depends on landing its Poison plan. |
Thordlord B TierGroundGrass Evo Path: Mudbud → Mudthorn → Thordlord | Best for: Ground/Grass specialist • Anti-Electric Pros: The completed Mudbud line still offers 514 total stats, anti-Electric Ground coverage, usable bulk, and physical pressure. It remains a sound specialist when that typing solves a specific matchup. Cons: Multiple Season 2 changes hit its sustain plan at once (Seed Bomb PP, Leech Seed PP, Growth healing, and Blossomsea PvP value) while Ice and Flying pressure remain severe. It drops to B. |
Leafblade B TierGrass Evo Path: Leafbun → Leafroge → Leafblade | Best for: Starter line • Mixed offense Pros: The old C placement understated a 525 base-stat total with strong mixed offenses and 95 Speed. It remains an accessible final starter with enough raw power for progression and targeted Water, Ground, or Rock matchups. Cons: Its Grass sustain tools were broadly nerfed, it carries five common weaknesses, and more specialized Grass options offer better control or defensive typing. That keeps it in B despite the stats. |
Glacitadel B TierIce Evo Path: Glaclide → Glacone → Glacitadel | Best for: Ice damage • Midgame carry Pros: A 512 base-stat total, 108 Attack, 102 SpA, and 93 Speed give Glacitadel far more end-game damage than its former C write-up allowed. Snow's two Frostbite stacks per turn improve every weather-based Ice composition. Cons: It is still frailer than Frostclaw and offers less complete PvE/PvP utility than Frostseer, while Fire, Fighting, Rock, and Steel remain dangerous. |
Pebgolem B TierRock Evo Path: Pebble → Pebroll → Pebgolem | Best for: Budget tank • Counter Pros: Its 301 combined HP/Def/SpD bulk is among the best documented defensive totals, and Counter-style play gives it practical progression and PvP value against physical Fire, Flying, and Ice threats. Cons: Very low Speed, common Water/Grass/Ground/Steel/Fighting weaknesses, and Protect losing its energy-denial effect make passive lines easier to exploit. |
Tinkore B TierSteel Evo Path: Tinkog → Tinkore | Best for: Steel wall • Specialist Pros: Elite documented bulk and Steel resistances give Tinkore a real specialist role. Magnetic Storm II/III now scale with 80/120 Power plus 120/200 fixed damage, which is healthier against ordinary targets and rewards SpA investment. Cons: It lost some defense-ignoring burst from the old 180/300 fixed values, stays slow, and Clanxor remains the more complete Steel anchor. |
Silvanarch B TierGrass Evo Path: Budling → Florawn → Silvanarch | Best for: Budget Grass pivot Pros: A 510 base-stat total and solid bulk keep Silvanarch usable as an accessible Grass pivot for Water, Ground, and Rock-heavy routes. Cons: It is one of the clearest losers from the combined Seed Bomb, Leech Seed, Growth, Blossomsea, and off-type changes, and rival Grass lines still offer stronger win conditions. |
Clamspire B TierWater Evo Path: Clampip → Clamwhirl → Clamspire | Best for: Rain tank • Water physical Pros: Rain's new free Soak stack improves this physical Water tank's weather turns. Its 105 Attack, 100 Defense, Fatal Rebound, Rest, Torment, and native Rain Dance give it a legitimate reactive PvP and boss niche. Cons: It is slow, Electric and Grass remain clean counters, and Bubblade or Mirefish usually provide a more direct reason to spend the Water slot. |
| C Tier — NicheUsable for progression or specific counters, but usually outclassed once your end-game roster is established. | |
Mopillow C TierNormal Evo Path: Mopebun → Mopillow | Best for: Story • Utility filler Pros: A balanced 500 base-stat total and neutral matchups make it comfortable filler for story progression or a utility-heavy budget build. Cons: Normal offers no super-effective pressure, and its kit lacks the damage, control, or sustain required to displace specialized Season 2 tanks. |
Twirlby C TierBug Evo Path: Humding → Flutterby → Twirlby | Best for: Early coverage • Bug/Flying Pros: A 509 base-stat total and useful Speed mean it can still provide early Bug/Flying pressure and punish an unprepared Grass or Psychic target. Cons: The dual typing creates too many exploitable weaknesses, and Sundercrene, Volcrest, Chitaladin, or Gempress each execute a clearer end-game role. |
Chirphantom C Tier Evo Path: Chirppy → Chirplume → Chirphantom | Best for: Story • Flying coverage Pros: A 504 base-stat total and accessible Flying coverage are enough for story content and specific Grass, Bug, Ground, or Fighting matchups. Cons: It is squeezed hardest by competition: Sundercrene brings superior stats, recovery, priority, and AoE, while Volcrest supplies faster mixed pressure. |
Evomon Tier List Evaluation Reasoning
This Roblox Evomon Tier List combines my personal experience with the community's, so the reasons behind the placements are mixed. Below, I list my personal reasons in regard to how I value each Evomon and what I deem important when deciding to put a creature into my team.
