Updated November 2, 2026: Whisperwake Isles brings a much bigger roster and several new team-building options. I’ve added 18 ranked Aniimo plus an upcoming preview for Jaguaraun, updated affected stats and rotations, and rebuilt the Grass, Wind, Water, and Dark recommendations. Glameep, Crocobask, and Mesmerowl are the new support standouts; new placements are initial kit-based evaluations, with form and availability notes below.
Irisalis and Fulmintis remain standout carries in this Aniimo tier list, while Glameep, Crocobask, and Mesmerowl give their respective teams serious new support options. Below are 68 ranked evolution branches, standalone Aniimo, and starter picks for PvE, plus an unranked Jaguaraun preview. You’ll find boss and exploration grades, evolution notes, and suggested teams. The real endgame is finding four creatures that can share an energy bar without starting a family argument.
Aniimo Tier List - Best Aniimo Ranked
⇓ META ANIIMO ⇓

Irisalis

Gracewing

Glacy

Somniwing

Fulmintis

Turbo

Besauce

Glameep

Crocobask

Mesmerowl
⇓ VERY GOOD ANIIMO ⇓

Inferlupa

Tubster

Rookey

Eklue

Tromber

Leafy

Tuckin

Geoclaw

Melloblum

Grizbo

Luminelle

Lunara / Fennelun

Helion / Soleon

Scorchhowl

Stellarys

Cornet

Irisal

Shrubclaw

Thornblade

Dazmand

Blazen

Pawney

Minespine

Fragrancier

Squashel

Sparkelf

Erlath

Hexxin

Infergon

Magmarex

Waleetle

Fenmane

Coraliz

Dewple

Pouchwisp

Gachapus

Sugartini

Sugarslime

Royalby

Whirlbite

Jabster

Jeburst

Ekrim

Hypnyto

Hoptail
⇓ DECENT ANIIMO ⇓

Dreaple

Pomawk

Ignitis

Glynsera

Piopiota

Panpanta

Sherro

Helgon

Flamerion

Bailite

Scrubbit

Buffby
⇓ MID ANIIMO ⇓

Bouldus
⇓ UPCOMING ANIIMO ⇓

Jaguaraun
S Tier contains standout picks for their role; A Tier covers strong choices with a clear team purpose; B Tier includes useful specialists; and C Tier needs a narrower setup. Aniimo within the same tier are not ordered. A B-tier specialist with the right partners can be a better investment than an A-tier support that does nothing for your carry.
These are general PvE combat rankings at comparable investment. Boss grades assume a suitable team and elemental matchup; exploration is graded separately. New entries use their Basic Form stats and available kits, with initial placements rather than claimed clear-time benchmarks. Regional and Prismana forms can change skills or typing and do not automatically inherit the same evaluation. Spar and Giga-Egg PvP have separate rules, so these letters do not rank those modes. Jaguaraun is upcoming and has no live tier.
Aniimo Rankings and Evolution Requirements
Quick picks: Irisalis for Grass carry damage; Fulmintis for Lightning; Glameep for Grass healing; Glacy or Gracewing for flexible sustain; Mesmerowl for Wind crit energy; Somniwing or Besauce for broader energy support. Crocobask is a standout Grass buffer, and Jeburst is a strong new Water breaker.
Build around your carry: Hypnyto or Cornet with Mesmerowl for Wind; Irisalis with Glameep, Crocobask, and Leafy for Grass; Whirlbite or Gachapus with Dewple for Water; Pouchwisp for Dark energy; Coraliz for Rock energy; Sugartini and Sugarslime for Ice. Choose the support that solves your actual rotation, not the highest badge that happens to fit in the box.
| Aniimo | Evaluation |
|---|---|
| S TierStandout choices for their combat role | |
![]() Irisalis SGrass · DPS · Standalone · Legendary Evolution: Standalone | Obtain: Craft Legendary Aniipod: Irisalis with 99 Irisalis Petals, then complete its Vein Rift encounter. Available through the seasonal Legendary Journey. Pathfinding: Fly Lv.3 | Mobility: Not listed | Homeland Ability: Grass, Leisure HP 90BRK 56ATK 130PD 78MD 78REG 108 PvE SBoss SExploration S |
|
![]() Gracewing SWind · HEAL · Final form Evolution: Flutternym → Gracewing | Obtain: Lv.21 Flutternym; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Luminous Prowl | Homeland Ability: Leisure, Wind HP 110BRK 50ATK 98PD 85MD 85REG 104 PvE SBoss SExploration A |
|
![]() Glacy SWater/Ice · HEAL · Final form Evolution: Skippy → Pranky → Glacy | Obtain: Lv.20 Pranky; Wave Stone ×1. Skippy evolves into Pranky at Lv.12. Pathfinding: Swim Lv.2 | Mobility: Not listed | Homeland Ability: Ice, Water, Hauling HP 120BRK 50ATK 95PD 72MD 110REG 88 PvE SBoss SExploration A |
|
![]() Somniwing SWind/Grass · REGEN · Standalone Evolution: Standalone; no evolution confirmed | Obtain: Earn 180 Elite Training points and claim the Somniwing reward through Dr. Lewis. Not a wild Sea of Flowers spawn. Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Leisure, Grass, Wind HP 111BRK 50ATK 92PD 80MD 80REG 115 PvE SBoss SExploration A |
