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Tekken 8 Azucena Beginner’s Guide (Combos)

Bow down to the Coffee Queen!

Azucena Milagros Ortiz Castillo is one of the newcomers in Tekken 8. Her style is officially MMA, but there are elements of other styles in the mix, especially breakdance. This Tekken 8 Azucena beginner's guide will show you the ropes of this interesting character.

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Tekken 8 Azucena Tutorial - Combos and BNBs

Similar to Reina, Azucena is a very quick and nimble character with the ability to cover any distance in a second. Azucena also has various stances she can use, but her real strength is in the stance mix-ups. Her stances allow her to position herself in ways that will employ some destructive moves.

Related: Complete Tekken 8 Character List

Azucena Combos - Important Moves

Azucena has several moves that can help you initiate and connect strings into combos. One of them is a special stance, while others are a Heat Engager and Heat Smash.

  • Libertador - This is a crucial move for building combinations. By pressing f,3+4, Azucena will lean into the Libertador Stance. Although you cannot block during this stance, you will get automatic high reversals and low parries.
  • Aeropress Pegar - By pressing f, 1+2, Azucena launches a long-range right straight that makes the opponent fly away. The interesting thing is that this move can sponge an opponent's attacks to power up.
  • Tacon Plunger - Pressing b,3 makes Azucena move her left foot in a wide overhead arc, and she performs an axe kick. This kick also serves as a Heat Engager and opens for more devastating combos.

Tekken 8 Azucena Combo Examples

  • d/f, 2 > d/f,4, 1 > b,4,3,4,3 - This combo starts with the launcher, continues into the juggle, and ends with the kick combination. It's easy to do but very damaging.
  • d/f,2 > 4,3 > d,2,3 > Libertador 1+2 > f, 2,1,4 - This one starts with the same launcher, then continues in two juggles, the latter which activates the Liberador stance, and finishes with a three-piece mixup.
  • d/f, 2 > d/f, 1 > d,2,3 > Libertador > 4,1,2 > Dash > f, 2, 1, 4 - This combo starts with the d/f,2 launcher as the previous two, but turns into a different juggle. It also uses both Libertador and Dash to connect strings. It's very difficult to perform, but it's worth the effort.

How to Read Movelist

This guide will employ standard Tekken novelist legend. For the new Tekken players, that means there are numbers instead of buttons. Number 1 is a left punch or X/Square button; number 2 is a right punch or Y/Triangle button. The same goes for kicks; number 3 is the left kick or A/X button, and number 4 is the right kick or B/Circle button.

The movement commands are in letters, so "f" is forward, "b" is back, "u" is up, and "d" is down. The same goes for combination; for example, d/f is down-forward. Capital letters mean that you hold the direction button instead of just pressing it.

For more Tekken-related content, try out Beginner’s Guide to King (Combos) – Tekken 8 on Pro Game Guides.


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Author
Image of Nenad Grujić
Nenad Grujić
My name is Nenad Grujić, and I'm a Staff Writer for Pro Game Guides since November 2023. My specialties are fighting games, action adventures, RPGs, driving simulations and anime games. I've been writing about video games since 2012, and I worked for IGN Adria, Blue Moon Game, Emulation Galaxy, and many other gaming sites. In my free time I like to study martial arts, watch movies and TV shows, sing karaoke, and make fandubs and AMVs.