Evomon Tier List [S4 StarUp] – Season 4 PvP, Raid & World Boss Meta

The ultimate Season 4 Roblox Evomon Tier List. Best starter Evomon, best Evomon to evolve, best teams, element matchups, and more.

Updated on October 29, 2026: This Evomon tier list now covers Season 4 (S4 StarUp), with Star Power investment guidance, updated team advice, and additional rankings for Aurevix, Rillcrest, Budelora, Cragmar, and Titanking. Keep in mind that this is a preliminary Season 4 tier list, and I'll keep updating is as I continue testing new creatures

Recommended Videos

Looking for the best Evomon in Roblox Evomon Season 4? This tier list ranks final evolutions for PvP, Raids, the World Boss, farming, and progression. Start with a strong carry, cover its bad matchups, and build a five-Evomon team that can handle more than one kind of fight. The tables below explain which creatures deserve investment, where each one struggles, and which teammates fill the gaps.

Best Roblox Evomon Tier List (Season 4)

The best Evomon is the one that gives your team a reliable answer to the fight ahead. I weigh damage, speed, defensive typing, sustain, and utility together, with separate roles highlighted for PvP and PvE. A high tier assumes a comparable build: level, talent, nature, traits, equipment, and Star Power can all change the result of an individual matchup.

The October 15 midseason update added story content and revised Raid Mode. Season 4 follows with Pumpling, Bonkoo, Pyronix, Sweetsting, and Armorb, plus Lantern Woods, Honey Field, Rainbow Ridge, and new bosses. Seasonal Isles requires player level 30. The update also revises raids, adds dungeon instant clears and a new Battle Pass, increases daily trading purchases to 20, improves guild activity/contribution displays, and fixes mobile refining and console PvP-results issues.

Updated for Season 4

Quick Overview: My established S-tier core is Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, and Wisphex. Aurevix, Rillcrest, and Cragmar enter A provisionally; Budelora enters B provisionally. The new additions still need comparison against fully built endgame teams.

S Tier: Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, Wisphex.

This ranking compares final evolutions at similar investment. Provisional placements use documented stats, moves, and traits. The unranked section covers new additions we still need more details on. They could turn out to be great picks; we just need a clearer picture before placing them.

