Updated October 6, 2026 for V0.22: The V0.2 balance pass directly changed eight of the nine Blood Demon Arts, with separate PvE and Ranked adjustments on top of the all-mode changes. Pyrokinesis is now my best overall pick, Shockwave and Obi Manipulation complete S tier, Dream leads A tier, and Tamari rises from B to A as a much stronger PvE specialist. V0.21 and V0.22 did not add further Demon Art balance changes.
Pyrokinesis is the best Blood Demon Art in Slayers 2 in my early V0.2 testing, but the top tier is genuinely competitive. Its faster recovery, improved V confirmation, tracking, and burst now give it the cleanest all-purpose offense. Shockwave remains the better reactive pick, while Obi attacks guard from almost every part of its kit instead of leaning on one obvious break attempt.
Slayers 2 Blood Demon Arts Tier List - Best BDAs Ranked
⇓ META ARTS ⇓

Pyrokinesis

Shockwave

Obi Manipulation
⇓ VERY GOOD ARTS ⇓

Dream Manipulation

Ice Manipulation

Reaper

Tamari

Arrow
⇓ DECENT ARTS ⇓

Blood Manipulation
I rank each Slayers 2 Blood Demon Art on the complete kit: useful damage windows, mobility, crowd control, defense, and how well its attacks work together. Bossing and dueling reward different things. A barrage that lets your party keep attacking can be exceptional in PvE, while a counter or a well-placed catch can decide a duel before the biggest finisher ever comes out.
In general, my philosophy here is that an Art gets recommended when its attacks are easy to confirm, difficult to punish, useful at several ranges, or capable of forcing an opponent into situations where your next move becomes easier to land. The opposite is also true: enormous damage doesn't mean much if the attack takes forever to start and everyone can see it coming.
RELATED: Slayers 2 Clans Tier List
V0.2 changes the order because it treats PvE and Ranked as different balance environments. A specialist can still outperform a broader pick with the right build and execution. I weigh the cost of a mistake, guard pressure that works against an actual defender, and whether an Art can create a second opening after the first burst.
Ranked now adds 20 seconds to every Blood Demon Art ultimate, halves refinement bonuses, and removes automatic out-of-combat health regeneration. Several individual Arts also receive Ranked-only cooldown, knockdown, block-damage, or scaling changes. PvE moves in the opposite direction for Blood Manipulation, Cryokinesis, and Tamari. I treat gear and weapon bonuses as build synergies, not free ranking points for an Art. Check our Slayers 2 weapon tier list before committing upgrade materials to the other half of your setup.
Blood Demon Art Rankings Explained
| Demon Art | Evaluation |
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SPyrokinesis Also called Explosive Blood Burst · Tracking · Pursuit
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SShockwave All-Rounder · Counter · Burst
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SObi Manipulation Guard Pressure · Control · Mix-ups
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ADream Manipulation Control · Setup · Zoning
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AIce Manipulation Also known as Cryokinesis All-Rounder · Control · AoE
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AReaper Mobility · Close Pressure · Aerial Offense
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ATamari Also known as Temari Homing Projectiles · Pressure · Resource Sustain
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AArrow Also known as Arrow Manipulation Control · Displacement · Ranged Counterplay
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BBlood Manipulation Also known as Blood Sickle Pulls · Sustained Offense · Group Bossing
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What Is the Best Demon Art in Slayers 2?
Pyrokinesis is my best overall pick in the current build. V’s opening punch now provides enough stun to confirm the heel slam, Blood Tiles has 0.3 seconds less endlag, and C keeps caught blockers inside the tornado. Its X guard damage is lower and C can no longer stack with unrelated hits, but the Art now converts ordinary openings more reliably without losing its tracking or burst.
Shockwave is the S-tier reactive alternative, while Obi is the guard-pressure specialist. Shockwave still owns the best armor-breaking counter and strict-stun catch, although every counter now has more windup and Compass Needle has a 16-second Ranked cooldown. Obi’s grab now drops the target in place for cleaner continuations. Dream leads A after a 20% ultimate buff, Tamari rises to A on a 40% PvE boost to Z and X, and Blood remains B despite regaining its X finisher guardbreak against NPCs.
