Phasmophobia: Beta Patch Notes (January 2021)

Want to know what's been changed in Phasmophobia? Check out our patch notes!

Phasmophobia is an amazingly scary game, and it's the perfect horror title to play with friends on Halloween night! Roleplay yourself as a ghost hunter, and get into the spirit of things by entering spooky locations and attempting to find out what type of ghost haunts the place. Three pieces of evidence are key when trying to find out the ghost type, as without these three things, you can't get paid the most money, which in turn means more time for the dreaded ghost to kill you and your entire team! Since Phasmophobia is still in early access, this update is the beta build for everyone who allowed the updates to happen!

Beta Patch Notes January 14

Here are the Patch Notes for Jan. 14 for Phasmophobia. This is a pretty big patch with a few semi-major changes, such as more Ghost AI improvements, along with equipment upgrades and nerfs.

New

  • Added a button to add the max amount of each item so you don’t have to spam click each item.

Changes

  • The ghost will now search closer to the last known players location instead of searching far away when it has completely lost the player.
  • Improved how the ghost opens closet and locker doors.
  • The ghost will now open closet and locker doors slightly further.
  • Slightly increased the range of the equipment candle light.
  • Removed the dirty water objective. It will still remain as extra photo evidence.
  • Lowered the rate the Thermometer updates it’s temperature from 1 second to 5 seconds.
  • Increased the temperatures variations that show on the Thermometer.

Fixes

  • School & Prison: Fixed several lighting and performance issues with the last update.
  • Tanglewood: Fixed some kitchen cabinet doors that you could still use to glitch on top of the counter.
  • Fixed a bug where lights would flicker when the power was off.
  • Main Menu: Fixed the missing skybox.

Update #2

Changes

  • The Thermometers delay has been reduced to 3 seconds from 5 seconds.
  • The Ouija Board will no longer flicker lights when it fails to answer if the power is off.
  • Reverted the Candles brightness back the previous brightness as it was a lot brighter then intended. All Candles brightness at a distance has also been reduced.

Fixes

  • Fixed a bug where you could add items that weren’t in your inventory with the add all button.

Update #3

Fixes

  • Fixed a bug where the Thermometer was still set to 5 seconds. It is now correctly set to 3 seconds.

Beta Patch Notes January 12

Here are the Patch Notes for Jan. 12 for Phasmophobia. Once again, it's a tiny update, but a terrifying one for all players. No longer are you safe in your closets and bathrooms!

New

  • The ghost can now open doors, closets and lockers when hunting. This can be stopped by holding the door.

Changes

  • The ghost can now hear Non-VR players when hunting in single player without you using push to talk.
  • The ghost can now open locker doors similar to normal doors.

Fixes

  • Fixed several "safe spots" in all levels.
  • Fixed a bug where the ghost would get stuck when trying to navigate to a location it couldn’t reach such as a closet or locker.
  • Fixed a bug where you couldn’t change the difficulty to professional if you were below level 25.

Beta Patch Notes January 11

Here are the Patch Notes for Jan. 11 for Phasmophobia. It's a very small patch once again, but it adds something truly terrifying to the Ghost AI!

New

  • The Ghost will now listen for player voices when hunting and will search those locations.

Fixes

  • Grafton: Fixed an exploit where you could hide behind the wood panel in the storage room.
  • Prison: Fixed a bug where you could walk through some exterior walls.

Beta Patch Notes January 10

Here are the Patch Notes for Jan. 10 for Phasmophobia. This is a small patch, however, get ready for more spooks as the Ghost has been upgraded, along with Professional Difficulty getting more difficult!

Changes

  • Replaced the new ghost whiteboard text for professional difficulty to make it more clear.
  • Professional Difficulty: The fuse box will now always start off.
  • Improvements to the Ghost AI when checking the last known location of the player it was chasing in multiplayer.

Fixes

  • Tanglewood: Fixed an issue where you could still glitch on top of the kitchen counter and TV Stand.
  • Fixed a bug where you could place Candles on walls.
  • Fixed a bug where the host could see other Candles placement outline if other players were holding them.
  • Potential fix for VR players being able to lay down and become invincible.

Beta Patch Notes January 8

Here are the Patch Notes for Jan. 8 for Phasmophobia. This is a pretty big update, that adds a lot of Quality of Life, as well as removing the new lighting from various maps due to bugs.

