World of Warcraft brings us a Season of Discovery and, with it, the rune engraving feature. Since rune engraving granted new abilities to my class, I realized obtaining runes would be a game-changer.
All Runes in WoW Season of Discovery (Full List)
I have compiled a list below featuring all WoW Season of Discovery runes arranged into the classes they belong to. You can use these new abilities out of combat, allowing you to constantly switch them up after each encounter, making each gameplay more unique.
Druid Season of Discovery Runes
Body Part | Rune name | Description |
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Chest | Fury of the Stormrage | Reduces the mana cost of Wrath by 100 percent, and each time you deal damage with Wrath, you have a 12 percent chance for your next cast of Healing Touch within 15 sec to be instant. |
Hands | Lacerate | Lacerates the enemy target, making them bleed for 42 damage over 15 sec plus 20 percent weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to five times on the same target. |
Legs | Lifebloom | Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by 0.5 sec, and you gain the Lifebloom ability. Lifebloom – Heals the target for 45 over seven seconds. When Lifebloom completes its duration or is dispelled, the target instantly heals for 91, and the Druid regains half the spell's cost. This effect can stack up to three times on the same target. |
Chest | Living Seed | When you critically heal your target with any healing spell, you plant a Living Seed on the target for 30 percent of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec |
Hands | Mangle | Mangle the target for 160 percent normal damage and cause the target to take 30 percent additional damage from Bleed effects and Shred for one minute. This ability benefits from and triggers all effects associated with Claw and Maul. |
Legs | Savage Roar | Finishing move that increases physical damage done by 30 percent while in Cat Form. Lasts longer per combo point: – One point: 14 seconds – Two points: 19 seconds – Three points: 24 seconds – Four points: 29 seconds – Five points: 34 seconds |
Legs | Skull Bash | Charge to a target within 13 yards and bash the target’s skull, interrupting spellcasting and preventing any spell in that school from being cast for two sec. |
Legs | Starsurge | Launch surging stellar energies that cause 57 to 70 Arcane damage. Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire. |
Hands | Sunfire | Burns the enemy for 55 to 65 Nature damage and then an additional 110 Nature damage over 12 sec. In addition, in Bear Form, Cat Form, or Dire Bear Form, your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire. |
Chest | Survival of the Fittest | It reduces the chance you’ll be critically hit by melee attacks by six percent and all damage taken by 10 percent. Damage taken is reduced by an additional 10 percent while in Bear or Dire Bear Form. |
Hands | Wild Growth | Heals all of the target player’s party members within 15 yards of the target player for 156 over seven sec. The amount of healing is applied quickly at first and slows down as Wild Growth reaches its full duration. |
Chest | Wild Strikes | While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased combat ferocity. Each melee hit has a 20 percent chance of granting the attacker an extra attack with 20 percent additional Attack Power. There is no effect if the party member already benefits from Windfury Totem. |
Related: WoW Fury Incarnate Overview – Night Elf Heritage Armor, Dreamsurges, & more
Priest Season of Discovery Runes
Body Part | Rune | Description |
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Hands | Circle of Healing | Heals all of the target player’s party members within 15 yards of the target player for 82 to 92. |
Legs | Homunculi | Break off splinters of your soul to animate three miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor, respectively, of any target they hit. |
Hands | Mind Sear | Causes an explosion of shadow magic around the enemy target, causing 35 to 39 Shadow damage every one sec for five sec to all enemies within 10 yards around the target. |
Hands | Penance | Launches a volley of holy light at the target, causing 64 Holy damage to an enemy, or 171 healing to an ally, instantly and every one sec for two sec. |
Legs | Power Word: Barrier | Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25 percent and preventing damage from delaying spellcasting. |
Legs | Prayer of Mending | Places a spell on the target that heals them for 150 the next time they take damage or receive healing. When the heal occurs, Prayer of mending jumps to a party member or raid member within 20 yards. Jumps up to five times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. |
Chest | Serendipity | Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of healing by 20 percent for 20 sec, stacking up to three times. |
