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Biggest changes coming in Elden Ring patch 1.07

Magic is up, hemorrhage is down, and Ashes of War are only buffed for PvE!

The PvP balances players have been asking for are finally here in Elden Ring. Although a lot has changed, there are still issues with many popular builds among the fanbase. Magic and Incantations have all been buffed but only for PvE, making Magic spam in PvP less of a headache to deal with. These are the biggest changes from Elden Ring's 1.07 patch.

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Has PvP been balanced in Elden Ring Patch 1.07?

The answer to this is complicated, as there are always exploits that aren't apparent at first glance. Elden Ring has had many changes to weapons, Ashes of War, and Magic, but Patch 1.07 has added separate damage scaling for PvP. This means that adjustments to damagestatus procs, and poise will be separate from playing the game solo in PvE. In addition to this change, there are several changes to PvP to balance it out, including:

  • Increased stamina attack power against guarded opponents. This does not affect long ranged weapons.
  • Increased Poise damage for every weapon's normal attacks.
  • Decreased the effects of most Ashes of War.
  • Decreased the power of the Incantations Dragonfire, Agheel's Flame, Glintstone Breath, Smarag's Glintstone Breath, Rotten Breath, Ekzykes's Decay, Dragonice, Borealis's Mist, and Unendurable Frenzy.

Related: How to do co-op in Elden Ring

What are the biggest balance changes for Elden Ring in Patch 1.07?

Both PvE and PvP have seen a number of changes in the Elden Ring's 1.07 Update, giving buffs to some weapon types that needed them while nerfing some weapons that were seen as too game-breaking. The biggest changes are:

  • Increased two-handed damage for normal attacks.
    • This is most likely an attempt at raising the effectiveness of weapons not purely relying on Ashes of War.
  • Increased the speed of some Colossal Sword attacks.
  • Decreased the crouch speed and hit detection of Colossal Sword attacks.
  • Decreased the recovery time of Colossal Sword attacks.
    • This does not have any effect when dual-wielding, doing jump attacks, or riding Torrent.
  • Increased poise damage for Hammers, Great Hammers, and some Colossal Weapons.
  • Decreased status build-up dealt by dual-wielded weapons
    • This is a big hit to smaller paired weapons, as their lack of damage was made up for by doing status damage.

Is Magic still strong after Elden Ring Patch 1.07?

Both Sorceries and Incantations in Elden Ring have been given buffs, making them more viable after being severely nerfed with increased FP consumption and lowered damage in previous patches. Some things have been given nerfs as well, however, the only Incantation that doesn't have a buff and nerf trade-off is Rotten Breath and Ekzyke's Decay. Both deal less status build-up, so players can't avoid poisoning every boss with ease anymore.

What are the biggest Ash of War changes in Elden Ring Patch 1.07?

Of the biggest changes to Elden Ring's Ash of War changes, only a few will stand out. This is because many Ashes have been buffed to incentivize players to use alternative Ashes and stray from the most popular builds. Of all the changes, the biggest player will care about is the nerf to Seppuku.

  • Increased damage is taken upon activation and decreases how much status build-up is given to weapons.

To read the full Patch Notes for Elden Ring, check out Elden Ring Update 1.07 Patch Notes (October 13, 2022) on Pro Game Guides.


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Author
Image of Adam Aguilar
Adam Aguilar
Adam Aguilar has been playing a variety of genres since childhood but gravitates towards story driven RPGs like the Final Fantasy series or horror games like the Resident Evil and Silent Hill series. He enjoys analyzing themes found within video games and has been writing about them for over 5 years now. As a Contributing Writer for PGG, Adam has been known to cover anything from Phasmophobia to Genshin Impact!