New

  • Added an accesibility page where you can swap your sound to mono.
  • Added a button to select the contract difficulty rather then it being random.
  • You can now enter the room invite code with the keyboard numpad.
  • You can now place Candles similar to the Ghost Writing Book in Non-VR.

Changes

  • Removed the new lighting on School, Asylum and Prison due to several bugs.
  • Moved the arrows on the server browser to help with gamepad navigation.
  • Updated localisation.
  • Prison will no longer be always added to the contract selection.
  • Professional Difficulty: You will no longer be told if the Ghost responds to groups or if you are alone.
  • The Ghost will now walk to your last known location when it has lost sight of you when hunting. This means the Ghost will now follow you around corners.

Fixes

  • Fixed the gamepad navigation on the contract selection screen.
  • Potential fix for the Ghost photos not always registering.
  • Prison: Fixed a bug where the Ghosts room boundary from both cell blocks were extended into the bathroom and hallway.

Update #2

Fixes

  • Fixed a bug where you couldn’t place the candles that spawn inside the Houses.
  • Fixed a bug where you couldn’t change between Mono and Stereo audio.
  • Fixed a bug where the main menu ambience wasn’t playing.
  • Potential fix for the Ghost Writing Book sometimes showing it’s placement outline after it’s been placed.
  • Fixed a bug where the Ghost couldn’t kill you.

Beta Patch Notes January 2

Here are the Patch Notes for January 2 for Phasmophobia. This update adds a new optimization for all maps, however, the update has been reverted but only partially. As some of the updates did not work properly on a few maps.

New

  • Added the new optimisation system to all of the House levels to improve fps and load times. This was already on the medium and large levels since the last update.

Changes

  • Removed the new lighting system on the medium and large maps. All levels are now using the original lighting due to too many bugs with the new system.

Update #2

  • Today’s update has been reverted again. The optimisation isn’t working as expected on the house levels so I will revert back however it is still significantly improving fps and load times on the larger levels so it will remain on those levels.

Beta Patch Notes December 22

Here are the Patch Notes for December 22 for Phasmophobia. This update should significantly improve load times and performance on School and Asylum.

New

  • School & Asylum: Added a new optimisation system which should significantly improve performance and load times.

Changes

  • School & Asylum: Updated the lighting on School with a new lighting system.

Beta Patch Notes December 18

Here are the Patch Notes for December 18 for Phasmophobia. This update is getting ready to update the main game with the tests of this patch. To increase optimization and load times.

New

  • School & Asylum: Added a new optimisation system which should significantly improve performance and load times.

Changes

  • School & Asylum: Updated the lighting on School with a new lighting system.

Update #2

  • Fixed a bug where the Asylum had broken reflections and lighting.
  • Fixed the School bus from being set to a low resolution and lod level.

Update #3

  • Fixed a bug where the Asylum had broken reflections in some rooms.

Main Branch December 11

Here are the Patch Notes for December 11 for Phasmophobia. The wait is finally here for those who are not using the beta branch to get updates. The main branch now has the first newly released map for Phasmophobia, the Prison level.

New

  • Added a new Prison level. This level will always show in the contract selection for the next few updates.

Changes

  • Updated localisation.
  • You will no longer collide with cabinet doors. This will fix the exploit of getting on top of the kitchen counters.

Fixes

  • Fixed a bug where some players had laggy movement.
  • Tanglewood: Fixed a bug where taking a photo of the computer monitor counted as evidence.
  • Asylum: Fixed several objects that had no collision.
  • Fixed a bug where you would get duplicate contracts.
  • Asylum: Fixed several areas where the ghost could get stuck.
  • Fixed several spots in all maps where you could get stuck.
  • Fixed a bug where the Spirit Box and EMF Reader audio would get incorrectly set when moving between floors.
  • Fixed a bug where the Spirit Box could be used from far away if you were near the Ghost.
  • Fixed a bug where the Glowsticks were not showing fingerprints.
  • Fixed several locations where you could glitch into a safe spot.

Beta Patch December 10

Here are the Patch Notes for Phasmophobia for December 10. This update is gearing up to allow the main branch to get the Prison map!

Fixes

  • Potential fix for the Ouija Board not always being spawned in the map for all players.
  • Prison: Fixed a bug where you couldn’t take photos of the cell door fingerprints.
  • Fixed a bug where the Glowsticks were not showing fingerprints.
  • Fixed several locations where you could glitch into a safe spot.

Beta Patch Notes December 8

An extremely mini set of Patch Notes for Phasmophobia on December 8. This update focuses on the pathfinding for the ghost in the new beta level the Prison. That level is still very much a very early level, but due to the beta testing players, it should be fit to scratch for the main game soon!

