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Best Boss Builds in Armored Core 6 (Share ID)

Builds to defeat any boss!

Bosses present a real challenge in Armored Core 6, which isn't all that surprising when you consider that the game came straight from the creators of the infamously difficult Dark Souls franchise. Each boss in the game has a set of characteristics that make them unique, and each requires a unique approach when fighting them. I struggled to fight them until I figured out a build for each individual boss. In this guide, we will talk about Mech builds required to take down each boss and even provide you with a Share ID to make it even easier!

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Best builds for each boss and their Share IDs in Armored Core 6

Bosses are incredibly challenging opponents in Armored Core 6, and each of them requires your Mech build to be custom-tailored to exploit their weaknesses to the max. Knowing all your AC's stats is imperative when creating a build, but you should base your build on something other than maxing out AP alone. Additional health will only do you a little if the boss hits you with a missile salvo of an entire navy. Certain weapons are more effective against specific shields or opponents. Let's take a deeper dive.

Balteus boss build guide in Armored Core 6

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  • Share ID: QUMP7NDQ564C
  • Platform: PS5

Balteus is infamous for being a real brick wall in the players' progression of Armored Core 6. We will start with legs, determining the rest of your build. I used the BORNEMISSZA tank platform to maximize my AP, countering the unavoidable missile swarms. I went with TIAN-QUIANG Core and Arms for additional AP, with MELANDER Head.

The weapons are central to this build, with twin-laser canons on shoulder mounts and a HU-BEN Gatling gun as my main damage source. I used the HI-16: GU-Q1 Pulse gun to penetrate the shields, but you can also make a dual-wielding variant for additional effect.

Related: Armored Core 6 Pulse Shield Weakness & How To Defeat

Sea Spider build guide in Armored Core 6

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  • Share ID: 9W3W0TTU1MFU
  • Platform: PS5

Sea Spider is another difficult boss fight in AC6, being both a tanky and mobile boss. He will try to use a slam attack on you at the first stage of the fight, jumping onto you and hitting you with his front legs. To avoid this, I chose a quadruped-based build, which allowed me to fly around the arena, leaving me only with missiles and laser attacks to worry about.

I equipped the BD-011 MELANDER Body Core and VP-46S arms to keep the weight down and maintain some mobility. For the boosters, I used BST-G2, which provided me with sufficient upward trust while keeping the EN Shortfall at bay with VP-20S, but if you can upgrade the generator, do it.

I mounted twin Songbirds on my shoulder mounts, using the Gatling gun in my left hand for quick damage bursts and a XUAN-GE Bazooka in my right hand. You can dual-wield the Gatling gun in this build should you wish to do so, as the build weight will still permit you. But I went with the Bazooka instead, in favor of keeping a constant fire pressure. I've yet to determine the effectiveness of the former build on the Sea Spider.

Looking for more info on how to beat Armored Core 6? Look no further; you've come to the right place! Check out How to get Armored Core 6 Coral Weapons and ACS Anomaly Armored Core 6 – Explained, here on Pro Game Guides!


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Author
Image of Luka Rakočević
Luka Rakočević
Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.
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