|
![]() Fulmintis SLightning · DPS · Final form Evolution: Wisptis → Fulmintis | Obtain: Obtain Fulminous Soul; Lv.29 Wisptis; Roar Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Electric, Hauling HP 99BRK 50ATK 130PD 66MD 70REG 105 PvE SBoss SExploration S |
|
![]() Turbo SWind · SUPPORT · Final form Evolution: Nimbi → Turbo | Habitat: Nimbus Fields | Obtain: Defeat Alpha Turbo; Lv.21 Nimbi; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloudwalk | Homeland Ability: Leisure, Wind HP 95BRK 50ATK 110PD 80MD 96REG 87 PvE SBoss SExploration S |
|
![]() Besauce SLightning · REGEN · Standalone Evolution: Standalone; no evolution confirmed | Obtain: Collect 40 Fragment - Besauce from Pathfinder Challenge opponents, then exchange them for Besauce at an Outpost Shop. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Electric, Artisanship HP 88BRK 90ATK 92PD 75MD 75REG 118 PvE SBoss SExploration C |
|
![]() Glameep SGrass/Water · HEAL · Basic Form · Initial evaluation Evolution: Bubbeep → Glameep | Habitat: Crescent Bay | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Swim Lv.2 | Mobility: Bubble Drift | Official form and skill details HP 117BRK 50ATK 100PD 91MD 80REG 92 PvE SBoss SExploration A |
|
![]() Crocobask SGrass/Water · SUPPORT · Basic Form · Initial evaluation Evolution: Salabask → Crocobask | Habitat: Rosy Mirelands | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Swim Lv.2 | Mobility: Not listed | Official form and skill details HP 110BRK 50ATK 113PD 82MD 80REG 82 PvE SBoss SExploration A |
|
![]() Mesmerowl SWind · REGEN · Basic Form · Initial evaluation Evolution: Hypnowl → Mesmerowl | Habitat: Crescent Bay | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Fly Lv.2 | Mobility: Gust | Official form and skill details HP 111BRK 50ATK 110PD 70MD 70REG 109 PvE SBoss SExploration A |
|
| A TierStrong picks with a clear team purpose | |
![]() Inferlupa AFire/Dark · BREAK · Final form Evolution: Emberpup → Flameruff → Inferlupa | Obtain: Complete Journey: Warrior; Lv.20 Flameruff; Night Stone ×1; Unbroken Flameruff Spirit ×6. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Hauling, Fire, Dark HP 95BRK 108ATK 89PD 70MD 80REG 99 PvE ABoss SExploration B |
|
![]() Tubster AWind · BREAK · Final form Evolution: Chirpi → Tubster | Habitat: The Argent Strait | Obtain: Defeat Alpha Tubster; Lv.18 Chirpi with acquired Break Potential ≥6; Gust Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Wind HP 108BRK 107ATK 80PD 66MD 109REG 80 PvE ABoss AExploration C |
|
![]() Rookey ADark · BREAK · Final form Evolution: Helmut → Rookey | Habitat: Russet Highlands | Obtain: Lv.45 Helmut; defeat an opponent with a defensive counter and learn Unwavering Rampart; Night Stone ×1. Pathfinding: Not listed | Mobility: Detection | Homeland Ability: Artisanship, Dark HP 100BRK 105ATK 90PD 100MD 70REG 75 PvE ABoss SExploration S |
|
![]() Eklue AWind · SUPPORT · Final form Evolution: Eko → Eklue | Habitat: Forest of Falling Stars | Obtain: Lv.25 Eko with acquired Attack Potential ≥6; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Artisanship, Wind HP 100BRK 49ATK 120PD 83MD 67REG 91 PvE ABoss AExploration A |
|
![]() Tromber AWind · SUPPORT · Final form Evolution: Chirpi → Tromber | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi with acquired HP Potential ≥6; learn Magic Horn; Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Wind HP 113BRK 51ATK 119PD 79MD 81REG 88 PvE ABoss AExploration A |
|
![]() Leafy AGrass/Water · REGEN · Final form Evolution: Skippy → Pranky → Leafy | Habitat: The Mistwoods | Obtain: Defeat Alpha Leafy to unlock the branch; evolve Lv.20 Pranky on the giant lotus leaf where Alpha Leafy resides; Sprout Stone ×1. Pathfinding: Swim Lv.2 | Mobility: Not listed | Homeland Ability: Water, Grass, Hauling HP 120BRK 50ATK 95PD 82MD 82REG 106 PvE ABoss SExploration A |
|
![]() Tuckin AGrass · BREAK · Final form Evolution: Hummin → Tuckin | Obtain: Defeat Omega Tuckin; Lv.18 Hummin; dig in for 20 seconds at the Sanctum of Twisted Roots entrance; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship HP 106BRK 100ATK 80PD 83MD 110REG 71 PvE ABoss AExploration C |
|
![]() Geoclaw AIce · BREAK · Final form Evolution: Budclaw → Geoclaw | Obtain: Defeat Alpha Geoclaw; Lv.21 Budclaw with a Tenacious personality; Freeze Stone ×1. Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Ice, Hauling HP 93BRK 103ATK 80PD 113MD 79REG 82 PvE ABoss SExploration S |
|
