Evomon Tier List [S3 TRADE] – Season 3 PvP, Raid & World Boss Meta

The ultimate Season 2 Roblox Evomon Tier List. Best starter Evomon, best Evomon to evolve, best teams, element matchups, and more.

Updated on September 25, 2026: Season 3 is live in Evomon (S3 TRADE), bringing the new Raid setup, a World Boss, a higher level cap, and trading into the current end game. I have rebuilt the tier list around those priorities, added missing final forms Snaerolf and Florajell, added Cragmar as a testing/unranked entry, and reassessed the biggest early Season 3 movers including Goliath, Magmaxor, Celesthorn, Astraknight, and Thordlord. The next new Season 3 Evomon is currently scheduled for the October 15 midseason update, so I will revisit the list again once it lands.

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If you want to know which Evomon is best in Roblox Evomon S3 TRADE, we have got you covered. Like Pokémon, the creature-capture game Evomon is inspired by, team building is all about finding the right combination to cover as many elements and roles as possible. In this Roblox Evomon Tier List, I rank the best final evolutions for PvP, Raids, the World Boss, farming, and general progression.

Best Roblox Evomon Tier List (Season 3)

Evomon still looks complicated until you reduce it to the matchup underneath. Element advantage matters enormously, but Season 3 makes role compression more important than before because Raids and the World Boss ask more from a five-mon party than a short story fight does. I still start by asking whether an Evomon is one of the best options in its element, then I look at speed, damage, bulk, sustain, status pressure, and how many different fights it can realistically enter.

Updated for Season 3

Quick Overview: My safest Season 3 investments are Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, and Wisphex. The biggest early movers are Goliath, Magmaxor, and Celesthorn, while Pummash, Clanxor, and a few older generalists slide as Raids and the World Boss put more value on bulk, coverage, and long-fight utility.

S Tier: Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, Wisphex.

This ranking uses final evolutions and weighs PvP, Raids, World Bosses, farming, typing, base stats, moves, status/weather synergy, accessibility, and current team usage together. Season 3 launched with Raid/World Boss changes and a higher level cap, which I take into consideration.