S: top investments with a clear endgame role. A: excellent, but more role or matchup dependent. B: strong specialists or progression investments. C: usable, but usually replaced at end game.
Roblox Evomon Season 4 Tier List
EvomonWhy We Rank It Here
S Tier - Season 4 Meta CoreThe best all-around investments right now. These picks offer strong damage, control, or defensive value. Choose the ones that fit your mode and matchups.
Goliath Evomon
Goliath
S TierGroundLight
Evo Path: Glowy → Glowres → Goliath
Best for: Raids • World Boss • Tank
Pros: A 509 BST with 107 Defense and 102 SpA makes Goliath a sturdy special attacker. Ground/Light typing gives it useful Fire and Electric resistances, so it can anchor favorable boss matchups without giving up all offensive pressure.
Cons: Its 57 Speed means it usually moves second, and the 4x Grass weakness demands a teammate that can absorb Grass pressure. Water, Ice, Flying, and Dark also punish careless entries.
Magmaxor Evomon
Magmaxor
S TierFireFighting
Evo Path: Magma → Magmaxor
Best for: Raids • World Boss • Special DPS
Pros: 105 HP, 105 SpA, and 100 Speed give Magmaxor a useful mix of durability and immediate damage. Fire/Fighting coverage threatens Normal, Grass, Ice, Bug, Rock, and Steel, making it a flexible offensive slot when those matchups matter.
Cons: Water, Ground, Flying, and Psychic are clean answers. It still needs support against these types, and it competes with Lavarock for teams built specifically around Burn pressure.
Celesthorn Evomon
Celesthorn
S TierPsychic
Evo Path: Standalone (Season Pass)
Best for: PvP • Speed • Psychic pressure
Pros: 117 Speed and 100 Attack make this standalone Psychic Evomon a fast offensive option into Fighting, Poison, and Flying targets. Its value comes from acting early and threatening the right target, rather than trying to absorb repeated hits.
Cons: 70 Defense and 72 SpD leave little room for mistakes. Bug, Light, and Dark are dangerous; Aurevix is also faster at the species-stat baseline, so Celesthorn cannot assume it wins every speed check.
Frostelle Evomon
Frostelle
S TierGrassIce
Evo Path: Stardrift → Frostelle
Best for: PvP control • Snow • Speed
Pros: 113 Speed, sleep access, Grass/Ice coverage, and Snow synergy keep Frostelle among the best control picks in Season 4. Frostbite under Snow lets it create pressure without relying on raw one-turn burst.
Cons: Its long weakness list makes poor positioning expensive, and control or Grass recovery cannot replace a safe entry.
Tarragon Evomon
Tarragon
S TierGrassDragon
Evo Path: Tarro → Tarragon
Best for: Endgame • Raids • Generalist
Pros: Tarragon remains one of the safest all-purpose investments. Its 515 BST, 100 Speed, Grass/Dragon coverage, and excellent resistances compress damage, pivoting, and boss utility into one slot. That flexibility is useful when a boss lineup demands several roles from one slot.
Cons: Recovery does not make it safe to ignore matchups: 4x Ice and 4x Poison weaknesses can end a run quickly if you force the wrong matchup.
Arcapex Evomon
Arcapex
S TierElectric
Evo Path: Arcub → Arcapex
Best for: Burst • PvP • Electric DPS
Pros: A 560 BST, 115 Attack, and 108 Speed still make Arcapex one of the strongest raw stat packages in Evomon. Electric pressure is excellent into Water, Flying, and Steel, while Lightning Surge gives it a reliable physical win condition for PvP and PvE.
Cons: Ground and Rock are straightforward counters, and the 0.7 off-type multiplier makes bad matchups harder to patch with generic coverage.
Volcrest Evomon
Volcrest
S TierFlyingElectric
Evo Path: Bluebird → Volcrest
Best for: Farming • Cleaner • Boss DPS
Pros: Volcrest remains one of the best speed-based cleaners and a dependable farming pick. Its Flying/Electric pressure covers a wide range of common targets, while Bleed and high tempo keep it useful against bigger HP bars instead of limiting it to short fights.
Cons: Rock, Ice, Electric, Poison, and Psychic pressure can remove it quickly, so it needs correct entries rather than trying to tank through unfavorable turns.
Lavarock Evomon
Lavarock
S TierFireRock
Evo Path: Lavite → Lavarock
Best for: Bosses • PvP • Burn teams
Pros: Volcanic Eruption applying two Burn stacks per turn to non-Fire targets gives this bulky Fire/Rock bruiser passive pressure that scales well into Raids and World Boss fights.
Cons: Water is especially dangerous, while Ground and Fighting also force it out. Faster attackers can punish it before Burn pressure takes over.
Wisphex Evomon
Wisphex
S TierPoisonPsychic
Evo Path: Wispuff → Wispshade → Wisphex
Best for: PvP • Status • Utility
Pros: Wisphex is still one of the most complete status attackers in the roster. Poison/Psychic coverage, speed, disruption, and matchup pressure into Grass cores let it contribute in PvP, Raids, bosses, and general progression without requiring a specific weather team.
Cons: Its ceiling is build-sensitive, and Dark pressure plus faster Psychic threats can expose its merely average bulk.
A Tier - ExcellentHigh-end picks that can look S-tier in the right mode or matchup, but have a clearer limitation in access, typing, speed, or team fit.
Aurevix Evomon
Aurevix
A Tier (Provisional)Light
Evo Path: Standalone (Season Pass)
Best for: PvP • Speed • Physical coverage
Pros: 118 Speed and 110 Attack make Aurevix a fast physical Light attacker. Glowing Cascade III costs four Energy and adds 50 Power to its next non-Light damaging skill; Refraction increases non-Light damage by 30%. That gives it a specific reason to use coverage moves.
Cons: Grass and Dark remain weaknesses. Its low 55 SpA favors physical coverage, and the rotation needs suitable moves to pay off. This A placement is provisional, based on its documented kit.
Rillcrest Evomon
Rillcrest
A Tier (Provisional)Water
Evo Path: Rillfin → Rillcrest
Best for: Rain • Physical Water • Priority
Pros: 110 HP, 104 Attack, and 110 Speed support an aggressive Water role. Splash Strike III has priority and converts overflow Energy into extra power. Permeation increases damage by 12% per Soak stack, giving it a strong reason to join a Rain team.
Cons: 74 Defense and 70 SpD are less impressive than its HP. Grass and Electric can punish it, and keeping its Soak and energy plan working matters more than its base-stat total. Provisional A.
Cragmar Evomon
Cragmar
A Tier (Provisional)Ground
Evo Path: Craglet → Cragmar
Best for: Opening pressure • Defense debuffs • Ground DPS
