Updated on September 25, 2026: Season 3 is live in Evomon (S3 TRADE), bringing the new Raid setup, a World Boss, a higher level cap, and trading into the current end game. I have rebuilt the tier list around those priorities, added missing final forms Snaerolf and Florajell, added Cragmar as a testing/unranked entry, and reassessed the biggest early Season 3 movers including Goliath, Magmaxor, Celesthorn, Astraknight, and Thordlord. The next new Season 3 Evomon is currently scheduled for the October 15 midseason update, so I will revisit the list again once it lands.
If you want to know which Evomon is best in Roblox Evomon S3 TRADE, we have got you covered. Like Pokémon, the creature-capture game Evomon is inspired by, team building is all about finding the right combination to cover as many elements and roles as possible. In this Roblox Evomon Tier List, I rank the best final evolutions for PvP, Raids, the World Boss, farming, and general progression.
Best Roblox Evomon Tier List (Season 3)
Evomon still looks complicated until you reduce it to the matchup underneath. Element advantage matters enormously, but Season 3 makes role compression more important than before because Raids and the World Boss ask more from a five-mon party than a short story fight does. I still start by asking whether an Evomon is one of the best options in its element, then I look at speed, damage, bulk, sustain, status pressure, and how many different fights it can realistically enter.
Updated for Season 3
Quick Overview: My safest Season 3 investments are Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, and Wisphex. The biggest early movers are Goliath, Magmaxor, and Celesthorn, while Pummash, Clanxor, and a few older generalists slide as Raids and the World Boss put more value on bulk, coverage, and long-fight utility.
S Tier: Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, Wisphex.
This ranking uses final evolutions and weighs PvP, Raids, World Bosses, farming, typing, base stats, moves, status/weather synergy, accessibility, and current team usage together. Season 3 launched with Raid/World Boss changes and a higher level cap, which I take into consideration.
| Evomon | Why We Rank It Here |
|---|---|
| S Tier - Season 3 Meta CoreThe best all-around investments right now. These picks combine strong current usage with reliable PvP, Raid, World Boss, or general PvE value. | |
Goliath S TierGroundLight Evo Path: Glowy → Glowres → Goliath | Best for: Raids • World Boss • Tank Pros: Goliath is one of the biggest Season 3 risers. Its 509 BST is concentrated in useful places, especially 107 Defense and 102 SpA, while Ground/Light coverage and heavy Fire/Electric resistance give it excellent value in longer Raid and World Boss fights. Early Season 3 team data is also favoring it heavily. Cons: 57 Speed means it gives up initiative, and its 4x Grass weakness is a serious team-building tax. Water, Ice, Flying, and Dark also punish careless entries. |
Magmaxor S TierFireFighting Evo Path: Magma → Magmaxor | Best for: Raids • World Boss • Special DPS Pros: Magmaxor has settled into the meta much better than its early provisional rank suggested. A 525 BST with 105 HP, 105 SpA, and 100 Speed gives it real bulk without sacrificing pressure, while Fire/Fighting coverage hits Normal, Grass, Ice, Bug, Rock, and Steel super effectively. It is one of the safest Season 3 offensive investments. Cons: Water, Ground, Flying, and Psychic are all clean answers, so Magmaxor still needs coverage around it rather than being thrown into every fight blindly. |
Celesthorn S TierPsychic Evo Path: Standalone (Season Pass) | Best for: PvP • Speed • Psychic pressure Pros: Celesthorn moves into S Tier for Season 3. Current data lists it as a standalone Season Pass Evomon with 514 BST, 100 Attack, and 117 Speed, which gives it one of the best speed profiles in the roster. Psychic pressure is especially valuable into Fighting, Poison, and Flying targets, and current team usage backs up its place near the top. Cons: Bug, Light, and Dark remain direct counters, and its 70 Defense/72 SpD spread is not forgiving if it loses the speed check. |
Frostelle S TierGrassIce Evo Path: Stardrift → Frostelle | Best for: PvP control • Snow • Speed Pros: 113 Speed, sleep access, Grass/Ice coverage, and Snow synergy keep Frostelle among the best control picks in Season 3. Faster Frostbite stacking under Snow still lets it create pressure without relying on raw one-turn burst. Cons: The earlier Seed Bomb, Leech Seed, Growth, Recover I, and Blossomsea nerfs still matter, and its long weakness list makes poor positioning expensive. |
Tarragon S TierGrassDragon Evo Path: Tarro → Tarragon | Best for: Endgame • Raids • Generalist Pros: Tarragon remains one of the safest all-purpose investments. Its 515 BST, 100 Speed, Grass/Dragon coverage, and excellent resistances compress damage, pivoting, and boss utility into one slot. The new Raid and World Boss emphasis makes that flexibility even more valuable. Cons: The old Grass-sustain nerfs still limit stall-heavy builds, while 4x Ice and 4x Poison weaknesses can end a run quickly if you force the wrong matchup. |