S: meta-defining across multiple modes. A: excellent, but more role or matchup dependent. B: strong specialists or progression investments. C: usable, but usually replaced at end game.
Roblox Evomon Season 3 Tier List
EvomonWhy We Rank It Here
S Tier - Season 3 Meta CoreThe best all-around investments right now. These picks combine strong current usage with reliable PvP, Raid, World Boss, or general PvE value.
Goliath Evomon
Goliath
S TierGroundLight
Evo Path: Glowy → Glowres → Goliath
Best for: Raids • World Boss • Tank
Pros: Goliath is one of the biggest Season 3 risers. Its 509 BST is concentrated in useful places, especially 107 Defense and 102 SpA, while Ground/Light coverage and heavy Fire/Electric resistance give it excellent value in longer Raid and World Boss fights. Early Season 3 team data is also favoring it heavily.
Cons: 57 Speed means it gives up initiative, and its 4x Grass weakness is a serious team-building tax. Water, Ice, Flying, and Dark also punish careless entries.
Goliath Evomon
Magmaxor
S TierFireFighting
Evo Path: Magma → Magmaxor
Best for: Raids • World Boss • Special DPS
Pros: Magmaxor has settled into the meta much better than its early provisional rank suggested. A 525 BST with 105 HP, 105 SpA, and 100 Speed gives it real bulk without sacrificing pressure, while Fire/Fighting coverage hits Normal, Grass, Ice, Bug, Rock, and Steel super effectively. It is one of the safest Season 3 offensive investments.
Cons: Water, Ground, Flying, and Psychic are all clean answers, so Magmaxor still needs coverage around it rather than being thrown into every fight blindly.
Celesthorn Evomon
Celesthorn
S TierPsychic
Evo Path: Standalone (Season Pass)
Best for: PvP • Speed • Psychic pressure
Pros: Celesthorn moves into S Tier for Season 3. Current data lists it as a standalone Season Pass Evomon with 514 BST, 100 Attack, and 117 Speed, which gives it one of the best speed profiles in the roster. Psychic pressure is especially valuable into Fighting, Poison, and Flying targets, and current team usage backs up its place near the top.
Cons: Bug, Light, and Dark remain direct counters, and its 70 Defense/72 SpD spread is not forgiving if it loses the speed check.
Frostelle Evomon
Frostelle
S TierGrassIce
Evo Path: Stardrift → Frostelle
Best for: PvP control • Snow • Speed
Pros: 113 Speed, sleep access, Grass/Ice coverage, and Snow synergy keep Frostelle among the best control picks in Season 3. Faster Frostbite stacking under Snow still lets it create pressure without relying on raw one-turn burst.
Cons: The earlier Seed Bomb, Leech Seed, Growth, Recover I, and Blossomsea nerfs still matter, and its long weakness list makes poor positioning expensive.
Tarragon Evomon
Tarragon
S TierGrassDragon
Evo Path: Tarro → Tarragon
Best for: Endgame • Raids • Generalist
Pros: Tarragon remains one of the safest all-purpose investments. Its 515 BST, 100 Speed, Grass/Dragon coverage, and excellent resistances compress damage, pivoting, and boss utility into one slot. The new Raid and World Boss emphasis makes that flexibility even more valuable.
Cons: The old Grass-sustain nerfs still limit stall-heavy builds, while 4x Ice and 4x Poison weaknesses can end a run quickly if you force the wrong matchup.
Arcapex Evomon
Arcapex
S TierElectric
Evo Path: Arcub → Arcapex
Best for: Burst • PvP • Electric DPS
Pros: A 560 BST, 115 Attack, and 108 Speed still make Arcapex one of the strongest raw stat packages in Evomon. Electric pressure is excellent into Water, Flying, and Steel, while Lightning Surge gives it a reliable physical win condition for PvP and PvE.
Cons: Ground and Rock are straightforward counters, and the 0.7 off-type multiplier makes bad matchups harder to patch with generic coverage.
Volcrest Evomon
Volcrest
S TierFlyingElectric
Evo Path: Bluebird → Volcrest
Best for: Farming • Cleaner • Boss DPS
Pros: Volcrest remains one of the best speed-based cleaners and a dependable farming pick. Its Flying/Electric pressure covers a wide range of common targets, while Bleed and high tempo keep it useful against bigger HP bars instead of limiting it to short fights.
Cons: Rock, Ice, Electric, Poison, and Psychic pressure can remove it quickly, so it needs correct entries rather than trying to tank through unfavorable turns.
Lavarock Evomon
Lavarock
S TierFireRock
Evo Path: Lavite → Lavarock
Best for: Bosses • PvP • Burn teams
Pros: The confirmed weather changes from the previous balance pass still favor Lavarock. Volcanic Eruption applying two Burn stacks per turn to non-Fire targets gives this bulky Fire/Rock bruiser passive pressure that scales well into Raids and World Boss fights.
Cons: Water is especially dangerous, while Ground and Fighting also force it out. Faster attackers can punish it before Burn pressure takes over.
Wisphex Evomon
Wisphex
S TierPoisonPsychic
Evo Path: Wispuff → Wispshade → Wisphex
Best for: PvP • Status • Utility
Pros: Wisphex is still one of the most complete status attackers in the roster. Poison/Psychic coverage, speed, disruption, and matchup pressure into Grass cores let it contribute in PvP, Raids, bosses, and general progression without requiring a specific weather team.
Cons: Its ceiling is build-sensitive, and Dark pressure plus faster Psychic threats can expose its merely average bulk.
A Tier - ExcellentHigh-end picks that can look S-tier in the right mode or matchup, but have a clearer limitation in access, typing, speed, or team fit.
Astraknight Evomon
Astraknight
A TierFighting
Evo Path: Standalone (Battle Pass)
Best for: Physical breaker • Raids • Rock/Steel counter
Pros: Season 3 gives Astraknight more room to shine. Its 510 BST includes 108 Attack, 94 Defense, and 90 Speed, making it a sturdy Fighting breaker into Normal, Ice, Rock, and Steel. Early Season 3 usage is trending upward as players build for tougher PvE.
