Fortnite Best & Most Popular Loadouts (Season 10)

Which set of guns is best for you to take out your enemies in Fortnite? Well this guide to the best and most popular loadouts seeks to answer that question!

Our Fortnite Best Loadouts for Season X Guide features the most popular loadouts for you to bring to battle. A loadout is the specific type of weaponry you are attempting to obtain when playing the game. This is the ideal set of items you are looking for when it comes to weaponry and items. You will want to have a good idea of which specific items you want to have in your kit so you aren't fumbling around while picking up loot.

Loadout Explanations

I'm adding a graphic to each one of these as a way to visually explain each loadout. Now, just because there's a gold SCAR in a spot doesn't mean you actually need one. Most guns are just representing the type of gun you want in the spot. So if you have a blue assault then that would fit in that spot. Long range guns are represented by the sniper rifle, but you can run a hunting rifle or a scoped assault rifle if you are more comfortable with them.

Best Overall Loadout for Season 10

Assault Rifle - Shotgun - Suppressed SMG - Heavy Sniper (Flexible) - Healing/Shields

This is likely the best overall loadout in the game. It doesn't mean it's the best for each situation, but in general this works for every scenario you are going to find yourself in. You've got all your ranges covered with the assault, shotgun, and SMG.

There's a lot of good options for the assault rifle slot. The SCAR is obviously still great, but you also have the option of running the Epic or Legendary Infantry Rifle in this spot if you prefer it. Pretty much all of the other Assault Rifles are decent options in this spot.

The Combat Shotgun is generally the best shotgun in the game. If you like any of the others better, then you can just as easily play with those. The Pump Shotgun is back in the game now, so you run that here if you prefer it.

While the Drum Gun was the most common inclusion in the third spot for a while, it has been nerfed enough where it isn't really the best option anymore. The Suppressed SMG is super accurate and great for shredding walls down. It's just overall a better weapon, however, the Drum Gun fits here just fine.

The fourth spot is pretty flexible, and largely just functions as whatever you can find that you don't want to drop. Heavy Sniper is really strong, because it can instantly knock down a wall or 1-shot an enemy at distance. With the B.R.U.T.E. vehicle being a common thing you have to deal with in the game now, Boogie Bombs are very strong in this spot as a counter to it. Shockwave Grenades are great for escaping or even making flashy plays where you blast yourself through an opponent's build unexpectedly. Stink Bombs are great for flushing people out of boxes.

The new Junk Rift item is really strong, particularly if you're joining a fight that is already in progress. You can lob it at a box with someone inside of it and it just destroys everything in its path. If you direct hit someone, it deals 200 damage which basically eliminates the person regardless of how many shields they have. The shockwave from the thing dropping does 100 damage, so even if you get them partially, you should be able to finish them off.

Good Fourth Options

  • Any Sniper Rifle
  • Rocket/Grenade/Proximity Grenade Launcher
  • Boogie Bombs
  • Shockwave Grenades
  • Stink Bombs
  • Junk Rifts
  • Grenades
  • Any Healing/Shields

Unless you are playing Arena, the 50/50 health or shield you got for getting an elimination is gone. So, now you will for sure need to be holding onto Small Shields, Slurp Juices, or full Shield Potions. The smalls are usually the best option because of how quickly you can drink them to restore your shields, but whatever you can find that will give you health or shields is good in this spot.

Best Defensive Loadout for Season 10

Assault Rifle - Shotgun - Suppressed SMG - Healing/Shields - Shields

If you want to play it a bit on the safe side then this is one of the best loadouts for that. You have the weaponry you need to engage in any range of battles, but are going to be weaker to build battles and susceptible to having your builds broken. You can survive the storm or any type of damage trade due to the amount of healing and shields you have.