![]() Melloblum AGrass · SUPPORT · Final form Evolution: Budsquire → Melloblum | Habitat: Rosetower Woods | Obtain: Complete Flowers and Thorns; Lv.27 Budsquire with Faithful personality; Sprout Stone ×1 and Stamen of Cubbo’s Rose ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship HP 95BRK 91ATK 113PD 70MD 70REG 78 PvE ABoss SExploration C |
|
![]() Grizbo ARock · DPS · Final form Evolution: Cubbo → Grizbo | Habitat: Rosetower Woods | Obtain: Defeat Alpha Grizbo; Lv.47 Cubbo; Loam Stone ×1. Pathfinding: Not listed | Mobility: Head Hammer | Homeland Ability: Hauling, Rock HP 104BRK 50ATK 124PD 83MD 70REG 75 PvE ABoss SExploration B |
|
![]() Luminelle ALightning · SUPPORT · Final form Evolution: Bulbly → Veilfloat → Luminelle | Habitat: Tideblossom Coast | Obtain: Defeat Alpha Luminelle; Lv.52 Veilfloat; Roar Stone ×1. Pathfinding: Not listed | Mobility: Glow | Homeland Ability: Electric, Artisanship HP 110BRK 50ATK 115PD 75MD 75REG 90 PvE ABoss AExploration B |
|
![]() Lunara / Fennelun ALight · DPS · Ultimate form Evolution: No permanent evolution (Fennelun is a combat transformation) | Obtain: Starter choice. Fennelun activates through Selene's Judgment until combat ends. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Light, Hauling HP 100BRK 64ATK 116PD 72MD 72REG 90 PvE ABoss AExploration B |
|
![]() Helion / Soleon ALight · DPS · Ultimate form Evolution: No permanent evolution (Soleon is a combat transformation) | Obtain: Starter choice. Soleon activates through Helios' Judgment until combat ends. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Light, Hauling HP 100BRK 64ATK 116PD 72MD 72REG 90 PvE ABoss AExploration B |
|
![]() Scorchhowl AFire · DPS · Final form Evolution: Emberpup → Flameruff → Scorchhowl | Habitat: Beast Fang Ridge | Obtain: Defeat Alpha Scorchhowl; Lv.20 Flameruff; Blaze Stone ×1. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Fire, Hauling HP 95BRK 52ATK 119PD 80MD 75REG 90 PvE ABoss AExploration B |
|
![]() Stellarys ADark · DPS · Final form Evolution: Celestis → Stellarys | Habitat: Forest of Falling Stars | Obtain: Defeat Alpha Stellarys; Lv.18 Celestis; Night Stone ×1. Pathfinding: Fly Lv.1 | Mobility: Not listed | Homeland Ability: Leisure, Dark HP 95BRK 54ATK 125PD 68MD 69REG 94 PvE ABoss AExploration B |
|
![]() Cornet AWind · DPS · Final form Evolution: Chirpi → Cornet | Habitat: The Argent Strait | Obtain: Lv.18 Chirpi; Gust Stone ×1. Pathfinding: Fly Lv.3 | Mobility: Take Off | Homeland Ability: Wind HP 96BRK 54ATK 121PD 74MD 70REG 94 PvE ABoss AExploration S |
|
![]() Irisal AGrass · DPS · Final form Evolution: Iris → Irisal | Habitat: Sea of Flowers | Obtain: Defeat Alpha Irisal; Lv.18 Iris; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Blooming | Homeland Ability: Grass, Leisure HP 100BRK 52ATK 118PD 70MD 70REG 94 PvE ABoss AExploration B |
|
![]() Shrubclaw ARock/Grass · BREAK · Final form Evolution: Budclaw → Shrubclaw | Habitat: Berylline Causeway | Obtain: Lv.21 Budclaw; Loam Stone ×1. Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Rock, Grass, Hauling HP 95BRK 104ATK 80PD 109MD 77REG 85 PvE ABoss AExploration S |
|
![]() Thornblade AGrass · DPS · Final form Evolution: Budsquire → Thornblade | Habitat: Sea of Flowers | Obtain: Evolve Budsquire at Lv.27 after defeating Thornblade with only Budsquire in the party; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Artisanship HP 96BRK 53ATK 121PD 74MD 73REG 92 PvE ABoss AExploration C |
|
![]() Dazmand ALightning · SUPPORT · Final form Evolution: Pomegg → Dazmand | Obtain: Complete the related Aniimo Discovery event quests to unlock the branch; Lv.25 Pomegg; Roar Stone ×1. Check current event and branch-unlock availability before planning this evolution. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Electric, Hauling HP 100BRK 55ATK 108PD 81MD 90REG 88 PvE ABoss AExploration C |
|
![]() Blazen ALightning · BREAK · Final form Evolution: Bolty → Blazen | Habitat: Blitzwood | Obtain: Defeat Alpha Blazen; evolve Lv.33 Bolty under the Blitz Tree in Blitzwood; Roar Stone ×1. Pathfinding: Climb Lv.3 | Mobility: High Jump | Homeland Ability: Electric, Artisanship HP 112BRK 104ATK 90PD 70MD 70REG 98 PvE ABoss AExploration A |
|
![]() Pawney ADark · DPS · Final form Evolution: Helmut → Pawney | Obtain: Pull out the Sword of Bravery; Lv.45 Helmut; Night Stone ×1. Pathfinding: Not listed | Mobility: Hookshot | Homeland Ability: Artisanship, Dark HP 90BRK 55ATK 125PD 84MD 70REG 81 PvE ABoss SExploration S |
|