Arcapex S TierElectric Evo Path: Arcub → Arcapex | Best for: Burst • PvP • Electric DPS Pros: A 560 BST, 115 Attack, and 108 Speed still make Arcapex one of the strongest raw stat packages in Evomon. Electric pressure is excellent into Water, Flying, and Steel, while Lightning Surge gives it a reliable physical win condition for PvP and PvE. Cons: Ground and Rock are straightforward counters, and the 0.7 off-type multiplier makes bad matchups harder to patch with generic coverage. |
Volcrest S TierElectric Evo Path: Bluebird → Volcrest | Best for: Farming • Cleaner • Boss DPS Pros: Volcrest remains one of the best speed-based cleaners and a dependable farming pick. Its Flying/Electric pressure covers a wide range of common targets, while Bleed and high tempo keep it useful against bigger HP bars instead of limiting it to short fights. Cons: Rock, Ice, Electric, Poison, and Psychic pressure can remove it quickly, so it needs correct entries rather than trying to tank through unfavorable turns. |
Lavarock S TierFireRock Evo Path: Lavite → Lavarock | Best for: Bosses • PvP • Burn teams Pros: The confirmed weather changes from the previous balance pass still favor Lavarock. Volcanic Eruption applying two Burn stacks per turn to non-Fire targets gives this bulky Fire/Rock bruiser passive pressure that scales well into Raids and World Boss fights. Cons: Water is especially dangerous, while Ground and Fighting also force it out. Faster attackers can punish it before Burn pressure takes over. |
Wisphex S TierPoisonPsychic Evo Path: Wispuff → Wispshade → Wisphex | Best for: PvP • Status • Utility Pros: Wisphex is still one of the most complete status attackers in the roster. Poison/Psychic coverage, speed, disruption, and matchup pressure into Grass cores let it contribute in PvP, Raids, bosses, and general progression without requiring a specific weather team. Cons: Its ceiling is build-sensitive, and Dark pressure plus faster Psychic threats can expose its merely average bulk. |
| A Tier - ExcellentHigh-end picks that can look S-tier in the right mode or matchup, but have a clearer limitation in access, typing, speed, or team fit. | |
Astraknight A TierFighting Evo Path: Standalone (Battle Pass) | Best for: Physical breaker • Raids • Rock/Steel counter Pros: Season 3 gives Astraknight more room to shine. Its 510 BST includes 108 Attack, 94 Defense, and 90 Speed, making it a sturdy Fighting breaker into Normal, Ice, Rock, and Steel. Early Season 3 usage is trending upward as players build for tougher PvE. Cons: Flying and Psychic remain clean checks, and being Battle Pass locked makes it less practical than Pummash for many accounts. |
Thordlord A TierGroundGrass Evo Path: Mudbud → Mudthorn → Thordlord | Best for: Raids • Coverage • Anti-Electric Pros: Thordlord rises for Season 3 because its Ground/Grass typing covers Fire, Water, Electric, Poison, Ground, Rock, and Light while its balanced 514 BST makes it comfortable in longer PvE. Raid-style fights reward that kind of role compression more than the old pure sustain meta did. Cons: 4x Ice and 4x Flying weaknesses are brutal, and the earlier Grass-healing nerfs still prevent it from playing like a full stall anchor. |
Boltonia A TierElectric Evo Path: Boltonia | Best for: Speed • Electric DPS Pros: A 516 BST and 111 Speed keep Boltonia relevant as a fast Electric attacker for both PvE and PvP. It is a strong alternative when Arcapex is unavailable or when you want more speed from the Electric slot. Cons: Electric remains one of the most crowded roles in the game, and Ground/Rock answers still force it to rely on teammates rather than off-type coverage. |
Fluffastar A TierRock Evo Path: Fluffet → Fluffastar | Best for: Rock bruiser • World Boss • Special damage Pros: Fluffastar is another early Season 3 riser. Its 520 BST, 102 SpA, 98 Defense, self-cleansing Rock damage, defensive scaling, Sandstorm, and AoE access give it a legitimate World Boss and Raid niche instead of leaving it as a midgame wall. Cons: Water, Grass, Fighting, and Steel are all common weaknesses, and it needs deliberate setup to get full value from its defensive scaling. |
Pummash A TierFighting Evo Path: Pummpaw → Pummash | Best for: F2P carry • Priority • Cleanup Pros: 117 Attack and Combo Punch priority still make Pummash one of the best accessible physical finishers. It remains excellent for progression and PvP, and it can clean up weakened Raid targets without requiring premium access. Cons: It drops from S because Season 3 places more value on bulk, coverage, and long-fight utility. Flying and Psychic are also straightforward checks. |
Sundercrene A Tier Evo Path: Graycrene → Sundercrene | Best for: Physical carry • Farming • Priority Pros: A 560 BST, 114 Attack, 107 Speed, Quick Strike priority, Recover II, and AoE pressure still give Sundercrene excellent end-game tools. It remains one of the strongest pure Flying investments even if current team usage is too low to call it a universal S-tier pick. Cons: Electric, Ice, Poison, and Psychic weaknesses create obvious revenge-kill windows, while mono-Flying pressure can be stalled by the right defensive matchup. |
