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Destiny 2: All Season 18 Weapon Buffs and Perk Changes

Champions beware.

Bungie dropped a mountain of sandbox changes leading up to the release of Season 18 in Destiny 2. Here's a rundown of all the weapon and Perk buffs and changes.

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All Destiny 2 Season 18 Weapon Buffs (August 11 TWAB)

Scout Rifles

  • Increased damage of all scout rifles vs. Minor enemies (red bars) in PvE by 10%.

High-Impact (360RPM) Auto Rifles

  • Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon.

Lightweight Bows

  • Reduced base draw time by 5% (from 612ms to 580ms).
  • Increased the "perfect draw" window.
    • From .30s to .50s on the low end.
    • From .55s to .80s on the high end.

Hand Cannons

  • Fixed Dire Promise's zoom state from 13 to 14.

Glaives

  • Glaive melee attacks can activate the Exotic armor perks on ACD/0 Feedback Fence, Karnstein Armlets, and Nectroic Grip.

Breech Grenade Launchers

  • Concussion grenades can no longer roll in the magazine slot (blinding grenades are a better option in the same slot that serves the same purpose).

Heavy Grenade Launchers

  • Increased damage vs. Majors and above by ~10% (excluding Parasite).

Related: What is Divinity in Destiny 2?

All Destiny 2 Season 18 Perk Changes (August 11 TWAB)

Gambit Origin Trait

  • Renamed Gun and Run.
  • Redesigned functionality to give a sprint speed increase on multi-kills.

Iron Banner Origin Trait

  • Redesigned to activate on kills while at low health.

Ambitious Assassin

  • Increased magazine overflow from 10% to 20% per kill on Primary weapons only.
  • Increased overflow cap from 50% to 150%.

Wellspring

  • Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot.

Perpetual Motion

  • Disabled audio/visual feedback on perk activation as it was triggering frequently enough to be annoying.

Lead from Gold

  • Now gives the correct amount of ammo to each weapon when two Special weapons are equipped.

Veist Stinger

  • Fixed a bug where it was applying a charge time reduction to Linear fusion rifles. It will correctly only refill the magazine from reserves when it triggers on these weapons.

Zen Moment / Particle Repeater

  • The description has been updated to say what it actually does.

Related: Destiny 2’s rumored fifth Subclass may have been leaked

Destiny 2 Season 18 Exotic Adjustments

Le Monarque

  • Added intrinsic Overload to Poison Arrows.

Thunderlord

  • Added intrinsic Overload.

Malfeasance

  • Added intrinsic Unstoppable to explosions.
  • Added +25 to the base airborne effectiveness stat (28 to 53) to match other precision Hand Cannon's intrinsic bonus.

Wish-ender

  • Added intrinsic Anti-Barrier.
  • Increased number of hits vs. most targets from two to three (more hits against vehicles, still two against players).
  • Increased damage vs. Champions, majors, and minibosses by 10%.
  • Draw time decreased from 828ms to 820ms.

Ticuu's Divination

  • Draw time decreased from 612 to 580.

Legend of Acrius

  • Catalyst now grants the Trench Barrel perk in addition to its other effects.
  • Different versions of the Exotic Paired Legendary Weapons didn't have matching stats, so they have been brought up to parity.

Calus Mini-Tool

  • Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool.

MIDA Mini-Tool

  • Increased zoom from 13 to 14 to match Calus Mini-Tool.

Drang (Baroque)

  • Increased airborne effectiveness from 21 to 23 to match standard Drang.

Sweet Business

  • Increased airborne effectiveness from 27 to 32.

Fighting Lion

  • Season 17 5% damage buff was rolled back as part of a fix for a large bug. This is being reintroduced and increased to 8%.
  • Increased the grace time for the instant reload effect of Thin the Herd from five to six seconds.

Lord of Wolves

  • Decreased starting ammo in PvP from 15 to 10.
  • Reduced the burst size from 10 to five shots when Release the Wolves is active.
  • Reduced the burst delay by 60% when Release the Wolves is active.
  • Decreased Lord of Wolves base damage by ~20% (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active).
  • Increased damage in PvE by 20% to compensate.

Dead Man's Tale

  • Cranial Spike no longer buffs damage vs. players, instead it grants increased reload, aim assist, and range per stack.
  • It still grants additional damage against PvE combatants.
  • Upon reaching max stacks of Cranial Spike, the catalyst will now increase hip-fire RPM by 50. but will deal reduced damage per bullet (20% decrease).

Collective Obligation

  • Increased Void Leech timer to 15 seconds in PvE activities.
    • PvP remains at 10 seconds.
  • Removed the cooldown.
  • Added a 0% damage bonus against PvE combatants only while Void Leech is active.
  • Takes less hits to fully charge Void Leech.
  • Void Leech is also instantly charged when your character is affected by Void debuffs.
    • Doesn't work if hitting yourself with your own Suppressor Grenade.
  • Fixed a bug where Umbral Sustenance was activating with non-Void overshields.

For more Destiny 2 goodies, check out Can you get Touch of Malice in Destiny 2? on Pro Game Guides.


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Author
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Christian Dawson
Christian has been playing games since he could hold a controller in the late 80s. He's been writing about them for nearly 15 years for both personal and professional outlets. Now he calls Pro Game Guides home where he worships at the altar of Destiny 2.