![]() Minespine ARock · BREAK · Final form Evolution: Pebbling → Geodeback → Minespine | Obtain: Defeat Alpha Minespine; evolve Lv.48 Geodeback with Loam Stone ×1. Pathfinding: Not listed | Mobility: Tunnel | Homeland Ability: Hauling, Rock HP 110BRK 105ATK 90PD 97MD 60REG 78 PvE ABoss AExploration S |
|
![]() Fragrancier ADark · SUPPORT · Final form Evolution: Dewy → Fragrancier | Habitat: Sea of Flowers | Obtain: Lv.27 Dewy; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Take Off | Homeland Ability: Perfumery, Dark, Leisure HP 84BRK 81ATK 111PD 68MD 65REG 110 PvE ABoss AExploration A |
|
![]() Squashel AFire · BREAK · Final form Evolution: Squarrel → Squashel | Obtain: Lv.47 Squarrel; Blaze Stone ×1. Pathfinding: Climb Lv.2 | Mobility: Not listed | Homeland Ability: Fire, Artisanship HP 110BRK 108ATK 82PD 80MD 80REG 88 PvE ABoss AExploration B |
|
![]() Sparkelf AFire · SUPPORT · Standalone Evolution: Standalone; no evolution confirmed | Obtain: Claim Sparkelf eggs from the Sparkelf x Aniimo: Meet Your Fire Companion event rewards. Check the event timer and reward track for current availability. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Fire HP 107BRK 50ATK 113PD 60MD 88REG 99 PvE ABoss AExploration Unrated |
|
![]() Erlath AWater · REGEN · Final form Evolution: Fahloo → Erlath | Habitat: Tideblossom Coast | Obtain: Lv.49 Fahloo; Wave Stone. Check the branch unlock and exact requirements in your Aniilog. Pathfinding: Fly Lv.3, Swim Lv.2 | Mobility: Floaty Bubble | Homeland Ability: Water HP 120BRK 50ATK 90PD 80MD 90REG 110 PvE ABoss AExploration S |
|
![]() Hexxin (formerly Witchin) ADark/Grass · REGEN · Final form Evolution: Hummin → Hexxin | Habitat: The Mistwoods | Obtain: Lv.18 Hummin; Night Stone. Pathfinding: Not listed | Mobility: Luminous Seed | Homeland Ability: Artisanship, Grass, Dark HP 115BRK 50ATK 100PD 84MD 90REG 115 PvE ABoss AExploration B |
|
![]() Infergon AFire · DPS · Final form Evolution: Jawling → Helmwhelp → Infergon | Obtain: Defeat Omega Infergon; Lv.48 Helmwhelp with Perfect Potential; Blaze Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Fire, Hauling HP 95BRK 50ATK 125PD 70MD 85REG 80 PvE ABoss SExploration A |
|
![]() Magmarex AFire/Rock · BREAK · Final form Evolution: Pebbling → Lavazar → Magmarex | Habitat: Zephyrus Landbridge | Obtain: Defeat Alpha Magmarex; Lv.48 Lavazar; soak in a hot spring; Blaze Stone ×1. Pathfinding: Not listed | Mobility: Fast and Furious | Homeland Ability: Rock, Fire, Hauling HP 110BRK 104ATK 91PD 70MD 89REG 75 PvE ABoss AExploration B |
|
![]() Waleetle ARock · DPS · Final form Evolution: Baleetle → Waleetle | Habitat: Berylline Causeway | Obtain: Complete the Great Rolling Racing Challenge; Lv.39 Baleetle; Loam Stone ×1. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Leisure, Rock HP 90BRK 52ATK 120PD 80MD 80REG 100 PvE ABoss AExploration B |
|
![]() Fenmane ALightning · DPS · Final form Evolution: Fentuft → Fenmane | Habitat: Driftwise Meadow | Obtain: Exchange an Aniimo with a friend once; Lv.42 Fentuft; Roar Stone ×1. Pathfinding: Fly Lv.3 | Mobility: Scurry | Homeland Ability: Electric, Hauling HP 100BRK 50ATK 125PD 70MD 70REG 90 PvE ABoss AExploration S |
|
![]() Coraliz ARock/Water · REGEN · Basic Form · Initial evaluation Evolution: Reefish → Coraliz | Habitat: Crescent Bay | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Swim Lv.1 | Mobility: Not listed | Official form and skill details HP 97BRK 50ATK 105PD 82MD 90REG 101 PvE ABoss SExploration B |
|
![]() Dewple AWater · SUPPORT · Basic Form · Initial evaluation Evolution: Dewlop → Dewple | Habitat: Crescent Bay | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Swim Lv.3 | Mobility: Water Spray | Official form and skill details HP 105BRK 50ATK 115PD 80MD 75REG 90 PvE ABoss SExploration S |
|
![]() Pouchwisp ADark · REGEN · Basic Form · Initial evaluation Evolution: Coinwisp → Pouchwisp | Habitat: Crescent Bay | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Not listed | Mobility: Not listed | Official form and skill details HP 101BRK 50ATK 110PD 80MD 70REG 109 PvE ABoss SExploration C |
|
![]() Gachapus AWater · DPS · Basic Form · Initial evaluation Evolution: Popapus → Gachapus | Habitat: Crescent Bay | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Swim Lv.3 | Mobility: Spit | Official form and skill details HP 96BRK 51ATK 124PD 68MD 72REG 95 PvE ABoss AExploration S |
|
![]() Sugartini AIce · SUPPORT · Basic Form · Initial evaluation Evolution: Sugarfish → Sugartini | Habitat: Rosy Mirelands | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Not listed | Mobility: Not listed | Official form and skill details HP 115BRK 50ATK 115PD 71MD 79REG 85 PvE ABoss SExploration C |