Fixes

  • Prison: Fixed several issues with the ghosts pathfinding.
  • Edgefield: Fixed some occlusion issues in some areas.

Beta Patch Notes December 6

Here are the Patch Notes for the small update for Phasmophobia for December 6. These patches are coming swifter now, but these are just fixing bugs here and there. Here is what has been changed:

Fixes

  • School: Fixed some books that were floating in the air
  • Asylum: Fixed some beds that had mission collisions
  • Tanglewood: Fixed a bug where you could glitch into the door frame.
  • Prison: Fixed the name of the "Infirmary Hallway" having an underscore at the start.
  • Grafton: Fixed a spot in the upstairs bathroom where you could get stuck.
  • Fixed a bug where the Spirit Box and EMF Reader audio would get incorrectly set when moving between floors.
  • Fixed a bug where the Spirit Box could be used from far away if you were near the Ghost.

Beta Patch Notes December 5

Patch Notes for the small update for Phasmophobia have been released. Here is what has been changed:

Fixes

  • Potential fix for players sometimes not being killed by the ghost correctly.
  • Prison: Fixed a bug where you could place Salt on the middle wall section of the stairs.
  • Asylum: Fixed some spots where the ghost would get stuck.
  • Tanglewood: Fixed some objects that had missing collisions.

Beta Patch Notes December 3

Here are the patch notes for December 3 for Phasmophobia. Only a tiny update for some general bug fixes!

Fixes

  • Fixed a bug where you could climb on top of some objects using the drawers and cabinet doors.
  • Asylum: Fixed a bug where you could walk through part of the big doors.
  • Prison: Fixed a bug where the PC Monitors had no collision.
  • Prison: Fixed a bug where the ghost could get stuck on the small carpets.
  • Prison: Fixed a bug where you couldn’t take a photo of the fingerprints on the interior windows.
  • Fixed a bug where cabinet doors were not visible in photos.

Beta Patch Notes December 2

Here are the patch notes for December 2 for Phasmophobia. Only a small update, but also a massive one. As if the experimental system works for the majority of players when playing the Prison level, it's going to work wonders for users having issues on other levels!

New

  • Added a new system for the Prison level which should improve fps and load times. Please let me know if there are any issues and if it helps.

Fixes

  • Tanglewood: Fixed a bug where you could glitch on top of the kitchen counters.
  • Asylum: Fixed some lockers that were missing colliders.
  • Asylum: Fixed several areas where the ghost could get stuck.
  • Prison: Fixed a bug where the ghost couldn’t enter or exit the Wardens office.
  • Prison: Fixed the exterior walls that caused sensors to float when placed.
  • Prison: Fixed some cells where the ghost couldn’t enter or exit.
  • Prison: Fixed cell door volume being too loud.
  • Prison: Fixed a bug where the VR belt would detach from your body when walking over some platforms.

Changes

  • Updated localisation.

Beta Patch November 29

Here are the Phasmophobia update beta patch notes for November 29. This update mainly focuses on the Prison level, and some quality of life issue for evidence displayed on this level.

Changes

  • Increased the size of the fingerprint on the cell doors.
  • You will no longer collide with cabinet doors. This will fix the exploit of getting on top of the kitchen counters.

Fixes

  • Prison: Fixed a bug where one of the Fuse Box spawns was inside the wall.
  • Prison: Fixed a bug where the light switch in Cell Block B couldn’t be used.
  • Prison: Fixed a bug where items would fall through the entrance stairs.
  • Fixed some of the ghost door sounds that were changed in the previous update.
  • Asylum: Fixed a bug where the lockers didn’t have any collision.
  • Prison: Fixed the fingerprint on the cell doors being set to the wrong texture.
  • Fixed a bug where you would get duplicate contracts.
  • Prison: Fixed several areas where the Ghost could get stuck behind a wall.
  • Fixed a bug where the character models would go black in some areas of the Truck.

Beta Patch November 28

Here are the Phasmophobia update beta patch notes for November 28. First thing first, in this new beta update, there is a new map called the Prison, that isn't available for those using the official patch. Those who have opted into the beta update, are the guinea pigs testing out this new map! This level is always going to appear in the contracts selection for the next few updates, so they can get on top of bug fixes and errors that people find.

They are also using the Prison as a testing ground to implement new lighting into the game, moon, and truck lighting.