RELATED: Slayers 2 Breathing Styles tier list
Best Demon Arts by Playstyle
- Flexible control: Ice Manipulation remains the broad AoE option. Its ultimate now breaks NPC and boss guards on every hit again, but shorter Ranked knockdown, slower first-icicle timing, and lower C scaling keep its PvP conversion in check.
- Group bossing: Pyrokinesis is the broad recommendation, with Tamari now the standout ranged specialist after 40% more Z and X damage against NPCs and bosses. Ice supplies repeated ultimate guardbreaks, Arrow Flight keeps its 35% PvE bonus, and Blood’s restored NPC X guardbreak improves an otherwise niche team build.
- Reactive aggression: Shockwave. Its counter breaks hyper armor and strict stun confirms the ranged conversion, although the longer universal counter windup and 16-second Ranked X cooldown reward deliberate reads rather than emergency activation.
- Setup-focused PvP: Dream for cursor-targeted homing orbs, layered placement, and a 20% stronger ultimate; Obi for S-tier guard pressure, faster field traps, a position-preserving grab, and an uninterruptible ultimate.
- Mobile melee: Reaper. Its Blood Demon Art works correctly with Reaping Blades, Cross Reaver keeps targets in place, and V0.2 raises Sonido Surge’s Fighting Style damage by 20%. Reaping Blades is Demon-only, which already matches the Art’s race requirement.
- Ranged control: Arrow is still the broader all-purpose pick thanks to improved catches, tap lock-on, Koketsu Arrow’s stun-usable reversal, and Arrow Flight’s PvE bonus. Tamari is now the stronger dedicated bossing specialist, especially with Susumaru, but its Z and C take longer to return in Ranked.
How These Demon Arts Are Ranked
- S: The leading overall or specialist recommendations, with an unusually valuable combination of combat tools or practical build potential.
- A: Excellent arts that can compete at the top within their strengths, but make a narrower overall recommendation.
- B: Viable arts with useful niches, greater setup demands, or meaningful consistency concerns.
- C: Arts held back by significant consistency problems or stronger alternatives. A useful specialist build can still make one worth keeping.
Rarity, lore strength, visual spectacle, and unlock difficulty do not earn ranking points. A difficult art can still rank highly when its tools reward achievable execution. Clan actives and passives contribute to a build recommendation, but they remain separate from the Demon Art’s own kit.
The current build rewards repeatable pressure rather than one guardbreak gimmick. Block regeneration works during stuns, skill cooldowns are global, every counter shares one cooldown, and every counter now has more windup. Ranked further removes automatic out-of-combat health regeneration, adds 20 seconds to every ultimate cooldown, and halves refinement bonuses. Reliable starters and second rotations therefore matter more than an old training-dummy burst, while healing skills and passives gain practical value without becoming part of the Art’s own score.
Choosing a Clan and Spending Skill Points
Look for an interaction you will actually use. Susumaru’s Tamari refund and Yahaba’s Arrow regeneration directly support those arts. Soyama still rewards damage dealt, but its counter shares the universal counter cooldown with Shockwave and other defensive tools. Douma offers recovery, while Shabana supports nearby allies. Pick the interaction you can execute, not the longest list of actives.
Unlock your Art’s essential attacks, maintain a useful weapon or basic-attack follow-up, and budget for stamina, health, and movement. An Evil Art reset costs 7 Ore or 100 Robux, reduced to 80 Robux with Roblox Plus. Resetting or swapping refunds the Art’s skill-tree points, and previously lost points return the next time you join. Mastery retention remains TBA, so check the current prompt before committing. A rotation that leaves no resources to defend is still a poor trade when it misses. Exact optimal stat splits are TBA.
Recheck weapon and Fighting Style follow-ups in the current build. Sickles still carry the V0.17 reductions to Z damage, scaling, speed, and block pressure, plus lower X block damage. Umbrella pressure remains easier to defend after its startup and stun nerfs. Reaper is the important pairing: Reaping Blades works with the Reaper Blood Demon Art and is now Demon-only, so the close-pressure build fits together cleanly.