Frostseer A TierIce Evo Path: Frostlet → Frostseer | Best for: Farming • Frostbite • Bosses Pros: Snow applying two Frostbite stacks per turn to non-Ice targets still gives Frostseer excellent repeat-farming and boss pressure. A 528 BST with 102 SpA and 98 Speed remains a strong PvE profile for Season 3. Cons: Freeze is no longer a full action lock, while Fire, Rock, Steel, and Fighting answers are common enough to keep it out of S. |
Cyanknight A TierElectricRock Evo Path: Cyanie → Cyanknight | Best for: PvP • Tempo • Water/Flying counter Pros: Electric/Rock pressure and excellent Water/Flying matchups keep Cyanknight valuable in ranked PvP. It is especially good on teams that need one slot to pressure both fast Flying attackers and common Water cores. Cons: Ground remains a hard stop, event availability limits practical access, and the 0.7 off-type multiplier makes generic coverage less reliable when both STAB elements are checked. |
Florajell A TierWaterPoison Evo Path: Mushjell → Florajell | Best for: Raids • Rain • Status utility Pros: Florajell is one of the most important omissions from the old list. The Water/Poison final form has 517 BST, 101 SpD, 96 Speed, Rain Dance, Poison, Fatal Rebound, and Vortex Burst, giving it a useful mix of special bulk, status pressure, and weather utility for longer fights. Cons: Electric, Ground, Psychic, and Rock all hit it super effectively. It also needs more Season 3 usage before I would move it into S. |
Mirefish A TierWaterGround Evo Path: Gulpfish → Mirefish | Best for: Sustain • Raids • Rain Pros: Aqua Heal III restoring 80% HP for 8 Ultimate Energy still gives Mirefish excellent long-fight sustain, and Rain feeding Water Evomon a Soak stack gives it natural team utility. Season 3 Raids and World Bosses keep this niche relevant even as its PvP usage falls. Cons: Mirefish is slow, its heal no longer erases every bad trade, and the 4x Grass weakness is a major liability against prepared teams. |
| B Tier - Strong / SituationalGood final evolutions with real end-game jobs, but more replaceable, matchup-dependent, or build-sensitive than the tiers above. | |
Datunymph B TierGrassPsychic Evo Path: Datubud → Datunymph | Best for: Progression • Mixed coverage Pros: 107 SpA, Grass/Psychic coverage, debuffs, and accessibility still make Datunymph a reliable bridge from story progression into end game. It can contribute without needing a highly specialized team. Cons: The earlier Grass-sustain nerfs still matter, Bug is a dangerous matchup, and stronger Season 3 end-game options now compress more roles into one slot. |
Clipexor B TierDark Evo Path: Clipdow → Cliphas → Clipexor | Best for: PvP • Dark pressure • Energy Pros: Clipexor remains a high-upside Dark attacker and a useful answer to Psychic-heavy teams. It can absolutely look A-tier in a polished PvP build. Cons: It drops to B overall because its value is trait-, nature-, and equipment-sensitive, while Season 3 Raid and World Boss teams usually prefer more self-contained value. |
Frostclaw B TierIceBug Evo Path: Frostin → Frostclaw | Best for: Snow teams • Debuffs • Bosses Pros: 513 BST, 115 SpD, Snowfall, Inversion, Silkburst debuffs, and scaling Ice tools give Frostclaw a coherent Snow niche. Faster Frostbite stacking still improves its boss value. Cons: 72 Speed is exploitable and the 4x Fire weakness is severe. It remains a specialist rather than a default Season 3 slot. |
Ignifist B TierFire Evo Path: Ignibud → Ignifist | Best for: Fire bruiser • Physical pressure Pros: Current data confirms a 501 BST with 103 Attack and 103 SpD, giving Ignifist a clear bulky physical-Fire identity. It remains a useful answer to Grass, Ice, Bug, and Steel-heavy content. Cons: 70 Speed and 70 SpA limit flexibility, while Water, Ground, and Rock are simple counters. Magmaxor and Lavarock are easier to justify as premium Fire investments. |
Wispreign B TierLight Evo Path: Wispark → Wisflare → Wispreign | Best for: Light DPS • PvP flex Pros: Wispreign remains a dangerous Light attacker when you can create a safe entry and give it room to snowball. Psychic and Dark targets give it clear matchup value. Cons: It drops to B overall because acquisition and build quality matter heavily, while the current roster has more self-sufficient offensive options competing for the same investment. |
Clanxor B TierSteelDark Evo Path: Clanx → Clanxor | Best for: Defensive anchor • PvP • Bosses Pros: Steel/Dark typing and excellent defensive utility still make Clanxor a useful anchor for slower teams, and its second-health-bar style play pattern can rescue difficult boss attempts. Cons: Season 3 is currently rewarding more proactive Raid and World Boss slots. Clanxor gives up tempo, Fighting forces it out, and Protect no longer provides the old Ultimate Energy disruption. |
Chitaladin B TierBugPoison Evo Path: Chitmite → Chitgladi → Chitaladin | Best for: Coverage • Utility • Long fights Pros: Bug/Poison coverage and useful long-fight tools keep Chitaladin relevant against Grass, Psychic, and Dark targets. It is still a dependable specialist when those matchups matter. Cons: The evolution line is slow to finish, and Fire, Flying, and Rock pressure makes it harder to justify over more flexible A-tier options. |