You mainly just cover your bases with this build, you've got your long, medium, and short ranged weaponry. You can spam down builds with the SMG and get big damage with your shotgun. You can again choose whichever shotgun you like the most, but the Combat Shotgun seems to be the most well-rounded. You can replace the Suppressed SMG with the Drum Gun if that's the option you prefer more. However, it's much weaker now after the many nerfs it has sustained.

I like this build particularly in squad games because you or your teammates will often take damage in encounters and being able to get yourself back to a reasonable health total is all the difference.

About the Author

Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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  1. I have a good loadout for season 11.

    Best loadout:
    -Gold Assault Rifle
    -Gold Pump Shotgun
    -Gold SMG
    -Gold Bolt-Action Sniper
    -Shields/Small Shields

    Second Options:
    -Rocket Launcher
    -Burst Assault Rifle
    -Tactical Shotgun
    -Bandage Bazooka

  2. This is a different one that Im starting to try:
    1. Tactical Assult Rifle
    2. Pump (or tactical) shotgun
    3. Epic or Legendary infantry Rifle
    4. Stink bombs, proximity launcher or shockwaves
    5. slurp juice or chug splash (or any quick to use meds like minis)

  3. I think that every load out should have a Re-deploy.
    Also experience people (including Evident) help me with this one:
    Rare Combat shotgun or Rare Drum shotgun?
    Epic/Legendary Combat shotgun or Epic/Legendary Tactical shotgun?
    Now with the Storm track Sniper, which of the 3 sniper should I keep in my loadout?
    I have a Kill rating of 1.7 per match and a win of 6.1% in more than 1000 matches played (solo)
    My best advice, for rookie and casual players is simple: If you have a TURRET, stay low most of the match, kill only if is strictly necessary and in the very ending of the game (3-4 players remaining) put your turret WITHOUT a stair. Put it in the ground. Is my best bet to win. Almost every time work for me.

    1. I like the Combat Shotgun over the other shotguns, but it’s personal preference really. Heavy Sniper seems like the best to me, being able to instant shot walls is pretty useful.

  4. – Scar or any AR
    – Combat Shotty / If you can’t find combat than use Pump
    – Gliders
    – Healing
    – Healing

  5. My loadout during this season wouldn’t even exist in season 7:
    Infantry Rifle
    Combat Shotgun
    Tactical Assault Rifle
    Boom Bow
    Minis / Shadow Bombs

    Trust me, most people don’t even think of carrying these weapons, but it’s what works for me. Due to the hitscan of the Infantry Rifle, I hit headshots better than I would with any weapon. Even though the Tactical Shotgun deals more damage than the Combat, it can be useful even from a long range (up to 19 walls away), and fires much quicker than the Tac, making it the better option when you have a ton of ammo. The Tactical AR may not even be similar to an AR and it’s still very new, it’s a more balanced and useful version of the Drum Gun in my opinion. It uses small ammo and is useful in both close and medium range. It also has almost no bloom, making it a beam in close combat. The only downside is it’s damage, the Drum Gun still deals more damage than it even after the nerf. The Boom Bow speaks for itself, it has a decent reload speed, bullets are explosive, so you don’t even need to aim directly at your target, has no bullet drop unlike any other sniper, it uses shotgun shells, and is very easy to use. It is rare to find and the explosion may damage you if you are too close, but that’s about it. It’s a great weapon. Minis are for healing purposes, and shadow bombs are for mobility, depends on which is more needed during the match.

  6. When talking about somebody’s play style the shotgun slot can change the tac does a ton up close when the combat doesn’t but the combat hits 70 damage shots from 15 feet away. People who use he combat normally end up switching to their drum gun when up close and people with a tac normally just spray with the drum gun for builds and then use their tac for easy shots. Definitely matters what play style you have.

    1. u bot dat is bat loadout the best one is minis smg hsniper and gold pump

  7. Maybe you should replace combat pump with tactical shotgun (p.s port a rift is rift to go.just saying so you don’t confuse others)

    1. I fixed the Port-a-Rifts, thanks. While I ultimately ended up swapping the Tactical Shotgun in, you need to make a more compelling argument in the future if you’d want me to switch something.

