The sleeper RPG hit Wartales is furthering its word-of-mouth success with its first Community Update. Its content is inspired by player feedback and requests, with arguably the largest change being the addition of helmets. While this certainly wasn’t on my list of must-haves, it did seem an odd omission in a game about medieval warfare. So if you’re confused as to what it will add to the game, read on for our Wartales helmets guide.
How do helmets work in Wartales?
If you’re returning to a pre-patch save, you’ll find Apprentice Blacksmith Set - Helmets in the Anvil (Blacksmith) section of your Compendium. You’ll also find a fresh new Helmet slot on each companion’s character sheet as if they were there all along. It’s very slickly done.
You’ll need to learn basic recipes as usual. Once added to your Compendium, go to a Forge, select the Anvil, and scroll to the very bottom of the Armor list to find Light, Medium, and Heavy Helmet recipes. They forge in the same way as other armor, needing four well-timed strikes on the Anvil for the possibility of superior quality items.
Progression through qualities works in the same way as other Armor items, so you need to make items before unlocking the next tier. They only take a single space in your inventory, making them easy to miss once crafted. They do not take armor layers, but you can create Stamps from them (see below) to transfer superior item bonus skills.
What do Helmets do in Wartales?
As with other armor in Wartales, all Helmets add to your Armor stat as well as having other qualities depending on the weight and quality of the item. Here’s what I’ve found so far.
Type | Name | Base Stats | Superior Item Skill |
Light | Hat | Armor +4 | Celerity I: Damage increased by 10 percent for each Debuff on the unit. |
Light | Ghost Headband | Armor +7 | Celerity II: Unit not affected by Slowdown. |
Light | Rimesteel Hat | Armor +14 | Celerity III: Unit not affected by Slowdown or Blackout. |
Light | Akhedian Steel Beret | Armor +29 | Celerity IV: Unit not affected by Weakening, Slowdown, or Blackout. |
Medium | Iron Barbute | Armor +6, Guard +3 | Stability I: Damage taken reduced by 10 percent for each Debuff on the unit. |
Medium | Ghost Boar Helm | Armor +11, Guard +3 | Stability II: Unit not affected by Fragility. |
Medium | Rimesteel Morion | Armor +21, Guard +4 | Stability III: Unit not affected by Fragility or Vulnerability. |
Medium | Akhedian Steel Kettle Hat | Armor +43, Guard +4 | Stability IV: Unit not affected by Destabilisation, Fragility, or Vulnerability. |
Heavy | Iron Bascinet | Armor +7, Guard +3 | Shielding I: Gain 2 percent guard per reinforced layer on the unit's armor. |
Heavy | Ghost Ursine Helm | Armor +14, Guard +4 | Shielding II: Gain 3 percent guard per reinforced layer on the unit's armor. |
Heavy | Rimesteel Armet | Armor +30, Guard +5 | Shielding III: Gain 4 percent Guard per reinforced layer on the unit's armor. |
Heavy | Akhedian Steel Sallet | Armor +62, Guard +7 | Shielding IV: Gain 6 percent Guard per reinforced layer on the unit's armor. |
Making three-star superior Helmets will also add a small amount of bonus Armour and Guard (on non-light Helmets). A Master Tinker can Dismantle a Helmet that has a Skill and receive a Stamp with it on; this Stamp can then be added to another Helm, giving it that Skill, therefore allowing you to make the ideal Helmet for each companion.
For loads more on Wartales, check out Wartales Travel Post guide and Wartales Ghost Carcass Guide right here at Pro Game Guides!
Published: Jun 22, 2023 02:42 am