Gempress B TierBug Evo Path: Gempillar → Gempress | Best for: 1v1 control • Special DPS Pros: A 104-SpA Bug attacker with good Psychic and Dark matchups still has a real damage niche, particularly when a team can create a safe setup turn. Cons: Swarm Assault costing 7 Ultimate Energy slows its payoff, and Fire, Flying, Rock, or Steel can halt the setup. Current Season 3 team usage is not strong enough to keep it in A. |
Empixy B TierFire Evo Path: Sparkit → Emfox → Empixy | Best for: Fast Fire DPS • Farming Pros: Blaze Storm retaining its high critical rate and Volcanic Eruption supporting faster Burn pressure keep Empixy useful for quick PvE clears. Cons: Its defenses are thin, and Season 3 gives the Fire slot fierce competition from Magmaxor and Lavarock. That makes Empixy a specialist rather than a default end-game choice. |
Coulomtis B TierElectric Evo Path: Coulomb → Coultron → Coulomtis | Best for: Electric flex • Progression Pros: A strong Electric option with enough speed and pressure for progression, bosses, and matchup-based PvP. It remains a credible end-game build when Arcapex or Cyanknight is unavailable. Cons: The Electric slot is extremely crowded, and reduced off-type power makes it harder to compensate for Ground answers with generic coverage. |
Bubblade B TierWater Evo Path: Bubble → Bubboxer → Bubblade | Best for: Rain • Water offense • Progression Pros: A 521 BST, 100 SpA, native Rain/Soak tools, and the stronger Tidal Surge III give Bubblade much more end-game relevance than its early-game starter label suggests. It is one of the better offensive Water investments. Cons: Electric and Grass remain clean checks, while Mirefish offers safer sustain and boss stability when you only have room for one Water slot. |
Blazmane B TierFire Evo Path: Blazpup → Blazgrowl → Blazmane | Best for: Starter • Physical Fire Pros: The Fire starter ends on a legitimate 520 BST with 105 Attack, 93 Defense, and 93 Speed, so it can remain useful well beyond story progression. The faster Burn environment helps physical Fire builds. Cons: Lavarock, Magmaxor, and Empixy all offer stronger specialized end-game reasons to occupy a Fire slot, and Water/Ground/Rock remain obvious punishers. |
Spikumane B TierGround Evo Path: Spikub → Spikumane | Best for: Ground specialist • Electric counter Pros: This is not merely a transitional Ground pick: 519 total stats, 101 SpD, 97 Speed, Earth Pulse, AoE Ground attacks, and debuffing Ultimate pressure make it an excellent Electric counter and PvE wave clearer. Cons: Flying, Grass, Ice, and Water all hit it super effectively, and the 0.7 off-type multiplier makes those resisted Ground matchups harder to patch with generic coverage. |
Starmuse B TierPsychic Evo Path: Starloop → Starmuse | Best for: Special burst • Psychic control Pros: The documented 115 SpA is the highest regular-form special-attack baseline, and Psymark, boost removal, Torment, and a scaling Ultimate give Starmuse real burst and control. Court of the High Sky's +2 SpA PvP opener is especially potent here. Cons: Base 75 Speed means it usually needs gear or team support to move first, and Bug, Dark, and Light attackers can exploit its single-type defenses. |
Viparch B TierPoison Evo Path: Vipip → Vipour → Viparch | Best for: Physical sweeper • Poison Pros: A 114 Attack and 106 Speed profile gives Viparch genuine physical-sweeper credentials. Poison pressure, Speed setup, and Energy Absorb let it threaten Grass teams while maintaining momentum. Cons: Wisphex and Chitaladin offer broader utility, and Ground, Dark, or Steel answers can expose how much Viparch depends on landing its Poison plan. |
| Snaerolf Evo Path: Snaero → Snaerolf | Best for: Ice physical DPS • Speed Pros: Snaerolf should have been on the previous list. The Ice final form has a strong 529 BST with 115 Attack and 105 Speed, giving it immediate physical-sweeper credentials into Grass, Ground, Flying, and Dragon targets. Cons: Mono-Ice leaves it weak to Fire, Fighting, Rock, and Steel, and current live team usage is surprisingly low. I am keeping it in B until Season 3 gives us a clearer picture of how consistently it converts those stats into wins. |
Leafblade B TierGrass Evo Path: Leafbun → Leafroge → Leafblade | Best for: Starter line • Mixed offense Pros: The old C placement understated a 525 base-stat total with strong mixed offenses and 95 Speed. It remains an accessible final starter with enough raw power for progression and targeted Water, Ground, or Rock matchups. Cons: Its Grass sustain tools were broadly nerfed, it carries five common weaknesses, and more specialized Grass options offer better control or defensive typing. That keeps it in B despite the stats. |
Glacitadel B TierIce Evo Path: Glaclide → Glacone → Glacitadel | Best for: Ice damage • Midgame carry Pros: A 512 base-stat total, 108 Attack, 102 SpA, and 93 Speed give Glacitadel far more end-game damage than its former C write-up allowed. Snow's two Frostbite stacks per turn improve every weather-based Ice composition. Cons: It is still frailer than Frostclaw and offers less complete PvE/PvP utility than Frostseer, while Fire, Fighting, Rock, and Steel remain dangerous. |
