Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Vigil: The Longest Night – How do you enchant

A guide on how to enchant and what each enchantment does in Vigil: The Longest Night.
This article is over 4 years old and may contain outdated information

Enchanting in video games can differ depending on what genre. In some games, enchanting is essentially upgrading, but in others, it's imbuing a certain stat or debuff to it, which causes an assortment of effects. For example, by enchanting a sword with a poison gem, that sword will now have the chance to poison anyone it encounters! Vigil: The Longest Night uses enchanting in this manner; it's a stat that gets added to the weapon. But how exactly do you enchant in Vigil: The Longest Night?

Recommended Videos

How to enchant?

When you arrive at Maye Town, you can access Zachary in the Smithy. Talk to him, and you can enchant your equipment. It's the same menu as forging.

Click on Enchant, and a different menu will appear. Find the piece of equipment that you want to enchant and press A. Then move left or right and choose the Gem you want to apply to it.

Like forging, all equipment can be enchanted apart from rings. There are six enchantment gems in total.

  • Thorite Crystal
  • Frost Stone
  • Cursed Stone
  • Glowing Ember
  • Blood Shard
  • Amber Spark

Each of them provides two unique abilities for weapons and armor. However, you can only choose either-or. You cannot have both of the abilities, only the one.

A screenshot of the Enchanting menu in Vigil: The Longest Night

An item can only be enchanted once, so you cannot stack multiple enchantments on one item. You can enchant the equipment again, but the previous enchantment will be lost for the new one gained. The free for enchanting is 3000 Gold.

Gem Effects

The gems add the following effects to Weapons:

  • Thorite Crystal
    • Rotten
      • Applies a Poison effect to the target.
    • Erosion
      • Poise Damage + 15
  • Frost Stone
    • Gathering
      • Arcane +10
    • Frost
      • Applies a Slowing effect to the target.
  • Cursed Stone
    • Disaster
      • Per 1% of health reduced will increase attack by 0.5%. Potion recovery -72%
    • Unfortunate
      • Applies curse effect to the target
  • Glowing Ember
    • Arsonous
      • Throwing +20
    • Scorching
      • Applies a Burning effect to the target
  • Blood Shard
    • Giant
      • Adds the enemy 0.1%  of Max HP as additional damage
    • Bloodthirsty
      • Applies a bleeding effect to the target
  • Amber Spark
    • Sneaky
      • Back Stab damage +25%
    • Paralysis
      • Applies a Lightning effect to the target

The gems add the following effects to Coat Armor:

  • Thorite Crystal
    • Regulated
      • Poise +15
    • Immortal
      • Poison Resistance +20
  • Frost Stone
    • Piercing
      • Unarmed damage +75% of the defense value
    • Frozen
      • Ice Resistance +20
  • Cursed Stone
    • Ascetic
      • Per % stamina reduced will increase Attack by 0.5%. Initial Attack -20%
    • Frenzy
      • Curse Resistance +20
  • Glowing Ember
    • Molten
      • Reflect 75% physical damage
    • Insulated
      • Fire Resistance +20
  • Blood Shard
    • Longevity
      • Health +10%
    • Staunching
      • Bleeding Resistance +20%
  • Amber Spark
    • Rehabilitation
      • Reduce Debuff Duration +20%
    • Insulated
      • Lightning Resistance +20

As there are three pieces of armor, only the coat piece gets the effects above. If you enchant the Gloves and Boots, the effects are halved of the stats above.

For example:

  • Thorite Crystal
    • Regulated
      • Poise +7.5
    • Immortal
      • Poison Resistance +10

To enchant, it's entirely up to you. If you fancy a weapon that does burning damage, then do it. If you're playing blind, you've got no idea what enemy will be weak or strong to a certain status effect. And in honesty, some of these effects make no sense until you try them out and see if they're actually worth it.

Our opinion is to stick to the ones you understand; Sneaky for extra Backstab damage is something you cannot go wrong with. Same as Frost, which slows enemies down. For the armor, extra health and poise are always nice! Simple is often best.


Pro Game Guides is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
We have upgraded our commenting platform! Existing comments will be imported over the next few weeks.
Author
Image of Mark Carpenter
Mark Carpenter
Mark Carpenter is the Assigning Editor at Pro Game Guides. With over four years of experience in the games media, his work has graced platforms such as Metro UK and Game Rant, along with other smaller publications. He has been a devoted gamer since the Amiga days, a journey spanning roughly 31 years. When not immersed in gaming, Mark enjoys delving into the worlds of D&D, strumming his guitar, and indulging in a good read. His heart belongs to RPGs, the Final Fantasy series, and The Legend of Zelda. Moreover, he has a keen affection for dogs.