On mobile or console, tune the controls before judging a ranged Art. You can force PC, Mobile, or Console controls; console camera sensitivity now works correctly; and mobile uses a dedicated tool button instead of double tap. Mobile can also dash while blocking in V0.145. It still dashes forward rather than directionally, so Arrow and Tamari spacing remains different from PC even with improved homing.
How I Rank Blood Demon Arts in Slayers 2
A good BDA needs to do more than win against a training dummy. For these rankings, I'm looking particularly closely at how reliably each Art creates opportunities to deal damage. A move that deals slightly less damage but consistently catches opponents, starts combos, or leaves you safe afterward can be much more useful than a gigantic attack that rarely lands. My main criteria are:
- How difficult the Art is to use consistently
- Damage and burst potential
- Combo starters and extensions
- Range and ability to pressure opponents from neutral
- Mobility and gap-closing tools
- Stuns, freezes, slows, knockdowns, counters, and other utility
- AoE and performance against groups
- Boss performance
- PvP pressure and matchup flexibility
- Cooldowns and resource efficiency
- Risk versus reward
- Skill-tree upgrades and passives
PvP and PvE won't always produce the same answer, either. V0.2 gives Tamari 40% more Z and X damage against NPCs and bosses, restores Blood Manipulation’s X finisher guardbreak against NPCs, and lets every Cryokinesis ultimate hit break NPC and boss guards. Ranked separately lengthens important Arrow, Cryokinesis, Dream, Shockwave, and Tamari cooldowns or weakens their conversion. Pyrokinesis’s recovery and V confirm work everywhere, which is a major reason it now takes the overall lead.
RELATED: Ultimate Slayers 2 Tier List
How to Unlock Blood Demon Arts in Slayers 2
Start Muzan’s Demon questline at -40 reputation, then use the Biwa Bell to return to his lair and ask for power. A Muzan roll costs 5 spins and can return no Art. The alternative is a named Evil Art Orb: each one has a 2% chance from Ice, Rare, Sealed, and World Event chests, or 1% from Common and Lost chests. Claim and crush a chest orb in the same session because it disappears when you rejoin. Finish its core training, then buy the moves through the Skill Tree.
Blood Manipulation also needs Sickles. Plain Sickles drop from Hoyuzo and Blood Sickles from Gyutai at 7%, so plan the weapon alongside the Art. Every Art’s ultimate comes from a matching boss drop rather than mastery alone. A fresh unlock and a complete build should not be judged as if they have the same tools.
Slayers 2 Blood Demon Arts FAQ
Pyrokinesis is my early V0.2 overall pick. Blood Tiles recovers faster, V now confirms its heel slam, and C keeps caught blockers inside the tornado. Shockwave remains the best reactive alternative, while Obi is the top dedicated guard-pressure Art.
There are nine Blood Demon Arts in the current build: Shockwave, Pyrokinesis, Ice Manipulation, Dream Manipulation, Obi Manipulation, Arrow, Reaper, Blood Manipulation, and Tamari. Pyrokinesis was previously called Explosive Blood in this guide, so it is not an additional tenth Art.
Pyrokinesis is my current overall PvP pick because its improved V confirm, tracking, and shorter Blood Tiles recovery create repeatable pressure. Shockwave remains extremely close for players who prefer strict-stun catches and an armor-breaking counter, while Obi is the strongest guard-pressure specialist.
Pyrokinesis is my broad PvE recommendation, while Tamari is the standout ranged bossing specialist after V0.2 added 40% NPC and boss damage to Z and X. Cryokinesis now breaks NPC and boss guards with every ultimate hit, and Blood Manipulation regains its X finisher guardbreak against NPCs. Equal-gear boss times remain TBA.
No. Slayers 2 has reworked Blood Demon Art movesets and a different combat system, so the original game's rankings and combo routes shouldn't be carried over. Familiar names don't guarantee familiar performance: returning arts need to be evaluated alongside the sequel's mechanics, clan synergies, and balance changes.
Become a Demon and ask Muzan for power. A roll costs 5 spins and can return no Art. Alternatively, each named Evil Art Orb has a 2% chance from Ice, Rare, Sealed, and World Event chests or 1% from Common and Lost chests. Crush a chest orb before rejoining, finish its core training, and buy the moves in the Skill Tree.
