The Distant Future in Live A Live tells the story of a smart robot who retains their “humanity” more than any crew member on board. At this point in the game, the map stops being helpful. There is no more directive. One of your last few objectives is to hack into the ship’s mainframe and […]
This far into the Distant Future scenario in Live A Live, you’re probably getting a feel of what the chapter intends for you to do—make your own decisions. Your robot gets fewer and fewer commands to follow, as Kato expects for it to use its own “analytical capacity” to determine the best course of action […]
OD-10 is the AI that controls the Cogito Ergo Sum—or the civilian transport freighter you’re on. While attempting to hack into the mainframe and gain control over the ship, OD-10 will make a desperate attempt to shove you out of the system. It’s going to borrow a level from Captain Square. Captain Square is a […]
Captain Square is a turn-based tactical RPG minigame in Live A Live’s Distant Future scenario. It has nine stages—one for each planet in the solar system—which have unique enemies you need to defeat. Without a Memory Card, you’re not allowed to save your progress and will be forced back to the Mercury stage when you […]
Rooms in the Distant Future scenario in Live A Live contain a ton of messages, secrets, and story-related events. However, Kirk’s room is probably the only one that contains an unlockable secret. You’ll find out it exists once you’re free to enter his room and examine the transceiver (the machine they can use to send […]