Cons: Flying and Psychic remain clean checks, and being Battle Pass locked makes it less practical than Pummash for many accounts.
Thordlord Evomon
Thordlord
A TierGroundGrass
Evo Path: Mudbud → Mudthorn → Thordlord
Best for: Raids • Coverage • Anti-Electric
Pros: Thordlord rises for Season 3 because its Ground/Grass typing covers Fire, Water, Electric, Poison, Ground, Rock, and Light while its balanced 514 BST makes it comfortable in longer PvE. Raid-style fights reward that kind of role compression more than the old pure sustain meta did.
Cons: 4x Ice and 4x Flying weaknesses are brutal, and the earlier Grass-healing nerfs still prevent it from playing like a full stall anchor.
Boltonia Evomon
Boltonia
A TierElectric
Evo Path: Boltonia
Best for: Speed • Electric DPS
Pros: A 516 BST and 111 Speed keep Boltonia relevant as a fast Electric attacker for both PvE and PvP. It is a strong alternative when Arcapex is unavailable or when you want more speed from the Electric slot.
Cons: Electric remains one of the most crowded roles in the game, and Ground/Rock answers still force it to rely on teammates rather than off-type coverage.
Fluffastar Evomon
Fluffastar
A TierRock
Evo Path: Fluffet → Fluffastar
Best for: Rock bruiser • World Boss • Special damage
Pros: Fluffastar is another early Season 3 riser. Its 520 BST, 102 SpA, 98 Defense, self-cleansing Rock damage, defensive scaling, Sandstorm, and AoE access give it a legitimate World Boss and Raid niche instead of leaving it as a midgame wall.
Cons: Water, Grass, Fighting, and Steel are all common weaknesses, and it needs deliberate setup to get full value from its defensive scaling.
Pummash Evomon
Pummash
A TierFighting
Evo Path: Pummpaw → Pummash
Best for: F2P carry • Priority • Cleanup
Pros: 117 Attack and Combo Punch priority still make Pummash one of the best accessible physical finishers. It remains excellent for progression and PvP, and it can clean up weakened Raid targets without requiring premium access.
Cons: It drops from S because Season 3 places more value on bulk, coverage, and long-fight utility. Flying and Psychic are also straightforward checks.
Sundercrene Evomon
Sundercrene
A TierFlying
Evo Path: Graycrene → Sundercrene
Best for: Physical carry • Farming • Priority
Pros: A 560 BST, 114 Attack, 107 Speed, Quick Strike priority, Recover II, and AoE pressure still give Sundercrene excellent end-game tools. It remains one of the strongest pure Flying investments even if current team usage is too low to call it a universal S-tier pick.
Cons: Electric, Ice, Poison, and Psychic weaknesses create obvious revenge-kill windows, while mono-Flying pressure can be stalled by the right defensive matchup.
Frostseer Evomon
Frostseer
A TierIce
Evo Path: Frostlet → Frostseer
Best for: Farming • Frostbite • Bosses
Pros: Snow applying two Frostbite stacks per turn to non-Ice targets still gives Frostseer excellent repeat-farming and boss pressure. A 528 BST with 102 SpA and 98 Speed remains a strong PvE profile for Season 3.
Cons: Freeze is no longer a full action lock, while Fire, Rock, Steel, and Fighting answers are common enough to keep it out of S.
Cyanknight Evomon
Cyanknight
A TierElectricRock
Evo Path: Cyanie → Cyanknight
Best for: PvP • Tempo • Water/Flying counter
Pros: Electric/Rock pressure and excellent Water/Flying matchups keep Cyanknight valuable in ranked PvP. It is especially good on teams that need one slot to pressure both fast Flying attackers and common Water cores.
Cons: Ground remains a hard stop, event availability limits practical access, and the 0.7 off-type multiplier makes generic coverage less reliable when both STAB elements are checked.
Florajell Evomon
Florajell
A TierWaterPoison
Evo Path: Mushjell → Florajell
Best for: Raids • Rain • Status utility
Pros: Florajell is one of the most important omissions from the old list. The Water/Poison final form has 517 BST, 101 SpD, 96 Speed, Rain Dance, Poison, Fatal Rebound, and Vortex Burst, giving it a useful mix of special bulk, status pressure, and weather utility for longer fights.
Cons: Electric, Ground, Psychic, and Rock all hit it super effectively. It also needs more Season 3 usage before I would move it into S.
Mirefish Evomon
Mirefish
A TierWaterGround
Evo Path: Gulpfish → Mirefish
Best for: Sustain • Raids • Rain
Pros: Aqua Heal III restoring 80% HP for 8 Ultimate Energy still gives Mirefish excellent long-fight sustain, and Rain feeding Water Evomon a Soak stack gives it natural team utility. Season 3 Raids and World Bosses keep this niche relevant even as its PvP usage falls.
Cons: Mirefish is slow, its heal no longer erases every bad trade, and the 4x Grass weakness is a major liability against prepared teams.
B Tier - Strong / SituationalGood final evolutions with real end-game jobs, but more replaceable, matchup-dependent, or build-sensitive than the tiers above.
Datunymph Evomon
Datunymph
B TierGrassPsychic
Evo Path: Datubud → Datunymph
Best for: Progression • Mixed coverage
Pros: 107 SpA, Grass/Psychic coverage, debuffs, and accessibility still make Datunymph a reliable bridge from story progression into end game. It can contribute without needing a highly specialized team.
Cons: The earlier Grass-sustain nerfs still matter, Bug is a dangerous matchup, and stronger Season 3 end-game options now compress more roles into one slot.
Clipexor Evomon
Clipexor
B TierDark
Evo Path: Clipdow → Cliphas → Clipexor
Best for: PvP • Dark pressure • Energy
Pros: Clipexor remains a high-upside Dark attacker and a useful answer to Psychic-heavy teams. It can absolutely look A-tier in a polished PvP build.