- Element - The most basic question you should ask yourself is this: Is this creature the strongest in its type? If yes, give it priority above anything else. As simple as that.
- Raw Damage - In a game where you often have only one action per turn, you usually don't have time to do much else besides deal as much damage as possible. Opportunities for hard-hitting attacks are rare, so use them as much as you can.
- Speed - In turn-based games, having initiative can be the difference between life and death. You don't get to deal damage if the enemy Evomon gets to obliterate you before you even try. There's nothing more devastating than watching your creatures get one-shot as you place them one after another without ever being able to use even a single ability.
- Special Skills - IMHO, damage dealt by special skills is much more important compared to physical damage, simply by the fact that it is amplified by element interactions. That's why Evomon with good special skills are ranked high on my Evomon Tier List.
- Role - As I already said, I generally value damage dealers more than just tanks or buffers, but it doesn't mean you can ignore these roles as well. In general, you will want at least one tanky Evomon in your team comp.
RELATED: Complete Evomon Beginner’s Guide
All Evomon Element Matchups - Strengths & Weaknesses
As you might have noticed in this Season 2 Roblox Evomon Tier List, I treat this game like a simple rock-paper-scissors game, as that's what it is at the end of the day. No matter how good an Evomon is, if it's up against a creature of similar level but an unfavored element, it will be decimated; there's no way around it. That's exactly why it's essential to know every Evomon element's strengths and weaknesses:
| Evomon | Element Matchup |
|---|---|
![]() Coulomtis Electric | Deals 200% Damage:WaterSteel Takes 200%+ Damage:RockGround Takes 50% or Less:Steel |
![]() Cyanknight ElectricRock | Deals 200% Damage:WaterFirePoisonIceSteelElectric Takes 200%+ Damage:WaterGrassRockGroundFighting Takes 50% or Less:Fire |
![]() Goliath GroundLight | Deals 200% Damage:FirePoisonPsychicElectricDark Takes 200%+ Damage:WaterGrassIceDark Takes 50% or Less:FireRockPoisonPsychicElectric |
![]() Clanxor SteelDark | Deals 200% Damage:RockIcePsychicDarkLight Takes 200%+ Damage:FireFightingElectricDarkLight Takes 50% or Less:NormalPoisonIcePsychicDragon |
![]() Clipexor Dark | Deals 200% Damage:PsychicDarkLight Takes 200%+ Damage:BugDarkLight Takes 50% or Less:NormalPoison |
![]() Wispreign Light | Deals 200% Damage:PsychicDark Takes 200%+ Damage:GrassDark Takes 50% or Less:FirePsychicElectric |
![]() Thordlord GroundGrass | Deals 200% Damage:WaterFireRockPoisonGroundElectricLight Takes 200%+ Damage:GrassBugIce Takes 50% or Less:RockGroundElectricLight |
