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Dark and Darker Patch Notes

The dungeons aren't getting safer.

Players can enjoy deep and challenging combat in Dark and Darker's dungeon-diving system, myself among them. As the game is in early access, Ironmace Games constantly updates it and lists changes in the patch notes below.

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All fixes and changes in Dark and Darker - Patch Notes

Dark and Darker Early Access HOTFIX #25 - December 22, 2023

Changes:

  • Fixed an issue where the Hunting Trap's chain was swinging abnormally in the character selection screen.
  • Fixed an issue where friend invitations could not be sent to party members.
  • Fixed an issue where frame drops could occur when the Bard switches instruments.
  • Fixed an issue where Praise and Punish could not be given when using the Karma system.
  • Fixed an issue where the Halberd had the same damage ratio across all parts.
  • Fixed an issue where players were unable to properly climb above the Royal Coffin.
  • Fixed an issue with certain starting points in the Goblin Caves: Sewer module.
  • Fixed an issue where the burn volume of the Inferno: Death Altar module was not the correct size.
  • Fixed an issue where equipped items would be incorrectly displayed in the Tavern.
  • Fixed an issue where previously selected quests would sometimes remain selected.
  • Magical shields no longer stack with each other and are overwritten by new ones.
  • Armor Rating’s curve table has been updated at the very upper range.
  • Magical Power's curve table has been updated so more WILL is required for magical damage.
  • Rogue's Dagger Mastery physical power bonus has been changed from 20% → 15%.
  • Rogue's Cut Throat cooldown changed from 14s → 18s.
  • Rogue's Cut Throat duration changed from 5s → 4s.
  • Rogue's Shadow Runner movement speed bonus changed from 15% → 10%.
  • Ranger's Quick Fire cooldown changed from 24s → 18s.
  • Ranger's Quick Shot cooldown changed from 28s → 22s.
  • Ranger's Multi Shot cooldown changed from 28s → 22s.
  • Ranger's Forceful Shot cooldown changed from 24s → 18s.
  • Ranger's Penetrating Shot cooldown changed from 24s → 18s.
  • Cleric’s Earthquake spellcount increased from 1 → 2.
  • Cleric’s Locus Swarm spellcount increased from 1 → 2.
  • Wizard’s Lightning Strike damage reduced from 35 → 30.
  • Wizard’s Lightning Strike area range reduced from 100 → 75.
  • Wizard’s Magic Missile's damage reduced from 12 → 9.
  • Wizard’s Magic Missiles can no longer pierce shields.
  • Bard's music performance has been updated to end as soon as the last note is played.
  • Bard’s music duration re-adjusted to play the base duration relative to a Persuasion rating of 15 instead of 20.
  • Bard’s Accelerando and Allegro base duration time has been adjusted.
  • Damage for all daggers have been increased.
  • The options for all Copper, Cobalt, and Rubysilver items have been adjusted and the detrimental options have now been removed.
  • Crossbow's damage has been reduced.
  • Longbow damage has been increased.
  • Longsword damage has been slightly increased.
  • Viking Sword damage has been increased.
  • Crystal Ball's movement speed penalty has been reduced from -25 → -15.
  • Longsword's movement speed penalty has been reduced from -40 → -30.
  • Short Sword movement speed penalty has been increased -10 → -13.
  • Movement speed penalty when attacking with a Short Sword changed from 10% → 25%
  • Morning Star's animation has been slightly adjusted.
  • Kris Dagger's animation has been changed again.
  • Golden Viking Sword has been added.
  • Golden Felling Axe has been added.
  • Herbs have been added. They can be collected in the dungeons and used as material for crafting potions.
  • Magic Protection Potion has been added.
  • War Hammer has been added.
  • Several new Magic Resist armor items have been added including the Ornate Jezirant, Runestone Gloves, Dashing Boots, and Dark Leather Leggings.
  • Elite/Nightmare Dire Wolf behavior patterns have been added.
  • The spawn rate of gold ore has been lowered in Ruins-Normal.
  • High Roller Cave Troll and Cyclops now have the chance to drop unique loot. A treasure hoard has been added to their treasure room.
  • High Roller Skull Room, Golden Key Room, Rusty Key Room, and Mystical Gem Room now have a chance to spawn unique loot. All these rooms now have a treasure hoard.
  • The countdown timer and playercount display has been modified to make it harder for pre-teamers to exploit.
  • You can no longer spectate players from other teams in High-Roller matches.
  • The player reporting system for High-Roller matches has been updated.
  • A pre-teaming reporting function has been added.
  • Server regions are now restricted based on your latency to the servers. We will continue to adjust this feature based on feedback and our data.
  • New matchmaking system that allows Solos, Duos, and Trios play across all the different maps in the game. The maps will rotate based on a timer.
  • Quest chapter system has been added. Additional chapters with new quests will be available in the future.
  • Quest items can now be delivered one by one instead of all at once.
  • Added a ‘class’ filter to the Trading Post.
  • Goblin Merchant now sells items that require Gingerbread Cookies. These special items requiring Gingerbread Cookies have a chance of giving a Unique grade item and at the worst will give a Rare grade item.
  • Our first Holiday Sale, a 30% discount for the ‘Standard’ and ‘Hold the Line’ editions until January 4, 2024.

