The ladder down to the pool in Crow Country.
Screenshot by ProGameGuides

Crow Country Walkthrough, Part 3

I ran out of gold related quotes I could remember, sorry.

Continuing on from our last guide, in which our last action was finally getting the golden key from the theatre, we're now able to use it in at least two locations, but we'll start with the one closest to us, the place we've been heading for all along... Mr. Crow's office.

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The exterior of Mr Crows office in Crow Country.
Screenshot by ProGameGuides

Crow Country Full Guide, Part 3

If you've accidentally found yourself too far ahead, run on back to part two of our guide, or part one here if you've really skipped ahead. Be wary of spoilers for all sections!

Head on in, and take a quick look around. The telephone will ring once again, so go and answer it. Keep an eye out for the picture frame by the statue at the right end of the back wall as this will allow access to another safe room.

  • 1A - Picture Frame
  • 1B - Safe Room
  • 1C - Telephone
  • 1D - Control Room
Directions around Mr Crows office in Crow Country
Image by ProGameGuides

After you enter the safe room and come back out, Natalie will be waiting there for you, so exhaust her dialogue again. Reading the chalkboard next to the projector will inform us we'll need some kind of code eventually, so it might be best to figure it out now and keep it on hand for later.

Projector Puzzle

The chalkboard will present you with a list of conditions for picking out numbers in the lineup of images of hostiles on the projector.

Puzzle hint for the elevator control panel in Crow Country.
Screenshot by ProGameGuides
  • The first number is in both Grinner and Goblin. (5592 / 1739)
  • The second number is in Guest but not in Puddle or Spindle. (3762 / 3973 / 6413)
  • The third number is in Lumber and Goblin but not in Puddle. (1347 / 1739 / 3973)
  • The fourth number does not appear in any sequence of numbers. (8)

Breaking it all down, we're left with the combination of 9 - 2 - 1 - 8.

Head for the control room, open the door and head on in. You'll be confronted with two monitors, a keypad, dice markings on the floor, and a strange screen on the wall opposite the keypad that seems to show random numbers over time. You can use the left monitor to interact with Arthur, the NPC you saved back in Fairytale Town.

Interior of the control room for the elevators in Crow Country.
Screenshot by ProGameGuides

Interact with the keypad and input the code we got from the office, this will show another elevator has unlocked somewhere in the middle of the map, in the root tunnels. Be careful on your way out, because as you head to leave, the fourth mini-boss will burst out from the wall on the right of the room. Dispatch him quickly, and if you're following this guide and playing on the survival horror difficulty, this should net you an achievement, as this is the final mini boss.

You'll also be locked in the control room, but the solution to escape is simple - the dice on the floor add numbers to the screen at the back of the room - and interacting with the gate informs you that the code is 123456.

If you've already stepped on some, interact with the screen and hit the reset button. Then walk carefully around until you've inputted all of the correct numbers, and the gate will automatically open.

Now with the golden key, we have to return to Ocean Kingdom, so we can get our last key item.

Seven Seas

Remember to use the root tunnels to get back to Ocean Kingdom quicker, using the elevator just outside Mr. Crow's office. Once down there, head for the south west elevator.

A map showing the south west elevator in the root tunnels in Crow Country.
Image by ProGameGuides

Head up, and you'll be in the room with Julie again. Earlier she offered to help us if we unlocked the ride control room door, which we can now do. Head out, and take the very first door on your left as you exit. If you head in, the telephone will be ringing, so answer it to speak to Mr. Crow again.

Head out, back into the elevator room, and speak to Julie. Once you've spoken to her, head back to the Seven Seas area, not the control room, and head for the boat in the middle - remember to sit in the middle, seat number two.

  • About to speak to Julie to get into the control room in Crow Country.
  • The ride at the Seven Seas in Crow Country.

The ride sadly doesn't last long, as we're stopped almost instantly by a Whale. Get out of the boat, on the right side, and interact with the large lever to open the door back to the control room. Julie will be missing, so head back into the ride.

  • Directions to the two boxes used to control the mermaids in Crow Country.
  • Demonstrating interaction with the mermaids in Crow Country.

Your aim is to find a battery within one of the mermaids. Use the box on the left to bring a mermaid forward, and the box on the right to raise them from the water. The battery is in the third mermaid, but the second mermaid contains some shotgun shells.

Battery Charging Walkthrough

The battery is the last key item we need, but we need to charge it, so return to the elevator you took to come back to Ocean Kingdom, and travel down, being careful of the enemies now there. You need to go to Root Tuesday, which is where the electrocution machine we found earlier is to charge the battery.

Heading right out of the elevator and getting into the cart will take you straight there if you're heading from the elevator suggested.