![]() Celesthorn Psychic | Deals 200% Damage:PoisonFighting Takes 200%+ Damage:BugDarkLight Takes 50% or Less:Fighting |
![]() Frostclaw IceBug | Deals 200% Damage:GrassGroundPsychicDragonDark Takes 200%+ Damage:FireRockSteel Takes 50% or Less:WaterGrassIceDarkLight |
![]() Ignifist FireFighting | Deals 200% Damage:GrassBugNormalRockIceSteel Takes 200%+ Damage:WaterGroundPsychic Takes 50% or Less:GrassBugIceSteel |
![]() Lavarock FireRock | Deals 200% Damage:FireGrassBugPoisonIceSteelElectric Takes 200%+ Damage:WaterRockGroundFighting Takes 50% or Less:FireBugIce |
![]() Tarragon GrassDragon | Deals 200% Damage:WaterRockGroundDragonLight Takes 200%+ Damage:BugPoisonIceDragon Takes 50% or Less:WaterGrassRockGroundElectricLight |
![]() Volcrest Electric | Deals 200% Damage:WaterGrassBugGroundSteelFighting Takes 200%+ Damage:RockPoisonIcePsychicElectric Takes 50% or Less:GrassBugSteelFighting |
![]() Arcapex Electric | Deals 200% Damage:WaterSteel Takes 200%+ Damage:RockGround Takes 50% or Less:Steel |
![]() Wisphex PoisonPsychic | Deals 200% Damage:GrassPoisonFightingDragon Takes 200%+ Damage:RockGroundPsychicDarkLight Takes 50% or Less:GrassFighting |
![]() Frostseer Ice | Deals 200% Damage:GrassGroundDragon Takes 200%+ Damage:FireRockSteelFighting Takes 50% or Less:IceLight |
![]() Chitaladin BugPoison | Deals 200% Damage:GrassPsychicDragonDark Takes 200%+ Damage:FireRockGroundPsychic Takes 50% or Less:WaterGrassBugFightingDark |
![]() Datunymph GrassPsychic | Deals 200% Damage:WaterRockPoisonGroundFightingLight Takes 200%+ Damage:FireBugPoisonIceDark Takes 50% or Less:WaterRockGroundFightingElectric |
![]() Pummash Fighting | Deals 200% Damage:NormalRockIceSteel Takes 200%+ Damage:Psychic Takes 50% or Less:Rock |
![]() Empixy Fire | Deals 200% Damage:GrassBugIceSteel Takes 200%+ Damage:WaterRockGround Takes 50% or Less:GrassBugIceSteel |
![]() Viparch Poison | Deals 200% Damage:GrassDragon Takes 200%+ Damage:RockGroundPsychic Takes 50% or Less:GrassBugFighting |
![]() Pebgolem Rock | Deals 200% Damage:FirePoisonIceElectric Takes 200%+ Damage:WaterGrassSteelFighting Takes 50% or Less:Fire |
![]() Glacitadel Ice | Deals 200% Damage:GrassGroundDragon Takes 200%+ Damage:FireRockSteelFighting Takes 50% or Less:IceLight |
![]() Astraknight Fighting | Deals 200% Damage:NormalRockIceSteel Takes 200%+ Damage:Psychic Takes 50% or Less:Rock |
![]() Boltonia Electric | Deals 200% Damage:WaterSteel Takes 200%+ Damage:RockGround Takes 50% or Less:Steel |
![]() Fluffastar Rock | Deals 200% Damage:FirePoisonIceElectric Takes 200%+ Damage:WaterGrassSteelFighting Takes 50% or Less:Fire |
![]() Mirefish WaterGround | Deals 200% Damage:FireRockPoisonGroundElectric Takes 200%+ Damage:WaterGrassIce Takes 50% or Less:FireRockPoisonSteel |
![]() Blazmane Fire | Deals 200% Damage:GrassBugIceSteel Takes 200%+ Damage:WaterRockGround Takes 50% or Less:GrassBugIceSteel |
