Dead by Daylight: Forged in Fog introduces the Knight to the killer roster, along with a new map and survivor. The Knight has very interesting abilities that can pair with several Perks to make them a deadly killer. The Knight brings three guards to the hunt and can summon one using the Guardia Compagnia ability and create a path for them to chase survivors.
Each guard has its own abilities and can be boosted by certain perks. When playing The Knight, a good strategy is to choose perks that can affect generators, pallets, or survivor effects while chasing. The Knight excels at area control and cutting off survivor loops, so a good amount of perks work well for builds.
The Knight Perks
The Knight has three perks that can be very powerful to build around. Players should choose The Knight perk that most suits their playstyle, but one, in particular, can help the killer find the survivors very quickly.
|The Knight Perk||Description|
|Hubris||Whenever you are stunned by a survivor, that survivor suffers from the Exposed status effect for 10/15/20 seconds|
|Hex: Face the Darkness||After injuring a survivor, a totem is activated, making all survivors outside the terror radius scream every 25 seconds|
|Nowhere to Hide||After kicking a generator, survivors within 24 meters have their aura revealed|
All The Knight perks can be deadly with the right build, but Hex: Face the Darkness is one that many Dead by Daylight players can build around easily. The biggest downside is that if your Totem is cleansed, the perk deactivates, so if you want to stick to safe options, the other two are still very effective for tracking survivors.
Best Perks with Hex: Face The Darkness
|Dark Devotion||Become Obsessed with one survivor. After the Obsession loses a Health State, your Terror Radius is transferred to them for 20/25/30 seconds and grants undetectable effect for the same duration.|
|Hex: Undying||The Auras of survivors within 2/3/4 meters of any Dull Totem are revealed. When another Hex Totem is cleansed or blessed, its Hex is transferred to the Undying Totem, disabling Undying instead.|
|Hysteria||After a healthy survivor into the injured state, all injured survivors suffer from Oblivious effect for 20/25/30 seconds which has a cooldown of 30 seconds.|
|Thanatophobia||Each injured, dying, or hooked survivor afflicts survivors with a stackable 1/1.5/2% action speed penalty, and increases the action speed penalty by 12% more if four survivors are injured, dying, or hooked simultaneously.|
|Sloppy Butcher||Wounds inflicted by basic attacks cause Hemorrhage and Mangled effects, increasing the bleeding frequency by 50/75/100% and increases the regression rate lost through Hemorrhage by 15/20/25%|
The best perks to pair with Hex: Face the Darkness will boost your basic attack, which is great for first hits on healthy survivors, which will activate the Hex. Using Hex: Undying will put some insurance on your Hex: Face the Darkness, as it will give you a second chance to use it and can reveal dull Totems with survivors near them. Sloppy Butcher, Thanatophobia, and Hysteria focus on applying very difficult status effects and can pair well with Hex: Face the Darkness while finding other survivors after getting your first hit.
For more on Dead by Daylight, check out Who is The Dredge in Dead by Daylight lore? here on Pro Game Guides.