Pros: 111 Attack gives Cragmar real physical pressure. Initiate lets its next two skills act first on its first entry, compensating for 78 Speed. Faultline Rupture III hits at 200 Power and then reduces both target defenses by five stages.
Cons: The Ultimate costs eight Energy, and the opening trait does not make Cragmar permanently fast. Water, Grass, Ice, and Flying are dangerous. Its documented kit supports provisional A, with value depending on whether the encounter permits its debuffs.
Astraknight Evomon
Astraknight
A TierFighting
Evo Path: Standalone (Battle Pass)
Best for: Physical breaker • Raids • Rock/Steel counter
Pros: 108 Attack, 94 Defense, and 90 Speed give Astraknight a balanced physical-Fighting profile. It is a useful breaker into Normal, Ice, Rock, and Steel when you want more staying power than a fragile cleanup attacker.
Cons: Flying and Psychic are clear weaknesses. Access and build cost matter, and Pummash remains a practical alternative for accounts that already have its evolution line.
Thordlord Evomon
Thordlord
A TierGroundGrass
Evo Path: Mudbud → Mudthorn → Thordlord
Best for: Raids • Coverage • Anti-Electric
Pros: Ground/Grass attacks cover Fire, Water, Electric, Poison, Ground, Rock, and Light. Its balanced 514 BST and Electric resistance make it a useful coverage pick for longer PvE fights.
Cons: 4x Ice and 4x Flying weaknesses are severe. Do not treat it as a universal wall or rely on Grass recovery to compensate for a bad elemental matchup.
Boltonia Evomon
Boltonia
A TierElectric
Evo Path: Boltonia
Best for: Speed • Electric DPS
Pros: A 516 BST and 111 Speed keep Boltonia relevant as a fast Electric attacker for both PvE and PvP. It is a strong alternative when Arcapex is unavailable or when you want more speed from the Electric slot.
Cons: Electric remains one of the most crowded roles in the game, and Ground/Rock answers still force it to rely on teammates rather than off-type coverage.
Fluffastar Evomon
Fluffastar
A TierRock
Evo Path: Fluffet → Fluffastar
Best for: Rock bruiser • World Boss • Special damage
Pros: A 520 BST with 102 SpA and 98 Defense gives Fluffastar credible damage and physical bulk. Its Rock tools, defensive scaling, self-cleansing options, and Sandstorm synergy reward a deliberate bruiser build.
Cons: Water, Grass, Fighting, and Steel are common weaknesses. It needs suitable setup and matchups to justify its slot over a faster attacker.
Pummash Evomon
Pummash
A TierFighting
Evo Path: Pummpaw → Pummash
Best for: F2P carry • Priority • Cleanup
Pros: 117 Attack and Fighting priority make Pummash a strong accessible finisher. It can punish Normal, Ice, Rock, and Steel targets and clean up an opponent before a slower follow-up attack lands.
Cons: It offers less elemental coverage than the leading dual-type attackers. Flying and Psychic remain clear weaknesses, so it is a damage slot rather than a general defensive anchor.
Sundercrene Evomon
Sundercrene
A TierFlying
Evo Path: Graycrene → Sundercrene
Best for: Physical carry • Farming • Priority
Pros: 560 BST, 114 Attack, 107 Speed, priority, recovery, and AoE tools give Sundercrene a strong physical-Flying role. It is a useful investment when your team needs Flying pressure and repeated manual clears.
Cons: Electric, Ice, Poison, and Psychic can punish it. Its single-type offense also needs support against resistant opponents; strong raw stats do not make every matchup favorable.
Frostseer Evomon
Frostseer
A TierIce
Evo Path: Frostlet → Frostseer
Best for: Farming • Frostbite • Bosses
Pros: Snow applying two Frostbite stacks per turn to non-Ice targets still gives Frostseer excellent repeat-farming and boss pressure. A 528 BST with 102 SpA and 98 Speed remains a strong PvE profile for PvE.
Cons: Do not treat Freeze as a guaranteed action lock; Fire, Rock, Steel, and Fighting answers are common enough to keep it out of S.
Cyanknight Evomon
Cyanknight
A TierElectricRock
Evo Path: Cyanie → Cyanknight
Best for: PvP • Tempo • Water/Flying counter
Pros: Electric/Rock pressure and excellent Water/Flying matchups keep Cyanknight valuable in ranked PvP. It is especially good on teams that need one slot to pressure both fast Flying attackers and common Water cores.
Cons: Ground remains a hard stop, event availability limits practical access, and the 0.7 off-type multiplier makes generic coverage less reliable when both STAB elements are checked.
Florajell Evomon
Florajell
A TierWaterPoison
Evo Path: Mushjell → Florajell
Best for: Raids • Rain • Status utility
Pros: This Water/Poison final form combines 101 SpD and 96 Speed with Rain Dance, Poison, Fatal Rebound, and Vortex Burst. Venomtide adds two Poison stacks to damaging Water skills, giving its Water attacks another source of pressure.
Cons: Electric, Ground, Psychic, and Rock threaten it. Rillcrest offers a more direct physical Water finisher, while Florajell earns its place through status and utility.
Mirefish Evomon
Mirefish
A TierWaterGround
Evo Path: Gulpfish → Mirefish
Best for: Sustain • Raids • Rain
Pros: Aqua Heal III provides substantial self-recovery, while Rain and Soak support its Water game plan. Mirefish is a useful sustain option when staying alive matters more than finishing a fight in the fewest turns.
Cons: It is slow and vulnerable to Grass, Water, Flying, and Ice. Self-healing does not make it a party-wide healer, and Rillcrest is a better fit when you need fast physical Water pressure.
B Tier - Strong / SituationalGood final evolutions with real end-game jobs, but more replaceable, matchup-dependent, or build-sensitive than the tiers above.
Budelora Evomon
Budelora
B Tier (Provisional)Grass
Evo Path: Budelle → Budelora
Best for: Physical Grass • Sunny teams • Progression
Pros: 108 Attack, 100 HP, and 100 Speed give Budelora a useful physical-Grass profile. Pursuit adds 18% attack damage, Cloudbreak sets Sunny weather, and Spring Awakening III combines a 200-Power hit with three Growth stacks.
Cons: The Ultimate needs eight Energy, and mono-Grass carries five weaknesses. It competes with Frostelle for control and Tarragon for defensive typing. Provisional B overall, with more value on a team built around its own weather.
Datunymph Evomon
Datunymph
B TierGrassPsychic
Evo Path: Datubud → Datunymph
Best for: Progression • Mixed coverage
Pros: 107 SpA, Grass/Psychic coverage, debuffs, and accessibility still make Datunymph a reliable bridge from story progression into end game. It can contribute without needing a highly specialized team.