Cons: It drops to B overall because its value is trait-, nature-, and equipment-sensitive, while Season 3 Raid and World Boss teams usually prefer more self-contained value.
Frostclaw Evomon
Frostclaw
B TierIceBug
Evo Path: Frostin → Frostclaw
Best for: Snow teams • Debuffs • Bosses
Pros: 513 BST, 115 SpD, Snowfall, Inversion, Silkburst debuffs, and scaling Ice tools give Frostclaw a coherent Snow niche. Faster Frostbite stacking still improves its boss value.
Cons: 72 Speed is exploitable and the 4x Fire weakness is severe. It remains a specialist rather than a default Season 3 slot.
Ignifist Evomon
Ignifist
B TierFire
Evo Path: Ignibud → Ignifist
Best for: Fire bruiser • Physical pressure
Pros: Current data confirms a 501 BST with 103 Attack and 103 SpD, giving Ignifist a clear bulky physical-Fire identity. It remains a useful answer to Grass, Ice, Bug, and Steel-heavy content.
Cons: 70 Speed and 70 SpA limit flexibility, while Water, Ground, and Rock are simple counters. Magmaxor and Lavarock are easier to justify as premium Fire investments.
Wispreign Evomon
Wispreign
B TierLight
Evo Path: Wispark → Wisflare → Wispreign
Best for: Light DPS • PvP flex
Pros: Wispreign remains a dangerous Light attacker when you can create a safe entry and give it room to snowball. Psychic and Dark targets give it clear matchup value.
Cons: It drops to B overall because acquisition and build quality matter heavily, while the current roster has more self-sufficient offensive options competing for the same investment.
Clanxor Evomon
Clanxor
B TierSteelDark
Evo Path: Clanx → Clanxor
Best for: Defensive anchor • PvP • Bosses
Pros: Steel/Dark typing and excellent defensive utility still make Clanxor a useful anchor for slower teams, and its second-health-bar style play pattern can rescue difficult boss attempts.
Cons: Season 3 is currently rewarding more proactive Raid and World Boss slots. Clanxor gives up tempo, Fighting forces it out, and Protect no longer provides the old Ultimate Energy disruption.
Chitaladin Evomon
Chitaladin
B TierBugPoison
Evo Path: Chitmite → Chitgladi → Chitaladin
Best for: Coverage • Utility • Long fights
Pros: Bug/Poison coverage and useful long-fight tools keep Chitaladin relevant against Grass, Psychic, and Dark targets. It is still a dependable specialist when those matchups matter.
Cons: The evolution line is slow to finish, and Fire, Flying, and Rock pressure makes it harder to justify over more flexible A-tier options.
Gempress Evomon
Gempress
B TierBug
Evo Path: Gempillar → Gempress
Best for: 1v1 control • Special DPS
Pros: A 104-SpA Bug attacker with good Psychic and Dark matchups still has a real damage niche, particularly when a team can create a safe setup turn.
Cons: Swarm Assault costing 7 Ultimate Energy slows its payoff, and Fire, Flying, Rock, or Steel can halt the setup. Current Season 3 team usage is not strong enough to keep it in A.
Empixy Evomon
Empixy
B TierFire
Evo Path: Sparkit → Emfox → Empixy
Best for: Fast Fire DPS • Farming
Pros: Blaze Storm retaining its high critical rate and Volcanic Eruption supporting faster Burn pressure keep Empixy useful for quick PvE clears.
Cons: Its defenses are thin, and Season 3 gives the Fire slot fierce competition from Magmaxor and Lavarock. That makes Empixy a specialist rather than a default end-game choice.
Coulomtis Evomon
Coulomtis
B TierElectric
Evo Path: Coulomb → Coultron → Coulomtis
Best for: Electric flex • Progression
Pros: A strong Electric option with enough speed and pressure for progression, bosses, and matchup-based PvP. It remains a credible end-game build when Arcapex or Cyanknight is unavailable.
Cons: The Electric slot is extremely crowded, and reduced off-type power makes it harder to compensate for Ground answers with generic coverage.
Bubblade Evomon
Bubblade
B TierWater
Evo Path: Bubble → Bubboxer → Bubblade
Best for: Rain • Water offense • Progression
Pros: A 521 BST, 100 SpA, native Rain/Soak tools, and the stronger Tidal Surge III give Bubblade much more end-game relevance than its early-game starter label suggests. It is one of the better offensive Water investments.
Cons: Electric and Grass remain clean checks, while Mirefish offers safer sustain and boss stability when you only have room for one Water slot.
Blazmane Evomon
Blazmane
B TierFire
Evo Path: Blazpup → Blazgrowl → Blazmane
Best for: Starter • Physical Fire
Pros: The Fire starter ends on a legitimate 520 BST with 105 Attack, 93 Defense, and 93 Speed, so it can remain useful well beyond story progression. The faster Burn environment helps physical Fire builds.
Cons: Lavarock, Magmaxor, and Empixy all offer stronger specialized end-game reasons to occupy a Fire slot, and Water/Ground/Rock remain obvious punishers.
Spikumane Evomon
Spikumane
B TierGround
Evo Path: Spikub → Spikumane
Best for: Ground specialist • Electric counter
Pros: This is not merely a transitional Ground pick: 519 total stats, 101 SpD, 97 Speed, Earth Pulse, AoE Ground attacks, and debuffing Ultimate pressure make it an excellent Electric counter and PvE wave clearer.
Cons: Flying, Grass, Ice, and Water all hit it super effectively, and the 0.7 off-type multiplier makes those resisted Ground matchups harder to patch with generic coverage.
Starmuse Evomon
Starmuse
B TierPsychic
Evo Path: Starloop → Starmuse
Best for: Special burst • Psychic control
Pros: The documented 115 SpA is the highest regular-form special-attack baseline, and Psymark, boost removal, Torment, and a scaling Ultimate give Starmuse real burst and control. Court of the High Sky's +2 SpA PvP opener is especially potent here.
Cons: Base 75 Speed means it usually needs gear or team support to move first, and Bug, Dark, and Light attackers can exploit its single-type defenses.
Viparch Evomon
Viparch