|
![]() Sugarslime AIce · REGEN · Basic Form · Initial evaluation Evolution: Sugarfish → Sugarslime | Habitat: Rosy Mirelands | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Not listed | Mobility: Not listed | Official form and skill details HP 90BRK 56ATK 109PD 70MD 81REG 115 PvE ABoss AExploration C |
|
![]() Royalby AWind · REGEN · Basic Form · Initial evaluation Evolution: Puffby → Royalby | Habitat: Wildwater Gorge | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Fly Lv.2 | Mobility: Not listed | Official form and skill details HP 104BRK 53ATK 106PD 73MD 73REG 115 PvE ABoss AExploration A |
|
![]() Whirlbite AWater · DPS · Basic Form · Initial evaluation Evolution: Saws → Whirlbite | Habitat: Wildwater Gorge, Cloudreach Falls | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Swim Lv.3 | Mobility: Ride the Waves | Official form and skill details HP 90BRK 50ATK 122PD 70MD 90REG 86 PvE ABoss SExploration S |
|
![]() Jabster ADark/Ice · BREAK · Basic Form · Initial evaluation Evolution: Prawnch → Jabster | Habitat: Wildwater Gorge | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Swim Lv.2 | Mobility: Not listed | Official form and skill details HP 99BRK 107ATK 88PD 92MD 70REG 86 PvE ABoss AExploration A |
|
![]() Jeburst AWater · BREAK · Basic Form · Initial evaluation Evolution: Jeglid → Jeburst | Habitat: Cloudreach Falls | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Fly Lv.2, Swim Lv.2 | Mobility: Not listed | Official form and skill details HP 104BRK 106ATK 88PD 80MD 80REG 84 PvE ABoss SExploration A |
|
![]() Ekrim ADark · BREAK · Basic Form · Initial evaluation Evolution: Eko → Ekrim | Habitat: Cloudreach Falls | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Fly Lv.2 | Mobility: Not listed | Official form and skill details HP 110BRK 108ATK 88PD 76MD 70REG 90 PvE ABoss AExploration A |
|
![]() Hypnyto AWind · DPS · Basic Form · Initial evaluation Evolution: Hypnowl → Hypnyto | Obtain: Season 1 Part 2 Companion Handbook; Basic and Prismana reward options. The wiki also lists a Hypnowl branch. Pathfinding: Fly Lv.2 | Mobility: Gust | Official form and skill details HP 103BRK 50ATK 130PD 70MD 70REG 97 PvE ABoss SExploration A |
|
![]() Hoptail AWind/Lightning · DPS · Basic Form · Initial evaluation Evolution: Bolty → Hoptail | Obtain: Bolty branch listed; verify current acquisition and unlock requirements in the Aniilog. Pathfinding: Climb Lv.3 | Mobility: High Jump | Official form and skill details HP 95BRK 50ATK 125PD 65MD 85REG 85 PvE ABoss AExploration S |
|
| B TierSolid picks and more conditional specialists | |
![]() Dreaple BDark · SUPPORT · Final form Evolution: Nimbi → Dreaple | Obtain: Lv.21 Nimbi; rest with your Pathfinder from night into day; learn Dreamsong; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Not listed | Homeland Ability: Leisure, Dark HP 100BRK 50ATK 110PD 77MD 103REG 80 PvE BBoss BExploration A |
|
![]() Pomawk BGrass · BREAK · Final form Evolution: Pomegg → Pomawk | Habitat: Rosetower Woods | Obtain: Lv.25 Pomegg; Sprout Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Grass, Hauling HP 87BRK 107ATK 90PD 80MD 76REG 100 PvE BBoss AExploration C |
|
![]() Ignitis BDark · DPS · Final form Evolution: Wisptis → Ignitis | Habitat: Berylline Causeway | Obtain: Lv.29 Wisptis; defeat three Wisptis of the same form consecutively; Night Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Cloak | Homeland Ability: Artisanship, Dark HP 90BRK 52ATK 125PD 77MD 70REG 91 PvE BBoss BExploration S |
|
![]() Glynsera BIce · DPS · Final form Evolution: Bonesky → Fenrier → Glynsera | Habitat: Beast Fang Ridge | Obtain: Evolve Lv.34 Fenrier with Freeze Stone ×1. Pathfinding: Not listed | Mobility: Hustle | Homeland Ability: Ice, Artisanship HP 95BRK 53ATK 118PD 72MD 76REG 98 PvE BBoss AExploration B |
|
![]() Piopiota BWater · SUPPORT · Final form Evolution: Susuta → Popota → Piopiota | Obtain: Lv.39 Popota; attract an opposite-sex Susuta to follow; Wave Stone ×1. Pathfinding: Swim Lv.3 | Mobility: Not listed | Homeland Ability: Leisure, Water HP 102BRK 50ATK 108PD 99MD 75REG 88 PvE BBoss BExploration S |
|
![]() Panpanta BWater · BREAK · Final form Evolution: Susuta → Popota → Panpanta | Habitat: Echoback Landing | Obtain: Defeat Alpha Panpanta; evolve Lv.39 Popota with Wave Stone ×1. Pathfinding: Swim Lv.1 | Mobility: Not listed | Homeland Ability: Leisure, Water HP 104BRK 100ATK 85PD 70MD 106REG 80 PvE BBoss AExploration B |
|