Yes. Blood Manipulation requires a Sickle. Standard Sickles and Blood Sickles support the Art. Plan that requirement before spending resources on the build.
No. Blood Manipulation is the Sickle-based Art and now sits in B tier after repeated Art and weapon nerfs. Pyrokinesis, previously called Explosive Blood in this guide, is a separate S-tier Art with tracking, steering, faster barrage pressure, and stronger Z damage.
Yes. An Evil Art reset costs 7 Ore or 100 Robux, reduced to 80 Robux with Roblox Plus. Resetting or swapping refunds your Art skill-tree points, and previously lost points return when you rejoin. Mastery retention remains TBA.
Yes. Tamari and Temari refer to the same projectile-based Art. It rises to A tier in V0.2 because Z and X deal 40% more damage to NPCs and bosses, although longer Ranked cooldowns on Z and C keep it a specialist rather than a universal PvP pick.
No. Match the actual bonuses to your playstyle. Soyama supports offensive pressure, Douma provides defensive recovery, and Shabana rewards coordinated groups. Susumaru and Yahaba have more specific interactions with Tamari and Arrow respectively.
Yes, but only in PvE. Rampant Arc Rampage’s final X hit breaks NPC guards again, and On Slaught keeps its earlier 10% NPC and boss scaling bonus. Blood remains B tier because its accumulated Art and Sickle nerfs still limit PvP damage, guard pressure, and conversion.
No. Hyper armor lets an attack resist interruption during its active window, but you can still take damage. Earlier balance passes traded several i-frame windows for armor, and Shockwave’s counter breaks hyper armor.
Dream’s ultimate deals 20% more damage in every mode. In Ranked, C’s cooldown rises from 14 to 16 seconds and X’s final explosion deals 4 block damage instead of automatically breaking guard. The stronger payoff moves Dream to the front of A tier, but the Ranked checks keep it below S.
In Ranked, Arrow’s Z and C cooldowns rise to 13 and 15 seconds. Tamari’s Z and C rise to 16 and 18 seconds in Ranked, but Tamari also gains 40% more Z and X damage against NPCs and bosses. That PvE boost moves Tamari into A tier.
Skill cooldowns are global, every counter shares one cooldown, and V0.2 gives every counter a longer windup. Ranked also adds 20 seconds to every Blood Demon Art ultimate, so missed counters and ultimates create much larger punish windows than they do in general PvE.
Yes. Pyrokinesis moves ahead of Shockwave as my best overall Art, Dream takes the front of A tier after a 20% ultimate buff, and Tamari rises from B to A because Z and X deal 40% more damage to NPCs and bosses. Blood Manipulation remains B despite regaining an NPC guardbreak on X.
Yes. Blood Tiles has 0.3 seconds less endlag, V’s opening punch stuns for 2.5 seconds and now confirms the heel slam, and blocking no longer escapes C after it catches. X block damage falls from 4 to 2.8, and C can no longer stack with other hits, but the overall kit is more reliable.
In PvE, every ultimate hit breaks guard against NPCs and bosses again. In Ranked, X knockdown falls from 3 to 1.95 seconds, Z’s first icicle appears 0.2 seconds later, and C loses scaling and block damage. Cryokinesis remains A tier as a strong controller with a better PvE than Ranked profile.
Obi Grab now drops the target where the user is holding them instead of throwing them away. That keeps the target near traps, follow-ups, and teammates, improving practical combo continuity. Obi remains S tier alongside its existing block pressure and uninterruptible ultimate.
Yes. Reaping Blades works with the Reaper Blood Demon Art and is Demon-only. V0.2 also raises the Fighting Style’s Sonido Surge damage by 20%, while reducing its finisher ragdoll from 2.5 to 1.5 seconds. The Art itself is unchanged, but its intended paired build is stronger.
That wraps up the current Slayers 2 Blood Demon Arts tier list. Pyrokinesis takes the early V0.2 lead through better recovery and a real V confirm, Shockwave remains the reactive specialist, and Obi keeps the strongest dedicated guard-pressure plan. Dream now has a more threatening payoff, while Tamari’s PvE damage jump earns it an A-tier promotion. We still need more time with equal V0.22 gear and stable latency to settle the closest Ranked and bossing matchups.
Thanks for reading, and don't forget to check out our other Slayers 2 guides and tier lists; we've made quite a few of them!