Overwatch Season 2 launches with a lot of big changes, including hero balance changes, a new map, the Season 2 Battle Pass, and a new hero to play. Season 2 has launched as of December 6, so players can download the new update to the Battle.net launcher.
With the release of Season 2, many heroes have received buffs or nerfs to switch up the meta heading forward. Popular heroes like Soujourn and Kiriko receive balance changes, and heroes like Doomfist and Mercy are getting buffs to make them more viable picks.
Season 2 also marks the introduction of Ramattra, the new Tank hero. Ramattra utilizes the Void Accelerator weapon to fire a range of projectiles and can also create barriers. Ramattra can also enter "Nemesis Form," which changes attacks and boosts bonus armor.
Related: How to fix ‘Unexpected server error’ in Overwatch 2
Here are all the patch notes for Overwatch Season 2:
General Updates
Control Game Mode
- Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.
Hero Updates and Challenges
- Added Challenges for unlocking Junker Queen, Sojourn, and Kiriko
- 70+ player icon rewards have been added to challenges with the release of Season 2
Shop Update
- Added a Hero purchase tab in the Shop
Competitive
- Rewards for name cards added based on end-of-season rank, and can only be used the following season
- Ineligible Heroes to be played in Competitive will appear with a lock in the Hero Gallery
- Changes to matchmaking to improved match quality
- Minor polish improvements to the competitive play UI flow
- Ramattra unavailable to be picked in Competitive for two weeks
Ramattra Hero Details
Void Accelerator (Omnic Form)
- Primary: Fire a stream of projectiles in a fixed pattern
- Secondary: Create a barrier at the targeted location
Nemesis Form
- Transform into Nemesis Form, changing your attacks and gaining bonus armor
Pummel (Nemesis Form)
- Primary: Punch forward, creating a wave of piercing energy with every swing
- Secondary: Significantly reduces damage taken from the front and reduces movement speed
Ravenous Vortex
- Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are slowed and pulled downward
Annihilation
- Enter Nemesis Form and create an energy swarm surrounding yourself. This swarm will lash out towards nearby enemies, dealing damage and pausing the duration when damage is dealt.
Hero Balance Changes
Damage Passive
- No longer provides movement speed bonus
- Reload speed bonus increased from 25 to 35 percent
Doomfist
- Rocket Punch
- Impact damage range increased from 15-30 to 25-50 damage
- Wall slam damage range decreased from 20-40 to 10-30 damage
- Empowered Rocket Punch wall slam duration range reduced from 0.5-1 to 0.25-0.75 seconds
- Non-Empowered Rocket Punch stuns for 0.25 seconds on wall slam
- Minimum time to cancel now set to 0.12 seconds from 0.25 seconds
- Cooldown reduced from four to three seconds
- Power Block
- Cooldown reduced from eight to seven seconds
- Duration increased from two to 2.5 seconds
- Minimum damage mitigated needed to empower Rocket Punch now 80 damage (down from 90)
- Meteor Strike
- Empowers Rocket Punch on landing
- Enemy slow duration increased from two to three seconds
- “The Best Defense…” Passive
- Maximum temporary health increased from 150 to 200 health
- Temporary health gained per target attacked with abilities increased from 30 to 40 health
Junker Queen
- Torso and head hit volume size increased by 12 percent
- Rampage
- Wound duration reduced from five to 4.5 seconds
- Cost reduced by 10 percent
- Commanding Shout
- Cooldown reduced from 15 to 14 seconds
- “Adrenaline” Passive
- Healing multiplier increased from 1x to 1.25x damage dealt by wounds
Bastion
- Configuration Artillery
- Delay before projectiles drop reduced from one to 0.6 seconds
- Explosion damage reduced from 300 to 250
- No longer damages self
- Minimum delay before firing consecutive projectiles reduced by 20 percent
- Reconfigure
- Cooldown reduced from 12 to 10 seconds
Sojourn
- Railgun
- Energy delay before draining reduced from eight to five seconds
- Secondary fire damage falloff starts at 40 meters (from 70)
- Secondary fire critical damage multiplier reduced from two to 1.5
- Secondary fire damage now scales with energy from 30-130 damage
- Primary fire damage per projectile increased from nine to ten