![]() Sherro BWater · DPS · Final form Evolution: Shelly → Sheldon → Sherro | Obtain: Defeat Omega Sherro; evolve Lv.39 Sheldon with Wave Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Leisure, Water HP 100BRK 50ATK 121PD 75MD 75REG 88 PvE BBoss AExploration C |
|
![]() Helgon BWind · BREAK · Final form Evolution: Jawling → Helmwhelp → Helgon | Habitat: Russet Highlands | Obtain: Open 30 world chests; evolve Lv.48 Helmwhelp with Gust Stone ×1. Pathfinding: Fly Lv.2 | Mobility: Bilateral | Homeland Ability: Hauling, Wind HP 104BRK 102ATK 87PD 98MD 68REG 84 PvE BBoss AExploration A |
|
![]() Flamerion BFire · REGEN · Final form Evolution: Sparki → Flamerion | Habitat: Beast Fang Ridge | Obtain: Lv.21 Sparki; Blaze Stone. Check the form-encounter unlock and exact requirements in your Aniilog. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Fire HP 80BRK 50ATK 113PD 70MD 89REG 115 PvE BBoss BExploration C |
|
![]() Bailite BRock · SUPPORT · Final form Evolution: Cozite → Bailite | Habitat: Zephyrus Landbridge | Obtain: Lv.51 Cozite; Loam Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Hauling, Rock HP 90BRK 50ATK 116PD 100MD 83REG 75 PvE BBoss BExploration C |
|
![]() Scrubbit BWater · BREAK · Basic Form · Initial evaluation Evolution: Lilipole → Scrubbit | Habitat: Rosy Mirelands | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Fly Lv.1, Swim Lv.2 | Mobility: Water Orb | Official form and skill details HP 112BRK 107ATK 88PD 70MD 80REG 85 PvE BBoss AExploration A |
|
![]() Buffby BWind · BREAK · Basic Form · Initial evaluation Evolution: Puffby → Buffby | Habitat: Wildwater Gorge | Obtain: Branch levels, materials, and special unlocks: check your current Aniilog. Pathfinding: Not listed | Mobility: Not listed | Official form and skill details HP 126BRK 103ATK 88PD 75MD 77REG 73 PvE BBoss AExploration C |
|
| C TierNarrow picks that need a specific setup | |
![]() Bouldus CRock · SUPPORT · Final form Evolution: Baleetle → Bouldus | Habitat: Berylline Causeway | Obtain: Defeat Alpha Bouldus; Lv.39 Baleetle; learn Peculiar Rock Ball; Loam Stone ×1. Pathfinding: Not listed | Mobility: Not listed | Homeland Ability: Leisure, Rock HP 91BRK 52ATK 114PD 101MD 54REG 104 PvE CBoss BExploration C |
|
| UpcomingKit previews, excluded from live rankings | |
![]() Jaguaraun UpcomingLightning · BREAK · Upcoming · Basic Form Evolution: Standalone | Obtain: Fantasy Resonance begins November 20; complete its event quests for the exclusive offering recipe. Pathfinding: Not listed | Mobility: Not listed | Official form and skill details HP 110BRK 106ATK 90PD 77MD 72REG 85 PvE UpcomingBoss TBAExploration C |
|
RELATED: Aniimo Codes
How I Rank Aniimo
I judge every Aniimo within its intended role. A healer doesn't need to match a DPS unit’s damage, but it must provide enough recovery, protection, or utility to justify taking a team slot.
- Role performance and slot value: Damage dealers need reliable output, breakers must create worthwhile openings, and healers and supports need a clear job. A specialist can excel at Break without being a mandatory slot in every four-Aniimo team. Updated ATK scaling for non-DPS roles also means older low-damage impressions need reassessing.
- Consistency and survival: Manageable energy costs, short setups, safe attack windows, and dependable defensive tools matter more than a spectacular combo that rarely finishes. EP is shared by your party, so energy support can improve the entire rotation rather than only its own damage.
- Team synergy: I weigh buffs, resistance reduction, off-field effects, and energy recovery alongside their restrictions. A Wind-only bonus needs Wind teammates; the label does not make it universal.
- General PvE versus bosses: The main letter reflects general usefulness in the listed role. A higher boss grade assumes a suitable elemental matchup, team, and damage window. Control effects may fail against immune targets. Egg Heist and PvP do not inherit these grades automatically.
- Comparable investment: Compare level, Potential, Capability, Resonance, skill upgrades, and Held Items before blaming a tier placement. Check the exact requirements in your Aniilog: evolution notes help you plan a build, but regional forms and unlock items can change what your current Aniimo needs.
- Separate utility: Exploration has its own grade. Pathfinding, Mobility, and Homeland jobs can make an Aniimo worth keeping without inflating its combat tier.