![]() Spikumane Ground | Deals 200% Damage:FirePoisonElectric Takes 200%+ Damage:WaterGrassIce Takes 50% or Less:FireRockPoisonElectric |
![]() Frostelle GrassIce | Deals 200% Damage:WaterGrassRockGroundDragonLight Takes 200%+ Damage:FireBugPoisonSteelFighting Takes 50% or Less:WaterGroundElectricLight |
![]() Sundercrene | Deals 200% Damage:GrassBugGroundFighting Takes 200%+ Damage:PoisonIcePsychicElectric Takes 50% or Less:GrassBugGroundFighting |
![]() Starmuse Psychic | Deals 200% Damage:PoisonFighting Takes 200%+ Damage:BugDarkLight Takes 50% or Less:Fighting |
![]() Bubblade Water | Deals 200% Damage:FireRockGround Takes 200%+ Damage:GrassElectric Takes 50% or Less:FireSteel |
![]() Gempress Bug | Deals 200% Damage:GrassPsychicDark Takes 200%+ Damage:Fire Takes 50% or Less:WaterGrassFightingDark |
![]() Clamspire Water | Deals 200% Damage:FireRockGround Takes 200%+ Damage:GrassElectric Takes 50% or Less:FireSteel |
![]() Mopillow Normal | Deals 200% Damage:None Takes 200%+ Damage:Fighting Takes 50% or Less:PsychicDark |
![]() Twirlby Bug | Deals 200% Damage:GrassBugGroundPsychicFightingDark Takes 200%+ Damage:FirePoisonIcePsychicElectric Takes 50% or Less:WaterGrassBugGroundFightingDark |
![]() Silvanarch Grass | Deals 200% Damage:WaterRockGroundLight Takes 200%+ Damage:FireBugPoisonIce Takes 50% or Less:WaterRockGroundElectricLight |
![]() Tinkore Steel | Deals 200% Damage:RockIce Takes 200%+ Damage:FireFightingElectric Takes 50% or Less:BugNormalPoisonIcePsychicDragon |
![]() Leafblade Grass | Deals 200% Damage:WaterRockGroundLight Takes 200%+ Damage:FireBugPoisonIce Takes 50% or Less:WaterRockGroundElectricLight |
![]() Chirphantom | Deals 200% Damage:GrassBugGroundFighting Takes 200%+ Damage:PoisonIcePsychicElectric Takes 50% or Less:GrassBugGroundFighting |
Best Starter in Evomon
If you just want the short answer, Blazpup is the safest starter. It gives you early Fire pressure and a burn that chips enemies down, which makes the first few islands much smoother against Grass and Bug creatures.
Here's the twist, though: you don't actually have to take the Fire starter to get a strong Fire creature. You can catch Sparkit or Lavite fairly early on Lava Crag, the third island, and both are stronger Fire picks long term. So if you know you're going to level one of those, take the Water or Grass starter instead and let it cover a different element while your real Fire carry comes online. Between the other two, I lean toward Water over Grass for early coverage.
Best Evomon Teams Tier List
Individual power only gets you so far. What actually clears the hard content is a team that covers as many elements as possible while leaving as few holes as it can. You want a tank to soak long boss fights, a reliable counter or generalist, and two or three damage dealers that exploit elements. Here are the comps I keep coming back to.
