All Sigils and Weapons in Metal Hellsinger

Those Ghost Rounds are amazing with the Vulcan!
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Sigils play a big part in making a viable build in Metal Hellsinger, changing how players tackle each level. Different weapons are unlocked at different levels, but you can equip only two primary weapons simultaneously. The player's Arsenal will always have their starting weapons equipped and a choice of whichever two primary weapons they want for the level. These are all the Sigils and weapons in Metal Hellsinger and how to unlock them.

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All Weapons in Metal Hellsinger

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There are a total of six weapons in Metal Hellsinger. The first two are given almost immediately and are always equipped. Players have a choice of equipping two primary weapons at the same time, giving them four weapons equipped at once.

  • Terminus - The starting sword that is available from the start of the game. The Ultimate of this weapon, Infernal Solo, increases the damage and the speed at which players can swing the weapon. Switching weapons during this Ultimate will cause the Ultimate to be interrupted, saving the leftover charge.
  • Paz - The second default weapon that is unlocked in the tutorial. It is a skull that deals low-ranged damage and can be held down to Crystalize enemies and keep them in place. The Ultimate, Thunder and Hell, causes lightning to come down to Crystalize multiple enemies.
  • Persephone - A Shotgun weapon that deals more damage at close range. It can fire up to eight times before having to reload. The Ultimate, Seventh Seal, fires a large piercing round that will go through multiple enemies, dealing massive damage.
  • The Hounds - Dual Pistols with a fast fire rate. You can use them to deal headshot damage, and they are very effective at a distance. They can be fired up to 12 times before having to reload. The Ultimate, Echo of Death, creates a clone of the player that fires independently for a short period of time.
  • Vulcan - A large crossbow that fires a very powerful bolt that explodes on impact. This can be fired on the floor to avoid precise aiming. You can fire it two times before having to reload. The Ultimate Fate causes players to fire a bolt that will pull enemies into it like a vacuum.
  • Hellcrow - Ranged weapons that are thrown and returned back. It can be fired twice in quick succession but requires the player to wait for them to return. The Ultimate, A Murder of Crows, summons a whirlwind of crows that surround the player and deal damage to anyone that touches it.

Related: All confirmed Artists for Metal: Hellsinger

All Sigils in Metal Hellsinger

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There are seven Sigils in Metal Hellsinger, each with different effects that the player can use. These can change the way players play or give players an easier time keeping their streak up.

  • Streak Guardian - Rewarded from Killing With Rhythm Torments. This allows players to keep their Hit Streak up even after missing a beat or getting hit. The amount of chances given depends on the level of the Sigil.
    • Killing With Rhythm I - Can be done after completing the Voke level.
    • Killing With Rhythm II - Can be done after completing the Yhelm level.
    • Killing With Rhythm III - Can be done after completing the Gehenna level.
  • Ghost Rounds - Rewarded from Weapon Trickery Torments. This allows the player to fire without consuming ammo when switching weapons. The amount of bullets not consumed depends on the level of the Sigil.
    • Weapon Trickery I - Can be done after completing the Voke level.
    • Weapon Trickery II - Can be done after completing the Yhelm level.
    • Weapon Trickery III - Can be done after completing the Ghenna level.

Related: How many levels does Metal Hellsinger have?

  • Boon Momentum - Rewarded from Relic Thief Torments. This allows Hit Streak Boons to build up faster, giving players more bonuses.
    • Relic Thief I - Can be done after completing the Voke level.
    • Relic Thief II - Can be done after completing the Stygia level.
    • Relic Thief III - Can be done after completing the Incaustis level.
  • Unyielding Fury - Rewarded from Giant Slayer Torments. This allows players to be unable to drop below a certain Fury multiplier. The multiplier depends on the level of the Sigil.
    • Giant Slayer I - Can be done after completing the Stygia level.
    • Giant Slayer II - Can be done after completing the Incaustis level.
    • Giant Slayer III - Can be done after completing the Nihil level.
  • Last Breath Aegis - Rewarded from Death's Edge Torments. This increases damage dealt when at low HP. The amount of damage increased depends on the level of the Sigil.
    • Death's Edge I - Can be done after completing the Stygia level.
    • Death's Edge II - Can be done after completing the Gehenna level.
    • Death's Edge III - Can be done after completing the Acheron level.
  • Ultimate Sovereignty - Rewarded from Ultimate Mastery Torments. This passively charges the Ultimate of whatever weapon is equipped. The speed of the charge depends on the level of the Sigil.
    • Ultimate Mastery I - Can be done after completing the Yhelm level.
    • Ultimate Mastery II - Can be done after completing the Nihil level.
    • Ultimate Mastery III - Can be done after completing the Acheron level.
  • The Perfectionist - Rewarded from Slaughter Mastery Torments. This increases the amount of Fury gained from Perfect hits. The amount of Fury gained depends on the level of the Sigil.
    • Slaughter Mastery I - Can be done after completing the Incaustis level.
    • Slaughter Mastery II - Can be done after completing the Nihil level.
    • Slaughter Mastery III - Can be done after completing the Acheron level.

All Hit Streak Boons in Metal Hellsinger

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Hit Streak Boons are rewarded after playing specific levels. There are four, which activate automatically when reaching a certain number of hits.

  • Enduring Fury - Rewarded after beating the Voke level. This Boon activates after reaching six hits and slows down the rate that Fury depletes.
  • Faster Ultimate Gain - Rewarded after beating the Stygia level. This Boon activates after reaching 14 hits and increases the rate that the Ultimate of the equipped weapon charges.
  • Deadlier Dash - Rewarded after beating the Incaustis level. This Boon activates after reaching 22 hits and causes the Dash ability to deal more damage.
  • Explosive Slaughters - Rewarded after beating the Nihil level. This Boon activates at 30 hits and causes Slaughters to create an explosion that deals damage to enemies in the area.

For more information about Metal Hellsinger, check out Should I buy Metal Hellsinger? Metal Hellsinger Review on Pro Game Guides.


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Adam Aguilar
Adam Aguilar has been playing a variety of genres since childhood but gravitates towards story driven RPGs like the Final Fantasy series or horror games like the Resident Evil and Silent Hill series. He enjoys analyzing themes found within video games and has been writing about them for over 5 years now. As a Contributing Writer for PGG, Adam has been known to cover anything from Phasmophobia to Genshin Impact!

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All Sigils and Weapons in Metal Hellsinger

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