When developing your strategies in Starcraft 2, it is important to stay informed about any new patch notes so that you can learn and adapt accordingly. This is why below I will list all the Starcraft 2 patch notes and updates for you to check out.
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SC2 Update 5.0.13 Release Notes - March 07, 2024
MAP POOL UPDATE
1v1
- Goldenaura LE
- Site Delta LE
- Oceanborn LE
- Post-Youth LE
- Amphion LE
- Crimson Court LE
- Dynasty LE
- Alcyone LE
- Ghost River LE
2v2
- Catalesque CE
- Divergence CE
- Nightscape CE
- Emerald City CE
- Heavy Artillery LE
- Overgrowth LE (Void)
- Reclamation LE
- Rhoskallian LE
- Graystone Ravine
3v3
- Flashback CE
- Black Site 2E
- Sandstorm CE
- Mountain Pass CE
- Sentinel CE
- Jungle Depths LE
- Bastion of the Conclave
- Misty Swamp
4v4
- Alaeni Enclave CE
- Enigma CE
- Fractional Disstilation Plant
- Lexiphanicism CE
- Multiprocessor CE
- Concord LE
- Forgotten Sanctuary
- Shipwrecked LE
- Tuonela LE
Related: Starcraft 3 Release Date, Rumors, System Requirements, and More
BALANCE UPDATE
General
- Worker attack range increased from 0.1 to 0.2.
- Worker inner radius (collision with terrain / structures) reduced from 0.375 to 0.3125.
- Reduced footprint size of Vespene Geysers.
- 'Zerg Rocks' now lose hp off creep.
- Mineral Fields now all have 500 hp (can be killed by collapsible rock towers).
Terran
Liberator
- Advanced ballistics range bonus reduced from 3 to 2.
Widow Mine
- Invisibility while reloading now requires Drilling Claws upgrade instead of a constructed Armory.
- Splash damage radius reduced from 1.75 to 1.5.
- Now gives an attack alert to the enemy when burrowing in range of enemy units.
- Increased visibility of targeting line and targeted unit.
Armory
- Cost reduced from 150/100 to 150/50.
Engineering Bay
- Infantry weapons/armor upgrades cost reduced from 100/175/250 to 100/150/200.
Cyclone
- Weapon cooldown increased from 0.48 to 0.58.
- Lock On now cooldown increased from 0 to 2.86.
- Damage bonus per weapon upgrade increased from 1 to 2.
- Weapon now has turret tracking, turns faster, removed damage point.
- Health increased from 110 to 130.
Raven
- Interference Matrix can no longer target units already targeted or affected by Interference Matrix.
Zerg
Hatchery/Lair/Hive
- Creep spread radius increased from 12 to 13.
Infestor
- Fungal Growth range increased from 9 to 10.
- Vision range while burrowed reduced from 10 to 8.
- Unburrow time increased from 0.36 - 0.71 seconds to 0.54 - 0.71 seconds.
- (Range relates to random delay).
- Burrowed Infestor is now more visible while moving.
Overlord
- Transport Overlord morph time increased from 12.14 to 15 seconds.
- Transport Overlord move speed increased from 1.10 to 1.28 (2.83 to 3.00 with Pneumatized Carapace).
Protoss
Observer
- Build time reduced from 21.43 to 17.86 seconds.
- Health/Shields increased from 40/20 to 40/30.
- Model size increased by 10% / Surveillance Mode animation speed increased by 75%.
Sentry
- Damage increased from 6 to 6 (+4 vs Shields).
- Light attribute tag removed.
Pylon
- Sight range increased from 9 to 10.
BUG FIXES & QUALITY OF LIFE UPDATE
- Siege Tank Turret now tracks previously attacked unit.
- Fixed an issue where Siege Tank attack animation would sometimes not play.
- Fixed an issue with Reaper's KD8 Charge Animation.
- Fixed an issue with Ghost's Snipe tooltip not showing bonus damage vs psionic.
- Fixed an issue where Banelings could deal additional damage on ramps.
- Activating Generate Creep on overlords now activates for all selected Overlord types (Drop / Default).
- Lurker subgroup priority increased (Now has higher priority than Ravager).
- Fixed an issue where Immortals would not fire while surrounded by units or covered by Forcefields.
- Immortal Turret now tracks previously attacked unit.
- Fix tooltip on Mothership Cloak Field buff.
- Fixed various issues with Recall.
- No longer includes units already being Recalled.
- All Recall abilities now cancel Adept Psionic Transfer and Disruptor Purification Nova.
- Feedback can no longer units with no Energy.
- Tempest Tectonic Destabilizers upgrade now also applies to attacks targeting flying buildings.
- Fixed an issue where Guardian Shield would not apply to units on a different cliff level than the Sentry.
- Fixed an issue where certain Vespene Geysers would not update visually when Depleted.
- Fixed various issues with Rocks appearance on the minimap.
- Fixed various issues with Healing Shrines.
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