Forms and availability: These rows do not combine every variant into one imaginary loadout. The Season 1 Part 2 notice lists regional Prismana Gachapus, Sugartini, Jabster, and Whirlbite; Companion Handbook Hypnyto; and the separate Prismana Ekrim achievement reward. Seasonal Prismana windows begin November 2 for Pouchwisp, November 9 for Royalby, November 16 for Jeburst, and November 23 for Glameep, followed by their combined November 30 rotation. The future Prismana schedule does not make the corresponding Basic Forms unreleased. Jaguaraun’s event begins November 20.
Irisalis Potential: Eligible existing owners receive Irisalis Crystal Amber by mail. Use it to set Innate Potential to ATK 10, REGEN 10, and 5 elsewhere; these are not the base stats above. Balance check: Hexxin gains ATK and skill Might; Waleetle gains ATK; Fenmane’s Thunder Imprint improves. Blazen trades ATK for HP/REGEN. Non-DPS ATK scaling also changed. The official balance notice lists an eligible-Aniimo free reset through November 13; check the deadline shown by your server.
RELATED: Aniimo vs Palworld vs Pokemon - Similarities & Differences Explained
Best Aniimo for Beginners
Keep your chosen starter as your first damage dealer. Helion suits a more direct melee approach, with grouping and energy recovery; Lunara offers ranged pressure, Light resistance reduction, and conditional self-healing. Helion’s energy recovery is not healing, so give either starter proper sustain. Soleon and Fennelun are temporary combat transformations, not separate permanent evolutions.
Flutternym into Gracewing is a useful healing route to work toward: Gracewing requires a Lv.21 Flutternym and one Gust Stone. Another option is Skippy → Pranky → Glacy: Pranky evolves at Lv.12, then Glacy needs Lv.20 and one Wave Stone. Choose a healer you can develop now rather than leaving the slot empty while chasing the perfect final team.
Raise Chirpi with its branches in mind. Cornet is a Wind damage option at Lv.18 with one Gust Stone, not a dedicated breaker. Tubster fills the defensive Break role, but also requires defeating Alpha Tubster and a Lv.18 Chirpi with acquired Break Potential of at least 6, plus one Gust Stone. Use an available breaker if you need one while working toward the branch; a low evolution level does not bypass Potential or material requirements.
Tromber is a Wind-team project, not a universal beginner upgrade. Its Wind buffs and Chirpi-family interactions need the right partners. The branch requires a Lv.18 Chirpi with acquired HP Potential of at least 6, Magic Horn, and one Gust Stone. Check the Tromber entry before committing to that path, especially if your main attacker is not Wind.
Best Aniimo by Role
Pick your carry first, then solve its energy, sustain, and damage-support needs. Add a dedicated breaker when a reliable Break window is worth more than another buffer or energy support. These are my recommendations by role, with the restrictions that affect each choice.
| Role | Best Aniimo | Why |
|---|---|---|
| Best General DPS | Irisalis / Fulmintis | Grass clone pressure and sustained Lightning crit damage remain strong build targets. |
| Best General Healer | Glacy / Gracewing | Flexible recovery and protection without requiring a particular carry element. |
| Best Grass Healer | Glameep | Enhanced Grass healing, shielding, cleansing, and Grass damage support. |
| Best General Energy Support | Somniwing / Besauce | Useful shared-energy tools that fit across elemental teams. |
| Best Wind Energy Support | Mesmerowl | Wind crits generate energy, its zero-cost skill improves recovery, and its bounce adds healing. |
| Best General Damage Support | Turbo | Flexible damage and Break-efficiency buffs after its basic-attack setup. |
| Best Grass Damage Support | Crocobask | Grass resistance reduction, follow-up marks, damage reduction, and an elemental Ultimate buff. |
| Best Water Support | Dewple | Water Debuff buildup and Water damage bonuses; does not create Sherro’s puddles. |
| Best Water Breaker | Jeburst | Water resistance reduction, primed basic attacks, and a resource-free opening Ultimate with a refresh timer. |
| Best Water Carries | Whirlbite / Gachapus | Whirlbite favors movement and melee; Gachapus offers ranged basic-attack damage. |
| Best Offensive Breaker | Inferlupa / Rookey | Dedicated Break-window support for matching burst carries; Inferlupa must respect its longer assault cooldown. |
| Best Defensive Breaker | Tubster | A reliable defensive Wind option when protection and stagger pressure matter together. |
| Best Dark Energy Support | Pouchwisp / Hexxin | Pouchwisp rewards Dark teams, breaks, and kills; Hexxin adds grouping and a regular-skill refill. |
