Towards the end of the first segment in Resident Evil Zero, Rebecca and Billy stop the runaway Ecliptic Express and it barrels its way to its final destination. Part of engaging the brakes involves inputting a code using a series of 10 numbers. With a strict time limit in place, this is no time for guesswork. Thankfully, we have a handy list of the codes below.
Resident Evil Zero Train Brake Codes
Before getting to the point of entering the numbers, one character must fight their way to the back of the train while their partner remains at the front. It doesn't matter who you pick, but you'll want to make sure they're well equipped and have the Magnetic Card.
- 36: 5, 5, 5, 5, 5, 5, 2, 2, 1, 1
- 9, 3, 3, 3, 3, 3, 3, 3, 3, 3
- 42: 6, 4, 4, 4, 4, 4, 4, 4, 4, 4
- 53: 8, 5, 5, 5, 5, 5, 5, 5, 5, 5
- 67: 9, 9, 9, 9, 9, 5, 5, 5, 5, 2
- 4, 7, 7, 7, 7, 7, 7, 7, 7, 7
- 81: 9, 9, 9, 9, 9, 9, 9, 9, 8, 1
Related: Everything included in the Resident Evil Village Winter’s Expansion DLC
With the code entered on the rear brakes, it falls to the character in the cockpit to enter their code. This time, however, there's a twist. While the rear terminal showed the current total, the front terminal only shows the required number. But, using our handy cheat sheet, one should be able to get this runaway train under control.
For more Resident Evil goodies, check out All Playable Characters in Resident Evil Village Mercenaries Mode on Pro Game Guides.
Published: Jul 15, 2022 03:52 pm