Tactical RPG Wartales sees you exploring a large medieval landscape. Some regions have several exit points so if you’re wondering what order you should explore Wartales and the levels of the regions, read on.
As you complete quests and win strategic turn-based battles your companions level up. If you’ve chosen to play in Adaptive Exploration mode, the region order doesn’t matter as the game levels at the same pace as our companions no matter where you go. However, in Region-locked Exploration mode, the mobs you face have set levels.
This guide is up to date with the latest The Beast Hunt DLC!
What is the region order in Wartales?
The region order can roughly be described as Tiltren, Arthes and Vertruse, Ludern, Grinmeer, and Dronbach. If you also have the Pirates of Belerion DLC, this region can be tackled after Grinmere but there are some caveats. The same applies to the regions of Ormance and Brigga for the Skelmar Invasion and The Beast Hunt DLCs respectively.
While you can make it a straight linear progression with that ordering, the level overlaps mean you may want to mix and match a little, especially with Arthes and Vertruse. Also, it may be better to come back later for some battle, such as the champion in each region and the toughest bandit camps.
Best levels for all regions in Wartales guide

When playing Region-locked, don't feel compelled to complete an entire region before moving to the next. The toughest Tiltren content is much harder than the easiest Arthes and Vertruse battles. For example, I'd completed most of Arthes before going back to deal with Mathius Lund in Tiltren, a tough fight to keep everyone alive if you don't have Level 5 specializations to rely on.
The region titles below link to my guides on each area, featuring full maps and location descriptions.
- Tiltren County: Levels 1 to 3
- County of Arthes: Levels 4 to 6
- Vertruse Probince: Levels 4 to 6
- Ludern Region: Levels 7 to 8
- Grinmere Province: Levels 8 to 9
- Drombach County: Levels 9-12
- Belerion Archipelago: Levels 10-12
You’ll note there’s a complete level crossover between Arthes and Vertruse. This would be problematic as you need to collect a pass from each region to permanently unlock the next, but luckily with Arthes, there is a workaround.
If you go up onto the cliffs by the Edorian Border Crossing (marked on the map above), you can use a Piton to bypass it by climbing up and down the cliff each time you pass. You can also buy and sell trade goods when you trade between the two, which softens the blow of spending a day traveling.
Best levels for Belerion Archipelago

While prerelease interviews suggested that the Pirates of Belerion DLC is after Ludern in terms of difficulty, I would strongly suggest waiting until you have at least completed Grinmere. To be on the safe side, I'd say you want most of your warband to be at or close to level 10.
Some battles both at sea and on land are level 9-10, but you will also face battles of level 11-12 with enemies numbering 20 or more. Especially as you gain a Pirate Reputation and have specific enemies chasing you down for a battle, these battles become almost impossible to avoid. For this reason, make sure to keep a sage save position handy in case you overstretch yourself.
Best levels for Ormance County

The Ormance region, hidden behind the Skelmar Invasion DLC is an end-game region, filled with high-level bands of enemies. You should only attempt this region after you've completed every region of the base game and finished Ludern. I recommend your warband's average level to be at least 13.
All battles in the Ormance region have enemies with levels between 14 to 15, which is the highest among all regions you might've encountered before. The deeper you venture, the more the number of enemies keeps increasing making it extremely hard to keep your companions alive. Make sure your units are completely built with proper gear before journeying through Ormance.
Best levels for Brigga Valleys

The Brigga region locked behind The Beast Hunt DLC is quite similar to the Belerion Archipelago in terms of difficulty. The random Deserters here can have levels ranging between 12 to 13. But, the majority of this DLC is filled with boss fights, where you should have your warband's average level be at least 12+ to have a chance of clearing.
The fights against the Heralds as well as the final Beast require average levels of around 14-15, thus you'll have to grind a lot of XP before attempting them. While the mobs have lower levels, you'll be severely outnumbered by enemies or animals, with hostile squads having 20+ mobs,
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Published: Apr 30, 2025 08:09 am