  8. The deagle is still pretty good. It deals good player damage if you can hit your shots and can destroy builds when they are just being built but not when they are fully built. This is good in a situation where you need to shoot out builds straight away and when you are a fast reacting player. Also I would recommend the top load out overall because the glider redeploy can be helpful for rotating into the ring and from place to place. If you want to win a game the best way is to generally rotate to ring early and get the high ground so that you know where everyone is. Glider redeploy is perfect in this type of situation and if you get stuck in a tight situation with a really good player you can escape easily. Sorry that this is so long but just wanted to help anyone who feels like reading the comments with a few tips. What do you think Evident?

    1. I agree that the deagle is still good, but I think the compact gun is better still at the moment. Thanks for the comment, lots of good content in it!

    1. That’s what I like as well it’s just that sometimes I prefer to drop the smg and do pump ar so I can hold re-deploy

  9. My load out.

    Heavy AR. I use for mid range because of the bloom and recoil. I deal heavy damage with consistent aim.

    Pump shotgun. I use for short range battles. I use pumps over tacs since pumps deal way more damage and can one shot someone

    Deagle. Since you can use it at long range it deals quite a lot of structure damage and high player damage and works well with aim assist.

    RPG. Good for destroying structures and killing people from kind of close to mid range.

    Meds. When I take damage I can med up with minis, bandages. Med kits, slurps etc. Or I can carry gliders if I have no meds. Because there are apples and mushrooms

  10. I have two different loadouts.
    This is the chill one
    Heavy AR
    Hand Cannon
    Healing (Prefer shields over meds)

    This is for games such as pop-up cups and such
    Medkit or Bandages

    I think these really work.

  11. I figured out a great Loadout to use in a Ice Storm Solo game:

    Blue/Purple/Gold Pump
    Dual pistols
    Heavy AR

  12. My loadout
    Pump shotgun
    Healing (prefer minis)

    Pump shotgun
    Healing (prefer minis)

  13. My Loadout:
    Gold Pump
    Surpressed Pistol/ Hand Cannon/ AR
    AR(Blue AR or Surpressed Scar)
    Hand Cannon / FLEX

    I’m a bit different from others as I have my Shotgun as my first slot but that’s just how I do it. Usually my first shot is a pump and I hit a shot around 100 then I finish the person off with my second slot. Most people underrate the Surpressed pistol though it’s actually really good. I also usually use a plane to finish get part of their health or shield wiped off before I come in with my actual guns. Thanks for reading

  14. My loadout;
    Heavy AR / SCAR
    Heavy Shotgun / Legendary Pump
    Compact SMG / Hand Cannon
    Hunting Rifle / Thermal Scoped AR
    Slurp Juice / Minis

    My AR depends on if I’m playing offense or defense, the AK-47 is better when you attack first, and the SCAR is better when you’re defending yourself from enemy fire. My shotgun depends on what AR I’m using, Cause the Pump does higher damage but the Heavy has longer range and faster reload speed. The Compact and Hand Cannon are usually used to destroy builds, but can also be used to damage opponents after a shotgun fire. The Compact is more effective at short range and the Hand Cannon is more effective at long range and can one shot any wood builds. Alternative weapons for this slot are the RPG, Minigun and the Blue SMG. My long ranged weapon isn’t the Heavy Sniper. It’s a good weapon but I’m not that good at sniping than most players. That’s why I prefer using the Hunting Rifle and the Thermal Scoped AR. The Hunting Rifle has faster bullet speed than the Heavy. And has a crosshair when you’re not trying to snipe. The Thermal Scope is a weapon that most people don’t use, but is great when you’re someone that’s horrible at sniping. It uses heat signatures so you can always tell when there is a player nearby. It also is an AR, which means it can’t one shot someone with full HP, but it has faster bullet speed than any sniper. The scoped AR is also good but it’s basically the worst sniper ever.The reason I prefer the Slurp Juice over the Chug Jug is because it only takes about 1.5 seconds to drink, and it can be stacked up to three. While the Chug Jug may give you full HP and Shields, it takes a long time to drink and you can only hold around 1 per game. The minis are also useful because they can be stacked way more than the Slurp and are more common, but only gives you 25 shields and the max amount it can give you is 50 shields. Big Shields are a good alternative.