  • Map with directions to root Tuesday in Crow Country.
  • Interior of root Tuesday with the battery in Crow Country.

Place the battery into the contraption on the left, move over to the button on the right, interact, and hold until the battery is fully charged. (You can turn your camera whilst holding the button the see how it's coming along.)

Crow Elevator

With the battery charged, we have to return to the main hub area. It's advised to stop at whatever safe room you can find before continuing.

When you reach the hub, head straight for the crow hut in the center. Head to the back of it, and if you haven't already interact with the hidden panel to reveal a button.

  • The hidden button on the back of the crow in Crow Country.
  • The turning panel for the crow in Crow Country.
  • The walking sequence panel for the crow in Crow Country.

Interacting with the button will open two control panels, head for the one to the right of the button first to spin the crow around, and then insert the battery into the slot on his back. Then, return to the turning panel and turn him to face the right way again. Move to the other panel and activate his walking sequence. This will reveal the elevator.

The elevator to the final area in Crow Country.
Screenshot by ProGameGuides

When you get down, the small room you enter will contain many enemies, but your goal is simply to activate two switches, one on the left and one on the right. You can save the ammo and run around them, but be careful not to take too much damage.

Demonstration of one of the switches in the Crow area of Crow Country.
Screenshot by ProGameGuides

Keep pressing onward, and in the next room, I suggest taking the south west tunnel, and going to rest at Root Wednesday before returning and pressing on. When you're done, continue onward to the lantern puzzle.

The lantern puzzle in Crow Country.
Screenshot by ProGameGuides

The lantern puzzle isn't as complex as it might first seem, as it's simply a case of each lantern representing a number one, and you must shoot the corresponding amount of lanterns to open the corresponding gate.

For example, shooting one lantern would open the gate labelled 'I', shooting two would open the gate labelled 'II' and so on. The most efficient way through is to shoot one lantern and step into the 'I' gate before shooting four more and stepping through the 'V' gate.

Despite the handgun ammo in the middle row, there is another gate that will require you to have seven lanterns lit, meaning the right route only results in a loss of seven total rounds.

Tolman blocking the path in Crow Country.
Screenshot by ProGameGuides

Continue on until you reach Tolman blocking the path, interact with him, watch the cutscene play out, and then help Julie out from the vent. Speak to the pair and exhaust their dialogue, before continuing on. Interact with the gate twice to continue.

  • The small spring after speaking with Tolman and Julie in Crow Country.
  • The ladder down to the pool in Crow Country.

Head past the small pool (interacting with it will heal you and clean your player model of any damage), and descend down the long ladder to access our next area… The Lab.

Crow Country Lab & Boss Fight

Our first room is another safe room, interact with the Bunsen burner over in the right corner to save. There's lots to interact with here, so take your time. When you're ready, interact with the intercom next to the big metal doors.

Door to the Pool area in Crow Country
Screenshot by ProGameGuides

Once you've spoken to Mr. Crow on the intercom, he'll instruct you to grab the vials on the table before continuing on. Do so, and return. When the door opens, continue onward. Approach and speak to Mr. Crow, he will inform you on the nature of what's been going on, and then the final fight of the game will begin.

Mr. Crow before the final boss fight in Crow Country.
Screenshot by ProGameGuides

Once the boss battle begins, I suggest shooting the bear traps as you approach them, as to not take any damage. The goal is simple: shoot 'Crow' until he dies—you'll know how you're getting along based on the color of the pool. One thing to watch out for is flashes of red and an alarm sound. When you see this, move out of the red area, as the rockfall will cause you damage.

Final boss fight against Mr. Crow in Crow Country
Screenshot by ProGameGuides

Once you've beaten him, you'll be prompted to speak to him again - do so, and as you promised, put him out of his misery.

And with that, congratulations! You've successfully beaten Crow Country!

Final screen of Crow Country
Screenshot by ProGameGuides

After watching the credits, you'll be shown a screen that shows your overall rank - higher ranks yield new rewards! In my playthrough, I achieved a total 'A' rank, only because I had to take so much damage to test things for you, dear reader. There are other secrets and achievements to get in Crow Country, so use those completion rewards and get back out there!

Thank you so much for reading, and remember, if you're looking for other horror related guides, please check out our 10 Best Horror Games of 2023. Or, if you're looking to get some scares with friends, this breakdown of the Best Multiplayer Horror Games of 2023, we've got you covered at Pro Game Guides.

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Connell Watson
Hotline Miami understander, rat aficionado, lover of boomer shooters - Freelance Writer at ProGameGuides.

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Crow Country Walkthrough, Part 3

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