| Team | Recommended Lineup | Best For | Why It Works |
|---|---|---|---|
| Best OverallSeason 2 Meta CoreSafest five-mon core before matchup swaps | Lavarock Tarragon Arcapex Wisphex Volcrest | Endgame progression, mixed bosses, Tower, and players who want one roster to invest in first. | Lavarock + Tarragon give the team a durable Fire/Rock + Grass/Dragon backbone, Arcapex adds fast Electric burst, Wisphex supplies status/Psychic pressure, and Volcrest gives speed plus Bleed. This is the best starting point because every slot has a distinct job. |
| Ranked PvPControl & TempoSpeed, status, sustain, and priority | Arcapex Frostelle Pummash Wisphex Mirefish | Global Ranked PvP, duels, and punishing predictable switches. | Arcapex and Frostelle pressure the speed war, Pummash gives priority cleanup, Wisphex disrupts sustain cores, and Mirefish prevents one bad exchange from ending the match. Swap Mirefish for Clanxor when Steel/Dark defenses fit the matchup better. |
| Boss / TowerAttrition BreakersStatus damage backed by real bulk | Tarragon Mirefish Lavarock Frostseer Volcrest | World bosses, longer Tower fights, raids, and repeatable PvE. | Frostbite + Bleed are valuable against large HP bars, while Tarragon and Mirefish keep the run stable. Lavarock punishes reckless hits and covers Ice/Bug/Steel, so the team can survive long enough for status pressure to matter. |
| Season 2 IcePolar Rift BreakerFire-heavy answer to Frostclaw and Ice content | Magmaxor Lavarock Empixy Ignifist Mirefish | Polar Rift, King of Ice-style encounters, Frostclaw farming, and Ice-heavy Season 2 routes. | Magmaxor is the centerpiece: Fire/Fighting hits Ice hard, while its 105 SpA and 100 Speed make it much less passive than a traditional counter. Lavarock and Empixy add proven Fire pressure, Ignifist is the bulky physical option, and Mirefish is the safety valve when Rock/Ground coverage appears. |
| Season 2 FireLava Nexus Counter CoreWater/Ground/Rock coverage for Fire threats | Mirefish Bubblade Goliath Fluffastar Lavarock | Lava Nexus, Fire-heavy bosses, and teams built around Volcanic Eruption. | Mirefish and Bubblade lead the Water plan, Goliath supplies Ground pressure and an Electric immunity, and Fluffastar adds Rock damage. Lavarock rounds out the core with a Fire resistance and Rock pressure instead of exposing a Grass slot to the boss. |
| Early GameLow-Risk ProgressionAccessible coverage before your premium roster is ready | Bubblade Pebgolem Silvanarch Clamspire Lavarock | Story progression, first bosses, early farming, and low-investment accounts. | Bubblade and Clamspire give reliable Water coverage, Pebgolem buys turns with bulk, and Silvanarch handles Water/Ground routes. Once you reach Lava Crag, Lavarock becomes the long-term carry you can keep investing in instead of rebuilding the whole team. |
If you are still building toward these, prioritize the tank and one strong counter first, then fill DPS as your roster opens up.
Roblox Evomon Tier List FAQs
It's essentially whatever you need to counter in order to progress. Petal Pond has Water creatures, Lava Crag has fire creatures, Amber Acres has Grass creatures, etc. Make sure you have good counters to progress smoothly.
Most of the top picks are tied to specific spots. You catch Lavite (into Lavarock) early on Lava Crag, the third island. Arcub (into Arcapex) comes from the Thunder Cliffs boss, and Bluebird (into Volcrest) is a Raven Ridge quest where you climb the vines to reach its spawn. Prioritize these before spending materials on lower-tier creatures.
In general, this strongly depends on which team you are playing against, as you will want strong elemental counters. Nevertheless, the general consensus is to have Tarragon as your main tank and Lavarock as a safe generalist.
A dependable core is Terragon as your tank, Lavarock as a generalist counter, and Wisphex plus Chitaladin for damage, with Arcapex rounding out coverage. Adjust the DPS slots based on which element the boss or Tower floor is punishing you with.
The ones you have an opportunity to evolve first. Any evolved Evomon will help your grind tremendously, so you should not hold your resources for “better” Evomon while you are still struggling to farm XP and resources. Use what you have.
With that said, that's about all you currently need to know about the best Evomon in this Roblox creature collection game. Now that you know more about the Roblox Evomon Tier List, look for more Evomon guides, such as the Evomon Adventure Suit Tier List and Evomon Codes.
