- Overclock energy charge rate increased to 20 percent
Symmetra
- Photon Projector
- Beam charge rate and decay rate increased by 20 percent
- Primary fire ammo consumption rate increased from seven to ten per second
- Primary fire once more gains ammo from damaging barriers
Tracer
- Pulse Pistols
- Damage increased from five to six
Support
Ana
- Sleep Dart
- Cooldown reduced from 15 to 14 seconds
Kiriko
- Arm hit volumes width decreased by 15 percent
- Added an auto-wall climb hero option
- Kitsune Rush
- Ultimate cost increased by 10 percent
- Movement speed bonus decreased from 50 to 30 percent
- Cooldown rate reduced from three-times to two-times faster
- Protection Suzu
- Cast time reduced from 0.15 to 0.1 second
- Swift Step
- Ability input can now be held to activate
- Kunai
- Ammo increased from 12 to 15
Mercy
- Weapon swap time reduced from 0.5 to 0.35 seconds
- Caduceus Blaster
- Ammo increased from 20 to 25
Map pools
Push
- New Queen Street (Morning)
- Colosseo (Evening)
- Esperança (Morning)
Hybrid
- Blizzard World (Overcast)
- Eichenwalde (Evening)
- King’s Row (Evening)
- Midtown (Morning)
- Paraíso (Morning)
Escort
- Dorado (Evening)
- Junkertown (Morning)
- Circuit Royal (Night)
- Rialto (Morning)
- Route 66 (Night)
- Shambali Monastery (Night)
Control
- Busan (Night)
- Ilios (Evening)
- Lijiang Tower (Dawn)
- Nepal (Evening)
- Oasis (Morning)
Bug Fixes
- Fixed a bug that was causing Roadhog's breaths to not be audible when viewing some animations in the Hero Gallery
- Fixed a bug that caused some players to lose competitive challenge progress
- Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
- Fixed an issue with the Lifesaver Challenge not counting Mercy's Resurrect as a 'Save'
- Resolved an issue with purchases not immediately showing up after purchase
- Fixed a bug with Torbjörn and Symmetra's turrets displaying hostile red overlays in Deathmatch for the player that placed them
Maps
Busan
- Fixed an area of the map where players could get stuck
Colosseo
- Fixed geometry that allowed some heroes to contest undetected
Esperança
- Fixed some areas that could be used to escape the playable space
- Fixed geometry that allowed some heroes to contest undetected
Gibraltar
- Fixed lighting issues across the map
- Fixed some areas where Torbjörn could place his turret in unreachable spots
Nepal
- Replaced some missing pillars on Sanctum
Rio
- Fixed a bug that allowed some heroes to get inside of the payload
Route 66
- Fixed lighting issues across the map
New Queen Street
- Fixed some issues with shadows across the map
- Fixed an area of the map where players could get stuck
Heroes
- Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
- Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active
Cassidy
- Resolved an issue with some skins using the wrong props in the 'Flashbang' victory pose
Doomfist
- Fixed an issue where Doomfist's Power Block reduced the damage from some area of effect abilities
- Meteor Strike - You can no longer detect Sombra if the targeting reticle gets near her
D.Va
- Fixed a bug that allowed players to use Self-Destruct during their Mech's destruction while Hacked
Junker Queen
- Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
- Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
- Jagged Blade now takes a curved trajectory on return
Mercy
- Guardian Angel now correctly resets its cooldown if Valkyrie is used
- Guardian Angel 'cancel boost' is now disabled when Mercy is stunned
Moira
- Junkrat's Trap no longer displays at chest height in first person when using Fade
Pharah
- Fixed a bug that reduced the ult cost of Rocket Barrage
Soldier 76
- Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor
Symmetra
- Fixed a bug that resulted in all VO being cut out when taking the Teleporter
Tracer
- Fixed a big causing her Pulse Pistol damage falloff to not start until max range
Winston
- Resolved an issue with the Werewolf skin and the 'Excuse me' highlight intro turning Winston red in the Hero Gallery
Zenyatta
- Fixed an issue with melee not correctly animating if used to cancel alternate fire
Check out the full patch notes here.
For more on Overwatch 2, check out How good is Sojourn in Overwatch 2 Season 2? here on Pro Game Guides.
Published: Dec 6, 2022 01:41 pm