Halo Infinite is gearing up to be the best Halo multiplayer experience, and developer 343 built this experience with Halo in mind. They wanted to stay true to the core of the Halo series and uphold the pillars this legendary series is known for. 343 have published a video in which Lead Multiplayer Designer Andrew Witts, former Halo pro and 343 Competitive Insights team member Sal "El Town" Mohanan, and host Andy "Bravo" Dudynsky break down Competitive Halo Infinite.
The Competitive settings for Halo Infinite are the Battle Rifle with frag grenades and no secondary weapon. Players will not have motion trackers, and there are no hit markers for grenades. Maps have static curated spawns, and players will need to scavenge and maintain control of the map if they want to win.
Strongholds make a return from Halo 5. This mode has three control points, and players must have control over two points before scoring points. If the enemy team takes one point, it prevents the other team from scoring. This game mode and settings encourage players to communicate and be aware of their surroundings.
The aftermatch Carnage Report will have PGCR stats and includes both old stats in previous Halo games and new ones such as Damage Taken. These stat trackers tell the story of the match and can show players' strengths and where they can improve.