Enchanting in video games can differ depending on what genre. In some games, enchanting is essentially upgrading, but in others, it’s imbuing a certain stat or debuff to it, which causes an assortment of effects. For example, by enchanting a sword with a poison gem, that sword will now have the chance to poison anyone […]
The best way to describe Vigil: The Longest Night is a hybrid, as it takes elements from the Soulsborne and Metroidvania genres and merges them together to create something of a rather unique game. As you begin, it might not seem that there’s any Metroidvania mechanics at all, but the Soulsborne elements leap out at […]
Forging and upgrading your items are always an integral part of RPG’s and the same can be said about the Soulsborne style of games. There are tons and tons of different weapons in those games, but finding one you like and upgrading it to the max is the best part. Vigil may differ somewhat, as […]
Vigil: The Longest Night is almost a Soulsborne style game, yet with a few different mechanics, it’s managed to go into a different genre of its own. However, many elements draw it back to the soulslike genre, such as the stamina gauge, difficulty; but one, in particular, is how enemy respawn. How do enemies respawn […]
Controls are the main element in any video game, not in the sense of being sluggish or quick, more that without inputs to press, nothing would happen in the game. Each game has a default control scheme that the developers feel fits their game perfectly, which no doubt it does. But it entirely depends on […]