Cons: Bug is a dangerous matchup, and faster or more specialized endgame options can deliver their main role with fewer setup turns.
Clipexor Evomon
Clipexor
B TierDark
Evo Path: Clipdow → Cliphas → Clipexor
Best for: PvP • Dark pressure • Energy
Pros: Dark offense and energy disruption give Clipexor a clear job against Psychic and Light threats. A build that supports its energy-focused play can be much more threatening than its overall B placement suggests.
Cons: It needs the right trait, equipment, and matchup to justify the slot. Bug and Light are dangerous, and it is less straightforward to build around than a general-purpose attacker.
Frostclaw Evomon
Frostclaw
B TierIceBug
Evo Path: Frostin → Frostclaw
Best for: Snow teams • Debuffs • Bosses
Pros: 513 BST, 115 SpD, Snowfall, Inversion, Silkburst debuffs, and scaling Ice tools give Frostclaw a coherent Snow niche. Faster Frostbite stacking still improves its boss value.
Cons: 72 Speed is exploitable and the 4x Fire weakness is severe. It remains a specialist for teams that can support its weather and cover Fire.
Ignifist Evomon
Ignifist
B TierFire
Evo Path: Ignibud → Ignifist
Best for: Fire bruiser • Physical pressure
Pros: A 501 BST with 103 Attack and 103 SpD, giving Ignifist a clear bulky physical-Fire identity. It remains a useful answer to Grass, Ice, Bug, and Steel-heavy content.
Cons: 70 Speed and 70 SpA limit flexibility, while Water, Ground, and Rock are simple counters. Magmaxor and Lavarock are easier to justify as premium Fire investments.
Wispreign Evomon
Wispreign
B TierLight
Evo Path: Wispark → Wisflare → Wispreign
Best for: Light DPS • PvP flex
Pros: Wispreign provides special Light pressure into Psychic and Dark targets and can reward an energy-focused setup. It fills a different offensive role from physical Light attacker Aurevix.
Cons: Its payoff depends on giving it time and a suitable build. Grass and Dark threaten it, while faster attackers can force a defensive response before it establishes momentum.
Clanxor Evomon
Clanxor
B TierSteelDark
Evo Path: Clanx → Clanxor
Best for: Defensive anchor • PvP • Bosses
Pros: Steel/Dark typing and defensive utility make Clanxor useful for slower teams. It is a specialist anchor for favorable matchups and difficult boss attempts that need more staying power.
Cons: It gives up speed and immediate pressure. Fire, Fighting, Electric, and Light are dangerous; avoid turning every turn into a defensive action when the encounter rewards quick damage.
Chitaladin Evomon
Chitaladin
B TierBugPoison
Evo Path: Chitmite → Chitgladi → Chitaladin
Best for: Coverage • Utility • Long fights
Pros: Bug/Poison coverage and useful long-fight tools keep Chitaladin relevant against Grass, Psychic, and Dark targets. It is still a dependable specialist when those matchups matter.
Cons: The evolution line is slow to finish, and Fire, Flying, and Rock pressure makes it harder to justify over more flexible A-tier options.
Gempress Evomon
Gempress
B TierBug
Evo Path: Gempillar → Gempress
Best for: 1v1 control • Special DPS
Pros: 104 SpA and Bug pressure give Gempress a useful niche into Grass, Psychic, and Dark. It works best when the rest of the team creates enough room for its control and Ultimate setup.
Cons: Swarm Assault requires a meaningful energy commitment. Fire and Flying threaten it directly, while resistant targets can make its setup less rewarding.
Empixy Evomon
Empixy
B TierFire
Evo Path: Sparkit → Emfox → Empixy
Best for: Fast Fire DPS • Farming
Pros: Blaze Storm retaining its high critical rate and Volcanic Eruption supporting faster Burn pressure keep Empixy useful for quick PvE clears.
Cons: Its defenses are thin, and the Fire slot has fierce competition from Magmaxor and Lavarock. That makes Empixy a specialist rather than a default end-game choice.
Coulomtis Evomon
Coulomtis
B TierElectric
Evo Path: Coulomb → Coultron → Coulomtis
Best for: Electric flex • Progression
Pros: A strong Electric option with enough speed and pressure for progression, bosses, and matchup-based PvP. It remains a credible end-game build when Arcapex or Cyanknight is unavailable.
Cons: The Electric slot is extremely crowded, and reduced off-type power makes it harder to compensate for Ground answers with generic coverage.
Bubblade Evomon
Bubblade
B TierWater
Evo Path: Bubble → Bubboxer → Bubblade
Best for: Rain • Water offense • Progression
Pros: A 521 BST, 100 SpA, native Rain/Soak tools, and Tidal Surge III give Bubblade much more end-game relevance than its early-game starter label suggests. It is one of the better offensive Water investments.
Cons: Electric and Grass remain clean checks, while Mirefish offers safer sustain and boss stability when you only have room for one Water slot.
Blazmane Evomon
Blazmane
B TierFire
Evo Path: Blazpup → Blazgrowl → Blazmane
Best for: Starter • Physical Fire
Pros: The Fire starter ends on a legitimate 520 BST with 105 Attack, 93 Defense, and 93 Speed, so it can remain useful well beyond story progression. Burn pressure gives it value beyond its first direct hit.
Cons: Lavarock, Magmaxor, and Empixy all offer stronger specialized end-game reasons to occupy a Fire slot, and Water/Ground/Rock remain obvious punishers.
Spikumane Evomon
Spikumane
B TierGround
Evo Path: Spikub → Spikumane
Best for: Ground specialist • Electric counter
Pros: This is not merely a transitional Ground pick: 519 total stats, 101 SpD, 97 Speed, Earth Pulse, AoE Ground attacks, and debuffing Ultimate pressure make it an excellent Electric counter and PvE wave clearer.
Cons: Flying, Grass, Ice, and Water all hit it super effectively, and the 0.7 off-type multiplier makes those resisted Ground matchups harder to patch with generic coverage.
Starmuse Evomon
Starmuse
B TierPsychic
Evo Path: Starloop → Starmuse
Best for: Special burst • Psychic control
Pros: Its 115 SpA is a strong special-attack baseline, while Psymark, boost removal, Torment, and a scaling Ultimate give Starmuse real burst and control. Court of the High Sky's +2 SpA PvP opener is especially potent here.
Cons: Base 75 Speed means it usually needs gear or team support to move first, and Bug, Dark, and Light attackers can exploit its single-type defenses.
Viparch Evomon
Viparch
B TierPoison
Evo Path: Vipip → Vipour → Viparch
Best for: Physical sweeper • Poison
Pros: A 114 Attack and 106 Speed profile gives Viparch genuine physical-sweeper credentials. Poison pressure, Speed setup, and Energy Absorb let it threaten Grass teams while maintaining momentum.