Dark and Darker Early Access HOTFIX #23 - December 7, 2023

Patch Notes:

  • Fixed an issue where Barbarian could break down doors with the Francisca Axe when using the ‘Crush’ perk.
  • Fixed an issue where items purchased from the store could be merged into ‘Looted’ items.
  • Fixed an issue where the modifiers on a lantern could change.
  • Fixed an issue where quest progress was not calculated accurately.
  • Other minor bug fixes.
  • A '+15% Headshot Damage Reduction' attribute has been added to the Lizardman race.

Dark and Darker Early Access HOTFIX #22 - November 30, 2023

Patch Notes:

  • Fixed an issue where the afterimage of Wizard’s Invisibility did not appear.
  • Fixed an issue where Wizard's Explosion would interact with unintended colliders and cause damage.
  • Fixed an issue where lanterns were recognized as weapons.
  • Fixed an issue where the item information tooltip was not properly displayed when quest items could be cancelled.
  • Fixed an issue where purchases did not register smoothly when purchasing an item multiple times.
  • Fixed a bug with the final ‘Tailor’ quest. The quest now properly requires 10 Ghost King kills. Credit for quest kills are now given to all party members.
  • Barbarian's base Vigor has been reduced from 30 → 25, and base Agility has been increased from 8 → 13.
  • Barbarian's 'Iron Will' perk has been updated with the additional magic resistance increased from 60 → 100.
  • Barbarian’s ‘Robust’ perk health increase increased from 10% to 15%.
  • Barbarian’s 'Rage' skill now temporarily increases Vigor by 15.
  • Barbarian's ‘Blood Exchange’ skill’s health penalty reduced from -30% → -20%.
  • Rogue's ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.
  • Rogue's ‘Thrust' perk’s armor penetration increased from 15% to 20%.
  • Rogue's ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.
  • Wizard's ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20.
  • Wizard's ‘Explosion’ spell damage decreased from 35 → 30.
  • Cleric's ‘Holy Light’ now heals non-friendly targets.
  • Warlocks now start with a Falchion and Crystal Ball as default weapons.
  • Warlock's ‘Power of Sacrifice’ spell also increases Vigor by 15.
  • Warlock's ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7.
  • Warlock's ‘Bolt of Darkness’ spell damage increased from 15 → 20.
  • Warlock's ‘Curse of Weakness’ spell's reduction of all attributes improved from -20% → -25%.
  • Warlock's ‘Ray of Darkness’ spell damage per second increased from 6 to 12.
  • Warlock's ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%.
  • Warlock's ‘Antimagic' perk’s magic resistance improved from 15% → 25%
  • Bardiche's movement speed penalty reduced from -50 → -45.
  • Battle Axe's movement speed penalty reduced from -45 → -40.
  • Double Axe's movement speed penalty reduced from -45 → -40.
  • Felling Axe's movement speed penalty reduced from -40 → -35.
  • Zweihander's movement speed penalty reduced from -45 → -40.
  • The Goblin Caves : Normal layouts have been added to the Goblin Caves : High-Roller.
  • The Ruins : High-Roller has been added. Elite and Nightmare monsters will be updated gradually. Adventure Tier is tracked separately for The Ruins : High-Roller.
  • Adventure Point entrance fees for each map has been adjusted. We have slightly reduced the AP entrance fees as we were seeing less than 1% of High-Roller players able to reach the middle rank of ‘Pathfinder’.
  • Adventure Points gained from adventuring and killing monsters is now split between the party. Adventure Points gained from treasure upon escaping are still calculated individually.
  • The curve table used to calculate the amount of AP for a PvP kill has been slightly adjusted upwards so killing an enemy player will give slightly more AP.
  • Added Alchemist and Surgeon quests.
  • Credit for Quest kills are now credited to all members of a party.
  • Items that can be purchased and crafted have been adjusted according to merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.
  • Traps and throwing weapons are now available from the Woodsman in limited quantities even at the ‘neutral’ affinity.
  • Merchants will now sell ‘Epic’ items at the highest affinity.
  • Removed the limited stock for crafting ingots and powders.
  • Reduced the amount of silver coins required for Silver Ingot from 300 → 120.
  • Reduced the amount of silver coins required for Silver Powder from 120 → 90.
  • Reduced the amount of ore required to create ingots (5->3) and powders (3->2).
  • Significantly increased the amount of gold a Merchant gives when they buy higher grade weapons and armors from the player.
  • The leaderboard now shows your rank and total score.
  • The trade channel has been streamlined with a single general ‘Weapon and Armor’ channel.
  • Added the Friends System. You will need to create an Account Name when you first log into the game after the hotfix. This Account Name will be used to search for your friends.
  • Japanese and Chinese languages are now supported again.
  • Due to changes in the file system, the size of files to be downloaded has temporarily increased.