Pebgolem B TierRock Evo Path: Pebble → Pebroll → Pebgolem | Best for: Budget tank • Counter Pros: Its 301 combined HP/Def/SpD bulk is among the best documented defensive totals, and Counter-style play gives it practical progression and PvP value against physical Fire, Flying, and Ice threats. Cons: Very low Speed, common Water/Grass/Ground/Steel/Fighting weaknesses, and Protect losing its energy-denial effect make passive lines easier to exploit. |
Tinkore B TierSteel Evo Path: Tinkog → Tinkore | Best for: Steel wall • Specialist Pros: Elite documented bulk and Steel resistances give Tinkore a real specialist role. Magnetic Storm II/III now scale with 80/120 Power plus 120/200 fixed damage, which is healthier against ordinary targets and rewards SpA investment. Cons: It lost some defense-ignoring burst from the old 180/300 fixed values, stays slow, and Clanxor remains the more complete Steel anchor. |
Silvanarch B TierGrass Evo Path: Budling → Florawn → Silvanarch | Best for: Budget Grass pivot Pros: A 510 base-stat total and solid bulk keep Silvanarch usable as an accessible Grass pivot for Water, Ground, and Rock-heavy routes. Cons: It is one of the clearest losers from the combined Seed Bomb, Leech Seed, Growth, Blossomsea, and off-type changes, and rival Grass lines still offer stronger win conditions. |
Clamspire B TierWater Evo Path: Clampip → Clamwhirl → Clamspire | Best for: Rain tank • Water physical Pros: Rain's new free Soak stack improves this physical Water tank's weather turns. Its 105 Attack, 100 Defense, Fatal Rebound, Rest, Torment, and native Rain Dance give it a legitimate reactive PvP and boss niche. Cons: It is slow, Electric and Grass remain clean counters, and Bubblade or Mirefish usually provide a more direct reason to spend the Water slot. |
| C Tier - NicheUsable for progression and specific counters, but usually replaced once your Season 3 roster is established. | |
Mopillow C TierNormal Evo Path: Mopebun → Mopillow | Best for: Story • Utility filler Pros: A balanced 500 BST and neutral matchups make Mopillow comfortable filler for story progression or a utility-heavy budget build. Cons: Normal offers no super-effective pressure, and its kit lacks the damage, control, or sustain needed to displace specialized end-game tanks. |
Twirlby C TierBug Evo Path: Humding → Flutterby → Twirlby | Best for: Early coverage • Bug/Flying Pros: A 509 base-stat total and useful Speed mean it can still provide early Bug/Flying pressure and punish an unprepared Grass or Psychic target. Cons: The dual typing creates too many exploitable weaknesses, and Sundercrene, Volcrest, Chitaladin, or Gempress each execute a clearer end-game role. |
Chirphantom C Tier Evo Path: Chirppy → Chirplume → Chirphantom | Best for: Story • Flying coverage Pros: A 504 base-stat total and accessible Flying coverage are enough for story content and specific Grass, Bug, Ground, or Fighting matchups. Cons: It is squeezed hardest by competition: Sundercrene brings superior stats, recovery, priority, and AoE, while Volcrest supplies faster mixed pressure. |
| Testing / UnrankedConfirmed current final forms that I am tracking, but not ranking until their live combat data is complete enough to judge. | |
| Cragmar TestingGround Evo Path: Craglet → Cragmar | Status: Testing / Unranked What I know: Cragmar is a confirmed Ground final form in the current Dex, evolving from Craglet, so it belongs in this guide rather than being omitted. Why it is unranked: I could not verify a complete current stat and skill sheet from reliable public data. I would rather leave it unranked for now than invent a placement from typing alone. |
How I Rank Evomon in Season 3
This tier list is not a raw BST leaderboard. I combine my own play experience with current team usage and verified live data, then judge each final evolution by how much value it actually gives you across Season 3 content. A monster can have excellent stats and still rank lower if its typing, speed, access, or role makes it awkward to use.
- Element and coverage - I still start with the matchup. The best Evomon in a useful element gets priority, but dual typing and broad coverage matter more when one party has to handle several Raid or World Boss phases.
- Damage and tempo - Turns are expensive. Fast Evomon that can immediately threaten a knockout or force a switch are easier to justify than picks that need several quiet setup turns.
- Speed - Initiative remains one of the most important stats in PvP and regular PvE. A slower Evomon needs enough bulk, priority, sustain, or utility to justify moving second.
- Raid and World Boss value - Season 3 raises the value of bulk, sustain, status pressure, reliable long-fight damage, and role compression. That is one reason Goliath, Magmaxor, and several sturdy generalists move up.
- Utility - Healing, weather, status, debuffs, priority, and control can be worth more than a small BST advantage. The best teams still need more than five glass cannons.
