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The loading screen for Escape the Black and White House
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Escape The Black and White House Walkthrough (Cool Math Games)

Not everything is black and white...

If you’re a fan of virtual escape room games like me, Cool Math Games is a great place to while away the downtime hours. If you’re stuck with any of the puzzles in Escape the Black and White House, read below for my complete walkthrough.

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Escape The Black and White House Walkthrough Guide

Exploring the cellar shelves in Escape the Black and White House
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You start the game having fallen asleep at home and then woken up in a strange room, where everything is black and white. You can navigate rooms by clicking the arrows on the screen, while any objects you can interact with will change the cursor to a hand

Select either the left or right arrow, then click the boxes on the right of the screen (a1) to find and pick up a Battery Pack. Also, note the word BLOB written on the box on the shelf (a2). 

The code for the box in the cellar in Escape the Black and White House
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Shortcut: You can use the image above to open the case on the shelves (a3) to find some Fish Drops. You won’t discover this code until later but you can use it now. 

Opening the cellar door in Escape the Black and White House
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Return to the first screen, put the code 8078 into the lock on the suitcase (b1), because this is BLOB upside down, and take the Drill. Select the battery pack in your inventory, then click the drill to combine them to get a Drill, Ready To Use

Flip the screens once more and use the drill on the barrel (a4) to empty its contents. You can now collect the Barrel. Place the barrel under the door by clicking the door (b2) and click the door to move into the next room. 

Room 2: The Kitchen

Finding the cleaner in Escape the Black and White House
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Open the second cupboard from the right (c1) to find a Bottle of Cleaner, and then click the left arrow.

Finding the drawer knob in Escape the Black and White House
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Take the Drawer Knob from the fruit bowl on the table (d1), and then click left once more. 

Checking the phone  in Escape the Black and White House
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Select the phone on the wall (e1) to see a code on the screen, #3839, and then go back to the kitchen table screen and click the door to go through.   

Room 3: The Living Room

Finding the DVD in Escape the Black and White House
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Click the floor under the sofa to find and pick up a DVD (f1) and then turn to your left.

Adding the drawer knob in Escape the Black and White House
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Add the drawer knob to the drawer (g1) and then open it to find some Matches.  

Checking the TV and bookshelves in Escape the Black and White House
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Move left once more and note the markings on the five books on the lower right shelf (h1), which are middle, top, bottom, top, middle. Click the TV buttons (h2) to pop open the DVD tray, add the DVD, and note the pattern below Disk Read Error (this gives you the secret code mentioned above in the first room).

Exploring around the fireplace in Escape the Black and White House
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Go left again and click the squares near the bottom of the grandfather clock (i1) so that they match the pattern on the books you just discovered. A Magnetic Ball will appear in the same spot, so pick it up. Use the matches to light the fire (i2) and then take the White Key that appears on the statue’s head (i3). If you haven’t already, you can now go through the door next to the sofa (f2) to return to the kitchen, use the white key on the door next to the bin (e2) to regain access to the basement, and get the fish drops.

Room 4: Upstairs

Finding the fish tank in Escape the Black and White House
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Select the stairs next to the sofa in the living room (f3) to move upstairs. Use the fish drops on the fish tank (j1) to reveal and take the Black Key that appears on top of the tank. 

Checking out the bathroom in Escape the Black and White House
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Open the door on the left (j2) and enter the bathroom. Click the tap (k1) to turn on the cold water and then open the cupboard above (k2) to find a Toothbrush. Use the matches to light both candles above the bath (k3) to reveal a pattern on the mirror. 

The code for the screwdriver box in Escape the Black and White House
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Head downstairs and use the code you just got from the bathroom mirror (see above) to open the box on the shelf to the right of the TV (h3). Take the Screwdriver. Return to the landing with the fish tank and use the black key to open the other door (j3) to enter the bedroom.

Room 5: The Bedroom

Searching around the bedroom desk in Escape the Black and White House
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Turn to the desk and open the top drawer of the cabinet (l1) to find an Old Record

Exploring near the bed in Escape the Black and White House
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Switch to the right and notice the clock (m1) says 6:38, but the hint asks what they would be in the 24-hour clock (so 1838). Click the book on the shelf below the clock (m2) to find a code, with numbers matching up to symbols. 

Opening the sliding bedroom doors in Escape the Black and White House
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Move right once more and enter 1838 into the lock on the sliding doors to open them. Take the Empty Cup from inside (n1) and then head back to the bathroom. Use the empty cup in the sink there to get a Cup of Water. Return to the bedroom and use the cup of water on the plant next to the sliding doors (n2), which reveals a second Magnetic Ball (take it). 

Finding the code in the bedroom mirror in Escape the Black and White House
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Use the spray on the mirror above the plant pot next to the door in the bedroom (o1), and then use the toothbrush to wipe the mirror clean and reveal an arrow code (right, up, left, down, right). You can now use this code on the box on the righthand table by the bed (m3) to open it and find a third Magnetic Ball.

Finding all the magnetic balls

The code for the final box in Escape the Black and White House
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Go right back down into the basement and place the old record on the record player (b3). Note that the record playing is ELVIS. This is the code you need to open the box underneath the fish tank upstairs (j4), from which you can grab a fourth Magnetic Ball.

This just leaves the box next to the door in the bedroom (o2). The code you need is OEOY (from 3, 8, 3, 9, which was the number on the telephone, via the symbols in the book by the bed). See the image above. This gives you your fifth and final Magnetic Ball.

Use the screwdriver to remove the heart painting on the wall next to the bed (m4) to discover a safe. Add the five magnetic balls to it, click the lever, and open the safe to find a Silver Key. Go back downstairs, use the key on the door next to the chest of drawers (g2), and you can finally escape the black and white house!

For more great free escape game walkthroughs here at Pro Game Guides, check out How to beat Trace Escape Room – Trace Walkthrough and How to beat Must Escape the Haunted House (Cool Math Games)!


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Author
Image of Chris Marling
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.