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Dota Underlords Ranks System Guide

We're taking a look at the ranking system in Dota Underlords!
This article is over 5 years old and may contain outdated information

Our Dota Underlords Ranks System Guide goes over what you need to know about the ranking system in the game! This is a just recently added system, so don't be surprised if changes are on the way. This guide should help you better understand why you are placed a certain way when playing the game.

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The above is a display of the current rankings that exist in the game. You start as an Upstart and you will gain rank once you get into the top 6. Once you are outside of the Upstart ranking, you will move up if you get top 4. You will lose rank if you end up below another player who has a worse ranking (Source). Your MMR (hidden rating) will jump around within the first 25 games or so, but once you've completed those it will fluctuate less.

The displayed rankings have five tiers each, and you can identify how high a person is ranked by the little symbol in the middle of the banner. The more elaborate the symbol, the higher rank the player will be! Once you've increased your rank to one of the main tiers (Grifter, Outlaw, Enforcer, etc.) then you will not be able to go back below that. So, if you find yourself losing a ton of games, you won't end up back at Upstart.

A new ranking called Lords of White Spire has now been added. You'll need to rank beyond Big Boss 5 to obtain it, and you will be ranked on a leaderboard on the official website. The players that reach this spot will be ordered by their solo rank MMR.

Ranking Order

  • Upstart
  • Grifter
  • Outlaw
  • Enforcer
  • Smuggler
  • Lieutenant
  • Boss
  • Big Boss
  • Lords of White Spire

This current system is just the first iteration that Valve is putting place. It's likely we'll see some changes and modifications to it in future seasons.

Official Information on Rankings

This is an official statement on the ranking system from one of the developers of the game at Valve:

Underlords internally tracks your skill for matchmaking using a modified Glicko1 score. To present your rank, we calibrate a rank score that converges to your Glicko over a calibration period that’s on average around 25 games. This rank score is what gives you a badge so you’ll see your badge level rising fairly often during this calibration period. After this calibration period, you can expect your rank score to track closely with your Glicko, with one caveat. No matter how far your Glicko might fall, we won’t decrease your rank score below a major rank. You will enter matchmaking using your unmodified Glicko, but you won’t lose badge progress below this floor. We felt this was a balance between letting your rank fall due to a losing streak, and outright losing the sense of accomplishment you’d attained from having a higher peak score within a season.

All of these value will be recalibrated each season in a way that has yet to be determined. It’ll almost certainly be a “soft-reset” type of system, where we open up uncertainty on the Glickos, and hard reset the rank score to let your badge recalibrate for the season.

1) See “Parameter estimation in large dynamic paired comparison experiments”, ME Glickman - Journal of the Royal Statistical Society: Series C

Source


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Author
Image of Jean-Pierre van Wyk
Jean-Pierre van Wyk
J.P van Wyk is the Head of Roblox Content at GAMURS, dedicated to delivering you the best new info for your favorite games across the whole platform. While he's known for his relentless pursuit of the newest Roblox codes and guides, he finds solace in the thrilling escapades of horror games, balancing his professional zeal with a passion for gaming's chilling delights. Find him on X to chat about the latest Roblox experiences, especially Anime titles.