Cons: Wisphex and Chitaladin offer broader utility, and Ground, Psychic, Rock, or Poison-resistant answers can expose how much Viparch depends on landing its Poison plan.
Snaerolf Evomon
Snaerolf
B TierIce
Evo Path: Snaero → Snaerolf
Best for: Ice physical DPS • Speed
Pros: 115 Attack, 105 Speed, and a 529 BST make Snaerolf a capable physical Ice specialist into Grass, Ground, Flying, and Dragon. IceSig refunds two Energy after a knockout, helping it keep pressure during cleanup.
Cons: 77 Defense and 77 SpD leave it vulnerable to retaliation. Fire, Fighting, Rock, and Steel remain weaknesses, and an energy refund that requires a knockout contributes less during a single prolonged boss fight.
Leafblade Evomon
Leafblade
B TierGrass
Evo Path: Leafbun → Leafroge → Leafblade
Best for: Starter line • Mixed offense
Pros: 525 BST, mixed offenses, and 95 Speed make Leafblade a useful final starter for progression. Grass pressure gives it a clear job into Water, Ground, Rock, and Light targets.
Cons: Five weaknesses make careless entries costly. Budelora offers another physical Grass option, while Frostelle and Tarragon provide more distinct control or dual-type roles.
Glacitadel Evomon
Glacitadel
B TierIce
Evo Path: Glaclide → Glacone → Glacitadel
Best for: Ice damage • Midgame carry
Pros: 108 Attack, 102 SpA, and 93 Speed give Glacitadel useful mixed Ice damage. Snow supports its Frostbite game plan, making it a viable progression carry and matchup pick.
Cons: Fire, Fighting, Rock, and Steel pressure remain serious concerns. It competes with faster Snaerolf and the different utility offered by Frostseer and Frostclaw.
Pebgolem Evomon
Pebgolem
B TierRock
Evo Path: Pebble → Pebroll → Pebgolem
Best for: Budget tank • Counter
Pros: Strong combined HP and defenses make Pebgolem a practical budget tank. Counter-style play can punish physical attackers when it survives the hit and has the right matchup.
Cons: Very low Speed makes it easy to pressure before it acts. Water, Grass, Steel, and Fighting are the main elemental weaknesses; passive turns can also give an opponent time to set up.
Tinkore Evomon
Tinkore
B TierSteel
Evo Path: Tinkog → Tinkore
Best for: Steel wall • Specialist
Pros: High bulk and Steel resistances give Tinkore a useful specialist role. Its Magnetic Storm attacks combine ordinary damage with a fixed component, so the rest of its build still matters.
Cons: It stays slow and can lose momentum against prepared opponents. Fire, Fighting, and Electric punish it, while Clanxor offers a different defensive toolkit for teams that need Dark coverage.
Silvanarch Evomon
Silvanarch
B TierGrass
Evo Path: Budling → Florawn → Silvanarch
Best for: Budget Grass pivot
Pros: A 510 BST and solid bulk keep Silvanarch usable as an accessible Grass pivot. It can cover Water, Ground, Rock, and Light matchups while you build more specialized options.
Cons: Its common weaknesses and limited immediate pressure make it harder to justify at endgame. Budelora, Frostelle, and Tarragon each offer a clearer offensive, control, or dual-type reason to spend the Grass slot.
Clamspire Evomon
Clamspire
B TierWater
Evo Path: Clampip → Clamwhirl → Clamspire
Best for: Rain tank • Water physical
Pros: 105 Attack, 100 Defense, Fatal Rebound, Rest, Torment, and Rain Dance give Clamspire a useful reactive role. Raincall sets Rain on its first entry, providing weather support for a Water-focused team.
Cons: It is slow and vulnerable to Grass and Electric. Choose it for the support and defensive role; Rillcrest is a more direct physical finisher, while Mirefish provides a different recovery plan.
C Tier - NicheUsable for progression and specific counters, but usually replaced once your Season 4 roster is established.
Mopillow Evomon
Mopillow
C TierNormal
Evo Path: Mopebun → Mopillow
Best for: Story • Utility filler
Pros: A balanced 500 BST and neutral matchups make Mopillow comfortable filler for story progression or a utility-heavy budget build.
Cons: Normal offers no super-effective pressure, and its kit lacks the damage, control, or sustain needed to displace specialized end-game tanks.
Twirlby Evomon
Twirlby
C TierBugFlying
Evo Path: Humding → Flutterby → Twirlby
Best for: Early coverage • Bug/Flying
Pros: A 509 base-stat total and useful Speed mean it can still provide early Bug/Flying pressure and punish an unprepared Grass or Psychic target.
Cons: The dual typing creates too many exploitable weaknesses, and Sundercrene, Volcrest, Chitaladin, or Gempress each execute a clearer end-game role.
Chirphantom Evomon
Chirphantom
C TierFlying
Evo Path: Chirppy → Chirplume → Chirphantom
Best for: Story • Flying coverage
Pros: A 504 base-stat total and accessible Flying coverage are enough for story content and specific Grass, Bug, Ground, or Fighting matchups.
Cons: It is squeezed hardest by competition: Sundercrene brings superior stats, recovery, priority, and AoE, while Volcrest supplies faster mixed pressure.
Unranked - More Details Coming SoonThese newcomers don't have a tier just yet. We're still checking their moves, traits, and evolutions, so don't count them out! For now, we're using the family name wherever we haven't confirmed the final form.
Scorpolith
Unranked
Scorpite / Scorpolith; more evolution details to come
Still figuring this one out: A recent fix stopped Scorpolith from being incorrectly marked as defeated when status damage and Golden Trait healing happen together. We still need a closer look at its moves and traits before giving it a tier.
Pumpling
Unranked
Still checking the final evolution
No tier just yet: Pumpling is one of the new seasonal arrivals, but we're still checking its evolution line and moves. We'll place it once we have a better idea of what its final form can do.
Pyronix
Unranked
Still checking its evolution details
One to keep an eye on: Pyronix has joined the seasonal lineup, and we're still piecing together its type, traits, and moves. There's not enough to give it a fair ranking yet.
Sweetsting
Unranked
Still checking the final evolution
More details to come: Sweetsting is here, but we're still checking what it evolves into and how its moves work together. We'll give the line a tier once those details are clearer.
Armorb
Unranked
Still checking the final evolution
Still an unknown for now: Armorb is another new seasonal family we're keeping an eye on. We need more details on its final form, moves, and traits before deciding where it belongs.