  15. I’m yet still to get in a game but I can tell the gun load out will help my game play but now that it’s season 7 of fortnite I’m gonna change the scar for a AK-47 the smg for the P-90 and the bolt for a heavy sniper

  16. 10 shields+ 3 meds and 15 bandages is your healing
    Grappler is 10 do taking high ground plungers
    And Evident why is there just legends for weapons what if u can’t get your hands on them. What do I do?

    1. It’s mentioned in the second paragraph:

      “I’m adding a graphic to each one of these as a way to visually explain each loadout. Now, just because there’s an orange SCAR in a spot doesn’t mean you actually need one. Most guns are just representing the type of gun you want in the spot. So if you have a blue assault or burst rifle then that would fit in that spot.”

    Scar Or Burst Assualt Rifle {Both Legendary} Legendary Heavy then A P90{Legendary} Or a Heavy Sniper Rifle and Then Big Pots!

  18. SMG-SHOTGUN-AR-FLEX-MINI. aggressive loadout

  19. Can somebody help me, how do you survive a PC player when you are using a heavy shotgun without any support. For example, you have a loadout of Assault Rifle – Shotgun – Flex Spot (Sniper Rifle/Explodes) – Healing – Shields, when you go near somebody that has an SMG, don’t you think they will just spray you and you will die since you will take a shot form your heavy, then it has to cool off, and in that cool off time you would die. Sure, I have seen players like Tfue that does Shotgun then assault rifle, but I’m not as good as him.

    1. You have to build, if you are fast enough they can’t spray down your structure and you can take a shotgun shot. You hide/build after every shot.

  20. My favourite would definitely be:
    SCAR – Heavy Shotgun – Heavy Sniper – Chug Jug – RPG/Guided Missile

    In STW:
    130 Modded Max Godroll Gravedigger w/ Full Durability & All Elements – 130 Modded Max Godroll Thunderbolt w/ Full Durability & All Elements

  21. Mine is AR-Shotgun-LMG/SMG-Sniper-Meds. I don’t usually like to run explosives besides C4 and you can replace the LMG/SMG for explosives if you’d feel more comfortable. I prefer LMG or SMG because it can destroy walls quickly and efficiently after you shotgun someone and they try to build to block you.

    1. I agree with the idea of making an LM/SM centered loadout and I like to sit in the middle of the action and lay down suppression with my lmg and destroy stuff with explosives

  22. What do you recommend for the flex spot when running the aggressive lodout? Also double heavy or heavy and tactical shotgun? Thanks!

    1. I really like a sniper for the flex spot, it’s a guaranteed instant kill on people who aren’t moving (which happens often) if you can hit the headshot. I will also take the Grenade Launcher in this spot as well, it’s really hard to counter if you know how to use it. I think double heavy is just flat out the best, but heavy/tactical is fine too.

  23. My loadout is AR, Flex (sniper, explody or if i cant find them an smg), Pump, Pump/heavy, (now that double pump is sorta back) and meds

  24. can you switch the green pumps with blue and take out shroud’s loadout because smgs don’t exist anymore

  25. I have good loud out. Ledgendary scar, ledgendary heavy shotgun, ledgendary rpg, ledgendary bolt action sniper rifle and chug jug. Please put this on site

    1. I have this loadout, it’s the “best overall loadout” that is listed. I explained in the post that the rarity and the specific guns I show aren’t exactly what you will want there. They just represent the best type of weapon to have in that slot. This goes for healing as well, I have a mini shield in the slot but a big shield or chug jug would also be fine.