Dark and Darker Early Access Patch #2 - November 22, 2023

Patch Notes:

  • Start of a new season, all character levels, gold, items, and triumph levels have been wiped. Bluestone Shards and shop cosmetic items are not wiped.
  • New Quest System added to the Merchants.
  • New merchant affinity system - improve your relationship with the merchants to unlock more items for sale, more craft items, and better prices.
  • Adventure Title Ranked system for the High-Roller dungeons.
  • Results window for the High-Roller dungeons.
  • New Attributes - Vigor and Dexterity along with Health Recovery Bonus and Spell Recovery Bonus sub-attributes.
  • All classes have had their base attributes rebalanced to include the new attributes.
  • Several new items that confer the new attributes.
  • Primary Stats of many items updated.
  • Primary Stats of Cobalt and Rubysilver items updated.
  • New Iron and Copper ore added.
  • Ore Spawns have been updated.
  • New Craft resources – Iron, Copper, and Silver ingots and powder.
  • New Craft items added including Iron, Copper, and Golden crafted items.
  • New Silver crafted weapons that give an ‘Undead Slaying’ bonus.
  • Iron can be used to craft Throwing Knives, Francisca Axes, Hunting Traps, Lockpicks, and Trap Disarming Kits.
  • Loot State is now displayed for items. Starter items start as ‘Supplied’. Items extracted from the dungeons for the first time appear as “Looted’. Items become ‘Handled’ once they are successfully brought in and extracted from a dungeon or traded. All ‘Handled’ items can now be placed in your stash.
  • Bid adieu to Jack and welcome the return of Jolly Nicholas to the Merchants.
  • Skill and perk descriptions have now been standardized.
  • A ‘Player Statistics’ menu is available from the ‘Main Menu’.
  • Elite Warlord added to the High-Roller Inferno.
  • New Cyclops boss added to the Goblin Caves.
  • The number of portals has been increased for the Goblin Caves.
  • Visual improvements to the fixed portals and they now appear on the mini-map.
  • Visual improvements to the female Elf head.
  • Animations modified for the Lute, Kris Dagger, Magic Staff, and Crystal Sword.
  • Two new emotes added – ‘Loser’ and ‘Money, Money, Money’.
  • New Wizard spell - Explosion.
  • Wizard's Fireball count has been lowered from 5 -> 4.
  • Wizard's Magic Missile attribute bonus rate increased from 50% -> 100%
  • Bard's Rousing Rhythms all attribute bonus has been changed to 1/2/3 -> 2/2/2.
  • The Strength that can be obtained from all grades of Ale has been reduced.