B TierPoison
Evo Path: Vipip → Vipour → Viparch
Best for: Physical sweeper • Poison
Pros: A 114 Attack and 106 Speed profile gives Viparch genuine physical-sweeper credentials. Poison pressure, Speed setup, and Energy Absorb let it threaten Grass teams while maintaining momentum.
Cons: Wisphex and Chitaladin offer broader utility, and Ground, Dark, or Steel answers can expose how much Viparch depends on landing its Poison plan.
Snaerolf Snaerolf Evomon Evo Path: Snaero → Snaerolf
Best for: Ice physical DPS • Speed
Pros: Snaerolf should have been on the previous list. The Ice final form has a strong 529 BST with 115 Attack and 105 Speed, giving it immediate physical-sweeper credentials into Grass, Ground, Flying, and Dragon targets.
Cons: Mono-Ice leaves it weak to Fire, Fighting, Rock, and Steel, and current live team usage is surprisingly low. I am keeping it in B until Season 3 gives us a clearer picture of how consistently it converts those stats into wins.
Leafblade Evomon
Leafblade
B TierGrass
Evo Path: Leafbun → Leafroge → Leafblade
Best for: Starter line • Mixed offense
Pros: The old C placement understated a 525 base-stat total with strong mixed offenses and 95 Speed. It remains an accessible final starter with enough raw power for progression and targeted Water, Ground, or Rock matchups.
Cons: Its Grass sustain tools were broadly nerfed, it carries five common weaknesses, and more specialized Grass options offer better control or defensive typing. That keeps it in B despite the stats.
Glacitadel Evomon
Glacitadel
B TierIce
Evo Path: Glaclide → Glacone → Glacitadel
Best for: Ice damage • Midgame carry
Pros: A 512 base-stat total, 108 Attack, 102 SpA, and 93 Speed give Glacitadel far more end-game damage than its former C write-up allowed. Snow's two Frostbite stacks per turn improve every weather-based Ice composition.
Cons: It is still frailer than Frostclaw and offers less complete PvE/PvP utility than Frostseer, while Fire, Fighting, Rock, and Steel remain dangerous.
Pebgolem Evomon
Pebgolem
B TierRock
Evo Path: Pebble → Pebroll → Pebgolem
Best for: Budget tank • Counter
Pros: Its 301 combined HP/Def/SpD bulk is among the best documented defensive totals, and Counter-style play gives it practical progression and PvP value against physical Fire, Flying, and Ice threats.
Cons: Very low Speed, common Water/Grass/Ground/Steel/Fighting weaknesses, and Protect losing its energy-denial effect make passive lines easier to exploit.
Tinkore Evomon
Tinkore
B TierSteel
Evo Path: Tinkog → Tinkore
Best for: Steel wall • Specialist
Pros: Elite documented bulk and Steel resistances give Tinkore a real specialist role. Magnetic Storm II/III now scale with 80/120 Power plus 120/200 fixed damage, which is healthier against ordinary targets and rewards SpA investment.
Cons: It lost some defense-ignoring burst from the old 180/300 fixed values, stays slow, and Clanxor remains the more complete Steel anchor.
Silvanarch Evomon
Silvanarch
B TierGrass
Evo Path: Budling → Florawn → Silvanarch
Best for: Budget Grass pivot
Pros: A 510 base-stat total and solid bulk keep Silvanarch usable as an accessible Grass pivot for Water, Ground, and Rock-heavy routes.
Cons: It is one of the clearest losers from the combined Seed Bomb, Leech Seed, Growth, Blossomsea, and off-type changes, and rival Grass lines still offer stronger win conditions.
Clamspire Evomon
Clamspire
B TierWater
Evo Path: Clampip → Clamwhirl → Clamspire
Best for: Rain tank • Water physical
Pros: Rain's new free Soak stack improves this physical Water tank's weather turns. Its 105 Attack, 100 Defense, Fatal Rebound, Rest, Torment, and native Rain Dance give it a legitimate reactive PvP and boss niche.
Cons: It is slow, Electric and Grass remain clean counters, and Bubblade or Mirefish usually provide a more direct reason to spend the Water slot.
C Tier - NicheUsable for progression and specific counters, but usually replaced once your Season 3 roster is established.
Mopillow Evomon
Mopillow
C TierNormal
Evo Path: Mopebun → Mopillow
Best for: Story • Utility filler
Pros: A balanced 500 BST and neutral matchups make Mopillow comfortable filler for story progression or a utility-heavy budget build.
Cons: Normal offers no super-effective pressure, and its kit lacks the damage, control, or sustain needed to displace specialized end-game tanks.
Twirlby Evomon
Twirlby
C TierBugFlying
Evo Path: Humding → Flutterby → Twirlby
Best for: Early coverage • Bug/Flying
Pros: A 509 base-stat total and useful Speed mean it can still provide early Bug/Flying pressure and punish an unprepared Grass or Psychic target.
Cons: The dual typing creates too many exploitable weaknesses, and Sundercrene, Volcrest, Chitaladin, or Gempress each execute a clearer end-game role.
Chirphantom Evomon
Chirphantom
C TierFlying
Evo Path: Chirppy → Chirplume → Chirphantom
Best for: Story • Flying coverage
Pros: A 504 base-stat total and accessible Flying coverage are enough for story content and specific Grass, Bug, Ground, or Fighting matchups.
Cons: It is squeezed hardest by competition: Sundercrene brings superior stats, recovery, priority, and AoE, while Volcrest supplies faster mixed pressure.
Testing / UnrankedConfirmed current final forms that I am tracking, but not ranking until their live combat data is complete enough to judge.
Cragmar
TestingGround
Evo Path: Craglet → Cragmar
Status: Testing / Unranked
What I know: Cragmar is a confirmed Ground final form in the current Dex, evolving from Craglet, so it belongs in this guide rather than being omitted.
Why it is unranked: I could not verify a complete current stat and skill sheet from reliable public data. I would rather leave it unranked for now than invent a placement from typing alone.