Fixes

  • Potential fix for laggy movement.
  • Tanglewood: Fixed a bug where taking a photo of the computer monitor counted as evidence.
  • Fixed a bug where VR players could not hear the door moving sounds.
  • Fixed a bug where your sanity would sometimes drop when stood in the light in some areas.

Changes

  • Updated localisation.

Update #2

Changes

  • Replaced some of the Prison sounds.

Fixes

  • Potential fix for multiple of the same map showing on the contract selection screen.
  • Prison: Fixed a bug where the fingerprints were always showing for the double doors.
  • Prison: Fixed a bug where some CCTV cameras were showing on the wrong floor.
  • Prison: Fixed "Chief Security Officer" spelling mistake.
  • Prison: Fixed several walls that you couldn’t place a motion sensor on.
  • Prison: Fixed a bug where the cell block lights don’t turn off when the power turns off.
  • Prison: Fixed a bug where the Ghost could get stuck in the air in the cell blocks.
  • Prison: Fixed a bug where VR players couldn’t always walk up the stairs.
  • Prison: Fixed a bug where the dead player fog wasn’t set to the correct colour.
  • Prison: Fixed a bug where you could hide inside the infirmary curtains making the Ghost not be able to reach you.

Patch Notes November 9

New

A new objective has been added to the whiteboard, and to complete this objective, you need to get a ghost to walk through salt! Sadly, the ghost footprint does not count as fingerprint evidence; however, you can take a picture of it for some cash!

Dead players have now got something to do. When they are dead, they can mess around with players that are still alive by grabbing non-equipment objects. You can use this any way you wish. If you have died quickly, you can use your newfound ability to fake ghost activity; this is more if you are playing with randoms and feel like being a troll, though if you are in a party with friends, taking home, the cash is probably more important, probably...

The other way you can use it is to steal all the items you can and bring them to the truck. It doesn't earn you anything, but it adds some much-needed decoration! Instead of having shelves filled with ghost hunting equipment, have shelves full of random items no one needs!

Changes

  • Basketballs will now bounce more accurately.
  • The ghost photo daily challenge will now complete when another player takes the photo.
  • Increased the lighting brightness in the main menu area.

Fixes

  • Asylum: Fixed a bug where the Ghost could pick outside as it’s room and get stuck.
  • Fixed a bug where Non-VR players could glitch out of the Truck while it was closing.
  • Potential fix for the laggy player and object movement.
  • Potential fix for the Ghost breaking if a player disconnects during the hunting phase.
  • Asylum: Fixed a bug where the CCTV map icons were all on the first floor.
  • Potential fix for being able to use Sanity Pills multiple times.
  • Fixed a bug where the dead body photo evidence wasn’t working.
  • Potential fix for the player volumes not always being set for the correct players when entering into a new game.
  • Fixed a bug where the microphone audio device was resetting each time you loaded back to the main menu.
  • Asylum: Fixed a door on the bottom floor that was opening the wrong way.
  • Fixed a bug where the photo camera would give evidence if the evidence was behind the camera.
  • Fixed a bug where you couldn’t take a photo of the farmhouse window fingerprints.

Patch Notes October 9

Making the ghosts smarter

This latest October patch includes an update to make the ghosts smarter and less predictable, and we've got all the patch notes! The idea of this update is when the ghost spawns, it's no longer going to be a stupid entity that stands in the corner of the room, then always transitions back to that room after a hunt or a ghost event. Ghosts will now spawn more dynamically and have the opportunity to wander more logically and freely.

If you think about it, a paranormal spirit or entity isn't going to just sit and be bound to a bathroom or any room really; it's going to wander around naturally, causing havoc. Our investigations will change, especially when the ghosts go through their phases - the initial phase where it starts playing with the lights, messing with you, and then the hunting phase, where it wants to kill you. It's going to learn what you've been doing and logically end up in places entirely based on what you've done, and the ghost type it is.

The spookiest thing about this update is, say you're running out of a room per se updating your journal as you've uncovered some evidence, the ghosts will now see that you were in that room. The developers are now saying that the logic is now in place for the ghost to be able to wander over and navigate to the last place that a player has been detected, which should make things a little interesting. You're going to need more strategy than just playing hide and seek with the ghost going forward.

