Albert reading in Darkness and Flame 4 Enemy in Reflection
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Darkness and Flame 4 Walkthrough, Part 4 – Enemy in Reflection

Look in the mirrarrium.

We’re nearing the end of the fourth installment in the RPG puzzle series Darkness and Flame, Enemy in Reflection. If you’re stuck on any puzzles or can’t figure out what to do, read on for part 4 of my full walkthrough. 

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Darkness and Flame 4 walkthrough, Part 4 - All puzzle solutions

This part of the guide takes you from just after completing the diorama puzzle in the gorgon’s crypt to the end of the main storyline. If you’re looking for an earlier part of the walkthrough or the bonus chapter, instead head to my Darkness and Flame 4 walkthrough - Enemy in Reflection hub page for links to all tricky puzzle solutions and item locations.

Finding the book about the gorgon

Completing the temple in Darkness and Flame 4 Enemy in Reflection walkthrough
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Move to the spiral staircase, use the rag to clean the wall hanging (a1), and add the wooden engraving. Once you’ve got it right, a room will open up (a2). Take the Tank, Hammer with a Chisel, and Saw from inside it.

Now go to the foot of the temple and use the hammer and chisel to get the Old Torch (b1). Open the torch in your inventory, remove the old ash from the end, and add your strip of fabric to make a Torch.  Light the torch in the gorgon’s crypt (c1) to get a Burning Torch, which you can then use at the foot of the temple to scare off the scorpion (b2) and take the Bottle With Acid

Acid puzzle solution in Darkness and Flame 4 Enemy in Reflection walkthrough
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Head to the treasury next and use the acid on the rust (d1). I’ve included a picture of how to copy the pattern above. The acid will dissolve the rust now, allowing you to take the sword (Roger will take it for now). Note there is a second code in the hole you drew the sword from, 1523

The library in Darkness and Flame 4 Enemy in Reflection walkthrough
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Move to the abandoned library next and select the case on top of the bookshelves (e1). Enter the two codes you have, setting 3145 on the top row and 1523 on the bottom row (it won’t work the other way around). The case will pop open, allowing you to take the Key. Use the key to open the padlock (e2), and take the Anchorage. Once you have it, click the room you just opened to start a missing objects minigame. Once you’re done, you’ll receive the Book About Gorgn, which triggers a cut scene.

The device on the spiral staircase in Darkness and Flame 4 Enemy in Reflection walkthrough
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While still in the temple, you can place the tank, anchorage, lever, and pressure gauge on the spiral staircase (a3). You can now assemble the device (I’ve pictured it above).

Related: Lost Lands 4 Walkthrough

Crossing the poisonous river

Albert's house and the town hall in Darkness and Flame 4 Enemy in Reflection walkthrough
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Return to Albert’s house for another cut scene, after which you’ll receive some Rope. You can use the rope at the back of Albert’s house (f1) to climb down to the pristine coast. But before you do, head to the town hall. Select the chair at the back of the room (g1) and add the eagle’s head to start a puzzle. You need to move the sliders so that the heads all drop onto the correct animals. I’ve included a solution below.

The heads puzzle in Darkness and Flame 4 Enemy in Reflection walkthrough
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  • A, F, D, E, F, C twice, F, B twice

Once done, you can collect two Fangs from the compartment behind the puzzle. Head to the pristine coast.

The coast in Darkness and Flame 4 Enemy in Reflection walkthrough
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You’ll find the Collectible on the grass (h1), while the Morphing Object is by the tree stump (h2). Take the Fang in the anchor close-up (h3) before continuing down the path (h4) to the poisonous river.

The poisonous river in Darkness and Flame 4 Enemy in Reflection walkthrough
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Take the Collectible from the rotting branches (i1) and the Morphing Object from the bank on the right (i2). Use the saw to cut the tree root (i3), causing the tree to fall across the river. Now, you can click the skeleton (i4) on the far side and take the Skeleton Paw.

Use the claw in the crevice (i5) to dig out a Honey Spoon, and then continue forward (i6) to the entrance to the mine.

Entering the mine

The mine entrance in Darkness and Flame 4 Enemy in Reflection walkthrough
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After taking the Collectible from the grass (j1) and the Morphing Object on the path (j2), take the Garden Shovel (j3) and four Multicolored Chips from the path. They’re all in the same close-up but you have to root around a bit to find them. Also, take the Clippers by the mine entrance (j4), the Slingshot on the tree (j5), and then head back to the coast.

Use the saw to cut the tree roots (h5) and then the shovel to dig under the tree. Open the sack there to find a Swimming Mask. Now use the slingshot to knock down the bird’s nest (h6) to get a Brush, and the brush on the statue’s arm on the beach (h3) to raise a rock from the sea. Try to pick up the figurine on the rock (h7), but you’ll knock it into the water. 

Put on your swimming mask and click the water in the close-up to start a missing object mini-game. This one is timed, but everything you need is there in the image, and you can reset the timer by restarting it (there are no tricky parts to it). Once done, you’ll find the Owl Figurine.

Use the clippers on the rock (h7) to take the Chain and then attach it to the anchor (h3), taking an Anchor With Chain. Now move back to the mine entrance and use the anchor to move part of the tree (j5), taking the final Multicolored Chip. Also, use the spoon to get a Spoon With Honey

Select the control box next (j6) and add the figurine. When the box opens, add the chips to begin a movement puzzle. If you’re stuck on this one, here’s a solution (make sure to reset the puzzle first). Click the color and then the button on the right the set number of times.

  • Purple x2
  • Green x7
  • Yellow x4
  • Purple x7
  • Orange x8

This pops open the door (j4), so you can now enter the mine.

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Finding the mirrarrium

Inside the mine in Darkness and Flame 4 Enemy in Reflection walkthrough
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You can find the Collectible on the wall (k1) and the final Morphing Object on the cart (k2) Use the honey to attract the bugs (k3) so that you can take the Dental Forceps and your fifth Fang

Return to the poisonous river and use the forceps on the skeleton (i4) to retrieve the final Fang and then head back into the mine. Select the shield (k4) and add the fangs to start a blocking mini-game. You need to remove the arrows in the exact right order by clicking the corresponding fangs, which I’ve marked in the image below. Once complete, you can take the Spear

The shield fangs puzzle in Darkness and Flame 4 Enemy in Reflection walkthrough
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Select the pulley system (k5) next and use the small green stones in the close-up to knock the red button down a little bit. You can now use the spear to press the button, which opens up the hole (k6). Click the ladder in the hole to drop the ladder down, then click the hole once more to start a hidden objects mini-game. Once complete, you can take some Mirrarrium

Enjoy the cut scene, after which you’ll get the Special Sword from Albert. Move back to the spiral staircase in the temple and add the Mirrarrium to the pot (a3). Congratulations! You’ve completed the main game. 

If you want to keep on playing with the bonus content, click through to my Darkness and Flame 4 bonus chapter walkthrough here at Pro Game Guides!  


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Author
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.

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Darkness and Flame 4 Walkthrough, Part 4 – Enemy in Reflection

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