- Accessibility - Event, Season Pass, Battle Pass, and hard-to-farm Evomon have to justify that extra investment. Trading helps Season 3 access, but I still do not rate a difficult-to-build monster exactly like an easy F2P alternative.
RELATED: Complete Evomon Beginner’s Guide
All Evomon Element Matchups - Strengths & Weaknesses
Element advantage still decides a huge number of fights in Season 3. Even an S-tier Evomon can collapse into the wrong counter, while a lower-tier specialist can look incredible when its typing lines up perfectly. That matters even more in Raids and World Boss fights, where one shared weakness across your party can turn a long attempt into a wipe. Use the table below to check the main offensive and defensive matchups for every final form in this guide:
| Evomon | Element Matchup |
|---|---|
Magmaxor FireFighting | Deals 200% Damage:NormalGrassIceBugRockSteel Takes 200%+ Damage:WaterGroundPsychic Takes 50% or Less:GrassIceBugSteel |
Florajell WaterPoison | Deals 200% Damage:FireGrassGroundRockDragon Takes 200%+ Damage:ElectricGroundPsychicRock Takes 50% or Less:FireFightingBugSteel |
Snaerolf Ice | Deals 200% Damage:GrassGroundDragon Takes 200%+ Damage:FireFightingRockSteel Takes 50% or Less:WaterIceLight |
Cragmar Ground | Deals 200% Damage:FirePoisonElectric Takes 200%+ Damage:WaterGrassIce Takes 50% or Less:FireRockPoisonElectric |
![]() Coulomtis Electric | Deals 200% Damage:WaterSteel Takes 200%+ Damage:RockGround Takes 50% or Less:Steel |
![]() Cyanknight ElectricRock | Deals 200% Damage:WaterFirePoisonIceSteelElectric Takes 200%+ Damage:WaterGrassRockGroundFighting Takes 50% or Less:Fire |
![]() Goliath GroundLight | Deals 200% Damage:FirePoisonPsychicElectricDark Takes 200%+ Damage:WaterGrassIceDark Takes 50% or Less:FireRockPoisonPsychicElectric |
![]() Clanxor SteelDark | Deals 200% Damage:RockIcePsychicDarkLight Takes 200%+ Damage:FireFightingElectricDarkLight Takes 50% or Less:NormalPoisonIcePsychicDragon |
![]() Clipexor Dark | Deals 200% Damage:PsychicDarkLight Takes 200%+ Damage:BugDarkLight Takes 50% or Less:NormalPoison |
![]() Wispreign Light | Deals 200% Damage:PsychicDark Takes 200%+ Damage:GrassDark Takes 50% or Less:FirePsychicElectric |
![]() Thordlord GroundGrass | Deals 200% Damage:WaterFireRockPoisonGroundElectricLight Takes 200%+ Damage:GrassBugIce Takes 50% or Less:RockGroundElectricLight |
![]() Celesthorn Psychic | Deals 200% Damage:PoisonFighting Takes 200%+ Damage:BugDarkLight Takes 50% or Less:Fighting |
![]() Frostclaw IceBug | Deals 200% Damage:GrassGroundPsychicDragonDark Takes 200%+ Damage:FireRockSteel Takes 50% or Less:WaterGrassIceDarkLight |
![]() Ignifist FireFighting | Deals 200% Damage:GrassBugNormalRockIceSteel Takes 200%+ Damage:WaterGroundPsychic Takes 50% or Less:GrassBugIceSteel |
![]() Lavarock FireRock | Deals 200% Damage:FireGrassBugPoisonIceSteelElectric Takes 200%+ Damage:WaterRockGroundFighting Takes 50% or Less:FireBugIce |
![]() Tarragon GrassDragon | Deals 200% Damage:WaterRockGroundDragonLight Takes 200%+ Damage:BugPoisonIceDragon Takes 50% or Less:WaterGrassRockGroundElectricLight |
![]() Volcrest Electric | Deals 200% Damage:WaterGrassBugGroundSteelFighting Takes 200%+ Damage:RockPoisonIcePsychicElectric Takes 50% or Less:GrassBugSteelFighting |
![]() Arcapex Electric | Deals 200% Damage:WaterSteel Takes 200%+ Damage:RockGround Takes 50% or Less:Steel |
![]() Wisphex PoisonPsychic | Deals 200% Damage:GrassPoisonFightingDragon Takes 200%+ Damage:RockGroundPsychicDarkLight Takes 50% or Less:GrassFighting |
![]() Frostseer Ice | Deals 200% Damage:GrassGroundDragon Takes 200%+ Damage:FireRockSteelFighting Takes 50% or Less:IceLight |
![]() Chitaladin BugPoison | Deals 200% Damage:GrassPsychicDragonDark Takes 200%+ Damage:FireRockGroundPsychic Takes 50% or Less:WaterGrassBugFightingDark |
![]() Datunymph GrassPsychic | Deals 200% Damage:WaterRockPoisonGroundFightingLight Takes 200%+ Damage:FireBugPoisonIceDark Takes 50% or Less:WaterRockGroundFightingElectric |
![]() Pummash Fighting | Deals 200% Damage:NormalRockIceSteel Takes 200%+ Damage:Psychic Takes 50% or Less:Rock |