Dark and Darker Early Access Hotfix #6 - August 22, 2023

  • An additional character slot has been added so you can create at least 1 of each class now.
  • Currency used to unlock classes has been returned.
  • Game time has been slightly increased for the Normal Inferno map.
  • Game time has been increased for all High Roller maps.
  • Added an additional blue portal and the Death Swarm closing times have been modified to close slower for the Goblin Cave maps.
  • Shrine of Protection's ‘Physical Damage Reduction’ buff has been reduced from 30% to 15%.
  • Pots and Crates give a little bit of EXP when broken instead of zero EXP.
  • QoL update - Silver coins now stack to 30 instead of 25 per slot.
  • The Armor Rating curve has been modified and slightly flattened at the very high range.
  • Physical Damage Reduction now has a hard cap of 85%.
  • Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing. The maximum height of the double jump has also been slightly reduced.
  • Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
  • Rogue can no longer equip the Hand Crossbow.
  • Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.
  • Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
  • Ranger's Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed.
  • Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
  • Explosive Bottle and Oil Lantern now do magical damage instead of physical damage.
  • Instruments are now bard-only.
  • Significantly reduced the values for 'Physical Damage Reduction' that appear as random attributes on items.
  • Falchion damage has been slightly reduced.
  • Windlass Crossbow has 25% armor penetration.
  • Crossbow has 20% armor penetration. -
  • The Hand Crossbow has 5% armor penetration.
  • Flanged Mace and Morning Star have 15% armor penetration.
  • War Maul has 30% armor penetration.
  • Magic Staff now have Magical Damage by default.
  • Reduced the base projectile damage reduction values for Plate Armors.

Dark and Darker Early Access Hotfix #5 - August 18, 2023

  • Fixed a bug where multiple filters in the trade post could not be applied simultaneously.
  • Bard's score for a Good performance has been slightly lowered.
  • The drop rate of Lion’s Head Chest and Gold Chest has been improved.
  • Cave Troll Elite can now drop a Mystical Gem.
  • A temporary timer is displayed indicating the end of the season ranks.
  • Other minor fixes.

Dark and Darker Early Access Hotfix #4 - August 17, 2023

  • Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.
  • Fixed an exploit with the Rogue's Pickpocket.
  • Fixed an issue where crossbows could not fire properly.
  • Fixed an issue that prevented Trading Post filters from working properly.
  • Fixed an issue where the Giant Centipede's basic attack had too short an attack time.
  • Fixed an issue where Rogue stealth would sometimes not actually hide.
  • Fixed an issue where the Ghost King could sometimes get stuck.
  • Increased the baseline score for the Good rating when a bard completes a performance.
  • Bard's Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
  • Bard's Accelerando changed from 5/10/15 to 5/8/11
  • Bard's Allegro's action speed and cast speed per second increase from 5/7/9% to 3/5/7%.
  • Bard's Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.
  • Wizard's Invisibility duration changed from 7 seconds to 5 seconds.
  • Added a feature to set a framerate limit for the menu.

Related: How to download Dark and Darker

Dark and Darker Early Access Hotfix #3 - August 14, 2023

  • Ironshield's functionality has been improved and several glitches have been fixed.
  • Fixed an issue where redstone could not be used when launched with the Chafgames launcher.
  • The Armor Rating curve table has been changed. Now takes more damage while naked.
  • The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.
  • Casting time for all Wizard spells reduced by 0.25 seconds.
  • Warlock's Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.
  • Bard's Shriek of Weakness defense rating reduction rate has been slightly reduced.
  • Bard's Chorale of Clarity spell recovery per tick slightly reduced.
  • Hoard, which was accessible without clearing the boss in Inferno, has been removed.

Related: How to Fix Dark and Darker Stuttering (Lagging or Freezing Every Few Seconds)

Dark and Darker Early Access Hotfix #2 - August 11, 2023

  • Improved the anti-hack system for a cleaner environment. 
  • Increased the drop rate of Uncommon items from all chests.
  • Added a small chance of Epic grade items to drop from all chests.
  • Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.
  • Increased the amount of items sold by the Goblin Merchant. 
  • Blocked some cheese tactics for the Cave Troll.
  • Fixed the bug where the Cave Troll sometimes respawned after death. 
  • Removed the hoard in the Cave Troll treasure room and simply populated it with items. 
  • Fixed locations where you could accidentally go outside the map.
  • Fixed locations where multiple doors would spawn in the same spot.
  • Added protection against characters being pushed by opening doors and chests into locations where they become stuck.

Dark and Darker Early Access Hotfix #3 - August 9, 2023

  • Fixed a stuttering/rollback issue.
  • Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.
  • Fixed an issue where the UI were misaligned when setting hotkeys.
  • Fixed some spots on maps that made it too easy to cheese some monsters.
  • Rewards in one of the High Roller Goblin Cave modules has been slightly increased.
  • The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.
  • Giant Worm's item drop rate quality has increased slightly.

For more information on Dark and Darker, check out Dark and Darker Server Unavailable – How to Fix and How to download Dark and Darker on Pro Game Guides.


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Author
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Justin Joy
Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and hiking. He has been writing since his college days, but specifically in gaming for two years. His favorite games are The Legend of Zelda, Pokémon, Hollow Knight, Celeste, and Banjo Kazooie.