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Unattached Modules Location in Starfield – Where to find

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Starfield is the definition of a sandbox ARPG. You can choose to simply play through the storyline and walk away, or you can take time to set up your own mining operations and build starships. If you’ve decided to explore the latter, shipbuilding can be a frustrating process due to unattached modules. Read on to find out how to find unattached modules in Starfield. 

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How to solve Ship has unattached Modules error - Starfield

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When you’re in the shipbuilding screen, and you’re ready to test fly your ship, you may get several error messages pop up telling you it won’t fly. If one of these is an "Unattached modules" error, it just means that one of your ship modules isn’t correctly connected to the rest of the ship. On complex ships especially, it can be hard to spot the problem. What you need to do is double-click any single section of your ship (or double-tap RB)

Perhaps unconventionally, all of your correctly connected parts will show up in red (see image above) and anything unattached will not. This is likely to make the dysfunctional missing part or parts obvious on the screen (although I’m not sure why they didn’t just make those show in red instead). With the sections identified, all you need to do is reattach the modules so they fit on your ship. You'll know you've done this correctly when they become highlighted in red.

For more on Starfield, we've got you covered at Pro Game Guides! Check out Can you quit the Crimson Fleet in Starfield?, Who is the Mysterious Captain in Starfield?, and more.


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Author
Image of Chris Marling
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.