![]() Empixy Fire | Deals 200% Damage:GrassBugIceSteel Takes 200%+ Damage:WaterRockGround Takes 50% or Less:GrassBugIceSteel |
![]() Viparch Poison | Deals 200% Damage:GrassDragon Takes 200%+ Damage:RockGroundPsychic Takes 50% or Less:GrassBugFighting |
![]() Pebgolem Rock | Deals 200% Damage:FirePoisonIceElectric Takes 200%+ Damage:WaterGrassSteelFighting Takes 50% or Less:Fire |
![]() Glacitadel Ice | Deals 200% Damage:GrassGroundDragon Takes 200%+ Damage:FireRockSteelFighting Takes 50% or Less:IceLight |
![]() Astraknight Fighting | Deals 200% Damage:NormalRockIceSteel Takes 200%+ Damage:Psychic Takes 50% or Less:Rock |
![]() Boltonia Electric | Deals 200% Damage:WaterSteel Takes 200%+ Damage:RockGround Takes 50% or Less:Steel |
![]() Fluffastar Rock | Deals 200% Damage:FirePoisonIceElectric Takes 200%+ Damage:WaterGrassSteelFighting Takes 50% or Less:Fire |
![]() Mirefish WaterGround | Deals 200% Damage:FireRockPoisonGroundElectric Takes 200%+ Damage:WaterGrassIce Takes 50% or Less:FireRockPoisonSteel |
![]() Blazmane Fire | Deals 200% Damage:GrassBugIceSteel Takes 200%+ Damage:WaterRockGround Takes 50% or Less:GrassBugIceSteel |
![]() Spikumane Ground | Deals 200% Damage:FirePoisonElectric Takes 200%+ Damage:WaterGrassIce Takes 50% or Less:FireRockPoisonElectric |
![]() Frostelle GrassIce | Deals 200% Damage:WaterGrassRockGroundDragonLight Takes 200%+ Damage:FireBugPoisonSteelFighting Takes 50% or Less:WaterGroundElectricLight |
![]() Sundercrene | Deals 200% Damage:GrassBugGroundFighting Takes 200%+ Damage:PoisonIcePsychicElectric Takes 50% or Less:GrassBugGroundFighting |
![]() Starmuse Psychic | Deals 200% Damage:PoisonFighting Takes 200%+ Damage:BugDarkLight Takes 50% or Less:Fighting |
![]() Bubblade Water | Deals 200% Damage:FireRockGround Takes 200%+ Damage:GrassElectric Takes 50% or Less:FireSteel |
![]() Gempress Bug | Deals 200% Damage:GrassPsychicDark Takes 200%+ Damage:Fire Takes 50% or Less:WaterGrassFightingDark |
![]() Clamspire Water | Deals 200% Damage:FireRockGround Takes 200%+ Damage:GrassElectric Takes 50% or Less:FireSteel |
![]() Mopillow Normal | Deals 200% Damage:None Takes 200%+ Damage:Fighting Takes 50% or Less:PsychicDark |
![]() Twirlby Bug | Deals 200% Damage:GrassBugGroundPsychicFightingDark Takes 200%+ Damage:FirePoisonIcePsychicElectric Takes 50% or Less:WaterGrassBugGroundFightingDark |
![]() Silvanarch Grass | Deals 200% Damage:WaterRockGroundLight Takes 200%+ Damage:FireBugPoisonIce Takes 50% or Less:WaterRockGroundElectricLight |
![]() Tinkore Steel | Deals 200% Damage:RockIce Takes 200%+ Damage:FireFightingElectric Takes 50% or Less:BugNormalPoisonIcePsychicDragon |
![]() Leafblade Grass | Deals 200% Damage:WaterRockGroundLight Takes 200%+ Damage:FireBugPoisonIce Takes 50% or Less:WaterRockGroundElectricLight |
![]() Chirphantom | Deals 200% Damage:GrassBugGroundFighting Takes 200%+ Damage:PoisonIcePsychicElectric Takes 50% or Less:GrassBugGroundFighting |
Best Starter in Evomon
If you just want the short answer, Blazpup is the safest starter. It gives you early Fire pressure and a burn that chips enemies down, which makes the first few islands much smoother against Grass and Bug creatures.
Here's the twist, though: you don't actually have to take the Fire starter to get a strong Fire creature. You can catch Sparkit or Lavite fairly early on Lava Crag, the third island, and both are stronger Fire picks long term. So if you know you're going to level one of those, take the Water or Grass starter instead and let it cover a different element while your real Fire carry comes online. Between the other two, I lean toward Water over Grass for early coverage.
Best Evomon Teams Tier List
Individual power only gets you so far in Season 3. Raids and the World Boss punish teams that stack the same weakness or rely on one carry to solve every phase. I want one sturdy anchor, at least one fast pressure slot, reliable elemental coverage, and enough sustain or status to survive when a fight stops being a simple damage race. These are the team cores I would build from right now.
