Orbital Bullet uses a very innovative skill tree system. During your run, the game randomizes your starting four skills, and then you have to choose between two patterns to sit on top of your current four. Then, you can link trees together and progress up the chain by spending upgrade points.
These are all skills that you can level up by leveling up, using the Experience System in the game. Like most games kill things and you'll gain EXP to gain a point.
This makes knowing what skills are available so that you can create your build around them. If we are missing any skills feel free to tell us in the comments! If you are, after all the Global Skills then we've got you covered!
All Skills in Orbital Bullet
Reduces the time until you can fire a weapon again after killing an enemy.
Level 1—22 percent reduced time between shots.
Level 2—50 percent reduced time between shots.
Enhanced Energy Damage
Increases all damage of Energy Weapons.
Level 1—25 percent increased energy damage.
Level 2—50 percent increased energy damage.
Enhanced Explosive damage
Increase all damage of Explosive Weapons.
Level 1—25 percent increased explosive damage
Level 2—50 percent increased explosive damage.
Enhanced Explosive Radius
Explosions have a larger explosion radius.
Level 1—20 percent increased radius.
Level 2—40 percent increased radius.
Enhanced Bullet Damage
Increases all damage of Bullet Weapons.
Level 1—25 percent increased bullet damage.
Level 2—50 percent increased bullet damage.
Bomb Dodge Roll
Leaves a bomb when performing a dodge roll. This has a five second cooldown.
Reduces the damage from your own explosions
Level 1— -50% explosive self-damage
Level 2— -100% explosive self-damage
Gives you an additional jump, allowing you to jump three times in succession.
Enhanced Shell Damage
Increases the damage of Shell Weapons.
Level 1—25 percent increased shell damage.
Level 2—50 percent increase shell damage.
Increases your critical hit chance with Bullet Weapons.
Level 1—10 percent critical hit chance.
Level 2—20 percent critical hit chance.
Reduces the recoil of all your weapons.
Level 1—50 percent recoil reduction.
Level 2—100 percent recoil reduction.
A combat drone follows you and shoots your targeted enemies.
Level 1—Drone has short-range and low accuracy.
Level 2—Drone has further range and high accuracy.
Some of the damage from Energy Weapons jumps to nearby enemies.
There is a chance of firing a grenade while shooting your weapons.
Level 1—10 percent.
Level 2—20 percent.
Level 3—30 percent.
Your weapons have more accuracy and less bullet spread.
Increase your maximum Health points.
Level 1—plus 25.
Level 2—plus 50.
Shoots a laser beam from your boots when you do a jump.
Your damage is increased by a percentage of your maximum health points
Level 1—5 percent of health points as additional damage.
Level 2—10 percent of your health points as additional damage.