RELATED: Evomon Equipment Tier List – Best Evomon Gear Set

How I Rank Evomon in Season 4

I rank species by what their stats, moves, traits, and typing let them do at comparable investment. The established placements build on the previous list; the five new provisional placements use documented kit data and matchup analysis. Community team-builder picks can help identify options to investigate, but they are not live-game win rates. A new release does not automatically outrank a well-built older Evomon.

Star Power changes the investment decision: Level-150 Evomon can receive further stat upgrades up to 15 stars, using Coins, Evolution Stones, and the star-upgrade material. Compare creatures at the same star investment before judging their relative strength. Build a reliable carry and cover its counters before spreading resources across replacements. The star system strengthens an existing build; it does not remove its elemental weaknesses.

  • Element and coverage - I still start with the matchup. The best Evomon in a useful element gets priority, but dual typing and broad coverage matter more when one party has to handle several Raid or World Boss phases.
  • Damage and tempo - Turns are expensive. Fast Evomon that can immediately threaten a knockout or force a switch are easier to justify than picks that need several quiet setup turns.
  • Speed - Initiative remains one of the most important stats in PvP and regular PvE. A slower Evomon needs enough bulk, priority, sustain, or utility to justify moving second.
  • Raid and World Boss value - I weigh reliable damage, survival, and useful support against the actual enemy lineup. Revised raids require fresh matchup checks; a creature does not move up simply because it is bulky or was popular in an earlier season.
  • Utility - Healing, weather, status, debuffs, priority, and control can be worth more than a small BST advantage. The best teams still need more than five glass cannons.
  • Accessibility - Acquisition, evolution resources, traits, equipment, and Star Power all affect how practical a recommendation is. The strongest theoretical replacement may be a worse immediate investment than improving a carry you already own.