Best Evomon Team Comps for Season 3
Season 3 adds Raids and a World Boss to the main end-game loop, so these teams prioritize coverage, long-fight value, and reliable role compression instead of stacking five pure damage dealers.
| Team | Recommended Lineup | Best For | Why It Works |
|---|---|---|---|
| Best OverallSeason 3 Meta CoreThe safest five-mon investment before matchup swaps | GoliathMagmaxor Celesthorn Frostelle Arcapex | General endgame, mixed PvE, Season 3 progression, and players who want one premium core to build first. | Goliath gives the team a defensive anchor, Magmaxor supplies durable special pressure, Celesthorn and Arcapex win speed checks, and Frostelle adds control plus Grass/Ice coverage. The lineup covers a lot of different jobs without asking one Evomon to do everything. |
| Ranked PvPSpeed & ControlFast pressure with status and priority backup | Celesthorn Frostelle Arcapex Wisphex Pummash | Ranked PvP, duels, and punishing teams that rely on one slow defensive core. | Celesthorn, Frostelle, and Arcapex put immediate pressure on the speed war, Wisphex brings status and Psychic/Poison disruption, and Pummash gives you priority cleanup when something survives the first exchange. |
| Season 3 RaidRaid / World Boss CoreBulk, sustained damage, status, and broad coverage | Goliath TarragonMagmaxor Florajell Volcrest | Season 3 Raids, the World Boss, and long PvE fights where one bad turn should not end the run. | Goliath and Tarragon stabilize the front of the team, Magmaxor supplies consistent Fire/Fighting damage, Florajell brings Water/Poison utility and Rain, and Volcrest gives speed plus long-fight pressure. Swap the weakest matchup rather than forcing all five into every boss. |
| Boss SustainAttrition & StatusFor fights you cannot simply burst down | Mirefish Clanxor Frostseer Lavarock Wisphex | Long bosses, difficult Raid phases, Tower-style endurance, and teams that need a safer recovery plan. | Mirefish keeps the run alive, Clanxor absorbs punishment, Frostseer ramps Frostbite, Lavarock adds Burn pressure, and Wisphex gives Poison/Psychic disruption. This is slower than the meta core, but much more forgiving when a fight drags on. |
| F2P / BudgetAccessible Endgame CoreStrong roles without relying on multiple premium/event picks | Pummash Bubblade Lavarock Datunymph Pebgolem | F2P accounts, progression into end game, farming, and players still missing Season Pass or event exclusives. | Pummash and Lavarock give you two long-term damage investments, Bubblade covers Water offense, Datunymph brings mixed Grass/Psychic utility, and Pebgolem buys turns with bulk. Upgrade individual slots as better Season 3 options become available. |
| Early GameLow-Risk ProgressionEasy coverage before your final roster is ready | Bubblade Pebgolem Silvanarch Clamspire Lavarock | Story progression, first bosses, early farming, and low-investment accounts. | Bubblade and Clamspire give reliable Water coverage, Pebgolem buys turns with bulk, and Silvanarch handles Water/Ground routes. Once you reach Lava Crag, Lavarock becomes a long-term carry instead of another temporary story pick. |
If you are still building toward these teams, prioritize one durable anchor and one strong carry first. Trading makes some older event and premium options easier to target in Season 3, but you do not need five rare Evomon to clear progression or start pushing end-game content.
Roblox Evomon Tier List FAQs
My current S Tier is Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, and Wisphex. Goliath, Magmaxor, and Celesthorn are the biggest early Season 3 risers, while the established Tarragon, Arcapex, Volcrest, Lavarock, Wisphex, and Frostelle core remains excellent.
Season 3 launched around the Raid update, World Boss, higher level cap, and trading rather than a new launch-day creature. The current event schedule lists the next new Evomon for the October 15 midseason update. This refresh also fixes older roster omissions by adding Snaerolf and Florajell, with Cragmar tracked as testing/unranked until its full live combat data is verified.
Blazpup is still the safest starter for a smooth opening because early Fire pressure is useful immediately. Bubble is the more forgiving alternative, while Leafbun suits a slower support-oriented start. You can also catch stronger long-term Fire options such as Lavite later, so your starter does not lock your end-game team.
My safest general Season 3 core is Goliath, Magmaxor, Celesthorn, Frostelle, and Arcapex. It gives you bulk, speed, control, and broad elemental pressure. For Raids and the World Boss, treat that as a starting point and swap the weakest matchup instead of forcing the same five into every fight.
Early on, evolve the strongest creature you can actually build rather than hoarding every resource for a perfect end-game catch. A fully evolved carry makes farming faster, which gets you the materials for your next upgrade sooner. Lavarock, Pummash, Bubblade, and Datunymph are all practical progression investments if you already have their lines.
Cragmar is a confirmed Ground final form in the current Dex, evolving from Craglet, but I could not verify a complete current stat and skill sheet from reliable public data. I would rather keep it in a testing section than invent a tier from typing alone.
With that said, that's about all you currently need to know about the best Evomon in this Roblox creature collection game. Now that you know more about the Roblox Evomon Tier List, look for more Evomon guides, such as the Evomon Adventure Suit Tier List and Evomon Codes.
