Major changes

  • Voice sensitivity slider is now in the audio options, so personal configurations can be made.
  • The Spirit box will now read what the response said, so no longer guessing what was said through teammates talking.
  • If your speech recognition stops working mid-game, the spirit box will speak on its own if the game detects your voice is no longer working - allowing players to acquire that vital evidence needed.
  • A copy button for the server code has been added -  perfect for streamers hiding their code, and players can also paste the codes as well.
  • Big changes to server protocol to fix a lot of the timeout and disconnects that occur, especially during loading.
  • Voice chat problems should be fixed.
  • EMF reader pitch has been lowered, so players actually have to pay attention and listen for the noise. The radius hasn't changed, just the volume.
  • Ghost writing now counts as photo evidence and encounter objectives.
  • When joining a public game, the lobby rooms will no longer be pages and pages of full or empty rooms - it's only going to show active games with slots for players.
  • Lowers the amount of sanity you lose during a ghost event, which means the ghosts will be more frequent and more active.
  • Massive change for gameplay and play style - for ghost orbs, bones, and other evidence is going to spawn more closely to the middle of the room. So start looking under furniture, such as couches, tables. If placing video cameras, make sure you're aiming them towards the middle of the room - attempt to get that wide-angle shot best you can.
  • The room temperature will no longer rise over time if the ghost leaves the room, meaning you now have to hunt the ghost along its path, not just the location that it ends up in.
  • Massive nerf to the temperature gun,  you can no longer aim it at the door to get a reading, as the distance is shorter, as is the focal length. The gradual temperature raises after the ghost leaves are no longer going to be there to assist us.
  • The brightness of the lights on all the menus has been lowered.
  • Tons of bug fixes.
  • Quality of life changes in asylum and in the toolset.

Fixes

  • Fixed a bug where the microphone would reset in the audio options each game.
  • Several optimisations to help with timeout disconnects.
  • Potential fix for anyone on a University internet not being able to connect to the server.
  • Fixed a bug where dead players couldn’t use voice chat.
  • Fixed a bug where the Non-VR pause menu would become unusable.
  • Fixed a bug where dead players were able to use the walkie talkie.
  • Fixed a bug where you could take a Photo outside of Edgefield and it would count as Dead Body evidence.
  • Fixed some spots where you could glitch through walls on Tanglewood.
  • Fixed some spots on the Farmhouse maps where the Ghost could get stuck.
  • Fixed an issue where you could change the text style of your name.
  • Fixed a bug where VR Toggle mute was set to hold and not toggle.
  • Fixed a Non-VR bug where the pause menu screens would overlap.
  • Fixed a bug where rebinding drop to left mouse button would make the main menu unusable.
  • Potential fix for save files being corrupted if you crash.
  • Fixed a bug where the Ghost wouldn’t always lower the room temperature.
  • Fixed a bug where changing the voice language wouldn’t change the voice recognition language.
  • Fixed an issue where your would get disconnected by client timeout when loading levels.
  • Fixed a bug where your sanity would raise during a Ghost Event.
  • Fixed a bug where the ghost death hands could be seen on cameras.
  • Fixed a bug where you could take photos through walls/ doors.
  • Fixed an issue where players with 1GB vram graphics cards would crash in multiplayer when loading into a level.
  • Fixed a bug where the photo evidence names would be in different languages depending on who took the photo.
  • Fixed a bug where your sanity would raise by 25 during one of the ghost events.
  • Fixed a bug where the windows and door handles in some doors were still visible when you were dead.
  • Fixed a bug where the Ghost Orb would sometimes get disabled.
  • Fixed a bug where the Smudge Sticks smoke would last forever if you swapped it into your inventory.
  • Fixed a bug where you could get the temperature through the wall when you were outside.
  • Fixed an issue where objects could fall behind the truck shelves and be made unreachable.
  • Fixed a bug where several player sound effects were not being affected by the master volume.
  • Fixed a bug where the push to talk button had to be held down for 1 second after your question for it to register as a phrase.
  • Fixed a bug where the default items daily challenge wouldn’t complete.
  • Fixed a bug where the thermometer would set off motion sensors.
  • Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement.
  • Fixed a bug where VR players would spawn outside the Truck if they were outside of their play space.
  • Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement.
  • Fixed a bug where the Ghost would try to throw items that were on the VR inventory belt.
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About the Author

Hey, my name is Mark, and I'm a video game enthusiast! My earliest memory was playing Worms on the Amiga against my Godmother, yes the Amiga, massive box type thing, needed eighty-five thousand floppy disks to play one game, maybe a slight exaggeration. Ah, those were the days! I love RPG’s, and The Legend of Zelda series. Dogs are pretty awesome.
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