RELATED: Evomon Equipment Tier List – Best Evomon Gear Set

How I Rank Evomon in Season 3

This tier list is not a raw BST leaderboard. I combine my own play experience with current team usage and verified live data, then judge each final evolution by how much value it actually gives you across Season 3 content. A monster can have excellent stats and still rank lower if its typing, speed, access, or role makes it awkward to use.

  • Element and coverage - I still start with the matchup. The best Evomon in a useful element gets priority, but dual typing and broad coverage matter more when one party has to handle several Raid or World Boss phases.
  • Damage and tempo - Turns are expensive. Fast Evomon that can immediately threaten a knockout or force a switch are easier to justify than picks that need several quiet setup turns.
  • Speed - Initiative remains one of the most important stats in PvP and regular PvE. A slower Evomon needs enough bulk, priority, sustain, or utility to justify moving second.
  • Raid and World Boss value - Season 3 raises the value of bulk, sustain, status pressure, reliable long-fight damage, and role compression. That is one reason Goliath, Magmaxor, and several sturdy generalists move up.
  • Utility - Healing, weather, status, debuffs, priority, and control can be worth more than a small BST advantage. The best teams still need more than five glass cannons.
  • Accessibility - Event, Season Pass, Battle Pass, and hard-to-farm Evomon have to justify that extra investment. Trading helps Season 3 access, but I still do not rate a difficult-to-build monster exactly like an easy F2P alternative.