RELATED: Complete Evomon Beginner’s Guide

All Evomon Element Matchups - Strengths & Weaknesses

Element advantage can decide a fight before raw stats do. This table covers the ranked final evolutions; new entries with unverified typing are excluded until their kits are confirmed. Offensive coverage assumes you use the matching move type against a single-element target. Dual-type opponents can change that result, while defensive weaknesses and resistances below combine both of your Evomon's elements. Evomon uses its own type chart, so do not assume every Pokémon matchup carries over.

EvomonElement Matchup
Magmaxor Evomon
Magmaxor
FireFighting
Deals 200% Damage:GrassBugIceSteelNormalRock
Takes 200%+ Damage:GroundPsychicFlyingWater
Takes 50% or Less:IceBugGrassSteel
Florajell Evomon
Florajell
WaterPoison
Deals 200% Damage:FireRockGroundGrassFlyingDragon
Takes 200%+ Damage:GroundElectricPsychicRock
Takes 50% or Less:FightingFireBugSteel
Snaerolf Evomon
Snaerolf
Ice
Deals 200% Damage:GrassFlyingGroundDragon
Takes 200%+ Damage:FightingFireRockSteel
Takes 50% or Less:IceLightWater
Cragmar Evomon
Cragmar
Ground
Deals 200% Damage:FirePoisonElectric
Takes 200%+ Damage:IceFlyingWaterGrass
Takes 50% or Less:ElectricFirePoisonRock
Coulomtis Evomon
Coulomtis
Electric
Deals 200% Damage:WaterFlyingSteel
Takes 200%+ Damage:GroundRock
Takes 50% or Less:FlyingSteel
Cyanknight Evomon
Cyanknight
ElectricRock
Deals 200% Damage:WaterFlyingSteelFirePoisonIceElectric
Takes 200%+ Damage:GroundFightingRockWaterGrass
Takes 50% or Less:FireFlying
Goliath Evomon
Goliath
GroundLight
Deals 200% Damage:FirePoisonElectricPsychicDark
Takes 200%+ Damage:IceDarkFlyingWaterGrass
Takes 50% or Less:ElectricPsychicFirePoisonRock
Clanxor Evomon
Clanxor
SteelDark
Deals 200% Damage:RockIcePsychicLight
Takes 200%+ Damage:ElectricLightFightingFire
Takes 50% or Less:IcePsychicPoisonFlyingNormalDragon
Clipexor Evomon
Clipexor
Dark
Deals 200% Damage:PsychicLight
Takes 200%+ Damage:LightBug
Takes 50% or Less:PoisonNormal
Wispreign Evomon
Wispreign
Light
Deals 200% Damage:PsychicDark
Takes 200%+ Damage:DarkGrass
Takes 50% or Less:ElectricPsychicFire
Thordlord Evomon
Thordlord
GroundGrass
Deals 200% Damage:FirePoisonElectricWaterRockGroundLight
Takes 200%+ Damage:IceFlyingBugGrass
Takes 50% or Less:GroundElectricLightRock
Celesthorn Evomon
Celesthorn
Psychic
Deals 200% Damage:FlyingPoisonFighting
Takes 200%+ Damage:DarkLightBug
Takes 50% or Less:Fighting
Frostclaw Evomon
Frostclaw
IceBug
Deals 200% Damage:GrassFlyingGroundDragonPsychicDark
Takes 200%+ Damage:FireRockFlyingSteel
Takes 50% or Less:IceDarkLightWaterGrass
Ignifist Evomon
Ignifist
Fire
Deals 200% Damage:GrassBugIceSteel
Takes 200%+ Damage:GroundRockWater
Takes 50% or Less:IceBugGrassSteel
Lavarock Evomon
Lavarock
FireRock
Deals 200% Damage:GrassBugIceSteelFirePoisonElectric
Takes 200%+ Damage:GroundFightingRockWater
Takes 50% or Less:IceFireFlyingBug
Tarragon Evomon
Tarragon
GrassDragon
Deals 200% Damage:WaterRockGroundLightDragon
Takes 200%+ Damage:IcePoisonBugDragon
Takes 50% or Less:GroundElectricLightRockWaterGrass
Volcrest Evomon
Volcrest
FlyingElectric
Deals 200% Damage:GrassBugGroundFightingWaterFlyingSteel
Takes 200%+ Damage:IceElectricPsychicPoisonRock
Takes 50% or Less:FightingFlyingBugGrassSteel
Arcapex Evomon
Arcapex
Electric
Deals 200% Damage:WaterFlyingSteel
Takes 200%+ Damage:GroundRock
Takes 50% or Less:FlyingSteel
Wisphex Evomon
Wisphex
PoisonPsychic
Deals 200% Damage:GrassFlyingDragonPoisonFighting
Takes 200%+ Damage:GroundDarkLightPsychicRock
Takes 50% or Less:FightingGrass
Frostseer Evomon
Frostseer
Ice
Deals 200% Damage:GrassFlyingGroundDragon
Takes 200%+ Damage:FightingFireRockSteel
Takes 50% or Less:IceLightWater
Chitaladin Evomon
Chitaladin
BugPoison
Deals 200% Damage:GrassPsychicDarkFlyingDragon
Takes 200%+ Damage:GroundPsychicFireRockFlying
Takes 50% or Less:DarkFightingWaterBugGrass
Datunymph Evomon
Datunymph
GrassPsychic
Deals 200% Damage:WaterRockGroundLightFlyingPoisonFighting
Takes 200%+ Damage:IceDarkFirePoisonFlyingBug
Takes 50% or Less:GroundElectricFightingRockWater
Pummash Evomon
Pummash
Fighting
Deals 200% Damage:NormalRockIceSteel
Takes 200%+ Damage:PsychicFlying
Takes 50% or Less:Rock
Empixy Evomon
Empixy
Fire
Deals 200% Damage:GrassBugIceSteel
Takes 200%+ Damage:GroundRockWater
Takes 50% or Less:IceBugGrassSteel
Viparch Evomon
Viparch
Poison
Deals 200% Damage:GrassFlyingDragon
Takes 200%+ Damage:GroundPsychicRock
Takes 50% or Less:FightingBugGrass
Pebgolem Evomon
Pebgolem
Rock
Deals 200% Damage:FirePoisonIceElectric
Takes 200%+ Damage:FightingWaterGrassSteel
Takes 50% or Less:FireFlying
Glacitadel Evomon
Glacitadel
Ice
Deals 200% Damage:GrassFlyingGroundDragon
Takes 200%+ Damage:FightingFireRockSteel
Takes 50% or Less:IceLightWater
Astraknight Evomon
Astraknight
Fighting
Deals 200% Damage:NormalRockIceSteel
Takes 200%+ Damage:PsychicFlying
Takes 50% or Less:Rock
Boltonia Evomon
Boltonia
Electric
Deals 200% Damage:WaterFlyingSteel
Takes 200%+ Damage:GroundRock
Takes 50% or Less:FlyingSteel
Fluffastar Evomon
Fluffastar
Rock
Deals 200% Damage:FirePoisonIceElectric
Takes 200%+ Damage:FightingWaterGrassSteel
Takes 50% or Less:FireFlying
Mirefish Evomon
Mirefish
WaterGround
Deals 200% Damage:FireRockGroundPoisonElectric
Takes 200%+ Damage:IceFlyingWaterGrass
Takes 50% or Less:FirePoisonRockSteel
Blazmane Evomon
Blazmane
Fire
Deals 200% Damage:GrassBugIceSteel
Takes 200%+ Damage:GroundRockWater
Takes 50% or Less:IceBugGrassSteel
Spikumane Evomon
Spikumane
Ground
Deals 200% Damage:FirePoisonElectric
Takes 200%+ Damage:IceFlyingWaterGrass
Takes 50% or Less:ElectricFirePoisonRock
Frostelle Evomon
Frostelle
GrassIce
Deals 200% Damage:WaterRockGroundLightGrassFlyingDragon
Takes 200%+ Damage:FightingFirePoisonFlyingBugSteel
Takes 50% or Less:GroundElectricLightWater
Sundercrene Evomon
Sundercrene
Flying
Deals 200% Damage:GrassBugGroundFighting
Takes 200%+ Damage:IceElectricPsychicPoison
Takes 50% or Less:GroundFightingBugGrass
Starmuse Evomon
Starmuse
Psychic
Deals 200% Damage:FlyingPoisonFighting
Takes 200%+ Damage:DarkLightBug
Takes 50% or Less:Fighting
Bubblade Evomon
Bubblade
Water
Deals 200% Damage:FireRockGround
Takes 200%+ Damage:ElectricGrass
Takes 50% or Less:FireSteel
Gempress Evomon
Gempress
Bug
Deals 200% Damage:GrassPsychicDark
Takes 200%+ Damage:FireFlying
Takes 50% or Less:DarkFightingWaterGrass
Clamspire Evomon
Clamspire
Water
Deals 200% Damage:FireRockGround
Takes 200%+ Damage:ElectricGrass
Takes 50% or Less:FireSteel
Mopillow Evomon
Mopillow
Normal
Deals 200% Damage:None
Takes 200%+ Damage:Fighting
Takes 50% or Less:DarkPsychic
Twirlby Evomon
Twirlby
BugFlying
Deals 200% Damage:GrassPsychicDarkBugGroundFighting
Takes 200%+ Damage:IceElectricPsychicFirePoisonFlying
Takes 50% or Less:GroundDarkFightingWaterBugGrass
Silvanarch Evomon
Silvanarch
Grass
Deals 200% Damage:WaterRockGroundLight
Takes 200%+ Damage:IceFirePoisonFlyingBug
Takes 50% or Less:GroundElectricLightRockWater
Tinkore Evomon
Tinkore
Steel
Deals 200% Damage:RockIce
Takes 200%+ Damage:ElectricFightingFire
Takes 50% or Less:IcePsychicPoisonFlyingBugNormalDragon
Leafblade Evomon
Leafblade
Grass
Deals 200% Damage:WaterRockGroundLight
Takes 200%+ Damage:IceFirePoisonFlyingBug
Takes 50% or Less:GroundElectricLightRockWater
Chirphantom Evomon
Chirphantom
Flying
Deals 200% Damage:GrassBugGroundFighting
Takes 200%+ Damage:IceElectricPsychicPoison
Takes 50% or Less:GroundFightingBugGrass
Aurevix Evomon
Aurevix
Light
Deals 200% Damage:PsychicDark
Takes 200%+ Damage:DarkGrass
Takes 50% or Less:ElectricPsychicFire
Rillcrest Evomon
Rillcrest
Water
Deals 200% Damage:FireRockGround
Takes 200%+ Damage:ElectricGrass
Takes 50% or Less:FireSteel
Budelora Evomon
Budelora
Grass
Deals 200% Damage:WaterRockGroundLight
Takes 200%+ Damage:IceFirePoisonFlyingBug
Takes 50% or Less:GroundElectricLightRockWater
Titanking
NormalFighting
Deals 200% Damage:NormalRockIceSteel
Takes 200%+ Damage:FightingFlying
Takes 50% or Less:DarkRock

