Yinlin - Wuthering Waves Wiki

Yinlin
Rarity 5
Element Electro
Weapon Rectifier
Class Congenital
Birthday September 17th
Birthplace Huanglong
Affiliations
Jinzhou
Voice Actors
English - Naomi McDonald
Japanese - Koshimizu Ami
Chinese - Xiao Liansha
Korean - TBA

Previously known as an outstanding Jinzhou Patroller, Yinlin is steady and reliable, yet harbors hidden depths of secrets. But after being suspended from her duties at the Public Security Bureau, she must now pursue hidden evils in secrecy. She excels at exploiting resources at her disposal to uncover lurking crimes. Beneath her aloof and flamboyant exterior, Yinlin possesses a heart of gold, reserved only for those she deems trustworthy.

Stats

hp 880
atk 32
def 105
energy 125

Skills

Active Skills

Basic Attack: Zapstring’s Dance

‘Punishment Mark’

  • When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.

Judgment Points

    • Yinlin can hold up to 100 Judgement Points.
    • When Normal Attack Zapstring Dance hits a target, it restores ‘Judgment Points’.
    • When Resonance Skill Magnetic Roar hits a target, it restores ‘Judgment Points’.
    • When Resonance Skill Electromagnetic Blast hits a target, it restores ‘Judgment Points’.
    • When Resonance Skill Lightning Execution hits a target, it restores ‘Judgment Points’.
  • When the Resonance Liberation Thundering Wrath hits a target, it restores ‘Judgment Points’.

Basic Attack

  • Yinlin controls the puppet ‘Zapstring’ to perform up to four attacks, dealing Electro DMG.

Heavy Attack

  • Yinlin consumes Stamina to control ‘Zapstring’, dealing Electro DMG.

Mid-air Attack

  • Yinlin consumes Stamina to control ‘Zapstring’ and perform a Mid-air Plunging Attack, dealing Electro DMG.

Dodge Counter 

  • Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

Resonance Skill: Magnetic Roar

Magnetic Roar

  • The puppet ‘Zapstring’ deals Electro DMG to the target, and puts Yinlin into the Execution Mode.

Execution Mode

  • Basic Attack and Dodge Counter will trigger one Electromagnetic Blast when hitting a target.
    Each stage of Basic Attack or Dodge Counter can only trigger one Electromagnetic Blast, up to four times.

Electromagnetic Blast

  • Attack all targets marked with Resonance Circuit Sinner’s Mark, dealing Electro DMG.

Lightning Execution

    • Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.
    • If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Resonance Liberation: Thundering Wrath

Command ‘Zapstring’ to call for thunder to fall upon a large range, dealing Electro DMG.

Forte Circuit: Chameleon Cipher

Chameleon Cipher

When Yinlin’s ‘Judgment Points’ is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all ‘Judgment Points’ to attack the target, dealing Electro DMG. When it hits a target marked with Sinner’s Mark, the Sinner’s Mark is replaced with Punishment Mark, lasting for 18 seconds.

Sinner’s Mark

    • Normal Attack Zapstring’s Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner’s Mark on hit.
    • Sinner’s Mark is removed when Yinlin exits.

‘Punishment Mark’

  • When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.

Judgment Points

    • Yinlin can hold up to 100 Judgement Points.

    • When Normal Attack Zapstring Dance hits a target, it restores ‘Judgment Points’.

    • When Resonance Skill Magnetic Roar hits a target, it restores ‘Judgment Points’.

    • When Resonance Skill Electromagnetic Blast hits a target, it restores ‘Judgment Points’.

    • When Resonance Skill Lightning Execution hits a target, it restores ‘Judgment Points’.

  • When the Resonance Liberation Thundering Wrath hits a target, it restores ‘Judgment Points’.

Passive Skills

Inherent Skill: Pain Immersion

After using Resonance Skill Magnetic Roar, Yinlin’s Crit. Rate is increased by 15% for five seconds.

Inherent Skill: Deadly Focus

The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with ‘Sinner’s Mark’, and Yinlin’s ATK is increased by 10% for four seconds when this is triggered.

Concerto Skills

Intro Skill: Raging Storm

Command puppet ‘Zapstring’ to attack, dealing Electro DMG in a large range.

Outro Skill: Strategist

The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen and 25% Resonance Liberation DMG Deepen for 14 seconds, or until the character is switched off field.

Resonance Chain

Sequence 1: Morality’s Crossroads

  • Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.

Sequence 2: Ensnarled by Rapport

  • Resonance Skill Electromagnetic Blast recovers an additional five ‘Judgement Point(s)’ and five Resonance Energy on hit.

Sequence 3: Unyielding Verdict

  • Forte Circuit Judgment Strike’s DMG multiplier is increased by 55%.

Sequence 4: Steadfast Conviction

  • When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12 seconds.

Sequence 5: Resounding Will

  • Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit’s Sinner’s Mark or Punishment Mark.

Sequence 6: Pursuit of Justice

  • In the first 30 seconds after casting Resonance Liberation Thundering Wrath, when Yinlin’s Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin’s ATK. Every Basic Attack hit can trigger Furious Thunder one time, up to four times. This is considered Resonance Skill DMG.

Ascension Materials

    • x170,000 Shell Credits
    • x60 Coriolus
    • x46 Group Abomination Tacet Core
    • x4 LF Whisperin Core
    • x12 MF Whisperin Core
    • x12 HF Whisperin Core
    • x4 FF Whisperin Core

Skill Upgrade Materials

    • 20,300,000 Shell Credits
    • x26 Unwarranted Feather
    • x25 LF Whisperin Core
    • x28 MF Whisperin Core
    • x40 HF Whisperin Core
    • x57 FF Whisperin Core
    • x25 Lento Helix
    • x28 Adagio Helix
    • x55 Andante Helix
    • x67 Presto Helix