RELATED: Complete Evomon Beginner’s Guide

All Evomon Element Matchups - Strengths & Weaknesses

Element advantage still decides a huge number of fights in Season 3. Even an S-tier Evomon can collapse into the wrong counter, while a lower-tier specialist can look incredible when its typing lines up perfectly. That matters even more in Raids and World Boss fights, where one shared weakness across your party can turn a long attempt into a wipe. Use the table below to check the main offensive and defensive matchups for every final form in this guide:

EvomonElement Matchup
Magmaxor
FireFighting
Deals 200% Damage:NormalGrassIceBugRockSteel
Takes 200%+ Damage:WaterGroundFlyingPsychic
Takes 50% or Less:GrassIceBugSteel
Florajell
WaterPoison
Deals 200% Damage:FireGrassGroundFlyingRockDragon
Takes 200%+ Damage:ElectricGroundPsychicRock
Takes 50% or Less:FireFightingBugSteel
Snaerolf
Ice
Deals 200% Damage:GrassGroundFlyingDragon
Takes 200%+ Damage:FireFightingRockSteel
Takes 50% or Less:WaterIceLight
Cragmar
Ground
Deals 200% Damage:FirePoisonElectric
Takes 200%+ Damage:WaterGrassFlyingIce
Takes 50% or Less:FireRockPoisonElectric
Coulomtis Evomon
Coulomtis
Electric
Deals 200% Damage:WaterFlyingSteel
Takes 200%+ Damage:RockGround
Takes 50% or Less:FlyingSteel
Cyanknight Evomon
Cyanknight
ElectricRock
Deals 200% Damage:WaterFireFlyingPoisonIceSteelElectric
Takes 200%+ Damage:WaterGrassRockGroundFighting
Takes 50% or Less:FireFlying
Goliath Evomon
Goliath
GroundLight
Deals 200% Damage:FirePoisonPsychicElectricDark
Takes 200%+ Damage:WaterGrassFlyingIceDark
Takes 50% or Less:FireRockPoisonPsychicElectric
Clanxor Evomon
Clanxor
SteelDark
Deals 200% Damage:RockIcePsychicDarkLight
Takes 200%+ Damage:FireFightingElectricDarkLight
Takes 50% or Less:FlyingNormalPoisonIcePsychicDragon
Clipexor Evomon
Clipexor
Dark
Deals 200% Damage:PsychicDarkLight
Takes 200%+ Damage:BugDarkLight
Takes 50% or Less:NormalPoison
Wispreign Evomon
Wispreign
Light
Deals 200% Damage:PsychicDark
Takes 200%+ Damage:GrassDark
Takes 50% or Less:FirePsychicElectric
Thordlord Evomon
Thordlord
GroundGrass
Deals 200% Damage:WaterFireRockPoisonGroundElectricLight
Takes 200%+ Damage:GrassFlyingBugIce
Takes 50% or Less:RockGroundElectricLight
Celesthorn Evomon
Celesthorn
Psychic
Deals 200% Damage:FlyingPoisonFighting
Takes 200%+ Damage:BugDarkLight
Takes 50% or Less:Fighting
Frostclaw Evomon
Frostclaw
IceBug
Deals 200% Damage:GrassFlyingGroundPsychicDragonDark
Takes 200%+ Damage:FireFlyingRockSteel
Takes 50% or Less:WaterGrassIceDarkLight
Ignifist Evomon
Ignifist
FireFighting
Deals 200% Damage:GrassBugNormalRockIceSteel
Takes 200%+ Damage:WaterFlyingGroundPsychic
Takes 50% or Less:GrassBugIceSteel
Lavarock Evomon
Lavarock
FireRock
Deals 200% Damage:FireGrassBugPoisonIceSteelElectric
Takes 200%+ Damage:WaterRockGroundFighting
Takes 50% or Less:FireFlyingBugIce
Tarragon Evomon
Tarragon
GrassDragon
Deals 200% Damage:WaterRockGroundDragonLight
Takes 200%+ Damage:BugPoisonIceDragon
Takes 50% or Less:WaterGrassRockGroundElectricLight
Volcrest Evomon
Volcrest
FlyingElectric
Deals 200% Damage:WaterGrassFlyingBugGroundSteelFighting
Takes 200%+ Damage:RockPoisonIcePsychicElectric
Takes 50% or Less:GrassFlyingBugSteelFighting
Arcapex Evomon
Arcapex
Electric
Deals 200% Damage:WaterFlyingSteel
Takes 200%+ Damage:RockGround
Takes 50% or Less:FlyingSteel
Wisphex Evomon
Wisphex
PoisonPsychic
Deals 200% Damage:GrassFlyingPoisonFightingDragon
Takes 200%+ Damage:RockGroundPsychicDarkLight
Takes 50% or Less:GrassFighting
Frostseer Evomon
Frostseer
Ice
Deals 200% Damage:GrassFlyingGroundDragon
Takes 200%+ Damage:FireRockSteelFighting
Takes 50% or Less:IceLight
Chitaladin Evomon
Chitaladin
BugPoison
Deals 200% Damage:GrassFlyingPsychicDragonDark
Takes 200%+ Damage:FireFlyingRockGroundPsychic
Takes 50% or Less:WaterGrassBugFightingDark
Datunymph Evomon
Datunymph
GrassPsychic
Deals 200% Damage:WaterFlyingRockPoisonGroundFightingLight
Takes 200%+ Damage:FireFlyingBugPoisonIceDark
Takes 50% or Less:WaterRockGroundFightingElectric
Pummash Evomon
Pummash
Fighting
Deals 200% Damage:NormalRockIceSteel
Takes 200%+ Damage:FlyingPsychic
Takes 50% or Less:Rock
Empixy Evomon
Empixy
Fire
Deals 200% Damage:GrassBugIceSteel
Takes 200%+ Damage:WaterRockGround
Takes 50% or Less:GrassBugIceSteel
Viparch Evomon
Viparch
Poison
Deals 200% Damage:GrassFlyingDragon
Takes 200%+ Damage:RockGroundPsychic
Takes 50% or Less:GrassBugFighting
Pebgolem Evomon
Pebgolem
Rock
Deals 200% Damage:FirePoisonIceElectric
Takes 200%+ Damage:WaterGrassSteelFighting
Takes 50% or Less:FireFlying
Glacitadel Evomon
Glacitadel
Ice
Deals 200% Damage:GrassFlyingGroundDragon
Takes 200%+ Damage:FireRockSteelFighting
Takes 50% or Less:IceLight
Astraknight Evomon
Astraknight
Fighting
Deals 200% Damage:NormalRockIceSteel
Takes 200%+ Damage:FlyingPsychic
Takes 50% or Less:Rock
Boltonia Evomon
Boltonia
Electric
Deals 200% Damage:WaterFlyingSteel
Takes 200%+ Damage:RockGround
Takes 50% or Less:FlyingSteel
Fluffastar Evomon
Fluffastar
Rock
Deals 200% Damage:FirePoisonIceElectric
Takes 200%+ Damage:WaterGrassSteelFighting
Takes 50% or Less:FireFlying
Mirefish Evomon
Mirefish
WaterGround
Deals 200% Damage:FireRockPoisonGroundElectric
Takes 200%+ Damage:WaterGrassFlyingIce
Takes 50% or Less:FireRockPoisonSteel
Blazmane Evomon
Blazmane
Fire
Deals 200% Damage:GrassBugIceSteel
Takes 200%+ Damage:WaterRockGround
Takes 50% or Less:GrassBugIceSteel
Spikumane Evomon
Spikumane
Ground
Deals 200% Damage:FirePoisonElectric
Takes 200%+ Damage:WaterGrassFlyingIce
Takes 50% or Less:FireRockPoisonElectric
Frostelle Evomon
Frostelle
GrassIce
Deals 200% Damage:WaterGrassFlyingRockGroundDragonLight
Takes 200%+ Damage:FireFlyingBugPoisonSteelFighting
Takes 50% or Less:WaterGroundElectricLight
Sundercrene Evomon
Sundercrene
Flying
Deals 200% Damage:GrassBugGroundFighting
Takes 200%+ Damage:PoisonIcePsychicElectric
Takes 50% or Less:GrassBugGroundFighting
Starmuse Evomon
Starmuse
Psychic
Deals 200% Damage:FlyingPoisonFighting
Takes 200%+ Damage:BugDarkLight
Takes 50% or Less:Fighting
Bubblade Evomon
Bubblade
Water
Deals 200% Damage:FireRockGround
Takes 200%+ Damage:GrassElectric
Takes 50% or Less:FireSteel
Gempress Evomon
Gempress
Bug
Deals 200% Damage:GrassPsychicDark
Takes 200%+ Damage:FireFlying
Takes 50% or Less:WaterGrassFightingDark
Clamspire Evomon
Clamspire
Water
Deals 200% Damage:FireRockGround
Takes 200%+ Damage:GrassElectric
Takes 50% or Less:FireSteel
Mopillow Evomon
Mopillow
Normal
Deals 200% Damage:None
Takes 200%+ Damage:Fighting
Takes 50% or Less:PsychicDark
Twirlby Evomon
Twirlby
BugFlying
Deals 200% Damage:GrassBugGroundPsychicFightingDark
Takes 200%+ Damage:FireFlyingPoisonIcePsychicElectric
Takes 50% or Less:WaterGrassBugGroundFightingDark
Silvanarch Evomon
Silvanarch
Grass
Deals 200% Damage:WaterRockGroundLight
Takes 200%+ Damage:FireFlyingBugPoisonIce
Takes 50% or Less:WaterRockGroundElectricLight
Tinkore Evomon
Tinkore
Steel
Deals 200% Damage:RockIce
Takes 200%+ Damage:FireFightingElectric
Takes 50% or Less:FlyingBugNormalPoisonIcePsychicDragon
Leafblade Evomon
Leafblade
Grass
Deals 200% Damage:WaterRockGroundLight
Takes 200%+ Damage:FireFlyingBugPoisonIce
Takes 50% or Less:WaterRockGroundElectricLight
Chirphantom Evomon
Chirphantom
Flying
Deals 200% Damage:GrassBugGroundFighting
Takes 200%+ Damage:PoisonIcePsychicElectric
Takes 50% or Less:GrassBugGroundFighting