| Best Rock Energy Support | Coraliz | Entry recovery and a mark that rewards repeated Rock hits. |
| Best Ice Support Pair | Sugartini / Sugarslime | Skill-damage buffs and Ice Debuff follow-ups paired with collectible energy. |
| Best Beginner DPS | Helion / Lunara | Available starters with useful damage tools; sustain and elemental matchups still matter. |
| Best Lightning Crit Support | Dazmand | Crit support complements Fulmintis and sustained Lightning damage builds. |
| Best Exploration Options | Whirlbite / Dewple / Erlath / Hoptail | Pick swimming, flight, climbing, and mobility tools for the route rather than using a combat letter as a travel guide. |
Don’t treat this as a shopping list for one team. Glameep and Crocobask shine with Grass damage; Mesmerowl wants Wind crits; Coraliz wants Rock hits; Pouchwisp wants Dark teammates and mark triggers. Besauce, Somniwing, and Turbo remain useful when you need fewer elemental conditions.
Best Aniimo Team Comps for PvE
For a dependable four-slot PvE team, start with a carry, an energy support, a healer, and a flex slot. Use the flex slot for a damage buffer, elemental enabler, or dedicated breaker according to the fight. The lineups below are recommended build targets rather than benchmarked fastest-clear records. They assume ordinary PvE swapping and access to the listed skills; check mode restrictions before using them in Egg Heist or Interlink. Getting knocked out is a fairly substantial DPS loss.
| Team | How the Team Works |
|---|---|
PVE Flexible General PvE TeamStarter carry with broad support HelionDPS TurboSUPPORT GlacyHEAL SomniwingREGENAlternatives: Lunara can replace Helion; Gracewing can replace Glacy; Besauce can replace Somniwing. Use a dedicated breaker instead of Turbo when the fight rewards a stagger window. |
|
WIND Wind Formation TeamFeather setup, crit energy, and Wind support HypnytoDPS EklueSUPPORT GracewingHEAL MesmerowlREGENAlternatives: Cornet replaces Hypnyto for a different ranged rotation. Royalby is an alternative Wind battery; Tubster can replace Eklue when defensive Break matters more than resistance reduction. |
|
GRASS Grass Clone TeamGrass healing, resistance reduction, and energy IrisalisDPS CrocobaskSUPPORT GlameepHEAL LeafyREGENAlternatives: Somniwing replaces Leafy for broader recovery. Turbo can replace Crocobask for general buffs; Melloblum remains an offensive alternative for a developed Grass crit setup. |
|
LIGHTNING Lightning Crit TeamCarry refunds, elemental support, and sustained energy FulmintisDPS DazmandSUPPORT GlacyHEAL BesauceREGENAlternatives: Somniwing can replace Besauce. Fenmane is the sustained Lightning carry alternative; Blazen replaces the support slot when dedicated Break is more valuable. Jaguaraun is not a live substitute yet. |
|
FIRE Fire Break-Window TeamPlanned assault timing and burst recovery ScorchhowlDPS InferlupaBREAK GracewingHEAL BesauceREGENAlternatives: Somniwing can replace Besauce. Sparkelf is an offensive substitution only when the remaining energy and sustain still work; Infergon wants a different debuff-focused plan. |
|
WATER Mobile Water TeamDebuff setup with a flexible recovery slot WhirlbiteDPS DewpleSUPPORT GlacyHEAL BesauceREGENAlternatives: Gachapus replaces Whirlbite for ranged basic-attack damage. Jeburst replaces Dewple when a dedicated Water breaker and resistance reduction suit the fight; Erlath is an elemental energy alternative. |
|
DARK Dark Break-and-Refill TeamMarked-target energy with a defined Break payoff PawneyDPS RookeyBREAK GracewingHEAL PouchwispREGENAlternatives: Ekrim can replace Rookey for a different Dark Break rotation. Stellarys offers ranged damage; Fragrancier can replace the breaker when the carry does not need a dedicated Break window. |
|
RELATED: Aniimo Beginner’s Guide - What to Do First and Mistakes to Avoid
That’s my current Aniimo tier list. Use the rankings to shortlist a team, then check the actual evolution notes, equipped skills, energy budget, and elemental conditions before spending your resources. I’ll revisit placements when balance changes or stronger build evidence give me a reason to move them.
Thanks for reading, and since you've come this far, why not take a look at some of our other Aniimo guides? Over at our hub page, you'll find all sorts of tier lists, walkthroughs, guides, how-tos, and much more.





































































Helion
Turbo
Glacy
Somniwing
Hypnyto
Eklue
Gracewing
Mesmerowl
Irisalis
Crocobask
Glameep
Leafy
Fulmintis
Dazmand
Besauce
Scorchhowl
Inferlupa
Whirlbite
Dewple
Pawney
Rookey
Pouchwisp