All job/class changes coming in Final Fantasy XIV 6.11

PvP adjustments inbound!
Screenshot via Square Enix YouTube

Final Fantasy XIV's 6.11 patch brought several substantial changes to the popular MMO from Square Enix. The team behind the prolific online experience tirelessly works to ensure that classes maintain a steady balance with each update, tweaking each job as necessary.

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We've listed all the class changes in Final Fantasy XIV's 6.11 patch below, as detailed by Square Enix.

Related: How to unlock the Dragonsong’s Reprise Ultimate in Final Fantasy XIV

6.11 Ability Changes

Dragoon

  • Jump change: When Jump changes to Mirage Dive, there is now a tiny input delay that prevents the unintended execution of Mirage Dive.
  • High Jump change: When High Jump changes to Mirage Dive, there is now a tiny input delay that prevents unintended execution of Mirage Dive.

Gunbreaker

  • Gnashing Fang Potency increased from 360 to 380.
  • Savage Claw Potency increased from 440 to 460.
  • Wicked Talon Potency increased from 520 to 540.
  • Jugular Rip Potency increased from 180 to 200.
  • Abdomen Tear Potency increased from 220 to 240.
  • Eye Gouge Potency increased from 260 to 280.

Machinist

  • Wildfire Potency increase per weaponskill landed increased from 200 to 220.

Samurai

  • Midare Setsugekka Potency increased from 600 to 640.
  • Kaeshi: Setsugekka Potency increased from 600 to 640.
  • Shoha Potency increased from 500 to 520.

Related: Final Fantasy XIV lead developer Yoshi-P warns PvP players not to grief

6.11 PvP Changes

Square Enix brought significant changes to balancing in PvP as well in patch 6.11 for Final Fantasy XIV, which you can see below:

Astrologian

  • Macrocosmos Potency increased from 8,000 to 12,000

Bard

  • Final Fantasia: Damage buff for nearby party members increased from 5% to 10%

Black Mage

  • Fire Potency increased from 3,000 to 4,000.
  • Blizzard Potency increased from 3,000 to 4,000.
  • Night Wing: Potency of additional damage dealt to sleeping enemies increased from 6,000 to 8,000.
  • Superflare: targets are hit by the effects of this attack even without the caster having a direct line of sight.
  • Flare Potency increased from 6,000 to 8,000.
  • Freeze Potency increased from 6,000 to 8,000.
  • Soul Resonance: Effect duration of Polyglot increased from 30 to 60 seconds.

Dancer

  • Starfall Dance Potency increased from 8,000 to 10,000.
  • Honing Dance Potency increased from 2,000 to 3,000.
  • Curing Waltz: Recast time reduced from 30 to 20 seconds.
  • Saber Dance Potency increased from 8,000 to 10,000.

Dark Knight

  • Shadowbringer Potency increased from 4,000 to 6,000.
  • The Blackest Night: Recast time reduced from 20 to 15 seconds.

Gunbreaker

  • Double Down Potency increased from 10,000 to 12,000.
  • Rough Divide: Now Increases movement speed on top of previous boons.
  • Draw and Junction: Junction Tank, Junction DPS, and Junction Healer no longer expire when the user is incapacitated.

Machinist

  • Scattergun Potency increased from 4,000 to 6,000.
  • Aether Mortar: Barrier strength increased from heal Potency of 2,000 to 4,000.

Monk

  • Enlightenment: Additional damage from the Pressure Point effect increased from 8,000 to 12,000

Ninja

  • Bunshin: Effect duration increased from 15 to 30 seconds.

Paladin

  • Holy Sheltron: Damage reduction changed from 10% to 20%
  • Atonement Potency increased from 6,000 to 8,000.

Reaper

  • Arcane Crest
    • Barrier strength increased from a heal Potency of 8,000 to 12,000.
    • Cure Potency from Crest of Time Returned effect increased from 4,000 to 6,000.
  • Tenebrae Lemurum: The time needed to fill the limit gauge to the max reduced.

Red Mage

  • Enchanted Riposte: Damage over time Potency while under Black Shift effect reduced from 4,000 to 3,000.
  • Enchanted Zwerchhau: Damage over time Potency while under Black Shift effect reduced from 4,000 to 3,000.
  • Enchanted Redoublement: Damage over time Potency while under Black Shift effect reduced from 4,000 to 3,000.

Samurai

  • Hissatsu: Chiten: Damage reduction changed from 50% to 25%.
  • Mineuchi: Stun duration reduced from three to two seconds.

Scholar

  • Adloquium: Damage increase duration increased from 10 to 15 seconds.
  • Biolysis: Reduced damage dealt duration increased from 10 to 15 seconds.

Warrior

  • Bloodwhetting:
    • Damage converted into HP reduced from 100% to 75%.
    • Barrier strength reduced from 20% to 10% of max HP.

White Mage

  • Afflatus Misery Potency reduced from 12,000 to 10,000
  • Afflatus Purgation: stun duration reduced from three to two seconds.

Overall the adjustments this time are focused on improving the PvP experience, with only a few of the changes impacting PvE players in Final Fantasy XIV.

For more on Final Fantasy XIV, visit our other articles on Pro Game Guides, like NSFW Adventurer Plates are getting players banned in Final Fantasy XIV.


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Tai Hofmann
I’m Tai, a gaming guru from Ohio and Staff Writer for Pro Game Guides. Few things are as incredible to me as the interactive experiences video games provide, and I want to use my writing talent to help others enjoy games as well! If I’m not gaming, I’m probably watching Marvel movies or anime.

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All job/class changes coming in Final Fantasy XIV 6.11

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