Hands | Shadow Word: Death | A word of dark binding that inflicts 130 to 152 Shadow damage to the target. If the target is not killed by a Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. |
Legs | Shared Pain | Your Shadow Word: Pain now also afflicts up to two additional nearby targets within 15 yards. |
Chest | Strength of Soul | Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by four sec. |
Chest | Twisted Faith | Mind Flay and Mind Blast deal 20 percent increased damage to targets afflicted with your Shadow Word: Pain. |
Chest | Void Plague | Afflicts the target with a disease that causes 116 Shadow damage over 18 sec |
Hunter Season of Discovery Runes
Body Part | Rune | Description |
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Hands | Beast Mastery | Your pet’s damage and health increase by 30 percent, and its Focus regeneration by 80 percent. In addition, your pet’s Growl now also Taunts the target to attack it for three sec. |
Hands | Carve | A sweeping attack that strikes all enemies before you for 50 percent weapon damage. |
Hands | Chimera Shot | You deal 125 percent weapon damage, refreshing the current sting on your target and triggering an effect: Serpent Sting – Instantly deals 40 percent of the damage done by your Serpent Sting. Viper Sting – Instantly restores mana to you, equal to 60 percent of the total amount drained by Viper Sting. Scorpid Sting – Attempts to Disarm the target for 10 seconds. This effect cannot occur more than once per minute. |
Chest | Cobra Strikes | Your critical hits with Shot abilities cause your pet’s next two special attacks to hit critically. |
Hands | Explosive Shot | You fire an explosive charge into the enemy target, dealing 74-91 Fire damage. The charge will blast the target every second for an additional two sec. Cooldown shared with Arcane Shot. |
Chest | Expose Weakness | Your ranged criticals increase your attack power by 40 percent of your current Agility for seven sec. |
Legs | Flanking Strike | You and your pet deal simultaneous instant 100 percent melee damage. Afterward, your Mongoose Bite and Raptor Strike deal 10 percent increased damage for 10 sec, stacking up to three times. Raptor Strike has a 20 percent chance to reset the cooldown on Flanking Strike. |
Legs | Kill Command | Give the command to kill, increasing your pet’s damage done from special attacks by 60 percent for 30 sec. Each special attack done by the pet reduces the damage bonus by 20 percent. |
Chest | Lone Wolf | You deal 25 percent increased damage with all attacks while you do not have an active pet. |
Chest | Master Marksman | Increases your critical strike chance by five percent and reduces the Mana cost of all your shot abilities by 25 percent. |
Legs | Serpent Spread | Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for six sec. |
Legs | Sniper Training | Your Shot abilities gain a 30 percent increased critical strike chance while you have not moved for the last six sec. |
Mage Season of Discovery Runes
Body Part | Rune | Description |
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Hands | Arcane Blast | Blasts the target with energy, dealing 190 to 221 Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15 percent, and the mana cost of Arcane Blast is increased by 175 percent. Effect stacks up to four times and lasts six sec or until any other Arcane damage or healing spell is cast. |
Legs | Arcane Surge | Unleash all of your remaining mana in a surge of energy focused at the target, dealing 95 to 111 Arcane damage, increased by up to 300 percent based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300 percent for eight sec. |
Chest | Burnout | Increases your spell critical strike chance with all spells by 15 percent, but your non-periodic spell critical strikes now have an additional mana cost of one percent of your base mana. |
Chest | Enlightenment | You deal 10 percent more damage while you have more than 70 percent mana. While below 30 percent mana, 10 percent of your mana regeneration continues while casting. |
Chest | Fingers of Frost | Gives your Chill effects a 15 percent chance to grant you the Fingers of Frost effect, which treats your next two spells cast as if the target were Frozen. Lasts 15 sec |
Hands | Ice Lance | Deals 23 to 27 Frost damage to an enemy target. Causes triple damage against Frozen targets. |
Legs | Icy Veins | Hastens your spellcasting, increasing spellcasting speed by 20 percent and reduces the pushback suffered from damaging attacks while casting by 100 percent. Lasts 20 sec |
Hands | Living Bomb | The target becomes a Living Bomb, taking 142 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes, dealing 72 Fire damage to all enemies within 10 yards. |
Legs | Living Flame | Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 42 Spellfire damage every second to nearby enemies. Lasts 20 sec |
Legs | Mass Regeneration | Heals all of target player’s party members within 15 yards of target player for 262 health over three sec and applies Temporal beacon to each target for 15 sec. Records the subject’s space-time position. 100 percent of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster’s current Temporal Beacon targets. |