Best Starter in Evomon

If you just want the short answer, Blazpup is the safest starter. It gives you early Fire pressure and a burn that chips enemies down, which makes the first few islands much smoother against Grass and Bug creatures.

Here's the twist, though: you don't actually have to take the Fire starter to get a strong Fire creature. You can catch Sparkit or Lavite fairly early on Lava Crag, the third island, and both are stronger Fire picks long term. So if you know you're going to level one of those, take the Water or Grass starter instead and let it cover a different element while your real Fire carry comes online. Between the other two, I lean toward Water over Grass for early coverage.

Best Evomon Teams Tier List

Individual power only gets you so far in Season 3. Raids and the World Boss punish teams that stack the same weakness or rely on one carry to solve every phase. I want one sturdy anchor, at least one fast pressure slot, reliable elemental coverage, and enough sustain or status to survive when a fight stops being a simple damage race. These are the team cores I would build from right now.

Best Evomon Team Comps for Season 3

Season 3 adds Raids and a World Boss to the main end-game loop, so these teams prioritize coverage, long-fight value, and reliable role compression instead of stacking five pure damage dealers.

Best overall team: Goliath + Magmaxor + Celesthorn + Frostelle + Arcapex. Treat it as a starting five, not a locked party, and swap the weakest matchup for the boss or PvP team in front of you.
TeamRecommended LineupBest ForWhy It Works
Best OverallSeason 3 Meta CoreThe safest five-mon investment before matchup swaps
GoliathGoliath
Magmaxor
CelesthornCelesthorn
FrostelleFrostelle
ArcapexArcapex
General endgame, mixed PvE, Season 3 progression, and players who want one premium core to build first. Goliath gives the team a defensive anchor, Magmaxor supplies durable special pressure, Celesthorn and Arcapex win speed checks, and Frostelle adds control plus Grass/Ice coverage. The lineup covers a lot of different jobs without asking one Evomon to do everything.
Ranked PvPSpeed & ControlFast pressure with status and priority backup
CelesthornCelesthorn
FrostelleFrostelle
ArcapexArcapex
WisphexWisphex
PummashPummash
Ranked PvP, duels, and punishing teams that rely on one slow defensive core. Celesthorn, Frostelle, and Arcapex put immediate pressure on the speed war, Wisphex brings status and Psychic/Poison disruption, and Pummash gives you priority cleanup when something survives the first exchange.
Season 3 RaidRaid / World Boss CoreBulk, sustained damage, status, and broad coverage
GoliathGoliath
TarragonTarragon
Magmaxor
Florajell
VolcrestVolcrest
Season 3 Raids, the World Boss, and long PvE fights where one bad turn should not end the run. Goliath and Tarragon stabilize the front of the team, Magmaxor supplies consistent Fire/Fighting damage, Florajell brings Water/Poison utility and Rain, and Volcrest gives speed plus long-fight pressure. Swap the weakest matchup rather than forcing all five into every boss.
Boss SustainAttrition & StatusFor fights you cannot simply burst down
MirefishMirefish
ClanxorClanxor
FrostseerFrostseer
LavarockLavarock
WisphexWisphex
Long bosses, difficult Raid phases, Tower-style endurance, and teams that need a safer recovery plan. Mirefish keeps the run alive, Clanxor absorbs punishment, Frostseer ramps Frostbite, Lavarock adds Burn pressure, and Wisphex gives Poison/Psychic disruption. This is slower than the meta core, but much more forgiving when a fight drags on.
F2P / BudgetAccessible Endgame CoreStrong roles without relying on multiple premium/event picks
PummashPummash
BubbladeBubblade
LavarockLavarock
DatunymphDatunymph
PebgolemPebgolem
F2P accounts, progression into end game, farming, and players still missing Season Pass or event exclusives. Pummash and Lavarock give you two long-term damage investments, Bubblade covers Water offense, Datunymph brings mixed Grass/Psychic utility, and Pebgolem buys turns with bulk. Upgrade individual slots as better Season 3 options become available.
Early GameLow-Risk ProgressionEasy coverage before your final roster is ready
BubbladeBubblade
PebgolemPebgolem
SilvanarchSilvanarch
ClamspireClamspire
LavarockLavarock
Story progression, first bosses, early farming, and low-investment accounts. Bubblade and Clamspire give reliable Water coverage, Pebgolem buys turns with bulk, and Silvanarch handles Water/Ground routes. Once you reach Lava Crag, Lavarock becomes a long-term carry instead of another temporary story pick.

If you are still building toward these teams, prioritize one durable anchor and one strong carry first. Trading makes some older event and premium options easier to target in Season 3, but you do not need five rare Evomon to clear progression or start pushing end-game content.

RELATED: Complete Evomon Farming Guide – EXP, Coins, & More

Roblox Evomon Tier List FAQs

What are the best Evomon in Season 3?

My current S Tier is Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, and Wisphex. Goliath, Magmaxor, and Celesthorn are the biggest early Season 3 risers, while the established Tarragon, Arcapex, Volcrest, Lavarock, Wisphex, and Frostelle core remains excellent.

Did Season 3 add a new Evomon?

Season 3 launched around the Raid update, World Boss, higher level cap, and trading rather than a new launch-day creature. The current event schedule lists the next new Evomon for the October 15 midseason update. This refresh also fixes older roster omissions by adding Snaerolf and Florajell, with Cragmar tracked as testing/unranked until its full live combat data is verified.

What is the best starter in Evomon?

Blazpup is still the safest starter for a smooth opening because early Fire pressure is useful immediately. Bubble is the more forgiving alternative, while Leafbun suits a slower support-oriented start. You can also catch stronger long-term Fire options such as Lavite later, so your starter does not lock your end-game team.

What is the best Season 3 team comp in Evomon?

My safest general Season 3 core is Goliath, Magmaxor, Celesthorn, Frostelle, and Arcapex. It gives you bulk, speed, control, and broad elemental pressure. For Raids and the World Boss, treat that as a starting point and swap the weakest matchup instead of forcing the same five into every fight.

What Evomon should I evolve first?

Early on, evolve the strongest creature you can actually build rather than hoarding every resource for a perfect end-game catch. A fully evolved carry makes farming faster, which gets you the materials for your next upgrade sooner. Lavarock, Pummash, Bubblade, and Datunymph are all practical progression investments if you already have their lines.

Why is Cragmar unranked?

Cragmar is a confirmed Ground final form in the current Dex, evolving from Craglet, but I could not verify a complete current stat and skill sheet from reliable public data. I would rather keep it in a testing section than invent a tier from typing alone.

With that said, that's about all you currently need to know about the best Evomon in this Roblox creature collection game. Now that you know more about the Roblox Evomon Tier List, look for more Evomon guides, such as the Evomon Adventure Suit Tier List and Evomon Codes.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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