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How to find evidence in Minister’s room in Dragon’s Dogma 2 (An Unsettling Encounter quest)

All castles have hidden chambers!

Stealth missions can easily get tricky in Dragon's Dogma 2. In this guide I will guide you through An Unsettling Encounter quest and help you find evidence in Minister's room.

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Where to look for evidence in Allard's chamber during An Unsettling Encounter in Dragon's Dogma 2

To dig up evidence in Allard's chamber during An Unsettling Encounter in Dragon's Dogma 2, you must begin this quest by waiting until nightfall. Once you enter the palace courtyard, a female soldier will meet you, saying she’s been instructed by Captain Brant to escort you to the back entrance.

Once you are inside the castle walls, avoid the palace guards as much as possible. They won’t immediately react to your presence, but if you don’t keep away, they will start attacking you. Note that if you do get arrested, don’t try to save-scum, as it won’t work. The game has a built-in auto-saving trigger that will simply return you to your cell. You will have to break out of Gaol and make another attempt at the mission.

Navigating the VernWorth Castle first floor during An Unsettling Encounter in Dragon's Dogma 2

First floor plan of the Wernworth castle
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When you enter the castle, get out of the pantry and proceed right. Keep walking down the hallway until you reach a set of stairs that should be on your left-hand side. Walk up two flights of stairs until you reach the first floor. If you happen to meet any guards along the way, try ignoring them and walk past them without any sudden moves.

Related: How to set up camp in Dragon’s Dogma 2

Finding Allard's Chambers during An Unsettling Encounter in Dragon's Dogma 2

Second floor plan of the Wernworth castle
Image by Pro Game Guides

Once you emerge on the second floor, take the first corner left and walk all the way down the hallway. Once you approach the door, a short cutscene will be triggered, and you will overhear a conversation between the minister and a guard. Once the cutscene ends, immediately run for the left corridor, as the minister and the guard will head out of the room and go right. If you time this correctly, they will not see you.

Searching Allard's Chamber for clues during An Unsettling Encounter in Dragon's Dogma 2

Secret passage in the wall of minister's chambers
Image by Pro Game Guides

Once the coast is clear, enter the Allard’s chamber. There is not much to look at here because there is a hidden door inside the wall directly opposite the windows. Use the image above for reference. Simply walk through the door to discover a secret hideout and pick up the Battahli Letter. Now would be a great time to get out. Use the window ajar to make an escape and land on a parked carriage. Another short cutscene will trigger. When you are finished making acquaintances with Wilhelmina, return to Captain Brant.

Looking for more guides on Dragon's Dogma 2? Have a look at Nameless Village Quest Walkthrough - Dragon's Dogma 2 here on Pro Game Guides!


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Author
Image of Luka Rakočević
Luka Rakočević
Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.