Chest | Regeneration | Heals the target for 485 health over three sec and applies Temporal Beacon for 30 sec. Records the subject’s space-time position. 100 percent of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster’s current Temporal Beacon targets. |
Hands | Rewind Time | Your current target with your Temporal beacon instantly heals all damage taken over the last five seconds. It is ineffective on targets that did not have a Temporal beacon five seconds ago. |
Rogue Season of Discovery Runes
Body Part | Rune | Description |
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Legs | Between the Eyes | Ranged Finishing move that causes damage per combo point, increased by Attack Power, and stuns the target: – One point: 27 to 41 damage, one sec stun – Two points: 43 to 66 damage, two sec stun – Three points: 59 to 91 damage, three sec stun – Four points: 76 to 116 damage, four sec stun – Five points: 92 to 141 damage, five sec stun |
Legs | Blade Dance | Finishing move that increases your Parry chance. Lasts longer and grants more parry chance per combo point: – One point: 14 seconds, six percent Parry – Two points: 18 seconds, seven percent Parry – Three points: 22 seconds, eight percent Parry – Four points: 26 seconds, nine percent Parry – Five points: 30 seconds, 10 percent Parry |
Chest | Deadly Brew | When you inflict any other poison on a target, you also inflict Deadly Poison. |
Legs | Envenom | Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75 percent increased frequency of applying Instant Poison for one sec plus an additional one sec per combo point. One dose is activated per combo pont: – One point: 40 damage – Two points: 80 damage – Three points: 120 damage – Four points: 160 damage – Five points: 200 damage |
Chest | Just a Flesh Wound | You take 20 percent reduced Physical damage while Blade Dance is Active. Additionally, you have 6 percent reduced chance to be Critically Hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint abilities are replaced with Tease, which taunts the target to attack you. Tease – Taunts the target to attack you but has no effect if the target is already attacking you. |
Hands | Main Gauche | Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 10 percent for 10 sec. Main Gauche benefits from all talents and effects that trigger or modify Sinister Strike. |
Hands | Mutilate | Instantly attacks with both weapons for 100 percent weapon damage plus an additional 20 with each weapon. Damage is increased by 20 percent against Poisoned targets. Awards two combo points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified. |
Chest | Quick Draw | Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target’s movement speed by 50 percent for six sec. Awards one combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. |
Hands | Saber Slash | Viciously slash an enemy for 130 percent weapon damage, and cause the target to bleed for 11 damage every 2 sec for 12 sec, stacking up to three times. Awards one combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike. |
Hands | Shadowstrike | Teleport behind your target and strike, causing 150 percent weapon damage to the target. Must be stealthed. Awards one combo point. |
Hands | Shiv | Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100 percent chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards one combo point. Shiv benefits from all talents and effects that trigger from or modify Sinister Strike. |
Chest | Slaughter from the Shadows | Reduces the Energy cost of your Backstab and Ambush abilities by 20. Does not apply to Mutilate. |
Paladin Season of Discovery Runes
Body Part | Rune | Description |
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Chest | Aegis | Increase your block value by 30 percent, and damaging melee and ranged attacks against you have a 10 percent chance to increase your chance to block by 30 percent. It lasts 10 sec or 5 blocks. Effect not cumulative with Redoubt. |
Hands | Avenger’s Shield | Hurls a holy shield at the enemy, dealing 165 to 197 Holy damage. Dazing them and then jumping to additional nearby enemies. Affects three total targets. Lasts 10 sec. |
Chest | Beacon of Light | The target becomes a Beacon of Light to all members of your party or raid within a 60-yard radius. Any heals you cast on party or raid members will also heal the Beacon of Light for 100 percent of the amount healed. Only one target can be the Beacon of Light at a time. It lasts one minute. |
Chest | Crusader Strike | It is an instant strike that causes 75 percent weapon damage and regenerates two percent of your maximum mana. |
Legs | Divine Sacrifice | 30 percent of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage that reduces the Paladin below 20 percent health will break the effect and grant the paladin 10 percent increased damage and healing done over 10 sec. |
