In Dune: Spice Wars, players will have the ability to sign various Treaties with all of the other Factions ruling over Arrakis. You will be able to Trade Treaties, and also force them with enough Influence. Players will find three different types of Treaties: Trade, Research, and Open Borders Agreement. However, proposing them alone isn't enough to get the Trade accepted by the leaders of the other Factions.
To successfully forge a Treaty in Dune: Spice Wars, players will need to add an incentive besides the Treaty to get the Trade accepted. For instance, if you propose a Research Agreement to any of the Houses, make sure to add any of the six other Resources to increase the Trade meter to yellow. The image below shows a good example of how players can get a Trade accepted by slightly increasing the proposition with other essential Resources.
Successfully forging Treaties with opposing Factions will yield a -1 Authority reduction for your House, but it also improves the Relationship Level with the opposing Faction. The Trade agreement meter goes down to red, showing how unlikely it is for the Trade to get accepted, and rises to yellow, representing the chances of getting the Trade accepted. The six Resources required for Trade are Spice, Solari, Plascrete, Intel, Influence, and Agents.
After unlocking the Military Threat Development, your Faction will be able to add Military Pressure as a part of the Trade agreement. This feature uses threats to extort Resources from opposing Factions, at the expense of the Relationship Level. Military Pressure has a two months duration period like other Treaties, however, any hostile action against the opposing Faction will inevitably break the Military Pressure.
Wondering if Dune: Spice Wars follows the novels or the movie? Check out Does Dune: Spice Wars follow the books or the movie? on Pro Game Guides.
Published: Apr 26, 2022 08:10 am