Best Starter in Evomon

If you just want the short answer, Blazpup is the safest starter. It gives you early Fire pressure and a burn that chips enemies down, which makes the first few islands much smoother against Grass and Bug creatures.

Here's the twist, though: you don't actually have to take the Fire starter to get a strong Fire creature. You can catch Sparkit or Lavite fairly early on Lava Crag, the third island, and both are stronger Fire picks long term. So if you know you're going to level one of those, take the Water or Grass starter instead and let it cover a different element while your real Fire carry comes online. Between the other two, I lean toward Water over Grass for early coverage.

Best Evomon Teams Tier List

Build around the enemy lineup, not five isolated tier placements. A dependable core needs damage, coverage, and a way to recover from a bad turn. The teams below are starting points for manual battles and first clears. Use the available instant-clear option for repeat dungeon farming, and spend your battle preparation on encounters you still need to beat.

Best Evomon Team Comps for Season 4

These established teams remain starting points while the newest kits are evaluated. Recheck raid enemies before committing, and compare replacements at similar Star Power investment.

Best overall team: Goliath + Magmaxor + Celesthorn + Frostelle + Arcapex. Treat it as a starting five, not a locked party, and swap the weakest matchup for the boss or PvP team in front of you.
TeamRecommended LineupBest ForWhy It Works
Best OverallSeason 4 Meta CoreEstablished five-mon core before matchup swaps
GoliathGoliath
Magmaxor EvomonMagmaxor
CelesthornCelesthorn
FrostelleFrostelle
ArcapexArcapex
General endgame, mixed PvE, Season 4 progression, and players who want one premium core to build first. Goliath gives the team a defensive anchor, Magmaxor supplies durable special pressure, Celesthorn and Arcapex provide fast pressure, and Frostelle adds control plus Grass/Ice coverage. Add a Water option when the matchup calls for one. Aurevix is a provisional physical-Light alternative to Celesthorn when Light coverage is more useful than Psychic.
Ranked PvPSpeed & ControlFast pressure with status and priority backup
CelesthornCelesthorn
FrostelleFrostelle
ArcapexArcapex
WisphexWisphex
PummashPummash
Ranked PvP, duels, and punishing teams that rely on one slow defensive core. Celesthorn, Frostelle, and Arcapex put immediate pressure on the speed war, Wisphex brings status and Psychic/Poison disruption, and Pummash gives you priority cleanup. Rillcrest is a provisional Water alternative when its matchups and Soak support fit better; Cragmar offers a different opening plan with Initiate.
Season 4 RaidRaid / World Boss CoreBulk, sustained damage, status, and broad coverage
GoliathGoliath
TarragonTarragon
Magmaxor EvomonMagmaxor
Florajell EvomonFlorajell
VolcrestVolcrest
Season 4 Raids, the World Boss, and long PvE fights where one bad turn should not end the run. Goliath and Tarragon stabilize the front of the team, Magmaxor supplies consistent Fire/Fighting damage, Florajell brings Water/Poison utility and Rain, and Volcrest gives speed plus long-fight pressure. Swap the weakest matchup for the current raid enemies. Rillcrest trades Florajell's status role for faster physical Water pressure; Cragmar is worth considering where defense debuffs work.
Boss SustainAttrition & StatusFor fights you cannot simply burst down
MirefishMirefish
ClanxorClanxor
FrostseerFrostseer
LavarockLavarock
WisphexWisphex
Long bosses, difficult Raid phases, Tower-style endurance, and teams that need a safer recovery plan. Mirefish provides self-sustain, Clanxor absorbs punishment, Frostseer ramps Frostbite, Lavarock adds Burn pressure, and Wisphex gives Poison/Psychic disruption. These are attrition options, not a reason to alternate Rain, Snow, and Volcanic Eruption blindly. Choose the weather plan that supports the active matchup; one weather can replace another.
F2P / BudgetAccessible Endgame CoreStrong roles without relying on multiple premium/event picks
PummashPummash
BubbladeBubblade
LavarockLavarock
DatunymphDatunymph
PebgolemPebgolem
F2P accounts, progression into end game, farming, and players still missing Season Pass or event exclusives. Pummash and Lavarock give you two long-term damage investments, Bubblade covers Water offense, Datunymph brings mixed Grass/Psychic utility, and Pebgolem buys turns with bulk. Upgrade individual slots as better Season 4 options become available.
Early GameLow-Risk ProgressionEasy coverage before your final roster is ready
BubbladeBubblade
PebgolemPebgolem
SilvanarchSilvanarch
ClamspireClamspire
LavarockLavarock
Evolution targets for story progression and low-investment accounts; use the earlier forms until these final evolutions are available. Bubblade and Clamspire give reliable Water coverage, Pebgolem buys turns with bulk, and Silvanarch handles Water/Ground routes. Once you reach Lava Crag, Lavarock becomes a long-term carry instead of another temporary story pick.

If you are still building toward these teams, finish a reliable carry and a complementary defensive option first. Use reward weekends to improve equipment and levels when they are active, then invest in the species you actually use. A rare collection piece does not need to become your next expensive combat project.

RELATED: Complete Evomon Farming Guide – EXP, Coins, & More

Roblox Evomon Tier List FAQs

What are the best Evomon in Season 4?

My established S-tier picks are Goliath, Magmaxor, Celesthorn, Frostelle, Tarragon, Arcapex, Volcrest, Lavarock, and Wisphex. Choose by mode and matchup. New provisional rankings are assessed separately, and unranked seasonal additions are not assumed to be weak.

Which new Evomon are covered in this update?

The list now includes Aurevix, Rillcrest, Budelora, Cragmar, and Titanking. The testing rows track the remaining new seasonal families and Scorpolith while their full kits are verified. The Bonkoo line is represented by its documented final evolution, Titanking.

What is the best starter in Evomon?

Blazpup is my recommendation for early Fire pressure, while Bubble is a useful alternative if you plan to build another Fire creature later. Leafbun offers Grass coverage. Your starter choice does not lock your endgame team, so favor the coverage your account needs.

What is the best Season 4 team comp in Evomon?

Goliath, Magmaxor, Celesthorn, Frostelle, and Arcapex form an established general-purpose core. Swap for the actual enemy lineup: Water damage, recovery, or status utility may be more useful than keeping all five. Compare any replacement at similar level, equipment, and Star Power investment.

Which Evomon should I evolve and upgrade first?

Finish a carry that helps you clear your current content, then cover its weaknesses. Lavarock, Pummash, Bubblade, and Datunymph are practical progression targets. Star Power becomes available at Evomon level 150 and extends investment up to 15 stars; prioritize a proven team member over an untested replacement.

Why are some new Evomon provisional or unranked?

Provisional means there is enough documented kit information for an initial placement, but the ranking still needs broader testing. Unranked means important combat or evolution details are missing. Cragmar now has a provisional A placement because its documented Initiate trait and defense-reducing Ultimate give it a clear role.

With that said, that's about all you currently need to know about the best Evomon in this Roblox creature collection game. Now that you know more about the Roblox Evomon Tier List, look for more Evomon guides, such as the Evomon Adventure Suit Tier List and Evomon Codes.


Follow us on Twitter and Facebook to get updates on your favorite games!

About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.