Chest | Divine Storm | An instant weapon attack that causes 110 percent of weapon damage to up to four enemies within eight yards. The Divine Storm heals up to three party or raid members, totaling 25 percent of the damage caused. |
Hands | Exorcist | Exorcism can now be cast on any target and has a 100 percent increased critical strike chance against Undead and Demons. |
Legs | Hand of Reckoning | Taunts the target to attack you but has no effect if the target is already attacking you. While you know this ability, the threat bonus from Righteous Fury is increased to 80 percent, and Righteous Fury causes you to gain mana when healed by others equal to 25 percent of the amount healed. Additionally, while Righteous Fury is active, damage that takes you below 35 percent health is reduced by 20 percent. Righteous Fury will remain active until canceled. |
Legs | Horn of Lordaeron | The Paladin blows the Horn of Lordaeron, which increases the total Strength and Agility of all party members within 30 yards by 17. It lasts two min. Exclusive with Blessing of Might |
Hands | Inspiration Exemplar | Your inspiring presence periodically dispels fear and sleep effects on nearby party members. |
Hands | Rebuke | It Interrupts spellcasting and prevents any spell in that school from being cast for two sec. |
Legs | Seal of Martyrdom | It fills you with holy spirit for 30 sec, causing each of your melee attacks to deal 30 percent weapon damage to up to three nearby targets, but you lose health equal to 10 percent of the damage inflicted. While this seal is active, your party members within 40 yards each gain mana equal to all damage you take. Unleashing the seal’s energy will judge an enemy, instantly causing 70 percent weapon damage at the cost of health equal to 10 percent damage inflicted. |
Shaman Season of Discovery Runes
Body Part | Rune | Description |
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Legs | Ancestral Guidance | For the next 10 sec, 25 percent of your damage is converted to healing on up to three nearby parties, and 100 percent of your healing is converted to damage on your most recent Flame Shock target. |
Chest | Dual Wield Specialization | Increases your chance to hit with both spells and melee attacks by five percent while dual wielding, and your Stormstrike ability now hits with both weapons while dual wielding. |
Legs | Earth Shield | Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30 percent and causing attacks to heal the shielded target by 100. This effect can only occur once every few seconds. Three charges last 10 min. Earth Shield can only be placed on one target at a time, and only one Elemental Shield can be active on a target at a time. |
Chest | Healing Rain | Select the area 15 yards around the target player and heals all the target player’s party members within that area for 20 sec. |
Hands | Lava Burst | You hurl molten lava at the target, dealing 198 to 256 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike. |
Hands | Lava Lash | You charge your off-hand weapon with lava, instantly dealing 100 percent off-hand Weapon damage. Damage is increased by 20 percent if your off-hand weapon is enchanted with Flametongue. |
Hands | Molten Blast | Blast enemies in a cone before you for 39 to 54 Fire damage. This ability generated a high amount of threat. Flame Shock periodic damage has a 10 percent chance to reset the cooldown on Molten Blast. |
Chest | Overload | It gives your Lightning Bolt, Chain Lightning, Chain heal, healing Wave, and lava Burst spells a 33 percent chance to cast a second, similar spell on the same target at no additional cost that causes half the damage or healing and no threat. |
Legs | Shamanistic Rage | Reduces all damage you take by 20 percent, and you regenerate mana every second for 15 sec. Mana regenerated per second equals 15 percent of your Attack Power, 10 percent of your Spell Power, or 6 percent of your healing power, whichever value is greatest. |
Chest | Shield Mastery | Each time you block, you regenerate mana equal to 4 percent of your maximum mana, and you gain Armor equal to 30 percent of your shield’s armor value, stacking up to five times. You also always gain a 10 percent increased chance to block and a 15 percent increased block value. |
Hands | Water Shield | The caster is surrounded by three water globes, granting one percent of your maximum mana per five sec. When a spell, melee, or ranged attack hits the caster, four percent of maximum mana is restored to the caster. This expends on water globe. Only one glove will be activated every few seconds, lasting 10 min. Only one elemental shield can be active on the Shaman at any time. |
Legs | Way of Earth | While Rockbiter Weapon is active on your main hand weapon, you deal 100 percent increased threat, gain 30 percent increased health, take 10 percent reduced damage, gain six percent reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. |
Related: Best Races for Every Class in WoW Classic – Top Racial Abilities!
Warlock Season of Discovery Runes
Body Part | Rune | Description |
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Hands | Chaos Bolt | Sends a bolt of chaotic fire at the enemy, dealing 225 to 286 Fire damage. Chaos Bolt always hits and cannot be resisted, and its knowledge causes all your Fire spells to pierce through absorption effects. |
Legs | Demonic Grace | Surge with Fel energy, increasing your pet’s and your own dodge chance by 30 percent and your chance to critically strike with all attacks by 305. Lasts six sec |
Legs | Demonic Pact | Your pet’s critical strikes apply the Demonic Pact effect to your party members for 45 sec. Demonic Pact increases spell damage and healing by 10 percent of your spell damage or 13, whichever is higher. Does not work on Subjugated demons. |
Chest | Demonic Tactics | Increase the melee and spell critical strike chance of you and your pet by 10 percent. |
Legs | Everlasting Affliction | Drain Life, Drain Soul, Shadowbolt, Shadow Cleave, Searing Pain, Incinerate, and Haunt refresh the duration of your Corruption on the target back to its maximum duration. |
Hands | Haunt | Unleash a ghostly soul on an enemy, dealing 108 to 127 damage and increasing all Shadow damage over time you deal to that target by 20 percent. When the Haunt ends or is dispelled, you will be healed for all its damage to your target. |
Legs | Incinerate | Burn your enemy for 96 to 111 damage and increase all Fire damage you deal by 25 percent for the next 15 sec |
Chest | Lake of Fire | Rain of Fire also leaves a Lake of Fire on the ground that increases all Fire damage you deal, and your Demon pet deals to affected enemies by 40 percent for 15 sec. |
Chest | Master Channeler | Your Drain Life is no longer channeled, lasts 15 sec with a 15-sec cooldown, costs 100 percent more mana, and heals you for 50 percent more each time it deals damage. |
Hands | Metamorphosis | Transform into a Demon, increasing Armor by 500 percent, reducing the chance you will be critically hit by 6 percent, increasing your threat by 100 percent, increasing mana gained from Life Tap by 100 percent, transforming the functionality of some of your abilities: Searing Pain: Now instant. Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to three nearby enemies but has a 6-second cooldown. Curse of Recklessness: Now also taunts your target to attack you for three sec but gains a 10-second cooldown, and range is reduced to melee. Demon Charge: Charge an enemy and stun it for one sec. It cannot be used in combat. Demonic Howl: Forces all nearby enemies to focus attacks on you for six sec. |
Hands | Shadow Bolt Volley | Your Shadow Bolt now strikes up to five targets within a chain distance of 10 yards but for 20 reduced damage. |
Chest | Soul Siphon | Increases the amount drained by your Drain Life and Drain Soul spells by an additional six percent for each of your Warlock Shadow effects afflicting the target, up to a maximum of 18 percent additional effect. |
Warrior Season of Discovery Runes
Body Part | Rune | Description |
---|---|---|
Chest | Blood Frenzy | Each time you deal Bleed damage, you gain three rage charges. |
Legs | Consumed by Rage | Enrages you and grants you a 25 percent melee damage bonus for 12 sec or up to 12 swings after you exceed 80 Rage. |
Hands | Devastate | While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals 100 percent weapon damage, increased by 10 percent per application of Sunder Armor already on the target. |
Hands | Endless Rage | You generate 25 percent more Rage from all the damage you deal. |
Chest | Flagellation | Gain a 25 percent bonus to physical damage done for 12 sec after activating Bloodrage or Berserker Rage. |
Legs | Frenzied Assault | While wielding two-handed weapons, your attack speed is increased by 20 percent. |
Legs | Furious Thunder | Thunder Clap now increases the time between attacks by an additional six percent and can be used in any stance. |
Hands | Quick Strike | A reckless instant melee attack with your two-handed weapon dealing 50 to 83 physical damage. This ability benefits from and triggers all effects associated with Heroic Strike. |
Chest | Raging Blow | A ferocious strike that deals 100 percent weapon damage but can only be used while Enrage, Berserker Rage, or Bloodrage is active. |
Hands | Single-Minded Fury | While dual-wielding, your Physical damage and movement speed increase by 10 percent. |
Hands | Victory Rush | Instantly attack the target, causing 151 damage and healing you for 10 percent of your maximum health. Only usable within 20 sec after you kill an enemy that yields experience or honor. |
Chest | Warbringer | Your Charge, Intercept, and Intervene abilities are now usable in combat and any stance and will all remove movement-impairing effects when activated. |
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Published: Nov 7, 2023 07:04 am